This is a key pillar of The Division. We dont have hard archetypes in our game, Barnard explains. If you play RPGs, you know a lot of time there will be a healer, DPS and tank. We want that trinity, and that holy trinity is important for any RPG in general. But the way we are doing classes is different.
As you play the game, youll level up and acquire points you can spend. You can then use those points to basically spec yourself into a role, but those choices are totally open, totally up to each player, and totally changeable. So in the first 15 minutes of the game, were not asking you to choose what you are and how you want to play The Division. Youll discover how you want to play while playing the game.