The Division - 15 minutes of new gameplay

Fair enough. Just so thirsty.

GAF be like
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So it's just come to my attention that the Brooklyn section of the map was cut even though it was in that december live action trailer and previous gameplay footage. It's now strictly Midtown Manhattan...

Also the Demographic Matchmaking system was cut too

Curious if they are doing this with DLC in mind
 
Rumored requirements by Ubisoft Russia

Tom Clancy’s The Division PC Requirements

Minimum Requirements:

Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (only 64-bit versions)
Processor: Intel Core i5 2400 3.1 GHz or AMD FX @ 6100 @ 3.3 GHz
RAM: 6 GB
Video Card: NVIDIA GeForce GTX 560 or Radeon HD 7770 AMD (2GB VRAM)
Hard Drive: 40 GB
DirectX: DirectX June 2010
Sound Card: DirectX compatible
Input Devices: Windows-compatible keyboard, mouse, controller (optional)

Recommended Requirements

Operating System: Windows 7 SP1, Windows 8.1, Windows 10 (only 64-bit versions)
Processor: Intel Core i7-3770 @ 3.5 GHz or AMD FX-8350 @ 4.0GHz
RAM: 8 GB
Video Card: NVIDIA GeForce GTX 970 (4 GB) or AMD Radeon R9 290 (4 GB) or better
Hard Drive: 40 GB
DirectX: DirectX June 2010
Sound Card: DirectX 9.0c support
Input Devices: Windows-compatible keyboard, mouse, controller (optional)
Supported Video Cards at Release

NVIDIA

GeForce GTX 500 series: GeForce GTX 560 (2 GB VRAM) or better
GeForce GTX 600 series: GTX 660 GeForce or better
GeForce GTX 700 series: GTX 760 GeForce or better
GeForce GTX 900 / Titan series: GeForce GTX 960 or better
AMD

Radeon HD7000 series: Radeon HD7770 (2 GB VRAM) or better
Radeon 200 series: Radeon R9 270 or better
Radeon 300 / Fury X series: Radeon R9 370 or better
 

Damn, GTX 970, if true I wonder how many pissed off people there will be calling it unoptimized. The game looks really good even on the Xbox One, so I can only imagine.

Although the only confusing thing is a guy with a GTX 650Ti was able to achieve 720p/60fps on low, so I guess it's not that surprising?

EDIT: GTX 970 only gets 35fps 1080p ultra? God damn, looks like a GTX 980Ti @ 1440p won't be able to get 60fps on ultra :(

Unless I'm getting baited?
 
So it's just come to my attention that the Brooklyn section of the map was cut even though it was in that december live action trailer and previous gameplay footage. It's now strictly Midtown Manhattan...

Also the Demographic Matchmaking system was cut too

Curious if they are doing this with DLC in mind

They also mentioned that Midtown was a 1:1 replica, which is mind-boggling. If that's the case, I'm okay with Brooklyn and other cities coming in later as DLC, especially with that attention to detail.
 
Damn, GTX 970, if true I wonder how many pissed off people there will be calling it unoptimized. The game looks really good even on the Xbox One, so I can only imagine.

Although the only confusing thing is a guy with a GTX 650Ti was able to achieve 720p/60fps on low, so I guess it's not that surprising?

EDIT: GTX 970 only gets 35fps 1080p ultra? God damn, looks like a GTX 980Ti @ 1440p won't be able to get 60fps on ultra :(

Unless I'm getting baited?

Recommended usually means normal settings@60..........not Ultra


I don't get why people freak out over this. If you can get 30fps at ultra on a 970

you could easily probably run the game 60fps on normal on quite a few cards.
 

This screams scalability.

Damn, GTX 970, if true I wonder how many pissed off people there will be calling it unoptimized. The game looks really good even on the Xbox One, so I can only imagine.

Although the only confusing thing is a guy with a GTX 650Ti was able to achieve 720p/60fps on low, so I guess it's not that surprising?

EDIT: GTX 970 only gets 35fps 1080p ultra? God damn, looks like a GTX 980Ti @ 1440p won't be able to get 60fps on ultra :(

Unless I'm getting baited?

This is why settings have been invented, so you can tune them when your system fails to perform as well as you think it should.
I will certainly not be surprised if a 980ti is not enough for ultra/60fps, in fact I hope it's not so the game is as scalable as possible.
 
This screams scalability.



This is why settings have been invented, so you can tune them when your system fails to perform as well as you think it should.
I will certainly not be surprised if a 980ti is not enough for ultra/60fps, in fact I hope it's not so the game is as scalable as possible.

Recommended usually means normal settings@60..........not Ultra


I don't get why people freak out over this. If you can get 30fps at ultra on a 970

you could easily probably run the game 60fps on normal on quite a few cards.

Unless I can run this Ultra @ 1440p 60fps. I don't want it. Top of the line card, gets top of the line settings.

Somewhat sarcasm, although I still expect ultra settings when you have the best GPU on the market.
 
UI don't want it. Top of the line card, gets top of the line settings.
No.

It never worked like that, you are not entitled to ultra settings with a 980ti.

It's a good thing games push the hardware.

Why would you want The Division not to scale beyond your GPU ? Fragile ego ?
There is no reason to "demand" max settings even if you happen to have one of the fastest card on the market at the time of writing, this is PC gaming we are talking about.
If you want tech to be artificially restricted this is not the platform for you.

So I'm sorry but your argument holds no water at all to me, let PC games scale as high as they can and contrary to what you may believe devs are not limited by the laws of physics so it's not difficult for them to crush the strongest hardware available of today with superbly written codes. The 980ti is no meager GPU but I'm positive it is possible to bring it to its knee with ambitious rendering techniques (I'm completely disregarding things like SSAA/DSR).

I have to admit it is fairly disappointing to see this mindset bleeding into PC gaming. I can't seem to pinpoint the root of this plague.
Settings can be adjusted, no one is "punished" so what's all the fuss about ? I don't care if I'm in a position of "maxing" out anything, I just want a balance between performance and visuals, and I'm highly impressed with what multiplats have been able to do with higher end PC hardware ever since this gen of consoles started.
 
No.

It never worked like that, you are not entitled to ultra settings with a 980ti.

It's a good thing games push the hardware.

Why would you want The Division not to scale beyond your GPU ? Fragile ego ?

Because the game isn't blowing my mind. It isn't even Crysis 3 levels. It's good looking, but not something that should require that much.

Unless they can optimize it in the next 2 months, or they are marketing towards GTX 970's, I don't want to hear it.

Hell even GTA V looks on par with The Division at times, and not only is it older, but it's bigger as well and does more.
 
sorry just good impressions from me look forward to release now

From the last information I received from a PM with a mod, you won't get banned from GAF for posting NDA information. I think there even was a post from Evilore that GAF doesn't have any responsibility to uphold NDAs. Now, it would totally be within Ubisoft's right to remove you from the beta test for leaking the information if they could somehow trace your account to the post...

Either way, glad to see positive impressions. I enjoyed the alpha and look forward to the beta.
 
Because the game isn't blowing my mind. It isn't even Crysis 3 levels. It's good looking, but not something that should require that much.
We have not seen ultra PC footage. No doubt it won't look quite as impressive as it once appeared, but PC multiplats (most of them at least) are not taxing without reason.
Whether or not you can actually see it is orthogonal to our discussion. I do not believe for a second that the only way a 980ti could not run The Division at 1440p/60fps/ultra settings is because optimization is lacking.

Unless they can optimize it in the next 2 months, or they are marketing towards GTX 970's, I don't want to hear it.
Hell even GTA V looks on par with The Division at times, and not only is it older, but it's bigger as well and does more.
We need more high quality PC footage.
 
Unless they can optimize it in the next 2 months, or they are marketing towards GTX 970's, I don't want to hear it.

Hell even GTA V looks on par with The Division at times, and not only is it older, but it's bigger as well and does more.

Entitlement levels maximised.

No it doesn't, division has 4 times the amount of detail.
 
We have not seen ultra PC footage. No doubt it won't look quite as impressive as it once appeared, but PC multiplats (most of them at least) are not taxing without reason.
Whether or not you can actually see it is orthogonal to our discussion. I do not believe for a second that the only way a 980ti could not run The Division at 1440p/60fps/ultra settings is because optimization is lacking.


We need more high quality PC footage.

Which we will get on Friday.

I'm still skeptical, naturally. Even the leaked Russian youtube videos on Ultra weren't impressive, but I'm chalking that one to bad recording or something. But if for some reason the game looks similar to that leak, I'll be disappointed and will assume optimization at that point.

Entitlement levels maximised.

No it doesn't, division has 4 times the amount of detail.

I don't know about 4 times the amount of detail, where are you pulling these numbers from? I mean The Division doesn't even have real-time bullet based physics. It's not a twitch shooter that requires some precise computing, the world is overall empty sans 4 people, npcs, and maybe another 2 squads into the dark zone - overall 12 people. Hardly what I call taxing.

Not entitled, but realistic about what I expect graphically and fps-wise from the game.

----------

Also:

"According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB." - Source

Rockstar's recommended meant 1080p/60fps. It's what I'm going by when we assume recommended. This isn't a console, a GTX 970 should not be needed to only hit 1080p/30fps.
 
GAF is not legally required to uphold any NDAs. If users want to reveal the information - that's their problem.

Don't know why everyone makes a big deal out of it.
 
The Division looks like AC Syndicate quality tbh. That is, lots less depth, GI, and PBR than a game like Unity got my open world expectations up to. It has that largely matte Ubisoft engine look, partially due to lack of crispness in textures.
GAF is not legally required to uphold any NDAs. If users want to reveal the information - that's their problem.

Don't know why everyone makes a big deal out of it.
GAF isn't about being a channel to abet NDA breaks, which are not fair to game creators
 
if those specs are to be believed (seem legit enough) then I should be able to run the game ok...4690K, 16 GB RAM, 290X...but may have to tweak a lot or just lock the framerate to lessen any issues
 
Which we will get on Friday.

I'm still skeptical, naturally. Even the leaked Russian youtube videos on Ultra weren't impressive, but I'm chalking that one to bad recording or something. But if for some reason the game looks similar to that leak, I'll be disappointed and will assume optimization at that point.



I don't know about 4 times the amount of detail, where are you pulling these numbers from?

Not entitled, but realistic about what I expect graphically and fps-wise from the game.
People really need to stop misusing the word optimization. Christ. If the game is scalable on multiple levels of hardware yet also future proofed for hardware in the future than it is optimized.

GAF is not legally required to uphold any NDAs. If users want to reveal the information - that's their problem.

Don't know why everyone makes a big deal out of it.
Because just like others have stated that can ruin it for others.
 
Does Massive have a good track record for SLI? I hope this game has some excellent SLI scaling and support. I also assume they are doing the PC port in-house.
 
GAF is not legally required to uphold any NDAs. If users want to reveal the information - that's their problem.

Don't know why everyone makes a big deal out of it.

I don't see why GAF would be liable for Publisher prerogatives, but we seem to be in the minority in this thread.
 
People dont seem to mind leaks about the next xbox and PS. But this is suddenly a problem.
If a person is under NDA but still wants to say it. Be my guest imo
 
Which we will get on Friday.
I'm still skeptical, naturally. Even the leaked Russian youtube videos on Ultra weren't impressive, but I'm chalking that one to bad recording or something. But if for some reason the game looks similar to that leak, I'll be disappointed and will assume optimization at that point.
I will not. 1440p and 60fps is a tall order for any GPU when games start to pile up sophisticated rendering techniques.
Nothing is free rendering wise, keep that in mind.

Not entitled, but realistic about what I expect graphically and fps-wise from the game.
I would not call that realistic at all. Remember : there are games which max settings can bring a 980ti below 60fps at times, at 1440p the chances increase.

Also:
"According to Rockstar, the recommended specifications are based on hardware that can run the game at 1080p, at 60 frames-per-second. For that, Rockstar suggest a Nvidia GTX 660 2GB or AMD HD7870 2GB." - Source
Rockstar's recommended meant 1080p/60fps. It's what I'm going by when we assume recommended. This isn't a console, a GTX 970 should not be needed to only hit 1080p/30fps.
Rockstar targetted medium settings/60fps for GTA 5. Or high/30fps if you prefer.

I completely disagree with your assertion that a 970 is too much for 30fps, it all depends on what the game has to offer graphics wise.
 
GAF is not legally required to uphold any NDAs. If users want to reveal the information - that's their problem.

Don't know why everyone makes a big deal out of it.

This. Only the person playing signed the NDA and as such no one else is bound besides him.

If he tells me everything and I share it, they cant do anything to me. I never signed anything.

I assume most of the people are either worried about their access (why would they remove it for everyone?) or mad because they cant play it yet.
 
The Division looks like AC Syndicate quality tbh. That is, lots less depth, GI, and PBR than a game like Unity got my open world expectations up to. It has that largely matte Ubisoft engine look, partially due to lack of crispness in textures.

GAF isn't about being a channel to abet NDA breaks, which are not fair to game creators

It's not about being fair to creators. GAF is an independent entity.

People really need to stop misusing the word optimization. Christ. If the game is scalable on multiple levels of hardware yet also future proofed for hardware in the future than it is optimized.


Because just like others have stated that can ruin it for others.

GAF isn't responsible for what publisher's think. We have had many leakers come to this forum.

I don't see why GAF would be liable for Publisher prerogatives, but we seem to be in the minority in this thread.

Yeah, it's only logical. Also, I believe Tyler himself said that GAF isn't responsible for upholding any NDA.
 
I have a decently capable PC (970 +OC'd 2500K), but this game will definitely be a PS4 purchase. The largest player base will almost definitely be on console.
 
I have a decently capable PC (970 +OC'd 2500K), but this game will definitely be a PS4 purchase. The largest player base will almost definitely be on console.

While a playerbase is good. Its not that important i think with this game then for example a Battlefield game or something. Think where your friends are on is abit more important. if you are planing to playing alot of co-op.
 
I have a decently capable PC (970 +OC'd 2500K), but this game will definitely be a PS4 purchase. The largest player base will almost definitely be on console.

Likely so. I'm in the same exact boat.

I'm going to take a look at the PC beta and make a final call. The community on the consoles will likely be larger but I'm not sure I want to give up the eye candy and frame rate.
 
I don't know about 4 times the amount of detail, where are you pulling these numbers from? I mean The Division doesn't even have real-time bullet based physics. It's not a twitch shooter that requires some precise computing, the world is overall empty sans 4 people, npcs, and maybe another 2 squads into the dark zone - overall 12 people. Hardly what I call taxing.

Not entitled, but realistic about what I expect graphically and fps-wise from the game.

----------

Also:

"According to Rockstar

Different company, different games, different technology, different engines, different online integration, different size teams... Different amount of polygons, different textures lighting effects, other players.... And a cross platform release (GTAV got another 2 years of dev for PC.

Your comparasons and expectations are your problem.


Also, its dynamic 24 player plus NPCs.
 
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