If she's strong enough to wield a giant sythe, I think she should be fine supporting an ample bossom. That'd be like saying Dragon's Crown's Amazon wouldn't be able to stand upright with her breasts when she swings around an axe that likely weights as much as some people....2.) LOL character designs made by people who don't know the pain of actually having big breasts. To be fair, this new girl looks like she's wearing 10 bras under her outfit but..still...
We're going to see just as many ridiculous designs in the future. We already have a guy who has been infused with ragnite to give him superpowers. A comment from the developer that people are going to transform into weapons and tanks.
Violence is such a base desire. Someone should really do something about warriors being in this game.The opposite asks that women not be made sexual objects to pander to base desires, and instead asks for designs that better reflect the idea of a female warrior on the battlefield.
no there isn'tsince there's a distracting and desperate objectification in the way with no basis in parody or respectable stylistic choice.
. No one is talking about her weapon or other aspects of her character since there's a distracting and desperate objectification in the way with no basis in parody or respectable stylistic choice.
No because giant b... scytheUSA release?
It's not the size of her breasts that's the problem, it's the way they lay. It looks incredibly unnatural, kind of like the gravity-defying breasts of Devil Survivor 2. People react to ill-proportioned and anatomically-suspect designs all the time, but the only time people dismiss it as "outrage" is in cases like this. I know a certain sect of individuals can't tolerate any criticism of female character designs, but you're going to have to learn to start.
It's not the size of her breasts that's the problem, it's the way they lay. It looks incredibly unnatural, kind of like the gravity-defying breasts of Devil Survivor 2. People react to ill-proportioned and anatomically-suspect designs all the time, but the only time people dismiss it as "outrage" is in cases like this. I know a certain sect of individuals can't tolerate any criticism of female character designs, but you're going to have to learn to start.
If she's strong enough to wield a giant sythe, I think she should be fine supporting an ample bossom. That'd be like saying Dragon's Crown's Amazon wouldn't be able to stand upright with her breasts when she swings around an axe that likely weights as much as some people.
It's not the size of her breasts that's the problem, it's the way they lay. It looks incredibly unnatural, kind of like the gravity-defying breasts of Devil Survivor 2. People react to ill-proportioned and anatomically-suspect designs all the time, but the only time people dismiss it as "outrage" is in cases like this. I know a certain sect of individuals can't tolerate any criticism of female character designs, but you're going to have to learn to start.
The only time its really brought up is in this situation
Like, yes they are anatomically wrong, but not in any way that is particularly unusual, and thats not any weirder than any of the other impossible shit that happens in these games.
But that's not the conversation that's been surrounding the character(s) mentioned here. We have people talking about pandering, and how large breasted characters are transgressions in JRPGs and the like.It's not the size of her breasts that's the problem, it's the way they lay. It looks incredibly unnatural, kind of like the gravity-defying breasts of Devil Survivor 2. People react to ill-proportioned and anatomically-suspect designs all the time, but the only time people dismiss it as "outrage" is in cases like this. I know a certain sect of individuals can't tolerate any criticism of female character designs, but you're going to have to learn to start.
I agree with that criticism, it looks a bit weird. That's not at all what people in this thread have been saying though. I feel that you're misrepresenting both sides of the argument.
Her fucking awesome scythe is the first thing I personally noticed.
It's hard to talk about anything but her boobs, because some people can't stop bringing them up.
no there isn't
She's about as objectified as everyone else in that trailer. They don't have characters.
Japanese pop culture will never, ever, EVER, get past the idea that large breasts do not act like water balloons.
Mech Scorpion from FF7 what are you doing here?
your in the wrong game
His character designs are a bit hard to translate to 3D models, though, so you generally get less of a sense of what he's going for.
I'd say it's pretty accurate for the most part.
First off, the "desperate objectification" is all on you.
Clearly it strikes some people as unusual or they wouldn't have brought it up. The argument that people should not find it strange because there's other impossible stuff is a dead end. People have different sensibilities and certain things stick out to some people more than others. If everybody had their butt where their face is, people would find that strange, too, and it would not be hand-waved away because "oh, they can also wield giant scythes that weigh 8x their weight"
Except it's not. See what a compelling argument that is? I'm pointing to evidence that it is objectifying, and you haven't been capable of replying with anything outside of ad hominem attacks. This is the definition of one note character design that appeals to the lowest common denominator, and sharing that opinion isn't a basis for accusing someone of body shaming, especially when what we're looking at is an alien in terms of anatomical proportion.
Clearly it strikes some people as unusual or they wouldn't have brought it up. The argument that people should not find it strange because there's other impossible stuff is a dead end. People have different sensibilities and certain things stick out to some people more than others. If everybody had their butt where their face is, people would find that strange, too, and it would not be hand-waved away because "oh, they can also wield giant scythes that weigh 8x their weight"
Except it's not. See what a compelling argument that is? I'm pointing to evidence that it is objectifying, and you haven't been capable of replying with anything outside of ad hominem attacks. This is the definition of one note character design that appeals to the lowest common denominator, and sharing that opinion isn't a basis for accusing someone of body shaming, especially when what we're looking at is an alien in terms of anatomical proportion.
Like, imagine if giant balls were fetishized by women, and all they wanted to do was see said giant balls just crashing against each other as hard as the guy could muster without using his hands. ::Shiver::
It's something of a distracting issue here because the body parts in question have ballooned out of this new lass in such a way that it just looks really silly (not unlike what happened to Selvaria herself post VC1)
Except it's not. See what a compelling argument that is? I'm pointing to evidence that it is objectifying, and you haven't been capable of replying with anything outside of ad hominem attacks. This is the definition of one note character design that appeals to the lowest common denominator, and sharing that opinion isn't a basis for accusing someone of body shaming, especially when what we're looking at is an alien in terms of anatomical proportion.
There is a large space between "unrealistically modeled breasts" and "people with butts for faces"
I think trying to equate them misses the point.
Raita's Valkyria Chronicles art has a bit of the extreme:
His character designs are a bit hard to translate to 3D models, though, so you generally get less of a sense of what he's going for.
I think my netheregions just winced.
It's not the size of her breasts that's the problem, it's the way they lay. It looks incredibly unnatural, kind of like the gravity-defying breasts of Devil Survivor 2. People react to ill-proportioned and anatomically-suspect designs all the time, but the only time people dismiss it as "outrage" is in cases like this. I know a certain sect of individuals can't tolerate any criticism of female character designs, but you're going to have to learn to start.
sorry but this character design just makes me roll my eyes
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Japanese devs, If you want to be taken seriously by western audience (at least for the most part of it), stop using hentai artists*
*Except Satoshi Urushihara, he's allowed.
Japanese devs, If you want to be taken seriously by western audience (at least for the most part of it), stop using hentai artists*
*Except Satoshi Urushihara, he's allowed.
I mean..sorceress literally can't.
I'm not saying this new girl can't manage it all, I just hope she's doing her lat pull downs and her sitting rows, because her lower back and shoulders are gonna be screaming from just a good day's walk.
Just once in a Japanese video game, I want a large breasted female character to go on a 7 minute rant about why having gigantic missile breasts fucking sucks on the day to day and not have it turn into some sort of cutesy montage. You got people fetishizing physics defying breasts in every anime ever and the guys who get off on it don't realize how much day to day pain that girl would be in. Any time I see that gif of Hitomi Tanaka twisting back and forth to throw her breasts around, I wince in pain because I know that probably hurts like a bitch.
Like, imagine if giant balls were fetishized by women, and all they wanted to do was see said giant balls just crashing against each other as hard as the guy could muster without using his hands. ::Shiver::...
Japanese devs, If you want to be taken seriously by western audience (at least for the most part of it), stop using hentai artists*
*Except Satoshi Urushihara, he's allowed.
To be fair, that's just the in-game character model. Raita's drawings of Selvaria before being made into a 3D model are a bit different.
You realize that if you eliminate artists who've drawn porn you're gonna basically disqualify 90% of all notable character designers, right?
Japanese devs, please ignore this person and keep doing what you're doing.Japanese devs, If you want to be taken seriously by western audience (at least for the most part of it), stop using hentai artists*
*Except Satoshi Urushihara, he's allowed.
You realize that if you eliminate artists who've drawn porn you're gonna basically disqualify 90% of all notable character designers, right?
Raita's Valkyria Chronicles art has a bit of the extreme:
His character designs are a bit hard to translate to 3D models, though, so you generally get less of a sense of what he's going for.
Looking at the current japanese gaming landscape, that dosn't look like a terrible thing. Moreso if that means Ayami Kojima is getting all those jobs.
I called that because you're the one that stated large breasts are "objectification". That's all on you. A person can choose not to objectify them.
Sorceress is literally magic.
Why would a game or show dedicate 7 minutes to your dream rant? Heck I'm sure plenty of people would love if a show they like dedicated time to thier favorite social issue but that wouldn't necessarily serve the story in any meaningful way.
I'm also 100% sure that ball punishment is a fetish
You realize that if you eliminate artists who've drawn porn you're gonna basically disqualify 90% of all notable character designers, right?
Raita is the character designer? Nice.
When did this ever happen? Selvaria's always had the same character design - do you mean they modeled her character more accurately to reflect Raita's art?
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VC1 style (I'd agree that she was toned down a bit for the in game model and other promotional artworks)
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Sweet jesus what's happening here?!