What is the name of the move Birdie does that's a dive and can ex? This guy did it to me multiple times and I'm trying to do it in training mode to record so I can learn to punish it.
For shenanigans like these I suppose:Does bipson get anything from ex inferno? Does this move serve any purpose?
Okay, it seems the dive move is just ex bull revenger.
Neutral jump it into full punish
http://youtu.be/8aJzvgLP7a0
Tough matchup against a Dhalsim. I'm definitely getting better. Was Ina 3 win streak and he was on a 5 win streak. Also y'all get to see my scrubby Vega lol
You block in the opposite direction of Dhalsim's. Not as difficult to block as it seems, and an on-reaction jab can be enough to stop the mix-up.Why is Dhalsim so good? How the hell are you supposed to block his fireball teleport setups?
Yeesh, I just got blown up by Gief's running grab. Dude did it to me like 4 or 5 times and they all got me lol.
Yeesh, I just got blown up by Gief's running grab. Dude did it to me like 4 or 5 times and they all got me lol.
For shenanigans like these I suppose:
![]()
Something might be horribly wrong with the netcode in this game... need to test more. One sided rollback after reviewing my matches with Justin. My match was fine, but his had some rollback, PC vs PS4 related perhaps?
Try neutral jumping. Takes some practice but it usually allows for some big damage, depending on the character.
I think these running shenanigans are only going to last for a few months then people will start to wise up and learn how to deal with it.
Nah, the rollback is broken for both on systems. Both players do not see the same game, there was a good video demonstrating this a while back (I'll have to find it). One person could be having a seamless experience while the other is getting stuttering/rollback. The netcode is flawed atm
Shipping in 2 weeks!
Question for the Laura players here. What's her best option if someone is jumping after being hit by qcf lp? St.mp and cr.mp hit, but you can't combo off it.
Something might be horribly wrong with the netcode in this game... need to test more. One sided rollback after reviewing my matches with Justin. My match was fine, but his had some rollback, PC vs PS4 related perhaps?
Nah, the rollback is broken for both on systems. Both players do not see the same game, there was a good video demonstrating this a while back (I'll have to find it). One person could be having a seamless experience while the other is getting stuttering/rollback. The netcode is flawed atm
I think it's a given that online will be fucked for months. Now will it be as fucked as MKX's netcode is the question....Shipping in 2 weeks!
Question for the Laura players here. What's her best option if someone is jumping after being hit by qcf lp? St.mp and cr.mp hit, but you can't combo off it.
QCF HP
I aint gonna lie that's a pretty combo. expensive. but pretty.
Shipping in 2 weeks!
I think I just went against you in the Mika mirror, Sixfortyfive. GG.
Uploaded two matches against a Bison
It's going to take me some time to get used to Bison teleporting through normals and throwing me.. I have thought up an answer to it though. Just takes a bit of commitment.
that last combo that killed bison is so nasty.
Uploaded two matches against a Bison
It's going to take me some time to get used to Bison teleporting through normals and throwing me.. I have thought up an answer to it though. Just takes a bit of commitment.
Wait were you taking the damage or him. The unhappy face confuses me.
It's a reset? Get all that stun and damage
I think Nash is good enough without a great reversal.Why the hell does EX Sonic Scythe not have any invincibility?![]()
Oh yeah absolutely. Usually the more experienced players would catch on quickly and would give me a hard time, but that predictability and ease-of-use definitely netted me a few victories. Considering this is my first fighting game (barring Smash) I'm just trying to get a feel for things before I can actually invest time learning everything with the full game.You're very predictable, switch it up. Stop relying on the slide?
Don't do HP on their wake up. Definitely don't do HP->HP. Can't really confirm it, and it's super negative on block. Instead, use MP. You can harass with MP. It will combo if you counter hit, so always do it twice, no more.This works well against people who like to push buttons (Dhalsims.) Harass with MP, do air throws if they try to jump.
Here's a vid of one of my matches. Not sim, but you get the idea. This tactic has worked on most Sims I've played. Probably won't work on higher ranked Sims, but you should be able to get good mileage out of it.
https://www.youtube.com/watch?v=6YmEGVwVGSM
Try neutral jumping. Takes some practice but it usually allows for some big damage, depending on the character.
I think these running shenanigans are only going to last for a few months then people will start to wise up and learn how to deal with it.
Giving to him, vskill in to j FP in to big damage. Poor dude
I don't know how people keep getting hit with that. But then again, I always fall for Birdie's grab.
Yeah I only was using the slide because few players initially caught on to guarding low upon wake-up. Usually either used that or a throw, but once players caught on I was in trouble. Not to sound overly noobish, but what does HP/MP/CL mean? I'm assuming they are the combos/moves, but I don't know their exact meanings. Also, really sick Vega dude. Need to work on my air/juggling game like you have down, and obviously my predictability.