It honestly amazes me after 2 years Chain Chronicle is still able to pull such a healthy figure for Sega. I think back in March last year it brought in close to $70 million so it should be about $100 million now. That should make it one of the company's most successful titles.
I wonder why they keep their Western mobile titles separate in this list though. Sonic Runners is a failure here but Sonic Dash 2 is considered a success and I'd be interested in knowing how much it's brought in for Sega.
I don't think that's the case, they've enjoyed success last generation on consoles and both Sonic Dash and Sonic Jump have registered good numbers to show the franchise can work on mobile. Sonic Dash 2 saw 6 million downloads between Oct - Dec so I disagree this is an issue of evolution, I feel this is an issue of a shabby product in the market.
Compared to what Sonic Runners was pre-launch, it was a lot more generous with content, allowed more lives and the amount of ads one had to watch to play the game was minimum. To me it definitely has been an issue of quality that has plagued these failed mobile titles from Sega and not a case of a fatigued brand.
Of course Nintendo console and it's the demograph aligns much more with Sonic's intended audience (Children) Sonic Heroes did phenomenally on the Playstation 2 but back then Sony enjoyed a decent amount of family friendly games on their consoles too and why the series enjoys so much success on mobile. Now is that audience there on the Playstation 4, PC and Xbox One to make up declining software sales on Nintendo's console? I'm sure Sega is hoping it is because relying solely on the Nintendo console/handheld is no longer going to be a viable option for them at this rate.