For a developer partly known for making coding tools, this is surprising.
One of the dev posted in the OT yesterday and said that they are looking into it and want to fix it.I wouldn't expect a patch to really fix things.
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
You'll barely manage 25-30fps on low at 720P with that rig if my guess is correct. I'd go with the PS4 version even with the performance issues and the odd crashing.Cross-posting from OT: am I better off on a mediocre PC (i5-2320 3.0 GHz, 8GB RAM, SSD, and a GT 545 1GB DDR5) and a 360 controller or go for the PS4 version?
Edit: or just waiting?
It's lax attitudes like this that result in games being released in such a shoddy state. Seems like I've recently played a lot of games near launch where the performance has been shit, and had to wait for several patches before it was actually acceptable, XCOM 2 being the most recent (though that's only just come out, so still waiting on fixes for the shit performance).
Cross-posting from OT: am I better off on a mediocre PC (i5-2320 3.0 GHz, 8GB RAM, SSD, and a GT 545 1GB DDR5) and a 360 controller or go for the PS4 version?
Edit: or just waiting?
Developers are so weird sometimes. They are capable of creating a mindblowing artistic style and an immersive world and great dialogue, but are somehow oblivious to things such as uncapped framerate judder and anisotropic filtering. It's a real mindfuck to think about.Can not believe how they don't offer a 30 capped frame rate. It's so damn obvious A LOT of people prefer that option. It's damn simple to implement that. It's jarring really.
Can not believe how they don't offer a 30 capped frame rate. It's so damn obvious A LOT of people prefer that option. It's damn simple to implement that. It's jarring really.
I can't believe this game made by like a 6 person team doesn't run as well as COD.
campo santo makes dev tools?
I can't believe this game made by like a 6 person team doesn't run as well as COD.
I can't believe this game made by like a 6 person team doesn't run as well as COD.
Someone said 11, you said 6..on the same page.I can't believe this game made by like a 6 person team doesn't run as well as COD.
I can't believe this game made by like a 6 person team doesn't run as well as COD.
The Witness runs very smoothly.
It's really weird to me how a game like this couldn't run well on the PS4. Its good looks seem to come from its art direction rather than any graphical powerhouse? And how can a linear adventure game with no action have "bad controls?"
Um, the Witness actually causes people to vomit. Please get real!
I can't believe this game made by like a 6 person team doesn't run as well as COD.
Um, the Witness actually causes people to vomit. Please get real!
Um, the Witness actually causes people to vomit. Please get real!
I'm very tolerant of performance issues, but it's the wildly fluctuating framerate that makes this hard to play, currently.
The framerate goes from 50ish to 20 every couple of seconds, or basically every time you use the right stick. If you intend to use the right stick for camera control, it's going to be really bad. As long as you don't move your head, performance is okay. In a first person game however, using the right stick is hard to avoid.
I thought the Witcher, Fallout and especially Bloodborne were perfectly playable in pretty much every state they've been in, but I can't play this without feeling that I'm playing a wildly inferior, handicapped version of the game.
I'm going to hold out playing any further until patches hit. The game looks gorgeous, by the way. Unfortunately, it's not as positive in motion.
Theme's fantastic, though.
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
I'm very tolerant of performance issues, but it's the wildly fluctuating framerate that makes this hard to play, currently.
The framerate goes from 50ish to 10-20ish every couple of seconds, or basically every time you use the right stick. If you intend to use the right stick for camera control, it's going to be really bad. As long as you don't move your head, performance is okay. In a first person game however, using the right stick is hardto avoid./impossible
I thought the Witcher, Fallout and especially Bloodborne were perfectly playable in pretty much every state they've been in, but I can't play this without feeling that I'm playing a wildly inferior, handicapped version of the game.
I'm going to hold out playing any further until patches hit. The game looks gorgeous, by the way. Unfortunately, it's not as positive in motion.
Theme's fantastic, though.
I think I'll be fine tonight. I rarely take GAF performance impressions seriously after things like The Witcher 3 and Fallout 4 being described as "unplayable" and Bloodborne as having "shit" framerates on here.
Unity isn't super hot on PCs, either, though it fairs better there than on consoles.
Yeah, given your PC you're probably better off waiting for a patch or two to hit on the PS4
Unplayable? No.
But they were/still are shit. It's cool that you have low standards though.