Watching that and coming back to a thread calling the performance "terrible" in the headline is jarring. Not deserving of that kind of criticism.
how about just 'lower', & leave it at that? i've been playing video/computer games since the '80's, & i've always been willing to cut developers some slack if, despite the technical flaws, i can still manage to have a good time. the fact of the matter is, some of us are just nowhere near as sensitive when it comes to this stuff as others...
The devs have said they're working on a patch, I just hope they also include some basic camera improvements and settings because for me that's the biggest offender. I could live with just a fluctuating framerate.
I can't believe this game made by like a 6 person team doesn't run as well as COD.
Yes because I don't recall being that much bothered by frame drops. And I've only played Firewatch for like an hour or so.
Waaaaaay worse.
I honestly think videos like the one above don't do the current state justice; the lack of control over what's happening onscreen is something that has to be felt while playing. Keep this in mind.
It's really hard to overstate how much the feel of the game is impacted by its performance, in this case.
I can't believe this game made by like a 6 person team doesn't run as well as COD.
Is the PS4 Contriller worse than the PC controller implementation, or is the controller implementation overall just not great? It's hard to tell if the complaints are specific to how the PS4 port controls or if it's just controllers in general.
Noooo...it's much worseIs it similar to Vanishing of Ethan Carter? That fluctuated a lot but I actually found it much more tolerable than most games like that due to the slow nature of it.
Hmm, I'm getting rock solid 60fps here on the PC. 5820k + GTX780.It's terrible on PC too. Just all over the place. Man. Sucks.
Why didn't they work on this patch and complete it before releasing the game? This is a digital release. There was no deadline to start pressing discs or anything.
Bought the theme immediately but yeah I might hold off on buying the game for a bit. Not dying to play this so I'll wait.
People really need to stop buying games that run like shit. Let them fix it and then buy it. The only thing that matters for them is sales. Don't support games that run this badly.
I dont know why devs choose an unlocked framerate with Unity games on the PS4. It was totally fucked on Oddworld: Abe's Oddyssey - New 'n' Tasty on the PS4, too.
Just lock it to 30 and call it a day
The lines between AAA and indie are starting to blur.
The video doesn't make it seem too bad. I wasn't actually all that bothered by framerate in Abe's Oddysee on PS4, and that was kind of this way too, being again made in Unity. I'd imagine in a game where there's no action it will be even less of an issue.
Or I'll find out for myself, and if it's unacceptable I'll bitch to customer service and get a refund.
Being an informed consumer is great, but we can't start implying that people are stupid for being excited to play a game day one.
Or I'll find out for myself, and if it's unacceptable I'll bitch to customer service and get a refund.
Being an informed consumer is great, but we can't start implying that people are stupid for being excited to play a game day one.
Did you two think Until Dawn had some frame rate issues?
So, the game crashed shortly after a loading screen, I had to restart and replay about 5min, now I dont trigger any coversations anymore
It's terrible on PC too. Just all over the place. Man. Sucks.
I'm not one of those types that cares a whole lot about performance 60vs30 etc. but for a game like Firewatch, it's really noticeable.
The stuttering is constant and the frame drops happen randomly and all the time. It's such a massive shame because the game is really engaging until a whole fucking tree pops in from nowhere.
Has Unity traditionally not played nice with PS4?
I'd argue it's more ridiculous to expect an indie game to be a technical powerhouse.God damnit some of you people are ridiculous with this shit.
yep. mostly overblown nonsense here
Stuttering, hard crashes, and apparently bad controls as well?
Man, I've been anticipating this game for months (I bought a $20 PSN card over the weekend specifically for this game) but I've now lost all interest.
I'd argue it's more ridiculous to expect an indie game to be a technical powerhouse.
Um, the Witness actually causes people to vomit. Please get real!
Or I'll find out for myself, and if it's unacceptable I'll bitch to customer service and get a refund.
Being an informed consumer is great, but we can't start implying that people are stupid for being excited to play a game day one.
I dont know why devs choose an unlocked framerate with Unity games on the PS4. It was totally fucked on Oddworld: Abe's Oddyssey - New 'n' Tasty on the PS4, too.
Just lock it to 30 and call it a day
Application.targetFrameRate = 30;
What boggles my mind is how the developers clearly PLAYED the game on PS4 and were fully aware of these issues, but didn't bother to spend enough time polishing them out.
Has Unity ever played fine on something?
It's just good for development, not good as an engine or to have good overall performance.
Middleware always leads to tradeoffs.
It definitely stuttered quite a bit during my play through and crashed once but it honestly did not distract from my enjoyment of the game at all