Firewatch's PS4 performance is terrible

IIRC they said several review copies weren't final code so its possible they added, tweaked or fixed something that broke something else. That happens a lot, tbh.

Sure. I believe most of this stuff happens with the best of intentions too.

I do wonder what caused it to be released in this state.
 

Clinton514

Member
Definitely waiting on this to be patched. Not going to spend full price on a game that's heavy on presentation and is not technically polished, plain and simple.

$2 discount for PS Plus. I'm thinking of just letting it sit on my HDD until it's patched.
 

Nameless

Member
Compounded by the fact I was actively looking for/noticing hitches & stutters going in, the performance issues definitely stood out having played nothing but Gravity Rush for a week straight. Still, I didn't personally encounter anything game or experiencing ruining during my 2 hours with game.

With said, those 2 hours left such an impression that I'm going to put Firewatch aside until patched because frankly it's so good that it deserves to played in a way that maximizes the immersion instead of being slogged through and tolerated.
 
Double dipped and picked up the PC version. Fired it up during lunch just to look around in the intro parts...night and day. The game immediately felt better and I felt more immersed as the character being able to freely look around at all of the pretty details and not have my screen tearing and jittering to all hell. You should definitely play this game, just don't play it on PS4 right now. You can get it to rock solid 60fps very easy on PC.
 

DeepEnigma

Gold Member
Price. UE is a sub with profit sharing per sale. Unity is a flat fee or free and Sony/MS have Unity licensing for their self publishing indie platforms.

I gave a brief rundown of Unity just this morning i think on a previous page on what I feel are its weaknesses and misuses from someone who uses it every day for PS4 development (me).

We do see Unity games run absolutely fine when the games are developed with Unity's constraints in mind. I play Drawn to Death whenever I can and it uses Unity. No performance issues but the usual alpha bugs occur which get fixed. No big. 99% of the mobile market uses Unity with great performance. Its a good engine, a good all-around engine best suited for its own walls. You stick with that and you're fine. Try to color outside the lines and you'll get problems.

Thanks for info. Makes sense.
 

dark10x

Digital Foundry pixel pusher
Yes, and I don't buy their excuse. Blaming test kits?

"I've played the game for hundreds and hundreds of hours on PS4, and maybe because it's on test-kits and some retail boxes are different I personally didn't experience these things," Vanaman explained.

I've expressed concerned every single time the game was shown on PlayStation 4. It was obvious that the frame-rate was unlocked and the experience was juddery.

I had a feeling it was going to turn out exactly like it did (though some of the bugs are more surprising) and I'm disappointed that I was right. :(

Devs: "Hey Unity guys, your PS4 performance sucks."

Unity: "Yea we know. We don't really know how to fix it, won't be anytime soon"

Devs: "Well then, release the kraken!"
Honestly, if they built the game in Unity 4, there really isn't going to be a lot they can do here. The main thing would be 1) cap the frame-rate at 30fps and 2) hunt down and fix some of the other bugs. The game does drop under 30fps but if it were capped at 30 it would at least feel a lot less unstable.

Although, I understand that this isn't even always possible with Unity, unfortunately.
 

dark10x

Digital Foundry pixel pusher
Wonder what's taking so long for the Digital Foundry assessment of the game, because it's going to tear it apart.
Hey, I wish I were the one doing it but I'm working on Dying Light (which has some rather unforeseen problems of its own especially on one platform).
 

finalflame

Banned
Hey, I wish I were the one doing it but I'm working on Dying Light (which has some rather unforeseen problems of its own especially on one platform).

Totally appreciate your guys' work, wasn't saying you're slacking off or anything, just that I'm "excited" to see the cold, hard numbers and paper proof of just how broken and subpar the performance is. Poke whoever is working on it to get it out the door so there is an objective refute to the people saying "I didn't really notice it" or "it's infrequent" :p
 

border

Member
People keep saying "I'm going to wait for a patch"

To what extent can a patch really fix any of these problems? The way seemingly knowledgeable people here are talking, it sounds like this is some kind of core issue that's inherent to Unity......not a matter of "Whoops, we made the physics simulation a little too intensive, we'll knock it down a notch."

The fact that it's a 10-11 person team and they have already started offloading responsibility for fixing the game onto Sony/Unity makes me worried that the patch everyone is waiting for might never come (or be a long time coming).

I get the sense that like Skyrim/Fallout on PS3, this will be more of a "Take it or leave it" situation and less of a "wait for patch" situation.
 
People keep saying "I'm going to wait for a patch"

To what extent can a patch really fix any of these problems? The way seemingly knowledgeable people here are talking, it sounds like this is some kind of core issue that's inherent to Unity......not a matter of "Whoops, we made the physics simulation a little too intensive, we'll knock it down a notch."

The fact that it's a 10-11 person team and they have already started offloading responsibility for fixing the game onto Sony/Unity makes me worried that the patch everyone is waiting for might never come (or be a long time coming).

I get the sense that like Skyrim/Fallout on PS3, this will be more of a "Take it or leave it" situation and less of a "wait for patch" situation.

Pretty much. Based on what I've read, I have no faith this is going to receive any meaningful fixes. At this point, I'm just trying to decide if I should wait until the game is $5 during a PSN flash sale or just forget about it altogether.
 

Ooccoo

Member
It's false advertising if the game runs flawlessly in trailers and reviews but like shit when you download it.

Won't change a thing because these laws don't apply for videogames for no real reason
 

acevans2

Member
Holy shit, I almost bought this last night. I'm glad I didn't.

Not touching it until it's less than $5.00 or free AND has all the problems fixed. Since I doubt both of those will happen, goodbye Firewatch!

I'm sad. I was really looking forward to it.
This kind of entitlement is a lot worse for the industry than a game that needs optimization getting released for $18-20.

"For now, M3Freak is on my (blocked) list."
 

xxracerxx

Don't worry, I'll vouch for them.
I question anyone's sincerity that is ok with a game they've traded their life for (you spend your ife/time to earn money to buy stuff) that doesn't run without crashing.

I am going to guess you are in your late teens/early 20s.
 
People keep saying "I'm going to wait for a patch"

To what extent can a patch really fix any of these problems? The way seemingly knowledgeable people here are talking, it sounds like this is some kind of core issue that's inherent to Unity......not a matter of "Whoops, we made the physics simulation a little too intensive, we'll knock it down a notch."

The fact that it's a 10-11 person team and they have already started offloading responsibility for fixing the game onto Sony/Unity makes me worried that the patch everyone is waiting for might never come (or be a long time coming).

I get the sense that like Skyrim/Fallout on PS3, this will be more of a "Take it or leave it" situation and less of a "wait for patch" situation.

Pretty much. Based on what I've read, I have no faith this is going to receive any meaningful fixes. At this point, I'm just trying to decide if I should wait until the game is $5 during a PSN flash sale or just forget about it altogether.

Add me to the list of people who read the developer's comments about Unity/Sony needing to work together basically meaning no real fix, at least not for several months. Only thing that seems to possibly be in our favor is that it sounds like these issues aren't just related to Firewatch, but Unity in general which hopefully gives both companies motivation to actually get things ironed out.

At this point, having already pulled the trigger on the PS4 version - I'm going to wait to upgrade my PC and then grab it when it's inevitably on sale on Steam to play it. Shame... it was literally one of my most anticipated games for this year.
 

border

Member
Pretty much. Based on what I've read, I have no faith this is going to receive any meaningful fixes.

I think they can probably fix the hard crashes and the visual glitching. But the actual performance stuff? I don't know. It sounds like they just made Unity do a bunch of things that it's not very good at doing.

How much better would the game fare if they just hard-capped the framerate at 30? That certainly seems possible.
 

Commodore

Member
Played on PS4 for about 3 hours last night. Only noticed some slight slow down when turning but it happened rarely for me. Didn't want to wait and decided to just go for it and hope it wasn't glaringly unplayable. No crashes. Seems issues were a bit overblown. Maybe unless you're really anal about frame rate you'll be fine playing it. Glorious game so far.
 
I think they can probably fix the hard crashes and the visual glitching. But the actual performance stuff? I don't know. It sounds like they just made Unity do a bunch of things that it's not very good at doing.

How much better would the game fare if they just hard-capped the framerate at 30? That certainly seems possible.

It doesn't sound good. But at least they seem to be genuinely determined to try.

Played on PS4 for about 3 hours last night. Only noticed some slight slow down when turning but it happened rarely for me. Didn't want to wait and decided to just go for it and hope it wasn't glaringly unplayable. No crashes. Seems issues were a bit overblown. Maybe unless you're really anal about frame rate you'll be fine playing it. Glorious game so far.

Oh, totally.

I mean, there's absolutely no way your single experience might not reflect all our experiences.

We're just being anal, obviously.
 

dark10x

Digital Foundry pixel pusher
I think they can probably fix the hard crashes and the visual glitching. But the actual performance stuff? I don't know. It sounds like they just made Unity do a bunch of things that it's not very good at doing.

How much better would the game fare if they just hard-capped the framerate at 30? That certainly seems possible.
I think capping it WOULD make a big difference.
 
The certification process doesn't exist to ensure games run smoothly. Basically, as long as a game supports required features (e.g. trophies) and doesn't brick systems, it's going to get through. Attempting to mandate a minimum resolution/average framerate would be an absolutely terrible decision and only lead to less games releasing on the PS4.
Like I said earlier in the thread, certification used to do just that. Not mandate a minimum framerate, but if a tester felt the framerate was having a serious impact on a game, you bet that they would put that in as a bug, not an 'A class' bug, but rack up enough bugs and the game would fail cert.
Do you think developers used to just give up after one failed sub? It wouldn't mean "less games releasing on PS4", but it might mean more delays and less games broken on release.
 
https://www.youtube.com/watch?v=kPbv01oWwic

This is a big texture pop-in bug I found. People who think the game is performing okay, do you find this acceptable?

Apologies for the audio.

Do you remember what part of the map that is at? I want to go test it myself because I seem to remember walking by that area and not having that same issue. I'm not gonna act like people are lying on here because I know there are issues, but these issues, crashes, freezes, and constant stuttering haven't been occurring to me. And to answer the question of course I don't find that type of pop-in acceptable.

EDIT: Just found the exact spot and it can be replicated on my system. All the trees pop in at exactly that spot every time.
 
Played on PS4 for about 3 hours last night. Only noticed some slight slow down when turning but it happened rarely for me. Didn't want to wait and decided to just go for it and hope it wasn't glaringly unplayable. No crashes. Seems issues were a bit overblown. Maybe unless you're really anal about frame rate you'll be fine playing it. Glorious game so far.

Uh, no.

Tons of people in this thread, many of whom are incredibly forgiving of performance problems, are having issues with this game.

It's cool that you're able to overlook them and enjoy the game, but these problems are not "overblown".
 
^ Shit this guy is vocal without having played the game. :p

True, I haven't played it (watched quite a few videos on the game's performance though), which is why I'm not telling people their feelings and opinions are wrong. I absolutely believe there are people who can enjoy this game.

I have an issue with people accusing others of hyperbole, which is precisely what I was responding to.

By the way, the only reason I haven't played this yet is due to the opinions of people in this community I respect. I bought a $20 PSN card for this game alone. So yeah, I'm a little upset.
 
Hey, I wish I were the one doing it but I'm working on Dying Light (which has some rather unforeseen problems of its own especially on one platform).

What about The Witness? I'm surprised you guys did nothing for that release especially with all the resolution stuff.
 

dark10x

Digital Foundry pixel pusher
What about The Witness? I'm surprised you guys did nothing for that release especially with all the resolution stuff.
Good question. It's a game that just happened to land right in the middle of a busy time when not everyone was available.

I've been playing it myself on PS4, though, and am quite impressed with it.
 

_machine

Member
Blaming test kits?
I'm surprise that they would even mention it given...well what may or may not be in the NDA, but I will say that there can be something to it...(I normally don't even want to touch the subject, but I have seen some of it even end in public places so it's safe to comment that they are not the first to comment on the subject).

EIDT: You mentioned Unity 4 earlier, was there a confirmation that it's running on that version (or in case it's an old quote, it's still using it)? Been way to busy to really keep an eye out on the game even if it looked really promising from the first previews.
 

rafaelr

Member
i´ve played it for about 90 minutes and while there were some framerate hickups i still found it very enjoyable and gorgeous to look at.
also, no crashes yet, guess i´m lucky so far.
 
Good question. It's a game that just happened to land right in the middle of a busy time when not everyone was available.

I've been playing it myself on PS4, though, and am quite impressed with it.

You should do an analysis. Has the resolution for that game ever even been confirmed?
 

Fuchsdh

Member
Double dipped and picked up the PC version. Fired it up during lunch just to look around in the intro parts...night and day. The game immediately felt better and I felt more immersed as the character being able to freely look around at all of the pretty details and not have my screen tearing and jittering to all hell. You should definitely play this game, just don't play it on PS4 right now. You can get it to rock solid 60fps very easy on PC.

I couldn't get a higher resolution than 1080p on my 4K monitor, unfortunately, but my 3680 w/ a 7950 could do max 1080p with only minor stuttering at load zones on a Mac, which disappeared when dropping to High settings. I assume it's even smoother on Windows.

Definitely recommend the PC version at this point, but hopefully they fix the PS4 version.
 

JaseC

gave away the keys to the kingdom.
Like I said earlier in the thread, certification used to do just that. Not mandate a minimum framerate, but if a tester felt the framerate was having a serious impact on a game, you bet that they would put that in as a bug, not an 'A class' bug, but rack up enough bugs and the game would fail cert.
Do you think developers used to just give up after one failed sub? It wouldn't mean "less games releasing on PS4", but it might mean more delays and less games broken on release.

Firewatch's performance, while sub-par, isn't game-breaking. The notion that developers should continue to work on their games until they fulfil some arbitrary performance standard is all well and good, but there are budgets to consider and in some cases it's just not going to be feasible to spend several weeks or even months reaching that goal. MS didn't ditch its 720p minimum for HD X360 games out of whimsical impulse but because "problems" with both first and third-party games made the fact it was unrealistic abundantly clear.
 

RoboPlato

I'd be in the dick
True, I haven't played it (watched quite a few videos on the game's performance though), which is why I'm not telling people their feelings and opinions are wrong. I absolutely believe there are people who can enjoy this game.

I have an issue with people accusing others of hyperbole, which is precisely what I was responding to.

By the way, the only reason I haven't played this yet is due to the opinions of people in this community I respect. I bought a $20 PSN card for this game alone. So yeah, I'm a little upset.

If you're very interested in the game, I don't think the performance is game breaking due to the type of experience it is. Those on the fence will likely want to wait.

It's definitely noticeable but it didn't hinder my experience as much as it would in most games.

Note: I am using an SSHD and comments from other people on SSHDs have also not had as much of a poor experience as some are describing.
 

_machine

Member
Like I said earlier in the thread, certification used to do just that. Not mandate a minimum framerate, but if a tester felt the framerate was having a serious impact on a game, you bet that they would put that in as a bug, not an 'A class' bug, but rack up enough bugs and the game would fail cert.
Do you think developers used to just give up after one failed sub? It wouldn't mean "less games releasing on PS4", but it might mean more delays and less games broken on release.
Sure it did (and afaik still does), but it's never been anything like minimum average 25fps or anything (let's not forget that plenty of PS2/3 titles did run at similar or worse framerates) nor would it ever be "the" dealbreaker. In any case, a proper technical performance requirement is quite unrealistic to implement from multiple technical and somewhat legal standpoints, but since it's not going to happen, I'd rather not use the time to really go into detail why that is.
 

dark10x

Digital Foundry pixel pusher
I'm surprise that they would even mention it given...well what may or may not be in the NDA, but I will say that there can be something to it...(I normally don't even want to touch the subject, but I have seen some of it even end in public places so it's safe to comment that they are not the first to comment on the subject).

EIDT: You mentioned Unity 4 earlier, was there a confirmation that it's running on that version (or in case it's an old quote, it's still using it)? Been way to busy to really keep an eye out on the game even if it looked really promising from the first previews.
I would imagine that most of their demonstrations over the years (on PS4) were performed on test kits...right? I can't imagine they were using retail PS4 units at that point. The performance issues were visible from very early on and were never really fixed, it seems.

I also don't have a confirmation that it's actually Unity 4 but, considering when it started development, I cannot imagine it's using Unity 5. I can't really say with any certainty, though, that's pure guesswork.
 

_machine

Member
I would imagine that most of their demonstrations over the years (on PS4) were performed on test kits...right? I can't imagine they were using retail PS4 units at that point. The performance issues were visible from very early on and were never really fixed, it seems.
Naturally, you can't really (well realistically) showcase the game on retail units. It's true that if the problems were still visible on testkits before the release, then they would be seen on the retail units, but test kits might not completely represent the retail unit.

I also don't have a confirmation that it's actually Unity 4 but, considering when it started development, I cannot imagine it's using Unity 5. I can't really say with any certainty, though, that's pure guesswork.
Ah gotcha, though I would guess that they would have taken the step from Unity 4 to 5 when targeting consoles, even if the process is not exactly painless. Which, I think anyone who has worked on Unity 4 and consoles can probably agree with :)
 

uncblue

Member

I hope some of them start reporting the game crashing or getting stuck on a certain chapter. I've yet to see any comments from the developers on this. I would have been able to overlook the other performance problems, but the fact I have to start a new game after getting 3/4 of the way through is unacceptable to me.
 
One last comment from me on this.

I think it's important this 'genre' or style of game or even a game of this size/scope doesn't sell itself short by allowing itself to be more forgiving of technical problems.

I really hate twitchy MP shooters and stuff of that ilk, which are probably the most scrutinised when it comes to performance.

These single player experiences are totally my jam and why I invested in a PS4.

It's not an excuse that because this game doesn't need silky smooth performance to let its mechanics breathe that it doesn't have silky smooth performance.

Lots of us find enjoyment out of games in different ways. For me I was so excited to really drink in the environment and feel 'lost' in a Wyoming forest playing at a snail's pace.

I feel like these issues detract from the game's goals and it's irrelevant that you don't need to needle in on a headshot.

It's not hyperbole to expect more.
 

M3Freak

Banned

The devs' explanation doesn't wash. I'm supposed to believe they play on their dev systems and never try the game on the retail unit? WTF? There's no way they missed it.
Also, how can only some people experience the problem and not others when the PS4 is a CLOSED system? Illogical!

At any rate...it's their loss. I'm sure they lost some sales that will never come back. The only way to make devs change their ways is to not buy their partially completed games.
 

Serick

Married Member
Also, how can only some people experience the problem and not others when the PS4 is a CLOSED system? Illogical

Player and environmental variables? Not everyone has the same hard drive let alone take the exact same paths, dialogue choices, or world interactions in game.
 
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