Microsoft Releasing Exclusive Games on PC Is Great for Xbox Owners

The Xbox has truly been one of my biggest purchase regrets ever. It just sits there, in my cabinet. The only time it's turned on is when my wife watches TV. If I knew then that they would be releasing so many of their exclusives on PC I wouldn't have even considered buying it. At least I played Forza, that's the only positive.
 
The machine you linked wouldn't run the same games that consoles would even remotely as well.
There is no need to dispute that a pc is going to cost significantly more than a console, though it should since it's capable of doing so much more


You can get this for £413 which vastly outperforms the XB1 in pure specs and only costs £150 more in the UK. You can pair it down more to get a closer price range with a 750 GT but you get the point

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https://www.pcspecialist.co.uk/quote-save/
 
Ok then you actually believe that XB1 games on PS4 is good for XB1 owners. Then your statement is just ridiculous and stupid. I thought you were trying to make a point but your were actually spewing nonsense.
No, if you read my post you'll see that what I said wasn't that.

You're welcome to call my posts ridiculous but I would ask that you read them before you do it. For your own benefit rather than mine.
 
If more titles that are Console exclusive to the system sell well, we are that much more likely to get ambitious sequels and even more ambitious games from those same studios. I don't get people who see it as a bad thing. We like when really good games do well, right?
 
If releasing their games on PC will allow games like the Phantom Dust remake and a Metal Wolf Chaos English release, to exist then yeah it's good for Xbox owners. Otherwise I don't see the benefits.
 
This is great news honestly. I've never owned an XBOX and usually their game genres aren't to my tastes (lots of shooters, not enough sword based RPGs). So never had a reason to buy an XBOX. If however they do release something to my tastes, I'll definitely support them on PC as it is a platform I already own.

Hopefully Microsoft continue doing this in the future.
 
I don't care about how much money MS rakes in or about ridiculously over budgeted AAA projects that "only" sell hundreds of thousands of copies. I bought an xbox one to play like 3 games and now I will feel ripped off if Gears 4 and Scalebound come to PC.
 
I think you can spin this however you like. Bottomline is that the Xbox brand loses strengh when majority, if not all of its big exclusives going forward are also offered on PC. That in and of itself will hurt those hooked in the Xbox ecosystem, not Windows, but Xbox (console only) ecosystem down the line. My guess is as soon as 2 years.

Those games on PC are still part of the "Xbox brand". They are still running on Xbox servers and working in tandem with Xbox consoles. Microsoft has made it clear that they want Xbox to be a service and not just tied to a platform.

If the Xbox One were to be competing with a steam machine perhaps it's no big deal but it's competing with the PS4 and soon NX. You know marketing, and you know mind share....powerful drivers of sales. The stigma that Xbox doesn't have true exclusives will propagate and competitors will make sure to take advantage of the fact - it's after all, a differentiating factor. I mean it was 2 years ago wasn't it?

Does this change of approach by MS make someone's Xbox One stop from working? I don't think that needs to be stated. Obviously not. But those whose only reason for keeping an Xbox One were one or two exclusives within a year has little reason to keep one vs. say a PS4 if he so happens to have a gaming PC. Now that market is not all of the Xbox One market but it's a share. You start losing that share, you start losing folks that see the PS4 as a stronger brand due to perceived weakness in the Xbox brand, on top of existing advantages the PS4 has......it only reinforces one thing, Xbox's slowly but sure decline.

I don't think a stigma of "true exclusives" brought up by the folk who own both a gaming PC and Playstation will be nearly as bad as you think. Also, what does it matter to MS if the user buying one or two exclusives a year does it on PC or console? Wouldn't you think it would be better for MS if they didn't have to sell that user a subsidized box that they never used for third party releases?

Who's to say that having those PC players in the Xbox platform isn't worth quite a bit to MS anyways? That is something that is obviously very important to them going off all their messaging from the past 14 months. If you want to make the argument that this would hurt the viability of another Xbox console I think that's a much more stable argument than saying the service itself will face a "sure decline". I do think, like many others, this gen will be the last traditional Xbox with the next system being just a subsidised PC locked to the Win10 ala SteamOS if you could not boot into desktop mode, but I don't see PC users getting to play Quantum Break as the beginning of the end for Xbox in general.

I don't care about how much money MS rakes in or about ridiculously over budgeted AAA projects that "only" sell hundreds of thousands of copies. I bought an xbox one to play like 3 games and now I will feel ripped off if Gears 4 and Scalebound come to PC.

That's a very fair point to make but games selling more means more games like Scalebound and others. I just believe that the long term gain from having a bigger audience for games will prove out to be better in the end.
 
I don't care about how much money MS rakes in or about ridiculously over budgeted AAA projects that "only" sell hundreds of thousands of copies. I bought an xbox one to play like 3 games and now I will feel ripped off if Gears 4 and Scalebound come to PC.

Poor you ='( just it sell it then.

At least you get to play this games at higher framerate and resolutions.
 
Pretty sure this exact discussion about threads and bottlenecks is why consoles remain relevant. Again struck the idea that those who really give a crap about these things would not have been much interested in an Xbone in the first place; see also the complaints about buying and never playing a console for games that are yet to be released (?!), and now regretting that. So, now these people will buy the games (and presumably pass on their unused consoles), which should help the whole MS gaming world.
 
Does that actually translate into game performance?
Are you saying that i3 + the 2GB (lol) 950 vastly outperforms the Xbox One?

Presuming the game is not vram limited, yes. You can have higher shading settings and a higher framerate. To put it in perspective, a 750Ti has been shown again and again to offer PS4 like performance... and a 950 is getting 60fps in situations where the 750Ti is getting 40. This all without OCing and an OC can easily add 20% performance. An i3 has been able to achieve 60fps performance in console games (check out the most recent DF reviews for comparisons).

If you are VRAM limited, then reduce textures to below PS4 levels: so far an occurance in about 3 games released this gen for 2GB cards.
 
Microsoft needs to support its console and its operative system for gaming. As long as they keep bringing games to both, ONE users have nothing to worry about.

The Xbox ONE version is not cancelled. You can still play the game in your console. Where's the problem?
 
Presuming the game is not vram limited, yes. You can have higher shading settings and a higher framerate. To put it in perspective, a 750Ti has been shown again and again to offer PS4 like performance... and a 950 is getting 60fps in situations where the 750Ti is getting 40. This all without OCing and an OC can easily add 20% performance. An i3 has been able to achieve 60fps performance in console games (check out the most recent DF reviews for comparisons).

If you are VRAM limited, then reduce textures to below PS4 levels: so far an occurance in about 3 games released this gen for 2GB cards.

But this is super rare these days since consoles have like 5+ GB available to developers, and it seems they are too lazy to make good sub-2GB textures at 1080p.
It feels like they just run the standard console textures through a compressor that makes everything look like the textures are in the process of loading in, forever.
 
But this is super rare these days since consoles have like 5+ GB available to developers, and it seems they are too lazy to make good sub-2GB textures at 1080p.
It feels like they just run the standard console textures through a compressor that makes everything look like the textures are in the process of loading in, forever.

Beyond saying that that is a fact, can you point to the superior rarity of it?

I can think of tons of games off of the top of my head that run with console quality textures and 2GB of VRAM. All the more if you settle for xb1 rendering resolutions.

TW3, Dying light, just cause, mad max, mordor, etc...

edit: also, you misunderstand how the ram system on consoles works. THey are NOT dedicating 5 GB to textures and GPU tasks, this is in fact split. Games on PS4 have had 2-3 GB used for the GPU according to developer documentation.

edit 2: check out the graphs on this review for the 950 regarding how it performs at console settings in a number of titles
 
23 pages of absolute utter drivel, repeated statements and arguments, false prophecy, sensationalism, going around in circles and talking bollocks, what the fuck NeoGAF? What have you become? This place cracks me up sometimes.

apologies and exceptions to those of you who are actually talking sensible
 
Remember when Gears of War, Mass Effect and Bioshock came to PC? Did that lessen the 360? Yes I know two of these came to PS3 later on as well. Still console exclusive that helped the 360..

Remember when Tomb Raider II came out on PC PS1 but no Sega Saturn? I expect not many though.

What is it about this gen that some expect not only a console exclusive but not even a PC version given the fact that game releases seem to be less frequent, devs costs are higher but we won't pay anymore. Tax has risen 30% in Europe compared to 2007 yet I'm paying the exact same for my games as I was then.

The cost of porting compared to the profit you get on top of your console sales is not to be sniffed at for certain devs and games.
 
This dual core PC will literally run 0 current gen AAA games.
It would be very difficult to build a pc that runs all XB1 games at the same or better framerate for <700
I particularly love pc parts quotes that leave out the cost of the OS as well

I'm all for having more choice on where to play my games but it's disingenuous to assume the cost of pc gaming up front isn't significantly more than console directly
 
Beyond saying that that is a fact, can you point to the superior rarity of it?

I can think of tons of games off of the top of my head that run with console quality textures and 2GB of VRAM. All the more if you settle for xb1 rendering resolutions.

TW3, Dying light, just cause, etc...

TW3, MGS V, GTA V were some of the only ones I tried these past two years where I could use above-low textures on my 2GB 680 without stutters. Though I see "super rare" was way hyperbolic, most high profile games like FC4, Syndicate, R6S, The Division Beta, Black Ops 3, etc. were stuttering on above-low textures.
I'll expand the list in a bit if you want.
 
It's certainly great for me as a non-xbox one owner. I don't have to buy the xbox and can buy some of the great games on PC instead.
 
TW3, MGS V, GTA V were some of the only ones I tried these past two years where I could use above-low textures on my 2GB 680 without stutters. Though I see "super rare" was way hyperbolic, most high profile games like FC4, Syndicate, R6S, The Division Beta, Black Ops 3, etc. were stuttering on above-low textures.
I'll expand the list in a bit if you want.
Sure please do, but also explain your other settings and resolution. Forget not the not the effect of framebuffer size in deferred rendered games.
 
It would be very difficult to build a pc that runs all XB1 games at the same or better framerate for <700
I particularly love pc parts quotes that leave out the cost of the OS as well

I'm all for having more choice on where to play my games but it's disingenuous to assume the cost of pc gaming up front isn't significantly more than console directly

Like how you reply to this one nonsense post to to make your point. Look at some current gen benchmarks sometime. You'll be quite surprised at the result.
 
Like how you reply to this one nonsense post to to make your point. Look at some current gen benchmarks sometime. You'll be quite surprised at the result.
So you are saying that 400 pc will run games as well as an xbone?
Sorry you're on drugs.
Maybe you missed the recent quantum specs?
 
To me its a great thing. As an adult, I don't have time anymore to play games a lot. And honestly, I don't want to spend 400$ on a piece of DRM to play them. Add in paying for online games and so forth.

This way, Microsoft can start to get my money. Sony and Nintendo still won't be. It's perfect for me ^_^
 
So we're just going to ignore that the price of an XB1 is MSRP $350 (and lower in other areas)? This notion that you can get a gaming PC that plays comparable XB1 games with the same fidelity for the same price is hilarious. In maybe ~2 years when those prices get lower but by then, we'll be at the next console. I'm not saying you can't build a comparable device...but at the same price or lower, nah.
 
As ever with Microsoft's PC gaming initiatives, everyone should be waiting for the catch. If it turns out that Quantum Break et al is Win10 Store exclusive, then it's a complete waste of time and money for everyone involved and this initiative won't last outside of these announced games. If it's available on Steam, then it's much more likely to make Microsoft money, but it will almost certainly break any connection with the Xbox brand.
 
Windows 10 could use a "gaming mode" that switches to an #XboxOne style UI.

That said, the next Xbox could just be a Windows PC that defaults to gaming mode (and easily back to desktop mode)

That's where I see Microsoft's strategy going (cross buy on Windows and Xbox).

We might be seeing the death of traditional consoles from MS.
 
Those games on PC are still part of the "Xbox brand". They are still running on Xbox servers and working in tandem with Xbox consoles. Microsoft has made it clear that they want Xbox to be a service and not just tied to a platform.

Xbox (console only) ecosystem. The Xbox brand isn't known as a Windows brand, but a console brand. It's only but a new occurrence that MS decided to brand a PC gaming ecosystem of their own as such. It's not interchangeable based on market significance for now. MS is pushing for that... but it's far from being significant. It's a damn un-deletable icon on Windows 10.
 
So you are saying that 400 pc will run games as well as an xbone?
Sorry you're on drugs.
Maybe you missed the recent quantum specs?

Your talking about games reccommended specs which haven't been verified in realword environments, in comparison to dozens of benchmarks that have shown time an time again, modest pc significantly outperforming the XB1.

And I'm the one on drugs, how about you actually take an in depth look at the performance of current pc and XB1 hardware rather than talking from total ignorance. I bet you haven't looked at a single current gen benchmark in your life.
 
What was your justification for buying an Xbox One in the first place? Are you trying to say that you didn't have a good enough reason to buy the system when you did and its MS's fault for not providing you a justification after the fact?

Like is mentioned, I really regretted waiting so long on the 360 and figured they would follow a similar path as that with the Xbox One. I forgot to mention I also played Dead Rising 3 on it before it was announced for me. I bought it because of Sunset Overdrive & was also happy to be able to play DR3 & the (at the time) upcoming Forza Horizon 2. The 'problem' (again I'm not exactly complaining) is that very soon after MS decided to start releasing their games also on the PC. I'll reiterate that I actually like that as I'd prefer to play them on PC, but then there is the part where I have an Xbox sitting under my TV that gets zero use which is a bit of a bummer. What I was getting at was that it would be nice to have a specific reason to play it, which there kinda isn't at the moment.
 
Xbox (console only) ecosystem. The Xbox brand isn't known as a Windows brand, but a console brand. It's only but a new occurrence that MS decided to brand a PC gaming ecosystem of their own as such. It's not interchangeable based on market significance for now. MS is pushing for that... but it's far from being significant. It's a damn un-deletable icon on Windows 10.

Just arguing semantics but Windows 10 isn't the first time but the first time they've pushing Xbox branding onto the OS, there was that very brief stint with Windows 8 a couple years back for games like Skulls of the Shogun but I understand what you mean there.

In the end I don't see the Xbox brand loosing strength because more than 200k-300k (or whatever it will do on console) users will play Quantum Break in it's month of release. though I suppose all this is tied more to me joining in on the "first party doesn't make consoles succeed anymore" party than anything.
 
As ever with Microsoft's PC gaming initiatives, everyone should be waiting for the catch. If it turns out that Quantum Break et al is Win10 Store exclusive, then it's a complete waste of time and money for everyone involved and this initiative won't last outside of these announced games. If it's available on Steam, then it's much more likely to make Microsoft money, but it will almost certainly break any connection with the Xbox brand.

It definitely is a Windows 10 store exclusive. It won't ever be on Steam. If MS keeps it up with all of their IPs...I see nothing but good coming from it. If a user doesn't want to buy it from the store, then they lose out on getting to play the game. #shrug
 
Why did I fall for the Xbox trap, again, this gen.

Halo 5, Forza series, Sunset Overdrive. That's all that's truly exclusive.

I got my first real PC gaming machine last year, before I made the purchase. But because I love Halo so much and thought good value would be coming in Crackdown 3, Scalebound Quantum Break, Recore and more, I grabbed one.

Doesn't look that way now if I can just get it on PC.

I know everyone goes why does Microsoft care anyway as they get the money regardless. But exclusives are what defines a console over the PC market. And that's why my purchase of a Wii U and PS4 will be substantially more valued over time than my XB1. They have fun, unique gaming experiences only available on their platforms while having a substantial amount of multiplatform titles.

XB1 has only Halo 5, Sunset Overdrive and Forza 5, 6 and Horizon 2 (and abandoned Kinect games) to offer over the PC. Let that sink in. No, Halo: TMCC or Rare Replay doesn't count. All great games, but for the price point I paid to play the ones I was interested in, not so much.

Also I think Quantum Break coming to Windows 10 wouldn't be such a big deal if they had announced it as a PC/Xbox One exclusive from its inception, or earlier than today. Like, you can tell they delayed the news as long as possible to avoid long-term backlash from the small number of Xbox One fanatics who want true exclusives, so they do know what they're doing is affecting their brand perception in some way.
 
Exclusivity brings competition. Competition is a good thing for the game console industry. It pushes the companies to create better first party games. I personally don't like exclusives coming to PC. It kills competition.

Also, part of the fun for me growing up was knowing "Okay Nintendo is Mario , Zelda, and Donkey Kong games. Playstation is Crash, Gran Turismo, etc" It was part of the flair of buying a console. You know as a fan that with a certain console you are getting exclusivity and awesome gaming experiences you won't get on other platforms.
 
The Xbox has truly been one of my biggest purchase regrets ever. It just sits there, in my cabinet. The only time it's turned on is when my wife watches TV. If I knew then that they would be releasing so many of their exclusives on PC I wouldn't have even considered buying it. At least I played Forza, that's the only positive.

This is probably how I'd feel if I owned a xbone. It's great that more people can play the games but whats the incentive in buying an xbone and have to pay for online etc... PC probably cheaper in the long run due to the higher frequency of sales available on the platform
 
If more titles that are Console exclusive to the system sell well, we are that much more likely to get ambitious sequels and even more ambitious games from those same studios. I don't get people who see it as a bad thing. We like when really good games do well, right?
In theory, yes. But rationality is often thrown away when console war bullshit enters the conversation.

Quantum Break will sell more copies with a W10 version than without one. That makes Microsoft more satisfied with their investment in Remedy, and more likely to fund further projects. Which will all inevitably end up on XBox as well, because that's still a very profitable part of the market. The games that Microsoft believe will sell systems will stay exclusive, but smaller games like QB that likely didn't influence most consumer's purchase decisions? Might as well double up on revenue. Frankly I wish Microsoft started doing this sooner. I'd probably be playing Sunset Overdrive 2 right now if they did.
 
But exclusives isnt the only or even the biggest reason i own a console.

Given that the software costs more and both the Xbox One and PS4 require annual subscriptions I'm not sure I would be in the same boat. There isn't a price advantage, they don't have superior non-exclusive libraries to PCs and I don't personally think they're more convenient to use, having spent a lot of time with recent PC games.

But if there's something I'm missing that matters to a lot of you guys, I'm willing to listen.
 
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