thicc_girls_are_teh_best
Member
...and instead allow releases on each other's platforms, Epic Games and Nintendo? I feel like Steam is going to become a full monopoly as consoles become more expensive and people head towards PC for high end gaming. If that's inevitable, then perhaps it wouldn't hurt for Sony to start focusing on Xbox/Nintendo ports over Steam ports?
Microsoft no longer really need Steam if they are doing PS5/Switch 2 releases now - their own store has massively improved since 2017. And perhaps Nintendo could open their own storefront if they decide to release games on PC.
Brain Rot is real.
Maybe ask Microsoft and Sony to improve their own storefront and ecosystem feature offerings, stop jacking prices up 500%, and the such so they can be more competitive with storefronts like Steam. Also hilarious you think Sony focusing on Xbox & Nintendo over Steam suddenly solves what you attribute as a brand dilution to PlayStation; Sony porting more of their games to ANY non-PlayStation platform already runs that risk.
And yes, Microsoft 1000% need Steam, because their games being on PS and Nintendo doesn't guarantee they'll sell. BO7 has been a disaster despite being on PS5; South of Midnight is most likely going to bomb massively despite being on PS5 & Switch 2 next year. And no one really gives two shits about Microsoft Store, its market share is still garbage compared to even EGS and GOG for PC game sales, let alone Steam.
Publishing: Does nothing
Game development: Does nothing
Discounts / Free Games / Rewards points: Does nothing
Investing in Game preservation: Does nothing
Lowering payments required for developers like Epic and MS Store: Does nothing
Using their vast wealth to open new studios, hire more developers, expand: Does nothing, barely employs a few hundred people
Game Engine Development: Does nothing
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Valve have no legal obligation to do any of the things you're talking about. Also you're wrong on many of these: Valve make games, they offer discounts, Steam has emulator supports, they take lower royalty percentages for select publishers who hit certain sales milestones, they aren't hiring a bunch of people so they can just fire them later like certain $4 trillion companies that did that very thing, and they've been adding stuff to Source 2 of late (which IIRC is free to use).
Basically, you're wrong on just about everything you mentioned.
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