Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

In seven years' time for SF6, if Capcom find themselves in the same situation of needing the game out for CPT etc. but don't have the SP content completely ready:

How about Street Fighter 6: Tournament Edition? Digital-only, cut-down VS.-focused initial release. Much like we have now for SFV, but without even the brief Story Mode. Comes at a lowered cost of $40. Once Capcom has the SP content all ready, it's a $20 upgrade if you want it.

Retail stock only arrives for the $60 "full edition". All marketing before release emphasises that the first digital release is Local/Online Multiplayer + Training only.

SP-focused people who don't have the chance to check every single news item/forum post about Street Fighter don't end up blind-buying an 'incomplete' game off the shelf/from Amazon etc.
 
Since there isn't an OT yet I'm putting this here, but I wasn't expecting an 'online only' thing going on here. I was just playing through survival on normal and got to stage 28. 'Almost there Syphax' I think to myself. 'Only two more to go'. Halfway through the fight it quits out and says I've been disconnected and its starting the game in offline mode. I couldn't believe it, all that progress gone down the drain. Now I can't log back in, keep getting errors. There's no point in playing if I can't earn fight money offline.

I was annoyed at the lack of content but I kept on playing to justify the purchase. I'm wishing I waited until march to buy it, or they should have delayed it til march so they could launch it in a more complete state.

Game isn't out yet. They said they will be resetting servers pre-release so that people who broke street date don't unfairly rank up before everyone else.


All that does is highlight the problem that who they're catering this game for is misguided, because since that content isn't there on Day 1, casual fans are going to pass it up because they won't care that it comes later.

Lol, nice option select there, buddy.
 
Litterally the only thing I'm really dissapointed in the game for not having at launch is spectator mode/multi lobbies. This stuff is severely important to fighting games these days, and SFIV and MvC3 both launched without it (MvC3 had multi lobbies but no spectator...lol) and it was definitely felt. Don't know how Capcom still doesn't see this as a huge priority and get it out with the game.

Luckily it's coming soon, but it's a very stupid thing to omit. Also it's incredibly stupid that you can't buy the costumes you've unlocked yet simply because the shop isn't open yet.
 
All that does is highlight the problem that who they're catering this game for is misguided, because since that content isn't there on Day 1, casual fans are going to pass it up because they won't care that it comes later.

I already know someone who got the game early and was complaining about how the game didn't tell him anything. It's awful...
 
I've given this game a lot of shit these past few days due to all the stuff missing, but I'm still so excited to play it. With Alex and all the games coming in a few weeks I can't really complain, but damn it kinda hurts that this stuff isn't there.

Regardless, I'm so fucking ready for SFV.
 
I see SFV as a service. If the features currently don't entice you, wait it out. The roadmap clearly displays what will be added and when, for the most part, so if you want that story mode, you got a few months to sit on that cash. Hell, you might even get the game for cheaper by then!

To further explain, Capcom switched it up and really focused on the hardcore first, and casual fans second. To please everyone, some transitional help for casual fans looking to make the leap into the hardcore scene would have been a much better focus. I hope that's what the tutorials strive to achieve.
 
I see SFV as a service. If the features currently don't entice you, wait it out. The roadmap clearly displays what will be added and when, for the most part, so if you want that story mode, you got a few months to sit on that cash. Hell, you might even get the game for cheaper by then!

That's what Capcom has been saying for almost a year.

So, it's kinda baffling how people are acting so surprised by this approach.

Capcom couldn't have been any clearer.

Casual market usually buy games during launch period. By then some casuals will buy the game then return it causing negative word of mouth amongst casuals. And once the content is their the casuals would have moved on

SF4 sold 3 million. The SF4 series has sold more than 8 million.

So...yeah. This is a long term kind of series that builds upon itself.

As long as they keep adding content and promoting it, the game will have continued interest...as with SF4.
 
Casual fans are welcome to buy the game later.

Sure, but what Capcom is doing is cannibalizing their sales potential significantly by either not shipping with core, necessary, expected functionality. If certain things are not in the game, it's going to spread, and it's going to be a major burden on the game.

The hype for the game is here now. The content that is necessary for that audience is not. That's the problem.
 
Casual market usually buy games during launch period. By then some casuals will buy the game then return it causing negative word of mouth amongst casuals. And once the content is their the casuals would have moved on

I like to think most people are smart enough to then do some research and then go "oh more is coming? then I'll wait till then" anyone who wouldn't probably would have dropped it regardless....

I think the casual crowd doesn't get enough credit sometimes. There will be a lot of "casuals" online for the first few months. This idea that everyone online is a pro and those are the only ones who stick around is a bit of a misnomer.
 
When you hit someone with certain normals as a counter hit they eat extra damage and are stuck in hitstun for much longer, opening big combos.

Also, when you hit someone and get the crush counter, you get a chunk of V-guage.

So, the game really encourages you to use those moves that can cause crush counter.
 
Well... As said x1000 times, they know the game isn't really ready, but they had no choice but ship the game now. The tournament season has started, it exactly starts in 2 weeks in France, you need to let to people some times to practice the game...

This is the ONLY reason why the games wasn't delayed until March, or even June. I mean SFIV is not even at EVO... Capcom really decided to 100% push SFV this year, but the dev team wasn't ready, bringing us to this situation.

I understand it can be dissapointing but well, here we are. Most important content arrives next month, the game is supposed to last 7 years at least, I think at the end it's ok.
 
Since there isn't an OT yet I'm putting this here, but I wasn't expecting an 'online only' thing going on here. I was just playing through survival on normal and got to stage 28. 'Almost there Syphax' I think to myself. 'Only two more to go'. Halfway through the fight it quits out and says I've been disconnected and its starting the game in offline mode. I couldn't believe it, all that progress gone down the drain. Now I can't log back in, keep getting errors. There's no point in playing if I can't earn fight money offline.

I was annoyed at the lack of content but I kept on playing to justify the purchase. I'm wishing I waited until march to buy it, or they should have delayed it til march so they could launch it in a more complete state.

To be fair with the server problems you technically aren't supposed to be able play the game until Tuesday. Also all your stuff is going to get reset on launch day so it's not worth getting too invested in earning FM just yet.
The fact that you do get dropped from single player stuff as a result of server problems does suck though.
 
Casual market usually buy games during launch period. By then some casuals will buy the game then return it causing negative word of mouth amongst casuals. And once the content is their the casuals would have moved on

People are really overestimating what kind of casual fans play Street Fighter. I've known people that survive on fighting game demos alone.

Most "casuals" that will be picking up SFV at launch will be just looking to beat ass with their freinds either locally or online. That's it. Not get into the competitive scene too hard, nothing like that. They just want to hit people. There will be a few looking for single player content, but I guarantee the majority will be the former.

Also, working at GS for the past few years, fighting games have some of the most legs of any other game, and sell all the time used/new at a lower price. A lot of casual fighting game players have no problem waiting for the game to drop in price and picking it up then. Hell a lot of them probably won't even know it's out until a month or 2.

TL;DR The launch sales of this game will weigh heavily with the hardcore fans and the casual fans that won't miss the extra content anyway.
 
Sure, but what Capcom is doing is cannibalizing their sales potential significantly by either not shipping with core, necessary, expected functionality. If certain things are not in the game, it's going to spread, and it's going to be a major burden on the game.

The hype for the game is here now. The content that is necessary for that audience is not. That's the problem.

You are looking at this like the game isn't a service. It is, and it's been touted as such. It's a longtail investment, and missing big tournaments and their quarterly is far more important than having a story mode thrown in and leaving balance to the wayside.

The mood of gamers isn't set in stone, either. Splatoon's air shifted once people found out the core game was fun, regardless of voice chat or a hefty offline play available.
 
In seven years' time for SF6, if Capcom find themselves in the same situation of needing the game out for CPT etc. but don't have the SP content completely ready:

How about Street Fighter 6: Tournament Edition? Digital-only, cut-down VS.-focused initial release. Much like we have now for SFV, but without even the brief Story Mode. Comes at a lowered cost of $40. Once Capcom has the SP content all ready, it's a $20 upgrade if you want it.

Retail stock only arrives for the $60 "full edition". All marketing before release emphasises that the first digital release is Local/Online Multiplayer + Training only.

SP-focused people who don't have the chance to check every single news item/forum post about Street Fighter don't end up blind-buying an 'incomplete' game off the shelf/from Amazon etc.

This makes incredible sense, my Sandow-enthusiast compadre.

I can say it's certainly a better option than paying full price for the game, knowing little about it other than it was a shiny new Street Fighter (like I did), getting it a few days early (like I did), wondering why there's no Sagat (like I did), finding a pathetic excuse for a story mode by any stretch of the imagination (like I did), realising that it's the latest classic video game series to succumb to needless online-connected fuckery like characters, modes, costumes and F2P systems despite the full price (like I did) and realising I'd rather go back to playing Bloodborne and sticking it on the shelf (like I did).

It's not a bad game, it's just so inexcusably hollow. You don't buy, I dunno, a car, and have the salesman take all of your money but not give you fifth gear until two months later.

I thought the game-as-a-service thing meant you started with a full game, then iterated on that. Starting five steps back from the norm and pretending you're doing your community a favour by adding stuff that should be there from the start is not how it's supposed to work.
 
You are looking at this like the game isn't a service. It is, and it's been touted as such. It's a longtail investment, and missing big tournaments and their quarterly is far more important than having a story mode thrown in and leaving balance to the wayside.

The mood of gamers isn't set in stone, either. Splatoon's air shifted once people found out the core game was fun, regardless of voice chat or a hefty offline play available.

Longtail investments still require a game to start off strong. SF5 is not looking to be a strong starter right now, as their is a bit of pessimism, negativity and uncertainty surrounding it. Releasing a game based on a Tournament schedule instead of creating a Tournament schedule based off a game's release is foolish of them to do, because it ties their hands and weakens their position in the marketplace.
 
Counter hit? You mean... Instead of blocking, you actually press buttons to OVERCOME your opponent's attack???
Yes. When you hit someone in the startup/during their move - and sometimes in the recovery - you get a counter hit, which does more damage and opens up combos that wouldn't normally be possible. A crush counter is a stronger version of that which happens when you land a counter with specific attacks.
 
Is the only way to get premium costumes with "real" money or we dont know that yet?

They've been quite specific that anything that affects gameplay or gameplay balance will be earnable with fight money.

It's fairly safe to assume that premium costumes don't fall in that category and thus will be Zenny, or real money, exclusive.

They might do something like make a premium costume unlockable after a year or something, but this is just me guessing.
 
Longtail investments still require a game to start off strong. SF5 is not looking to be a strong starter right now, as their is a bit of pessimism, negativity and uncertainty surrounding it. Releasing a game based on a Tournament schedule instead of creating a Tournament schedule based off a game's release is foolish of them to do, because it ties their hands and weakens their position in the marketplace.

That tournament schedule is a major part of their marketing (as seen by the massive support). Capcom sees that scene as the one that will continue to support the game down the line (ie buying costumes and characters and such) as well as serve as the games word of mouth. They couldn't just change it because alot of it is set in stone and hard to change if it is not (have to schedule venues and other configuration things in advance).

And regardless, its just one month....the folks who this really bothers can wait if it bothers them that much. I'd get being this upset if it was months down the line or if we didn't know if more was coming. But we legit have a schedule of content drops for a game that has been very clearly advertised as a service that will constantly update.

Splatoon showed how this works. That game launched w/ like 4 maps. And by the time I got tired of those maps...more were dropping.

again if you do not feel like it is worth your money, do you and wait until it is...but understand the reasons it is coming out now (tourney scene, capcom financials, focus on the netcode probably)
 
That's what Capcom has been saying for almost a year.

So, it's kinda baffling how people are acting so surprised by this approach.

Capcom couldn't have been any clearer.

"SFV will not feature an arcade mode, and please don't expect lobbies or spectator at launch. Also, you won't be able to buy anything until March. When the game launches there will essentially be two modes, the same as the beta featured." - a lot clearer

To further explain, Capcom switched it up and really focused on the hardcore first, and casual fans second. To please everyone, some transitional help for casual fans looking to make the leap into the hardcore scene would have been a much better focus. I hope that's what the tutorials strive to achieve.

No. Capcom didn't lower the execution barrier (motions, input window) for the hardcore. That's core gameplay, made more lenient specifically for the "casual" crowd. The obvious truth is they have no clear direction. Tbh some people are so happy they can play more SFV at all that they don't care that they're getting less than ever before. It's that high that blocks common sense and makes people unnecessarily defensive.

And regardless, its just one month....the folks who this really bothers can wait if it bothers them that much. I'd get being this upset if it was months down the line or if we didn't know if more was coming. But we legit have a schedule of content drops for a game that has been very clearly advertised as a service that will constantly update.

With all due respect, if you expect Capcom to deliver after this then I'd like to know where your confidence is coming from. Especially since the stuff that appeals to the casual gamer matters most at launch.
 
Finals...Valmaster vs Myako:
http://www.twitch.tv/gaminglive_tv1

"SFV will not feature an arcade mode, and please don't expect lobbies or spectator at launch. Also, you won't be able to buy anything until March. When the game launches there will essentially be two modes, the same as the beta featured." - a lot clearer

You joke, but they basically DID do this.

They released a trailer with the modes in the game at launch.

They already explained when the store would be available.

They already explained that lobbies at launch will be 1 on 1 until March.

They DID this.
 
No. Capcom didn't lower the execution barrier (motions, input window) for the hardcore. That's core gameplay, made more lenient specifically for the "casual" crowd. The obvious truth is they have no clear direction. Tbh some people are so happy they can play more SFV at all that they don't care that they're getting less than ever before. It's that high that blocks common sense and makes people unnecessarily defensive.

I'm sorry, but what you care about is not the same for me. And vice versa.

As long as the game play is competent and it doesn't have super shitty online, I'm in. I don't want to play a fighting game that has a lot of single player content yet fails gameplay wise. That'll bore the hell out of me.

Now, I can understand how some can be upset by this. I can even understand them being upset if those features never come. That would be a foolish decision.
 
With all due respect, if you expect Capcom to deliver after this then I'd like to know where your confidence is coming from. Especially since the stuff that appeals to the casual gamer matters most at launch.

I have no reason to be negative and expect them to fail. They have been clear from jump (the recent video pretty much detailed what was in the launch game). If they don't deliver then I'll be mad....

Life sucks enough as it is to be super negative about small shit like this in advance.
 
"SFV will not feature an arcade mode, and please don't expect lobbies or spectator at launch. Also, you won't be able to buy anything until March. When the game launches there will essentially be two modes, the same as the beta featured." - a lot clearer



No. Capcom didn't lower the execution barrier (motions, input window) for the hardcore. That's core gameplay, made more lenient specifically for the "casual" crowd. The obvious truth is they have no clear direction. Tbh some people are so happy they can play more SFV at all that they don't care that they're getting less than ever before. It's that high that blocks common sense and makes people unnecessarily defensive.



With all due respect, if you expect Capcom to deliver after this then I'd like to know where your confidence is coming from. Especially since the stuff that appeals to the casual gamer matters most at launch.

Funny you talk about blocks in common sense, but I never once stated anything about execution. I'm primarily talking about easing players in through tutorials.

It's possible some of those people don't care about those features, or don't like the direction but still want to play the game. It's not like this exists in a black and white area of choices for people.
 
That tournament schedule is a major part of their marketing (as seen by the massive support). Capcom sees that scene as the one that will continue to support the game down the line (ie buying costumes and characters and such) as well as serve as the games word of mouth. They couldn't just change it because alot of it is set in stone and hard to change if it is not (have to schedule venues and other configuration things in advance).

And regardless, its just one month....the folks who this really bothers can wait if it bothers them that much. I'd get being this upset if it was months down the line or if we didn't know if more was coming. But we legit have a schedule of content drops for a game that has been very clearly advertised as a service that will constantly update.

Splatoon showed how this works. That game launched w/ like 4 maps. And by the time I got tired of those maps...more were dropping.

again if you do not feel like it is worth your money, do you and wait until it is...but understand the reasons it is coming out now (tourney scene, capcom financials, focus on the netcode probably)

With Splatoon, Nintendo laid it out roughly a month in advance how it would work. Capcom laid this out last week, and even then they missed a lot of stuff. That's why some of stuff not there right now is surprising/upsetting to people. If they came out a month ago and said this, this stuff would be gone by now and there'd be nothing but hype. But because of how they handled it, this is why these reactions are taking place so close to launch. That's Capcom's fault for not managing the game's launch properly, period.

And, just as a note, I have just now, submitted a refund request for SF5 on Steam. So I'm done now.
 
With Splatoon, Nintendo laid it out roughly a month in advance how it would work. Capcom laid this out last week, and even then they missed a lot of stuff. That's why some of stuff not there right now is surprising/upsetting to people. If they came out a month ago and said this, this stuff would be gone by now and there'd be nothing but hype. But because of how they handled it, this is why these reactions are taking place so close to launch. That's Capcom's fault for not managing the game's launch properly, period.

And, just as a note, I have just now, submitted a refund request for SF5 on Steam. So I'm done now.

Not sure how 3 extra weeks of knowing changes anything but whatever.
 
I'm sorry, but what you care about is not the same for me. And vice versa.

As long as the game play is competent and it doesn't have super shitty online, I'm in. I don't want to play a fighting game that has a lot of single player content yet fails gameplay wise. That'll bore the hell out of me.

Now, I can understand how some can be upset by this. I can even understand them being upset if those features never come. That would be a foolish decision.

But SF will never be a fighting game that has a lot of single player content yet fails gameplay wise, it's not an either or thing. Capcom are who they are (in the fighting game world) because they have always had the best quality standards for gameplay.

FYI I'm not a single player guy at all for fighters. But as a consumer in general I have to be disappointed in what I'm getting for $60.

And to the posters who say Capcom mentioned all the modes, yeah, but they sure made it seem like the story mode was the evolution of Arcade mode, not the little mobile game esque content it actually is.
 
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