Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Tbh some people are so happy they can play more SFV at all that they don't care that they're getting less than ever before. It's that high that blocks common sense and makes people unnecessarily defensive.

No. We're getting less value IN THE SHORT TERM.

We're getting MUCH, MUCH, MUCH more value IN THE LONG TERM.

There is no "block in common sense". There is only a difference in perspective.

This is not the first SF game. We know how this goes. The game will be supported for a long, LONG time. The difference is that THIS time, players have a chance to get all the same support we've always received in the past for LESS MONEY.

Rather than buying more characters or buying Super SF5, it's possible to get all that with a single payment of $60. No paid Ultra version...no paid Kombat Packs...no paid SF5 Revelator.
You can even earn an extra costume for your character without paying anything extra...unlike SF4.

If you don't believe they'll follow through, that's your opinion. But, every numbered SF game after SF2 has seen multiple years of support and updates. I have no reason to believe SF5 will be any different.

This entire argument can be boiled down to that:
Short term vs Long term.
 
Not having online spectating lobbies is one thing. Or a porper story mode. They could have atleast had the tutorial and trials mode for newcomers atleast on day 1. Weirdnhow tutorial is coming in March, for new Street Fighter players that would he something I'm sure which would benefit day 1

Luckily people will make beginner guides.
 
All that does is highlight the problem that who they're catering this game for is misguided, because since that content isn't there on Day 1, casual fans are going to pass it up because they won't care that it comes later.

Can't they just buy the game a little later?
 
And, just as a note, I have just now, submitted a refund request for SF5 on Steam. So I'm done now.

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Can't they just buy the game a little later?
Definitely. I hope Sony helps later on, too. But that's usually not how releases work. The best chance for success is on release.
It could become "The Game Light On Content" for a while.
 
And, just as a note, I have just now, submitted a refund request for SF5 on Steam. So I'm done now.

That's alright, I bought 2...one collectors and one PSN.

I gotchu, bruh.

Might buy a third, if I can figure out how to get the e-Capcom "Hot Package" version...because the cover art is hilarious.
 
But SF will never be a fighting game that has a lot of single player content yet fails gameplay wise, it's not an either or thing. Capcom are who they are (in the fighting game world) because they have always had the best quality standards for gameplay.

FYI I'm not a single player guy at all for fighters. But as a consumer in general I have to be disappointed in what I'm getting for $60.

And to the posters who say Capcom mentioned all the modes, yeah, but they sure made it seem like the story mode was the evolution of Arcade mode, not the little mobile game esque content it actually is.

The gameplay is one of the reasons why I bother to touch a fighting game. If someone is disappointed because the single player content is not up to their standards, then I can understand being let down. As a consumer, I know what I'm getting into and what they have now is enough justification for me to get the game. Some may disagree, but their views aren't mine.
 
Definitely. I hope Sony helps later on, too. But that's usually not how releases work. The best chance for success is on release.
It could become "The Game Light On Content" for a while.

fighting games have legs. I also expect Capcom to keep advertising the game in all the right spots throughout its lifetime.
 
I know exactly what I'm getting into. I also know I will be putting literally thousands of hours into this game. None of the criticisms bother me although I do recognize their validity for most people.
 
MOBAs are starting to add tutorials now though because of the barrier to entry that they have. Dota 2 has a tutorial now and most of the newer moba likes that are in beta/coming out soon also have them. Companies realized that they need to have some sort of tutorial or new players will be scared to start playing.

Has the number of new players increased dramatically since then? Does it successfully teach people more than looking at a 10 minute Youtube video to get the fundamentals down does?

If you don't wanna teach people how to play the game, how do you expect them to learn?

By looking up resources online and learning by playing the game themselves. These methods will offer more insight with more efficiency than any tutorial would. Maybe it's unfair to generalise but I always envision people complain over the need for tutorials are those who get frustrated over their own mistakes than rather than learning from them.

Honestly the lack of a spectator mode is an issue for those who want to pick up the game, but that's it.
 
No. Capcom didn't lower the execution barrier (motions, input window) for the hardcore. That's core gameplay, made more lenient specifically for the "casual" crowd. The obvious truth is they have no clear direction.
That's your opinion but some pro players in the contrary think they lowered the execution barrier to allow for more counter picks in tournaments, and thus make more characters viable at high level.
I also quite agree with Alioune when he says that for once Capcom decided they wanted to make their game work *this way* instead of listening to fans who wanted block strings or OS or setups or 1 link frames or whatnots. We'll see if they were right to do so in the end, but clearly they had a definite vision when designing SF5, which you can or cannot agree with in the end.
I would suggest you read Viscant's two latest entries on brokentier's blog, he does a good job at putting himself in the devs shoes.
 
SF hasn't been AAA since 2. It's like a movie with a 40 million dollar budget that rakes in 150 million. It's not AAA, and it's not niche. It's a tweener.
 
SF hasn't been AAA since 2. It's like a movie with a 40 million dollar budget that rakes in 150 million. It's not AAA, and it's not niche. It's a tweener.

SF3 had a much bigger budget than 2... the animation on the game was no joke- and CPS3 was more expensive than CPS2 by quite a huge margin.
 
I know exactly what I'm getting into. I also know I will be putting literally thousands of hours into this game. None of the criticisms bother me although I do recognize their validity for most people.

This.

I 100% agree with all the complaints in here, and to be honest the game 100% deserves all the lashings and bad scores it's about to earn itself.

Even I told my casual fighter buddy don't pick this up until March or else he'll regret it.

This will easily be a 10/10 or 9/10 for me over the grand scheme of things. However, if I reviewed it for what it is on launch day for potential buyers it would get shit kicked into a 6/10 or 7/10.

When someone stacks this up against MKX at launch and the bevvy of content ON DISC ready to play, then it's clear to see SF5 is lacking majorly.

All the fanboy bull shit aside...come on. This game should have launched in March with more meat on its bones.
 
All the fanboy bull shit aside...come on. This game should have launched in March with more meat on its bones.

I personally think Capcom should make a version of the game similar to what some of the Dead or Alive games did, where the game is free to download and you can purchase which characters you want.

As it is, this game seems undecided as to whether it is supposed to be a traditional game or a continuously updated free-to-play style game and so people that spent their money expecting a fully fleshed-out game with all the traditional wrappings that come with that are feeling underwhelmed.

Well, that or actually finishing their game before deciding to sell it. When main menu options are greyed out and inaccessible because the content isn't finished yet, the game just is not finished yet,
 
This.

I 100% agree with all the complaints in here, and to be honest the game 100% deserves all the lashings and bad scores it's about to earn itself.

Even I told my casual fighter buddy don't pick this up until March or else he'll regret it.

This will easily be a 10/10 or 9/10 for me over the grand scheme of things. However, if I reviewed it for what it is on launch day for potential buyers it would get shit kicked into a 6/10 or 7/10.

When someone stacks this up against MKX at launch and the bevvy of content ON DISC ready to play, then it's clear to see SF5 is lacking majorly.

All the fanboy bull shit aside...come on. This game should have launched in March with more meat on its bones.

I dunno why people tend to compare MKX and SFV in terms of single player content seeing as SF will never have the same amount of content as MK ever. Additionally, MK always had single player content since Deadly Alliance. It's not a concept that Midway/NRS just started doing just because. It's just kinda funny that some folk started to realize that.
 
I dunno why people tend to compare MKX and SFV in terms of single player content seeing as SF will never have the same amount of content as MK ever. Additionally, MK always had single player content since Deadly Alliance. It's not a concept that Midway/NRS just started doing just because. It's just kinda funny that some folk started to realize that.

Because Ono's dumbass came out and said all of the other fighters out now really came and rose up. Raised the bar.

So...they didn't go the KI route in any way.

They didn't go the MKX route either.

They did their own thing, and once again ignored the market. Fine. Just don't come out and give props to the other devs and act like you learned anything, and don't hype people for a story mode that you then let people know only a few weeks before launch "oh yeah that's not at launch. what we didn't mention that sooner?"

Come on.

No one knew spectator mode was missing till recently either. I'm beyond frustrated that isn't there at launch. It means I can't enjoy the game with my friends out the gate. I can pick 1 at a time to enjoy it with, but they don't enjoy me bodying them non stop, and I like to step out and spectate them and give tips too.

I have yet to see the back of the box for SF5, but I would wager the back even hypes up the story mode content on it.
 
Because Ono's dumbass came out and said all of the other fighters out now really came and rose up. Raised the bar.

So...they didn't go the KI route in any way.

They didn't go the MKX route either.

They did their own thing, and once again ignored the market. Fine. Just don't come out and give props to the other devs and act like you learned anything, and don't hype people for a story mode that you then let people know only a few weeks before launch "oh yeah that's not at launch. what we didn't mention that sooner?"

Come on.

No one knew spectator mode was missing till recently either. I'm beyond frustrated that isn't there at launch. It means I can't enjoy the game with my friends out the gate. I can pick 1 at a time to enjoy it with, but they don't enjoy me bodying them non stop, and I like to step out and spectate them and give tips too.

I have yet to see the back of the box for SF5, but I would wager the back even hypes up the story mode content on it.

Actually, Ono mainly was impressed with MKX's story and stated that he wished that he could do the same with SF. It didn't mean that "oh, we're gonna make SF behave like MK from now on." To be quite honest, making a more coherent SF narrative compared to previous efforts isn't really hard to do.

And yeah, spectator mode not being there at launch is pretty foolish. It'll be even more foolish if they never have it.
 
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