Disaster Nebraska
Banned
Taking exclusives and making them multiplatform has been done before. Many, many times. That's why I think it's naive to be so hunky-dorey about this shift in focus.We don't have a historical precedence for this though. It hasn't been done before.
They have a theory and you have a conflicting theory. We'll see who is right in time.
It's not so much my theory versus their theory. It's a matter of 40 years of gaming history and Microsoft's own track record versus them saying it's a good thing because...ecosystem!
Cross-buy has been done before. It was done between PS3/PS4 in a few instances to give PS3 owners a stronger reason to go to PS4.
It was also done on Vita. As it became painfully clear that Vita was dead, Sony implemented cross-buy on a significant number of games in order to help bolster those sales.
In both of those cases, it was done to help prop up a platform with lagging sales. In neither of those cases did it bolster the sales of those platforms to any significant degree, as near as I can tell. In neither of those cases did it lead to more games being ported to those platforms (if anything, as Remote Play became more of a thing, we are seeing fewer cross-buy ports).
So, we do have historical precedent showing how losing exclusives is a bad thing for the platform that's losing them.
We do have historical precedent showing how Microsoft abandons platforms that aren't doing well, and in fact this is similar to methods they've used in the past.
We do have historical precedent for how cross-buy is used to prop up dying platforms.
What we do not have is any evidence that spreading games across hardware platforms is beneficial to the weaker of those hardware platforms.