Outrun
Member
I just can't wait for the damn games.
Isn't this the truth.
Quantum Break cannot come soon enough.
I just can't wait for the damn games.
This is all some of us are saying. Not the software but the hardware.
No, Office isnt going to die...but the MS mobile phone platform.....WP, Win Mo...lost a key reason to be on that platform. I understand why MS did it...but for their mobile phones to gain traction in the market...it doesnt help.
I think there are reports that Surface tablets are gaining traction over iPads in govt. Now that flies in the face of whats going on with their mobile phones.
A Surface tablet does so much more than an iPad.
A PC does so much more than an XBox.
Steam machines make PC gaming alot more accessible. All it takes is to be able to load the Windows store on a Steam machine..
As A Vita owner I wouldnt be surprised if Sony never did another handheld system. As a Wii U owner...I wouldnt be surprised if Nintendo never made another home console if the NX fails.
Thats why some keep saying its bad for XBO owners. There is a chance that this results in the end of MS consoles. If that happens...in 2013 it woulda been better to invest the money spent on an XBO on a PC. I will say this tho...at least there is a viable Plan B if there is no more Xbox consoles. So I do give MS credit for that.
I can see people going over the decision on their heads about getting an Xbone or not because of this, even if it doesn't really affect them. I just think it will definitely factor into the decision for some, but I'm sure MS also factored in those situations and it made sense for them to expand more of their Xbone exclusives to PC.
The question remains though... will the cost of porting the games to PC (not sure how expensive or cheap it would be) eat the potential revenue they can get from those sales. Is there a projection already by any chance?
Any word on whether there will be crossplay or if saves will transfer? I would love to be able to play campaign on my PC and then play multiplayer on xbox!![]()
Any word on whether there will be crossplay or if saves will transfer? I would love to be able to play campaign on my PC and then play multiplayer on xbox!![]()
that's a good question and I'm by no means an expert on porting costs, but it seems that the porting process in general is becoming easier has console hardware and dev tools becomes more PC like.
Any word on whether there will be crossplay or if saves will transfer? I would love to be able to play campaign on my PC and then play multiplayer on xbox!![]()
Yeah, it shouldn't be very expensive (compared to a PS3 to PC port for example), but it will depend on the effort and how well optimized the games are. It could backfire if the games are ported with performance issues, so I imagine that a decent amount of money will go to them so the games run well. Also, it will depend on who will port the games. Will it be an in-house studio or a third party?
It would be nice to know an approximate of how much the games must sell on PC to profit. We won't really know that though.
Yeah, I suppose that type of thing is going to very on a case by case basis...
I'm not sure if how profitable MS's 1st party has been on consoles. But I'd imagine it's generally a situation where the console versions sales performance is what justifies the games existance, and the PC version is just icing on the cake.
It will increase Microsoft's MAU numbers, because they'll simply add anyone that uses the Windows 10 store to the totals, and I suspect that's really what this is all about.
I'm not sure why only one side needs to produce numbers…Look, if you think it's going to affect XB1 badly then go ahead give us numbers. How much did you estimate QB to sell worldwide as XB1 exclusive? How much do you think the XB1 version is going to sell now? Do you have estimations specifically for NPD? Same goes for hardware: how much did u think the console was going to sell in April NPD when the game was exclusive and how much now?
Sure, WoW, but is Starcraft actually considered a AAA game? I mean, I know it's got a hardcore following and is hugely anticipated, at least within that group, and to be fair, I haven't played Starcraft since it was Warcraft 2, but I think of that as more of a mid-tier game. I could be way off base though.Starcraft, WoW.
I'm not talking about whether something like Uncharted is a "big earner" per se. It's more about breaking even at all. No, Sony aren't looking to make bank on Uncharted because yes, it primarily exists as advertising for their platform, but they wouldn't have made four of them if it was losing money hand over fist, and they wouldn't be starting new projects like Horizon. Agreed?I don't think any modern AAA franchise could be supported by a single platform. I wouldn't be surprised if platform exclusives like Uncharted earned pennies in comparison to subscriptions and licencing.
Sure, but the main difference is MS don't actually control Windows, just their own store. If you buy a PS4 because Uncharted, odds are pretty good that you'll be buying all of your games through Sony, no matter who actually publishes them. While Quantum Break may indeed entice you to spend some money in the W10 store, there's nothing whatsoever stopping you from buying literally every other game through a rival's store.That's true for every platform these days. Well for action/setpiece heavy games like Assassin's Creed or GTA or CoD anyway. First party titles are tools developed in order to entice people to buy into the console/ecosystem where they'll then earn the platform holder more money. The thing is Microsoft's ecosystem isn't just on the XBO anymore, and these tools (being first party games) are just being put to use like they were designed to be.
Even still, if it's not great news, then it's not really bad news either.
It would be neutral news, at worst.
I don't know what I'm missing then when I think this:So, to actually weigh in on this topic ...
The Xbox One is going to potentially lose some exclusives, including Quantum Break to a small, relatively new platform ... the Windows 10 store.
I suspect that in the long run this announcement will have a very small impact, if any at all. This will be similar to PS4 titles like "MLB: The Show" showing up on the Vita: it's not going take away from sales on the more mainstream platform.
I can't see it being "great" for Xbox One owners. There's a very vocal group of guys in this thread really trying to make that case, but I remain unconvinced at this point.
It will increase Microsoft's MAU numbers, because they'll simply add anyone that uses the Windows 10 store to the totals, and I suspect that's really what this is all about.
I don't know what I'm missing then when I think this:
They now have a bigger potential userbase, when another game like Sunset Overdrive is pitched to them, they have an easier time saying yes to it because the bigger pool of people = less risk.
Xbox is under Windows and has been for a while now. Console will still be around because Microsoft need a mass consumer entry device, a high end PC isn't that device.
What's good for Xbox One owners long term is the health of the Xbox One console platform, NOT the success of the windows store.
The success of the Xbox One console is majorly predicated on adoption (the actual purchase of Xbox hardware), revenue from Xbox Live (subscription service), and royalties from third party software. That keeps MS supporting the console and allocating budgets to support it. Windows store revenue is windows revenue - not Xbox's. Call it integration or whatever...you're not going to get an Xbox Two if you begin to lose adoption slowly but surely to the point where MS second-guesses the costly venture of another console - this gen is lost (no ground made on Europe, dead in Japan (like everyone else - but they're truly dead), butt-kicked in NA). There are many dimensions to this....not just black and white variables that simply move with 0 net loss (which bottomline does not exist btw). VCC makes good points all around. The PS4 isn't even considered like at all (the passive benefits to the market leader with obvious mind share advantages) - news like this only reinforce the talk out there to go with PS4, for gamers with gaming PC, and gamers without. It also doesn't consider Sony's approach (cause they haven't capitalized with marketing yet). "True exclusive" marketing and pot shots should be a strategy for Sony to consider - in a novel way of course. If Sony doesn't it's either because they can't device a strategy to do so and thus somewhat incompetent of their marketers (wouldn't be surprised) or they feel there is no need to bury a competitor on its way out.
A different tune would be sung if it was announced in 2013 that Xbox One exclusives would be shared on PC. The PS4 would be in a much stronger position today you can believe that....
NX is on the horizon too, + PSVR....anything that weakens the Xbox brand, or appears (perception challenge™to weaken it (if you so happen to believe it does not) is not welcomed.
Xbox is under Windows and has been for a while now. Console will still be around because Microsoft need a mass consumer entry device, a high end PC isn't that device. The only death knell for the console is if they suddenly go mobile, low end gaming across underpowerd PCs, Mobiles and much cheaper streaming boxes but that area seems swamped by F2P crap and expected rock bottom prices so maybe not too appealing. Also, people would have to use the Windows Store like the Apple Store and of course devs making the apps.
It will all depend on how much it will cost them to port and optimize the games, and how well the games do to justify the investment. We really don't know if they want to port the games to actually invest in more risky IP's, to solely recoup a bit more money without actually developing too many new games or if it's just a plan to increase MAUs and keep investors happy.
All in all, I think it's a win-win in the sense that they can ditch the plan easily if it's not panning out. MAUSs will increase regardless so if that's really their plan then the ports may continue, but I imagine that they will just port whatever's already in the pipeline.
Do (regular) users of the Windows store even count as MAUs? I mean, they don't pay a monthly fee (yet). Because of the subscription to XBOX Live Gold MS should be interested to sell games (especially the ones with MP) on their console, not the Windows store. So porting costs are not the only thing one has to take into account when comparing both sales channels.
What if next Xbox is just a Windows PC on a box ?
Do (regular) users of the Windows store even count as MAUs? I mean, they don't pay a monthly fee (yet). Because of the subscription to XBOX Live Gold MS should be interested to sell games (especially the ones with MP) on their console, not the Windows store. So porting costs are not the only thing one has to take into account when comparing both sales channels.
Why buy a xbox and pay for xbox live gold if a can buy a PC and get better graphics, free online and cheaper games?
I just can't wait for the damn games.
Yeah, but knowing MS they'd lock out Steam => DOA. Besides that, no, that seems to be very unlikely with regard to MS' focus and strategy.
Its good for MS, it isnt good for Xbox owners. Its one less reason to buy the console.
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And you know it's just way easier to have a console in the living room than all the faff that comes with a PC
It will all depend on how much it will cost them to port and optimize the games, and how well the games do to justify the investment. We really don't know if they want to port the games to actually invest in more risky IP's, to solely recoup a bit more money without actually developing too many new games or if it's just a plan to increase MAUs and keep investors happy.
All in all, I think it's a win-win in the sense that they can ditch the plan easily if it's not panning out. MAUSs will increase regardless so if that's really their plan then the ports may continue, but I imagine that they will just port whatever's already in the pipeline.
I mean, console architecture is so similar to PC, DX12 across the board, it's never been easier to port games to PC.
Xbone and Windows already got Project Spark. I'm not sure Microsoft will be trying that again.I don't know what I'm missing then when I think this:
They now have a bigger potential userbase, when another game like Sunset Overdrive is pitched to them, they have an easier time saying yes to it because the bigger pool of people = less risk.
So projects like "Dreams" or whatever that PS4 game is called will have an easier time getting greenlit for Xbox.
In this thread I learned that people believe that 1 > 2.
Do (regular) users of the Windows store even count as MAUs? I mean, they don't pay a monthly fee (yet). Because of the subscription to XBOX Live Gold MS should be interested to sell games (especially the ones with MP) on their console, not the Windows store. So porting costs are not the only thing one has to take into account when comparing both sales channels.
I'm baffled that it is even an argument... still. Whatever, back to worrying about the games for me.
So why isnt every other console in history DOA? Or did I miss the steam client on ps4?Yeah, but knowing MS they'd lock out Steam => DOA. Besides that, no, that seems to be very unlikely with regard to MS' focus and strategy.
A bigger platform means more games means more reasons to buy a console.
I was just thinking...if I played QB at the same time on my PC as my Xbox...I could fuck some shit up. Like say I start the game on my PC and Xbox at the same time, start the game, beat a level, it saves, I go a little further (the xbox is still on but standing still) and I get to level 2 and it saves. I turn off the PC version and continue the xbox version and it gets to Level 1 and saves, it will most likely overwrite that save I did on PC...and that's a BUG (if they haven't solved it already with a timestamp).
The point really is that you don't need to port. Build it from day 1 as a uap and it works on both Xbox one and pc. I'm sure there will be platform specific chunks of code but fundamentally you are just building one game, there's no "port" required.I can see people going over the decision on their heads about getting an Xbone or not because of this, even if it doesn't really affect them. I just think it will definitely factor into the decision for some, but I'm sure MS also factored in those situations and it made sense for them to expand more of their Xbone exclusives to PC.
The question remains though... will the cost of porting the games to PC (not sure how expensive or cheap it would be) eat the potential revenue they can get from those sales? Is there a projection already by any chance?
The point really is that you don't need to port. Build it from day 1 as a uap and it works on both Xbox one and pc. I'm sure there will be platform specific chunks of code but fundamentally you are just building one game, there's no "port" required.
Yeah this is all handled already, you can play on two different xboxes. It tells you your local data is out of sync with the cloud data and asks which you want to keep.Couldn't they label each save as where they originate from and then treat them as separate files you could choose between when first loading up?
For example, you start QB and it says:
Sync data from W10 version (if you own it) or continue with local storage?
If you sync the data, that save file will now be saved as originating from the xbox, and when you play the game on W10 will offer the same option, just "xbox console" instead of windows 10.
If you dont, it will just continue with the save you already had on the xbox, if any.
So why isnt every other console in history DOA? Or did I miss the steam client on ps4?
What if next Xbox is just a Windows PC on a box ?
Yeah, but knowing MS they'd lock out Steam => DOA. Besides that, no, that seems to be very unlikely with regard to MS' focus and strategy.
Because we're talking about next XBOX being a regular Windows PC, not a console (unless I got that one wrong). Just try selling a Windows PC with a proprietary Windows client which doesn't allow you to install / run programs like Steam (or any .exe for that matter). MS isn't Apple...
Same as Xbox one then... Which is windows 10.This is exactly what it will be. But it will a streamlined version of the OS dedicated to gaming and multimedia.
Because we're talking about next XBOX being a regular Windows PC, not a console (unless I got that one wrong). Just try selling a Windows PC with a proprietary Windows client which doesn't allow you to install / run programs like Steam (or any .exe for that matter). MS isn't Apple...
In this thread I learned that people believe that 1 > 2.
How so? There isnt going to be a ton more games, theres going to be about the same amount of games that previously werent compatible, but now are.
Anyone who has a good PC and thought of jumping in on xbox now clearly will not.