Microsoft Releasing Exclusive Games on PC Is Great for Xbox Owners

I wouldn't know how much they would have to spend additionally to get the PC version out. I'm just guessing it would be in the low end compared to an actual port.

However, that would mean that the same developer would carry out the project, no? Maybe MS prefers to outsource it? Too many unknowns, tbh.

There's nothing to outsource and no "pc version", there is only your code which you compile, deploy to the store, and then the exact same package runs on either pc or Xbox. Imagine if you could put your Xbox (or ps4!) dvd in the pc and run it, or play your steam library on the Xbox, it's that kind of deal.
 
Except that the actual argument people are making is that 1 > 1 / 2.

And again, I'm still not convinced that "Microsoft Releasing Exclusive Games on PC is Great for Xbox Owners" ... it's neutral at best.
Pretty much this, unless the benefit to the XB1 owner is that we can now sell our useless XB1s. My XB1 has become a doorstop. Great for me, somehow.
 
Except that the actual argument people are making is that 1 > 1 / 2.

And again, I'm still not convinced that "Microsoft Releasing Exclusive Games on PC is Great for Xbox Owners" ... it's neutral at best.

It's great for gamers. And if exclusive games sell well between Xbox one and PC, more chances for more exclusives. Hence, great for Xbox owners.
 
There's nothing to outsource and no "pc version", there is only your code which you compile, deploy to the store, and then the exact same package runs on either pc or Xbox. Imagine if you could put your Xbox (or ps4!) dvd in the pc and run it, or play your steam library on the Xbox, it's that kind of deal.

There won't be any optimization needed for PC? Just develop the console version and use that same code for the Windows store?
 
Except that the actual argument people are making is that 1 > 1 / 2.

And again, I'm still not convinced that "Microsoft Releasing Exclusive Games on PC is Great for Xbox Owners" ... it's neutral at best.
Yes , the thread title is questionable but the thread isn't really discussing that for the most part now.
 
Pretty much this, unless the benefit to the XB1 owner is that we can now sell our useless XB1s. My XB1 has become a doorstop. Great for me, somehow.

That's YOU! But what about the people on Xbox who play killer Instict, and would like more people to play against? Or would like MS to continue to support it. Or would like to have their saves transfer accross their hardware? Or who like the improved prospects for QB to receive a sequel.

People have a really closed mined look on a situation that is going to affect different people differently... Not everyone prefers playing on PC, and amongst console gamers, folks who outright prefer PCs are a minority.
 
Except that the actual argument people are making is that 1 > 1 / 2.

And again, I'm still not convinced that "Microsoft Releasing Exclusive Games on PC is Great for Xbox Owners" ... it's neutral at best.

It really depends on how much this grows Windows Store activity and how that manifests as more development support. If the Windows Store becomes a big platform with a lot of active users (spending money) then devs will put more on it. Microsoft claims they've made it easy to target multiple Windows devices with less effort, so it could in turn mean a lot more apps/games available for those who prefer the console experience over the PC experience.

Maybe for first party, but I don't see how this changes the third party landscape. The choice between PS4/PC or XB1/PC is still pretty easy.

Think about the friend factor though in driving consumer preference in where they buy their games.

The Xbox team has always focused on community-building games and it seems they're still going to focus on that. No telling how it will work out for them long term.
 
There won't be any optimization needed for PCs' different setups?

Ok - I see what you mean, sorry. Yes that's what I was getting at with "platform specific code" but it's not like you have two divergent (but related) codebases and, say, the main team has to keep shipping updates to an outsourcing team that they have to merge in and so on and that are released and deployed separately.

You might (will?) have a dedicated team optimising for each device but it's a single codebase, deployed as a single entity.

It might sound like splitting hairs - forgive me I don't know if you are a dev, but from a release/code management perspective it's exceptionally cool and a big reduction in release overhead - at the expense of a more complex, but single, codebase.
 
That's YOU! But what about the people on Xbox who play killer Instict, and would like more people to play against? Or would like MS to continue to support it. Or would like to have their saves transfer accross their hardware? Or who like the improved prospects for QB to receive a sequel.

People have a really closed mined look on a situation that is going to affect different people differently... Not everyone prefers playing on PC, and amongst console gamers, folks who outright prefer PCs are a minority.
Or me who wants a plug and play living room device with no messing about. Consoles still have their unique value prop. (I'm getting deja vu).
 
Ok - I see what you mean, sorry. Yes that's what I was getting at with "platform specific code" but it's not like you have two divergent (but related) codebases and, say, the main team has to keep shipping updates to an outsourcing team that they have to merge in and so on and that are released and deployed separately.

You might (will?) have a dedicated team optimising for each device but it's a single codebase, deployed as a single entity.

It might sound like splitting hairs - forgive me I don't know if you are a dev, but from a release/code management perspective it's exceptionally cool and a big reduction in release overhead - at the expense of a more complex, but single, codebase.

Hahah I'm far from a dev... Anyway, now I understand what you're saying, and it definitely sounds far more productive and efficient.
 
Sort of. The integration isn't nearly complete. The Xbox one isn't running apps from the win10 store, nor can it take advantage of the full direct x 12 suite.
Sounds like you have a deeper/more specific knowledge than me - but my understanding is that true full integration is the end goal and not far off... Happy to take PMs if you can't comment publicly! ;)
 
Any word on whether there will be crossplay or if saves will transfer? I would love to be able to play campaign on my PC and then play multiplayer on xbox! :)

Fable Legends Beta has had this since the release of the PC version. Xbox and PC play together. Character progression is saved sever side and is seemless, It even keeps the same character loaded when I move from PC to Xbox to PC.
 
God damn, the Xbox One is not going to tank because exclusives are available on PC. It's a console, a plug and play device that costs $349 to play every major 3rd party game and all of Microsoft's exclusives. Just because exclusives start going to the PC, that does not mean at all that the general audience will go to PC.

CoD was a PC franchise, and it went to the consoles. Guess what? Whenever a new CoD releases, people are buying consoles to play it. Not brand new PC's, and I doubt even a decent number of people are upgrading cards to play the game.

I think some don't realize that what makes consoles so popular compared to the PC is that it is extremely simple to set up, cheap, and you don't have to worry about not being able to play the latest releases, of course, until the next consoles come out which is years from now, and still, those consoles will be simple plug and play. The Average Joe does not give a flying fuck about if a game is also out on PC. They will look at the XB1 and PS4 long before thinking about the PC release.

This is great news for everyone. If you don't want to buy an Xbox One, but want the exclusives like Killer Instinct, Quantum Break, Halo Wars 2, etc, you can now just get them on PC. This opens up a new avenue for sales and revenue that MS wouldn't have gotten before, and XB1 users are not affected at all. Those games will still come to platform, 3rd parties will still release games, and it's possible for MS to get riskier with new IP now that they can sell games on the Windows store.
 
How so? There isnt going to be a ton more games, theres going to be about the same amount of games that previously werent compatible, but now are.

Anyone who has a good PC and thought of jumping in on xbox now clearly will not.

Let's say your assumption about these people with Good PC's is true. Please explain how that negatively effects existing Xbox one owners.

You can't say it's because Xbox 3rd multiplats will sell less, because people with good pc's probably weren't buying Xbox multiplats anyway

You can't say it's because game populations will be lower, because populations will be shared between PC and Xbox

You can't say it's because there will be less incentive to make Xbox one games because people who prefer consoles are still going to prefer consoles. Console gamers will still make up the bulk of MS gaming revenue. And developers will want to target the shared pool of gamers.

So exactly HOW is the average Xbox over negatively impacted by this? The worst case scenario is He's got more people to play with and his platform holder is making more money.
 
Seems to me that the overlap would indicate the market of gamers who would own a capable gaming PC that would now pass on an XB1 is larger than some are claiming in this thread.

I know I sure as shit regret buying my XB1 and am probably going to sell it in an almost unused condition.

I'm in the same boat except I use it for OTA TV.. I think I have only played a handful of games on the machine, Ori, Ryse, Peggle 2, Max and Xbox Fitness, all but the last one have been or are now playable elsewhere. I bought at launch for $500, so there is a great deal of regret in my purchase.. currently it stands as my most disappointing console purchase probably ever and sadly if I sell now I would be lucky to fetch $250 for it, 50% of my initial investment..
 
Sounds like you have a deeper/more specific knowledge than me - but my understanding is that true full integration is the end goal and not far off... Happy to take PMs if you can't comment publicly! ;)

No man. I'm no insider. I'm not sure how far off full integration is, I just know it's not here, and will NEVER be quite there because the existing xb1 hardware can't take advantage of all DX12 features...

I just see the puzzle peices falling into place. MS is aligning all of there products to directly support Windows, Office, and/or Azure and Xbox is still their best bet at doing that on the entertainment front
 
God damn, the Xbox One is not going to tank because exclusives are available on PC. It's a console, a plug and play device that costs $349 to play every major 3rd party game and all of Microsoft's exclusives. Just because exclusives start going to the PC, that does not mean at all that the general audience will go to PC.

CoD was a PC franchise, and it went to the consoles. Guess what? Whenever a new CoD releases, people are buying consoles to play it. Not brand new PC's, and I doubt even a decent number of people are upgrading cards to play the game.

I think some don't realize that what makes consoles so popular compared to the PC is that it is extremely simple to set up, cheap, and you don't have to worry about not being able to play the latest releases, of course, until the next consoles come out which is years from now, and still, those consoles will be simple plug and play. The Average Joe does not give a flying fuck about if a game is also out on PC. They will look at the XB1 and PS4 long before thinking about the PC release.

Pretty much. Maybe it'll make a small shift with enthusiast gamers(read:neogaf) but for the other 99%, it's not even going to show up on their radar. Most don't care about being able to play on PC, having halo on it isn't going to change a thing.
 
No man. I'm no insider. I'm not sure how far off full integration is, I just know it's not here, and will NEVER be quite there because the existing xb1 hardware can't take advantage of all DX12 features...
Neither can all pc hardware though... So the apis are flexible enough to handle that.
 
God damn, the Xbox One is not going to tank because exclusives are available on PC. It's a console, a plug and play device that costs $349 to play every major 3rd party game and all of Microsoft's exclusives. Just because exclusives start going to the PC, that does not mean at all that the general audience will go to PC.

CoD was a PC franchise, and it went to the consoles. Guess what? Whenever a new CoD releases, people are buying consoles to play it. Not brand new PC's, and I doubt even a decent number of people are upgrading cards to play the game.

I think some don't realize that what makes consoles so popular compared to the PC is that it is extremely simple to set up, cheap, and you don't have to worry about not being able to play the latest releases, of course, until the next consoles come out which is years from now, and still, those consoles will be simple plug and play. The Average Joe does not give a flying fuck about if a game is also out on PC. They will look at the XB1 and PS4 long before thinking about the PC release.

Exactly, I cannot fathom the eejits that say "why would they buy it on xbox rather than play the best version with better graphics, frame rate and resolution" The answer is I cannot be fucked with all the fannying about. I don't have time for that nonsense. console hidden under the TV, all i need is the game pad in my hand and I'm good to play
 
That's YOU! But what about the people on Xbox who play killer Instict, and would like more people to play against? Or would like MS to continue to support it. Or would like to have their saves transfer accross their hardware? Or who like the improved prospects for QB to receive a sequel.

People have a really closed mined look on a situation that is going to affect different people differently... Not everyone prefers playing on PC, and amongst console gamers, folks who outright prefer PCs are a minority.
The bolded above is exactly why I think the premise of this thread is bullshit. This is good for a subset of XB1 owners just like it's bad for a subset of XB1 owners and neutral for others. The merit of releasing first party games on the PC in terms of revenue for a corporation is nonzero, but how it translates to benefits for me, especially given the historical lack of first party development on MSs part, is nebulous and potentially nonexistent.

And the subset of people who want cross save on PC/XB1 games is certainly smaller than primary PC gamers who now don't need an XB1.
 
No Sausage, I mean bad ports.

As compared to what exactly? An Xbox One? 'Cause the number of games that are worse on PC vs an Xbox one is an order of magnitude less than the other way around. In fact, if avoiding poor ports is your thing, going PC will serve you better.
 
Or me who wants a plug and play living room device with no messing about. Consoles still have their unique value prop. (I'm getting deja vu).
console-purchase-factors.png

This survey result is somewhat relevant. It's more aimed at "why did you buy console x" rather than "why did you buy a console not a pc" but it does show that exclusives arent the be all and end all - not even in top 5 for ps4.
 
Exactly, I cannot fathom the eejits that say "why would they buy it on xbox rather than play the best version with better graphics, frame rate and resolution" The answer is I cannot be fucked with all the fannying about. I don't have time for that nonsense. console hidden under the TV, all i need is the game pad in my hand and I'm good to play

And it's like I'm reading a post from 2006 again.

The irony is that with the way the Windows store currently works Microsoft's intentions seem to be to make it exactly like a console experience.
 
console-purchase-factors.png

This survey result is somewhat relevant. It's more aimed at "why did you buy console x" rather than "why did you buy a console not a pc" but it does show that exclusives arent the be all and end all - not even in top 5 for ps4.

Funnily enough, exclusives and faster processing power are among Xbone's top 5. :D
 
And that's your opinion to think it's an easy choice. Not everyone that games cares about the Sony exclusives, or minor performance differences.
Sorry, let me clarify. I was speaking from a game development standpoint, though I'm pretty sure my point stands either way. Either a dev can target a greater audience, or a consumer can access a larger catalog of games. Still, my intended point was that we may (maaaay) see additional first party releases, but I can't see this moving the needle for third party deals given Sony's apparent openness to console exclusivity.
 
Funnily enough, exclusives and faster processing power are among Xbone's top 5. :D

That's regarding the upgrade from 7th gen, so:
Exclusives: got XBO because of Halo/Forza/Gears,
Performance: got XBO because its performance gains over 7th gen.
 
Let's say your assumption about these people with Good PC's is true. Please explain how that negatively effects existing Xbox one owners.

You can't say it's because Xbox 3rd multiplats will sell less, because people with good pc's probably weren't buying Xbox multiplats anyway

You can't say it's because game populations will be lower, because populations will be shared between PC and Xbox

You can't say it's because there will be less incentive to make Xbox one games because people who prefer consoles are still going to prefer consoles. Console gamers will still make up the bulk of MS gaming revenue. And developers will want to target the shared pool of gamers.

So exactly HOW is the average Xbox over negatively impacted by this? The worst case scenario is He's got more people to play with and his platform holder is making more money.

It doesnt affect the people who have one, it affects the people who thought about getting one. Like a ps4 owner who has a good pc. Those are lost hardware sales no matter how you spin it.
 
The bolded above is exactly why I think the premise of this thread is bullshit. This is good for a subset of XB1 owners just like it's bad for a subset of XB1 owners and neutral for others. The merit of releasing first party games on the PC in terms of revenue for a corporation is nonzero, but how it translates to benefits for me, especially given the historical lack of first party development on MSs part, is nebulous and potentially nonexistent.

And the subset of people who want cross save on PC/XB1 games is certainly smaller than primary PC gamers who now don't need an XB1.

But the subset that it benefits (the ones who play consoles because they prefer consoles) is VASTY larger than the subset who is put off (the ones who only considered Xbox for the games they couldn't get elsewhere)

The first subset is better served by having larger gane populations

The second subset is better served by having these games available on their hardware of chose.

So really, the only people who have any sort of negative impact are those who decided to buy a peice of equipment well before the arrival of software that would present an opportunity to get any use out of it... I think it's safe to say that this people make for a tiny, if not negligable part of the Xbox userbase.

Also the historical lack of output doesn't mean much in the face of their current output for me. They've got a ton of games in the pipeline. Haven't been able to say that for a long time.
 
That's regarding the upgrade from 7th gen, so:
Exclusives: got XBO because of Halo/Forza/Gears,
Performance: got XBO because its performance gains over 7th gen.

It was just funny to point it out against the topic at hand. PS4 not having exclusives in the top 5 doesn't mean anything either, but you weren't interest enough to reply that one. ;)
 
It was just funny to point it out against the topic at hand. PS4 not having exclusives in the top 5 doesn't mean anything either, but you had no problem with that one though.
...because that relates to 7th gen...
Exclusives: didn't get PS4 for Uncharted and God of War
Performance: got PS4 because of performance increase over PS3.
 
...because that relates to 7th gen...
Exclusives: didn't get PS4 for Uncharted and God of War
Performance: got PS4 because of performance increase over PS3.

Are PS4 and Xbone measured differently in that graph? Upgrades to different gens? If not, what's the difference?

People got the Xbone, according to that sample, because of the exclusives and faster processing power (among other things). Which I find funny because, now, PC will get most (if not all) exclusives and they should have faster processing power.
 
Are PS4 and Xbone measured differently in that graph? Upgrades to different gens? If not, what's the difference?

People got the Xbone, according to that sample, because of the exclusives and faster processing power (among other things). Which I find funny because, now, PC will get most (if not all) exclusives and they should have faster processing power.

It's for 7th gen console upgraders. Of those who had either PS3 or X360 or Wii, why did they upgrade to PS4 or XBO or WiiU? Halo/Gears/Forza had stronger pull than Uncharted/God of War. Those who got XBO had "Processing power" higher on their list than those who got PS4, they were perfomance-seekers at the console level, not seeking the highest performance in general.
 
It doesnt affect the people who have one, it affects the people who thought about getting one. Like a ps4 owner who has a good pc. Those are lost hardware sales no matter how you spin it.

"Exclusive Games on PC Is Great for Xbox Owners"

Is that no longer the topic of this discussion? It is still the thread's title right?

So again I ask. How does the sale of Xbox exclusives on PC, negatively impact existing Xbox owners?
 
It's for 7th gen console upgraders. Of those who had either PS3 or X360 or Wii, why did they upgrade to PS4 or XBO or WiiU? Halo/Gears/Forza had stronger pull than Uncharted/God of War. Those who got XBO had "Performance increase" higher on their list than those who got PS4, they were perfomance-seekers at the console level, not seeking the highest performance in general.

Still, they were interested in "faster processing power" whether it was in comparison to their previous console or to the PS4 and Wii U. The interest in the performance increase was there and it might be there for those still willing to upgrade now that MS decided to release more first party games on PC. I just found that funny ffs.

The same could be said to dismiss justsomeguy's post. Anyway, Sony exclusives could easily fall under game library.
 
Xbox v.Next = A more powerful Xbox One running DX12 and W10. Cost $400-$500. Runs all previous Xbox One and X360 BC games, and runs W10 apps made for it.

That's it and that's all they have to do. They can have accessories (Kinect) and stuff connect to it (Hololens)...but for the most part...it's just a high spec'd XBO.

I basically agree with Trup1aya.
 
Still, they were interested in "faster processing power" whether it was in comparison to their previous console or to the PS4 and Wii U. The interest in the performance increase was there and it might be there for those still willing to upgrade now that MS decided to release more first party games on PC. I just found that funny ffs.

The same could be said to dismiss justsomeguy's post.

That's still not it.
Those were only people that considered consoles, because they had already upgraded when they were asked why they upgraded.
If they wanted general higher processing power, they would have had a PC and they wouldn't count in that survey. They cared about processing power enough to get an 8th gen console from 7th gen, but not enough to get a PC.
 
That's still not it.
Those were only people that considered consoles, because they had already upgraded when they were asked why they upgraded.
If they wanted general higher processing power, they would have had a PC and they wouldn't count in that survey.

Haha forget it. Post was pointless the first time.
 
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