Raise the flame shield: Your "controversial" gaming opinion.

I hate achievements so much that if a game is on a Nintendo platform and one of the others I'll buy it on Nintendo even if it runs worse.

Once a game has achievements I feel so fucking compelled to get them that it can really ruin the experience. Playing Shantae, Runner 2 and Shovel Knight over the last week without them was super liberating.

Just turn em off. I haven't seen a trophy/achievement pop up in years. I definitely prefer Nintendo's method of rewarding a player (unlocking challenge modes, etc.)
 
im going through them right now but the mega max x soundtracks are sooooooooooooooooooooooo average, like holy shit

i cannot find a single track i would listen to again
 
I am eternally angry at starfox fans, as a huge starfox fan myself, for not letting the series evolve past starfox 64.
Starfox adventures was pretty good and introduced a new character to the starfox team.

Starfox assault was pretty great with great designs and continued the story.

Starfox command had its ups and downs but was non-canon anyways.

I was awaiting the next starfox with baited breath wondering where they were gonna go next.


And.....they are remaking starfox SNES.....AGAIN

A-FUCKING-GAIN


Because all starfox "fans" could muster for like 15 years was that they wanted starfox 64....again.
 

The intro level tracks for both X and Zero from MMX4 are fucking hype.

Out of 5 stars, those tracks a 3 and 2 out of 5. Average at best. There has only been one track that is memorable, and thats the credits from x5. bubble man from mega man is the only mega man track ive ever listened to outside the games
 
I don't really like stories where everything interesting in the setting has already happened, and you're just running around doing cleanup. Bloodborne's lore is good, but the narrative is a snoozefest. And yeah I've seen all the videos.

One of the best game stories was exactly like that, namely Legacy of Kain: Soul Reaver. I find it intriguing to learn about the events and secrets that lead to a world in ruin. Bloodborne's story is partly unveiled in the item descriptions, and all the little details scattered around. You have to put it all together from the tidbits you're being given. I highly doubt you got it all from videos. Hell, I've played the game through three times, and I still learn new things about it. That's the beauty of it.
 
One of the best game stories was exactly like that, namely Legacy of Kain: Soul Reaver. I find it intriguing to learn about the events and secrets that lead to a world in ruin. Bloodborne's story is partly unveiled in the item descriptions, and all the little details scattered around. You have to put it all together from the tidbits you're being given. I highly doubt you got it all from videos. Hell, I've played the game through three times, and I still learn new things about it. That's the beauty of it.

Soul Reaver is one game of a long series and is effective because it demonstrates the after-effects of actions that you the player experience as Kain beforehand. Then, at the end and going forward into SR2 and Defiance, there's a ton of plot movement, new problems and characters introduced, etc. I'm not against stories set in ruined worlds. I'm against stories where few interesting things actually happen in the timeline of the game with the expectation that what came before was interesting enough. To some it can be. To me, it never is.

No, I probably don't understand everything in Bloodborne and don't claim to. I just wanted to pre-empt any dumb claims that I didn't like the narrative because I didn't read into the lore, which I did.
 
Soul Reaver is one game of a long series and is effective because it demonstrates the after-effects of actions that you the player experience as Kain beforehand. Then, at the end and going forward into SR2 and Defiance, there's a ton of plot movement, new problems and characters introduced, etc. I'm not against stories set in ruined worlds. I'm against stories where few interesting things actually happen in the timeline of the game with the expectation that what came before was interesting enough. To some it can be. To me, it never is.

No, I probably don't understand everything in Bloodborne and don't claim to. I just wanted to pre-empt any dumb claims that I didn't like the narrative because I didn't read into the lore, which I did.

Soul Reaver was effective even if you hadn't played Blood Omen, like I hadn't. I had no idea of its background, other than what the opening cinematic and the booklet (miss those) told me, and it didn't affect the experience negatively. I was also talking about Soul Reaver in particular, not the sequels which never reached the same heights, and despite of the "To be continued..." ending it stands well alone. The same can be said about Bloodborne, even paralleling the abrupt ending.

There isn't much happening in SR either, when Raziel returns to Nosgoth. Most of it has already occurred, while he tries to uncover the events of the past. Kain's (and Moebius') machinations mirror those of Micolash and the other key figures in Bloodborne, the same goes for the different factions that changed and deformed during the course of time. In both of them, you come across characters, that were once revered, but have turned into something unspeakable and despicable.
 
Soul Reaver was effective even if you hadn't played Blood Omen, like I hadn't. I had no idea of its background, other than what the opening cinematic and the booklet (miss those) told me, and it didn't affect the experience negatively. I was also talking about Soul Reaver in particular, not the sequels which never reached the same heights, and despite of the "To be continued..." ending it stands well alone. The same can be said about Bloodborne, even paralleling the abrupt ending.

There isn't much happening in SR either, when Raziel returns to Nosgoth. Most of it has already occurred, while he tries to uncover the events of the past. Kain's (and Moebius') machinations mirror those of Micolash and the other key figures in Bloodborne, the same goes for the different factions that changed and deformed during the course of time. In both of them, you come across characters, that were once revered, but have turned into something unspeakable and despicable.

I respect your opinion and understand where you're coming from, but I don't find Soul Reaver interesting by itself. Well, in some ways I do, such as the excellent dialogue and monologuing from Raziel. But if Blood Omen and the SR sequels didn't exist, I'd view SR as a case of an interesting premise that failed to fulfill the majority of its potential. There are even central plot points, such as Raziel gaining the Soul Reaver, that don't make any sense whatsoever until the sequels, and ditto for Kain's actions and the visions of the future at the end.

Unsurprisingly given our discussion, I happen to think Soul Reaver 2 and Defiance have superior stories. But like I said I see Soul Reaver as one fourth of a longer story, instead of something like Bloodborne that is pretty self-contained.
 
I respect your opinion and understand where you're coming from, but I don't find Soul Reaver interesting by itself. Well, in some ways I do, such as the excellent dialogue and monologuing from Raziel. But if Blood Omen and the SR sequels didn't exist, I'd view SR as a case of an interesting premise that failed to fulfill the majority of its potential. There are even central plot points, such as Raziel gaining the Soul Reaver, that don't make any sense whatsoever until the sequels, and ditto for Kain's actions.

Unsurprisingly given our discussion, I happen to think Soul Reaver 2 and Defiance have superior stories. :)

I guess that's the difference between us. The setup and the world alone made SR extremely intriguing to me, whereas the others never had the same impact. I did enjoy them, but not that much. To tell the truth, I don't remember much of Defiance's story, eventhough I played it a less time ago than the others.

My major grievance with SR is the lack of Turel, and finally meeting him in Defiance was such a disappointment after all the years of built-up expectations. I really didn't care about the addition of Hylden either, that Blood Omen 2 brought along. Otherwise SR was a fulfilling experience, and I personally loved the portentous images of Raziel in the end, that fed my imagination and filled my mind with questions. That's what I love about Bloodborne as well. It's sometimes better to leave some questions unanswered.

SR's dialogue is marvelous, and still remains of the best in gaming. Bloodborne chooses another path, telling the story by different means, and I find its lack of interrupting dialogue refreshing, eventhough I'm by no means someone who'd be against cutscenes when they're needed.
 
The Hylden are...yeah. Let's just say Hennig did the best she could with them in Defiance after the BO2 team introduced them.

I kinda wish she had completely ignored BO2 ever existed, like most of the fanbase I imagine. Hennig is definitely one of the writers I respect the most in the industry, eventhough the story in Uncharted series wasn't as interesting as in Legacy of Kain series.
 
I am eternally angry at starfox fans, as a huge starfox fan myself, for not letting the series evolve past starfox 64.
Starfox adventures was pretty good and introduced a new character to the starfox team.

Starfox assault was pretty great with great designs and continued the story.

Starfox command had its ups and downs but was non-canon anyways.

I was awaiting the next starfox with baited breath wondering where they were gonna go next.


And.....they are remaking starfox SNES.....AGAIN

A-FUCKING-GAIN


Because all starfox "fans" could muster for like 15 years was that they wanted starfox 64....again.
I agree with this. Also, I'd love a Starfox Adventures sequel.
 
Deus Ex Invisible War was great,it just had dumped down mechanics.

Dark Souls 2 is a great game overall,better than DS1 in some areas,worse in some others but still a great game

Bioshock 2 and Infinite are amazing games

I really liked Dead Space 3,although it went from horror game to action game ala gears of war fashion
 
i can't believe gamergate lasted as long as it did, or that it is still being discussed in any way. the majority of what i've seen amounted to very internet savvy people feigning offense/concern over "threatening" comments blatantly made by 13yo internet trolls in order to leverage sjw support to make them famous.
 
PC gaming on a monitor may deliver sharper, cleaner graphics that look worse in practice compared to console gaming on a TV, partly due to differences in preferred view distance and partly due to defects that are more apparent due to the sharp and clean IQ.
 
One that I've been thinking of lately:

"Character action game," is a fine genre title, and it actually sounds really cool. Also, roguelikes don't have to adhere to the formula set by Rogue for them to be considered Roguelikes, and people need to stop getting mad over genre titles.
 
I think it's alright to want a franchise to "die."

It's very situational for me, depending on if the newer games do the series justice, or if they feel stagnant.

For example, I feel like Sonic should just die because Sega clearly doesn't know how to make a good Sonic game anymore, and the series has peaked.

However, I don't want a series like Halo to die because there's no other shooter like it on consoles, and because Halo 5's gameplay is amazing, and serves as a good base to build upon. It feels almost like a reboot with better mechanics. What I'm trying to say is, the series can definitely go up from here.
 
Life is Strange is a very hypocritical and pretentious game. It's also a borefest halfway through ep3, I had to struggle to finish the game because of how boring it was.

As for the "feelz" so many loves to harp on about, I think it's stupid to even have any warm feelings towards this game. Teenage drama nonsense that is just so pretentious that I can't stand.

Probably the most mediocre game I've played in 2015.
 
Life is Strange is a very hypocritical and pretentious game. It's also a borefest halfway through ep3, I had to struggle to finish the game because of how boring it was.

As for the "feelz" so many loves to harp on about, I think it's stupid to even have any warm feelings towards this game. Teenage drama nonsense that is just so pretentious that I can't stand.

Probably the most mediocre game I've played in 2015.

What about it is hypocritical?


God I hate the word "pretentious" so much. Even worse I'm starting to see people using it a lot IRL.

It's a good, meaningful, useful, word and there's nothing wrong with people using it in real life if they're using it correctly.
 
Amen. The graphics have zero depth to them.

Dunno what that's supposed to mean, but the geometry is on another level though, as mentioned by Digital Foundry:
Such drops show a 60fps target was always a stretch for a game running with this level of detail - the world filled as it is with a staggering density of objects. Every new area is cluttered with points of interest, from coffins twisted in chains, looming gargoyles, derelict wagons and crooked iron fences. It's a richly bleak sprawl set on cobblestones, tightly wound, and yet its vistas broad enough to show your small place in the city.

This high level of geometry is unlike anything we've seen from the studio before.
 
The Wii U Gamepad is probably the most comfortable controller I've used and I have a hard time using regular controllers after it because of how much smaller they are.
 
It's very situational for me, depending on if the newer games do the series justice, or if they feel stagnant.

For example, I feel like Sonic should just die because Sega clearly doesn't know how to make a good Sonic game anymore, and the series has peaked.

However, I don't want a series like Halo to die because there's no other shooter like it on consoles, and because Halo 5's gameplay is amazing, and serves as a good base to build upon. It feels almost like a reboot with better mechanics. What I'm trying to say is, the series can definitely go up from here.
Absolutely. The sentiment is of course a situational thing, rather than just something I'd slap on anything I don't like or that feels like it's having problems.

And of course, look at the film industry today. We've got reboots and sequels of old movies just pouring over the fences. There's no reason that a series can't "die" and come back later in a decade once somebody has an actual fresh idea for it. I'd love to see Sonic canned for a decade. Revisit it in a decade or two maybe and see if there's anything worthwhile.
Fallout 4 being the deserved GOTY of 2015.

But then again, everyone loves it besides GAF
Shocking. The non-enthusiast masses outside of GAF loved a game that was designed for them.
 
Dragons Dogma is a very mediocre game. Combat is competent but not much, and everything else is just shit.

NPH-dissapoint.gif
 
I thought Fallout 4 was as shitty as you, but I really think you're stretching the definition of casual here.

That's why the quotation marks, but yeah, I should have said non-enthusiasts, like orthodoxy did. That is, people who only play one or two games a year and aren't looking for a particularly deep or difficult experience.
 
DmC is more enjoyable than DMC. As a matter of fact, I freaking love DmC. Half Life 2 is not as good as Halo or Metroid Prime, Metal Gear Solid's story is atrocious and a complete mess (I don't know why this is controversial) and Japanese games outside of Final Fantasy Platinum Games and Nintendo are for the most part too weird and not in a good way.

Since I'm on a roll I much prefer console gaming for online multiplayer since you don't have to worry about someone having a framerate advantage, better keyboard and other such perks. I know there are variables on console too, but not to the extent of PC.
 
DmC is more enjoyable than DMC. As a matter of fact, I freaking love DmC. Half Life 2 is not as good as Halo or Metroid Prime, Metal Gear Solid's story is atrocious and a complete mess (I don't know why this is controversial) and Japanese games outside of Final Fantasy Platinum Games and Nintendo are for the most part too weird and not in a good way.

The MGS saga is batshit crazy, but the story and characters are still the best thing about the series IMO since I find stealth gameplay to be tedious shite, no exceptions.
 
I hate minecraft

Same here. I guess I don't really hate it, but maybe I just don't "get it." I don't "get it" with most any digging/building games shits that aren't Starbound, and the only custom player content game I really enjoy is LittleBigPlanet.

I never played Okami, which should be a controversial saying as it is. I wonder how or where I can pick it up, I love playing as Amaterasu in UMvC3.

I want a Nintendo vs. Capcom game now that Capcom can't do Marvel anymore, so I heard.

I like SFV.

Want to know why I'm weirdly enjoying SFV's hate? "This is what you get for not putting in Blanka, you bastards." Its for this petty reason alone, not including a Vs. CPU option aside. A new SoulCalibur game is going to be the same thing, no Lizardman no buy (if it even makes a new game).
 
Absolutely. The sentiment is of course a situational thing, rather than just something I'd slap on anything I don't like or that feels like it's having problems.

And of course, look at the film industry today. We've got reboots and sequels of old movies just pouring over the fences. There's no reason that a series can't "die" and come back later in a decade once somebody has an actual fresh idea for it. I'd love to see Sonic canned for a decade. Revisit it in a decade or two maybe and see if there's anything worthwhile.

I wouldn't explicitly say anything has to die but I would agree it shouldn't be an expectation for a series to just keep getting sequels pumped out for eternity. That's not to say I don't buy these sequels if they're good but I have more respect for attempts at creating new IP. I don't identify with the "Come on [Company] why have you neglected [Game series] for so long" threads that pop up here from time to time.
 
I don't like Wii motion controls for FPS games. It's why I prefer playing Metroid Prime on Gamecube over the Wii versions.
 
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