Raise the flame shield: Your "controversial" gaming opinion.

Divinity Original Sin is overrated.

There's a lot to love about this game, great dialogue, nice visuals, superb combat etc. so I don't include this lightly. The story completely shits the bed around half way through, the player doesn't really know what they're working towards most of the time. Your ultimate goal seems to flip-flop throughout the course of the game to the point you stop caring/keeping track of what you're actually trying to achieve. Add in a bunch of typical videogame convolution and layers of misdirection masquerading as plot depth that all ends in a rather hodge-podge mess of storytelling.

The quest log is the most vague, obtuse, maddening I have ever seen. There's 'not holding the player's hand', and then there's this. You get to a point in the main questline where you're underleveled to progress so turn to your quest log to make some side progress. Nope. You get nothing. A bunch of vague, duplicated quest entries that read more like a journal entry, for quests you most likely cannot solve until 50hrs later when you stumble on the right thing. Trying to be pro-active in solving these is utterly pointless and ends in nothing but frustration. I'm sure near the end I had 5-6 quests that were all overlaps of the same main, plot thread. I'm sure hardcore CRPG enthusiasts excuse this away as a positive. It sucks.

The game does not know when to end. You're built up to the finale entering the final temple and yet there's a good 3hrs of tedious, un-losable, drawn-out boss fights, more obtuse, lengthy puzzles and reams of dialogue. I played the game almost guide free and my total play time was 130hrs+. At 100hrs it had really started to outstay its welcome. Oh and near the end I got to a door that basically told me to piss off and find more Star Stones. I spent ages trawling guides to go back over the locations of the stones only to find I did actually have all the stones, I just hadn't visited one of the portals in the homestead. Yeah, thanks.
 
I have a bit of multi-faceted one, that does indeed tend to be unpopular but I feel so strongly about that my undies get knotted when I have to read reviews for modern Sonic games or ready any sort of conversation on Sonic games for that matter.

1. This obsession with saying that "Sonic is about speed".

Dear god. No! Speed is an element of Sonic, and it's certainly a fun, and albeit very often dynamic part of the series, but it is not the series. The basic structure of modern Sonic games has only deteriorated in my eyes since Sonic Adventure (the best Sonic game ever made in my opinion).

Because of this overly regurgitated sentiment on how Sonic games "should" be, modern Sonic games have essentially become hallways where you slam boost and just go straight, and I hate them for that. There is often so very little you can do wrong to get through a level unless you're nearing the end of the game, platforming elements are generally minimal, usually always a lack of branching pathways, and an overall deterioration in the scale of the stories as well (I mean you could say that SA1 and SA2 were a bit overly melodramatic at times but it still made for an awesome game-feel).

Now, 2D Sonic games have retained things like quality branching paths and a nice variety of platforming and speed show-offing, but I like 3D Sonic too, and hate seeing Sonic suffer so much.

Sonic Lost World actually was an amazing return to form. While it's story was much more light than that of the old SA games, that was the closest I believe Sonic has come to a true advancement of what 3D Sonic really should be (albeit with its own take on the Mario Galaxy thing).

Generations was fun, Colours was fun. Even Unleashed had its moments, but all of these games are fun because they abused the same exact concept of giving you these long, near-never-ending hallways that you can spam boost and just shatter everything in your path while occasionally jumping to use homing attack to cross gaps, or pressing <> on rails.

That's not what 3D Sonic used to be and IMO it's not what it should be.

To my dismay...that's likely what they'll continue to be though...as this is...true to the topic...a very unpopular opinion.
 
I'm playing Final Fantasy VII for the first time (PSX version on vita). And while some aspects (the opening, the setting and the music) are indeed great, some aspects of the gameplay have aged very badly.

1) Navigation in these pixelated backgrounds if a major pain in the ass. So often I get stuck not knowing where to go next, just because I don't find that one pixel that is supposed to be a pipe or a ladder or something like that. Without those indicators that can be turned on, it would be completely unplayable. But even with them, it's still rough.

2) Those minigames are atrocious. Not a single one has been fun. This whole marching and parading BS, or this god awful tower defense game. Or this trivial racing game in the beginning. Why anybody ever thought a turn-based RPG needs any of this stuff is beyond me.

I'm seriously considering to quit playing now, but since everyone talks about FF7 like it's the Citizen Kane of video games, I'll probably stick with it. I just hope the density of minigames goes down over time. But FF7 thus far is incredibly overrated in my book and any of the 2D Final Fantasy games I've played are a lot more fun (FF1-3, FF Dimensions).

Funny thing is that I played the FF7 prequel on PSP many years ago, and I quite liked it. I'm pretty sure it's the better game.
 
From a Souls fanatic...

The Bloodborne soundtrack is not that great and was only nominated because it was a superb game. It's repetitive and doesn't explore nearly as many styles or subtleties as other games of the year such as Witcher 3 and Syndicate.

In fact, excluding certain standout tracks like Firelink Shrine, O&S, Character Creation, Gwyn and a few others. The Souls franchise soundtracks are not overly impressive. Whilst of a high production value, they are very repetitive and don't explore many emotions or moods.
 
- The Last of Us is one of the most overrated games ever released. I don't care how good the story was, I couldn't get over how bad it felt to actually play. The fact that it got so much critical acclaim stands as a testament a rapid decline of standards in the gaming industry.

- MOBA's are terrible games that appeal to people who don't have the skill to succeed at a real RTS
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul
oh my god cmon


Capcom is a joke and shell of its former self

Valve fans are very annoying

Halo 2 blows ass and 5 is the best console mp shooter ever
 
- The Last of Us is one of the most overrated games ever released. I don't care how good the story was, I couldn't get over how bad it felt to actually play. The fact that it got so much critical acclaim stands as a testament a rapid decline of standards in the gaming industry.

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Hmm... I wonder if this is your PSN profile?


On a side note, can't people criticize something without attempting to belittle those who disagree with them? Some reasoning for the criticism would be nice to see as well.
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul
Lol. You're not wrong. But you're also a condescending snob.
 
Star Fox Adventures was my favorite Star Fox game and I didn't like any of the others. I admit it's kinda hard seeing so many folks (and JonTron especially) hate the Adventures side of the Star Fox game when the Star Fox side was at fault.

Go figure, if Miyamoto never meddled, I could say I disliked Star Fox as a whole and I would have had a great new IP.

I greatly dislike Bayonetta as a Smash character and clashes worse than Snake ever did with the rest of the cast, and Witch Time is cheap. I would have preferred more Nintendo characters in Nintendo's fighting game.
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.

Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul

None of that applies to me, yet I still appreciate the storytelling and aesthetics in games. Especially in such as Silent Hill 2, Legacy of Kain: Soul Reaver, Shadow of Memories, The Last of Us, Journey, SOMA, and Bloodborne.

There's good and bad in every form of art, even in comics, if you care to read something else than the usual superhero stuff.
 
Trophies are very difficult to get on a normal playthrough of that game.

You get one for completion, even on easy, and getting the trophy for "Craft every item" isn't difficult at all. I got it long before the completion trophy, on the third day of playing the game.
 
You get one for completion, even on easy, and getting the trophy for "Craft every item" isn't difficult at all. I got it long before the completion trophy, on the third day of playing the game.

That depends on whether you're interested in crafting all the items. Looking at my PSN profile, I got it on my Remastered playthrough, but not my PS3 playthrough. Yes, you get one for beating the game, but finishing the game isn't a prerequisite for having an opinion of the gameplay.
 
Star Fox Adventures was my favorite Star Fox game and I didn't like any of the others. I admit it's kinda hard seeing so many folks (and JonTron especially) hate the Adventures side of the Star Fox game when the Star Fox side was at fault.

Go figure, if Miyamoto never meddled, I could say I disliked Star Fox as a whole and I would have had a great new IP.

As someone who loves Zelda-style games and doesn't really enjoy rail shooters, I agree with this so much.
 
That depends on whether you're interested in crafting all the items. Looking at my PSN profile, I got it on my Remastered playthrough, but not my PS3 playthrough. Yes, you get one for beating the game, but finishing the game isn't a prerequisite for having an opinion of the gameplay.

Well, if you aren't interested in crafting the items, you're not likely to bother with properly playing the game either. When playing on easy/normal, you'd have more than enough supplies to craft everything pretty early on. Having zero trophies is a bit dubious, considering the claims, if that is his/hers PSN tag.
 
A lot of video game players put up with shitty story or bland/generic aesthetics because they are poorly educated when it comes to art in general.

Meaning that:
-they only read comic or fantasy books rather than classic literature
-the only watch American blockbusters and don't know much about film before the 80's-90's
-they don't go to Art museums and have a limited understanding of Art history.


Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

And If if you tell them that they should broaden their horizons and focus on the really good stuff, they tell you that you are a condescending snob.

To be constructive, I have a list of recommendation for any curious soul

I think you're overstepping the bounds of a defensible claim in the bolded section. You can express this idea in an equally controversial way, but one that is far less acerbic and generalizing.

Generally, there does seem to be a societal wide ineptitude in engaging media on a nuanced level. Or you could just call it simple disinterest, or perhaps some combination of disinterest and ineptitude. Either way, many people seem to have very little interest in delving into media with deep ideas and themes. The idea that many video game players are poorly educated in regards to art isn't exactly a shocking claim. More often than not, I read reviews praising a game's story or narrative and then find myself playing the game wondering what it is that the reviewer saw in the game and what their cultural background is.

There's obviously some reason that tawdry summer blockbusters do so well every year. That's not to say they're unenjoyable, as I certainly enjoy a good superhero flick during the summer. But it is to say that many people are generally satiated with something simple, like the plot of Avengers or Transformers. And on that same note, we shouldn't be so quick to dismiss all comic books or fantasy novels as mere cheap tawdry trash. Some of them are really true, worthwhile art.

Regardless, what is the reason that such stuff sells? Is it mere ignorance of history and literature? Perhaps. You alluded to that in your post, and the idea that people are ignorant of history is also not an unfounded one, nor one that is particularly controversial. We have study after study, year after year that confirms that. Students can barely tell you anything about mere historical facts (e.g. dates) or literary facts (e.g. authors and plot summaries), let alone tell you anything of value about the depth history through the lenses of say, a monster like Hoess or a victim like Wiesel. Most people could barely quote you a line of Romantic poetry, let alone give you an insight or analysis of what the Great Odes really mean.

At best, most of us are cultural dilettantes, and I think most of us are willing to recognize that. So I guess the point of this long-winded rant was to say your ideas about cultural ignorance aren't controversial, just the way you said it.
 
Special mention for (most) Americans who barely know that there is a world and 10 000 years of history and culture beyond the Pacific and Atlantic oceans.

One of the things I find frustrating about the whole, "LOL, stupid Americans." shtick is the complete lack of appreciation for how large & isolated the country's boarders are.

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The US is landlocked by two vast oceans and exactly two boarder countries.

In Europe you've got dozens of unique cultures squeezed up against each other in a land mass roughly 1/3 the size of the continental US. Of course there's going to be a higher awareness shared socioeconomic issues and historical perspective when you have unique European countries that could fit into a single, small-sized US state. What else would you expect when you can drive across multiple Euro-country boarders in a single day?

People in New York are aware of what's going in other major US cities like Boston, L.A., etc. because that's their back-yard. Just as Europeans do likewise in with their own neighbors. What would you have the US do, be keenly aware of global politics on an intimate scale when most don't even travel out of the country? How many Europeans are aware of minutia politics from one US state to another? Very few, I'd venture.

They're just two sides of the same coin. People pay attention to what's going on in their back yard because, well...it's their back yard. It's a poor argument to suggest that Americans are ignorant & myopic when the reality is the country's vast size and natural boarders set them up to be more focused on their own global region.
 
From a Souls fanatic...

The Bloodborne soundtrack is not that great and was only nominated because it was a superb game. It's repetitive and doesn't explore nearly as many styles or subtleties as other games of the year such as Witcher 3 and Syndicate.

In fact, excluding certain standout tracks like Firelink Shrine, O&S, Character Creation, Gwyn and a few others. The Souls franchise soundtracks are not overly impressive. Whilst of a high production value, they are very repetitive and don't explore many emotions or moods.

Bloodborne did have the first boss theme in a Souls game that I actively disliked. That stabby repetitive string section during the Cleric Beast/Amelia fight makes me want to turn the music off for the duration. Gets monotonous quickly for long boss battles.

https://youtu.be/cRGRSCAOqh4?t=2m7s

So I'll agree not all tracks from Souls games are gold, but I think each game manages to drop at least a few pretty amazing ones. Bloodborne too.
 
Star Fox Adventures was my favorite Star Fox game and I didn't like any of the others. I admit it's kinda hard seeing so many folks (and JonTron especially) hate the Adventures side of the Star Fox game when the Star Fox side was at fault.

Go figure, if Miyamoto never meddled, I could say I disliked Star Fox as a whole and I would have had a great new IP.

I greatly dislike Bayonetta as a Smash character and clashes worse than Snake ever did with the rest of the cast, and Witch Time is cheap. I would have preferred more Nintendo characters in Nintendo's fighting game.
FINALLY!!! I thought I was the only one who liked Star Fox Adventures here...though I liked the others too.
 
I will probably get into problems for this, but I have to say it:


Bloodborne looks like shit. The framerate is the worst thing I've ever seen and not even activating game mode on the tv it improves a lot. And it does not feel that inmmersive or beautiful. In fact to me it looks ugly and murky.


And don't get me wrong: I love the game. It's the first time I enjoy a hard game that won't hold my hand or tell me what I'm doing wrong. I love discovering things on my own, and that approach to thinking what you are going to do and not allowing doing stupid stuff without going unpunished is great.

I'm not that much of a graphics snob (And I will always defend Nier), but goddamnit, the framerate.
 
I wouldn't be mad about a another Star Fox Assault, but it looks like Nintendo just wants to keep remaking 64 over and over again.

A sequel to 64 is probably what they figured most fans want. I never played Assault or Command, but as a fan of the franchise I'd like to.

I'm hyped and optimistic for Star Fox Zero. Does that count as a controversial opinion?
 
Except you get (at least) one for finishing the game.
This made me check my trophy list as I've beaten the game just once on normal. I only have 3 trophies, one for beating on normal a stacked one for beating easy and one for crafting every combination in the game.

This tells me you could easily play a decent enough chunk of the game in order to have a valid opinion of it without earning a single cheevo, so trophy shaming here isn't very fair.

My own opinion on TLOU is its just "okay". I didn't really find much special about it.
 
you can beat tlou without getting a trophy iirc

You get at least one for beating on easy, two on normal, and three if you craft all the items. I got three on my first playthrough, the one for crafting in its early stages.


EDIT:
This made me check my trophy list as I've beaten the game just once on normal. I only have 3 trophies, one for beating on normal a stacked one for beating easy and one for crafting every combination in the game.

This tells me you could easily play a decent enough chunk of the game in order to have a valid opinion of it without earning a single cheevo, so trophy shaming here isn't very fair.

My own opinion on TLOU is its just "okay". I didn't really find much special about it.

You certainly can know whether you like the game or not before reaching the end, but to claim those who liked it to have poor standards would demand a more thorough experience.
 
I find it ridiculous that bloodborne is incensed only for the combat system when the Lovecraftian story behind it is better, more elegant and certainly more interesting than 99% of the games out there. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
 
This made me check my trophy list as I've beaten the game just once on normal. I only have 3 trophies, one for beating on normal a stacked one for beating easy and one for crafting every combination in the game.

This tells me you could easily play a decent enough chunk of the game in order to have a valid opinion of it without earning a single cheevo, so trophy shaming here isn't very fair.

My own opinion on TLOU is its just "okay". I didn't really find much special about it.

Yep same here. I have two more for also beating Left Behind, but yeah you can get to 99% of the game without getting a trophy.

Also agree TLOU was just okay. Left Behind I found really good though. (would rate first a 7, second a 9).
 
Stealth games and stealth gameplay is uniformly shit. It's not fun, it's not challenging, it's just tedious, awful shit on a stick. The only tolerable ones are the MGS games because I can just set them to the lowest difficulty, shoot everyone in the face like in a TPS and play them to enjoy the insane stories. Every other stealth game I've played has been garbage, The Last of Us included.
 
Ocarina of Time is completely overrated, and ran like garbage.
Which makes it like almost every other n64 game
.

Playing a game you wouldn't normally play just for the sole reason of racking up trophies or achievements is stupid.

Nah, if you have the platinum for Hannah Montana: The Movie, you need to get some help.
 
I find it ridiculous that bloodborne is incensed only for the combat system when the Lovecraftian story behind it is better, more elegant and certainly more interesting than 99% of the games out there. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

I don't really like stories where everything interesting in the setting has already happened, and you're just running around doing cleanup. Bloodborne's lore is good, but the narrative is a snoozefest. And yeah I've seen all the videos.
 
VN should be played on handled :/
I love em but it's always a pain to play them on my laptop at night, even more of a pain since I've played Danganronpa/Steins;Gate on vita.
 
I hate achievements so much that if a game is on a Nintendo platform and one of the others I'll buy it on Nintendo even if it runs worse.

Once a game has achievements I feel so fucking compelled to get them that it can really ruin the experience. Playing Shantae, Runner 2 and Shovel Knight over the last week without them was super liberating.
 
I hate achievements so much that if a game is on a Nintendo platform and one of the others I'll buy it on Nintendo even if it runs worse.

Once a game has achievements I feel so fucking compelled to get them that it can really ruin the experience. Playing Shantae, Runner 2 and Shovel Knight over the last week without them was super liberating.

I think you can completely ignore achievements/trophies on every console (Steam too I think) by turning off notifications.
 
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