There is no better way to combo into her CA than to Tenko and EX Rekka cross up into her CA. Truly the most patrician of Karin combos.
Probably any time you see a player hitting c.MK into Tenko they're doing that.
Try it in training mode, it's much easier than it sounds. Just c.MK xx QCF as if you were doing c.MK Hadouken with Ryu, but don't press a button, just the QCF, and if it hits, ou hit K~P like a SF IV plink. The timing is a lot more lenient than it looks like. Even for regular combos, I treat QCF K~P as if it was one single input, and link it to her normals instead of canceling a normal into QCFK and try to hit P instantly. I find it much harder to do it the "right" way.
I'll try it.
Hit Tenko in the corner, and chain two crounching jabs, the second jab will reset the opponent, then dash. If you wait a bit before hitting the jabs, you'll end up on the same side. If you do them as soon as possible, you'll cross under. If you cross under and instantly hit st. LK, it hits meaty, and you can link it into c.MP for an easy high damage hit confirm.
Sounds sexy as fuck and it looks sexy in the video that was linked earlier too.
She would feel kinda like Abel though, so I like the sound of it. It seems like Karin is already the character that pleases Abel players the most, in general.
Abel was my favorite new guy in SF4, but I just couldn't stand playing the game so I never really progressed with him. I hope he gets another shot in SFV. He seems more likely than Fuerte, Rufus, Seth and Hakan at least.
But do you mean the actual v-trigger activation? Or just the rekkas on block? If it's the rekkas, then yeah, either use them to waste their meter, or don't do them on block
Her rekkas on block. I'm going to try experimenting more with her V-Trigger backdash off qcf.P. Maybe there are ways to fake people out and catch them with a Tenko. The sky is the limit once you get them in the air.
Oh, I don't mean to go to jab war against Nash, just to use it as an anti air. You'll definitely lose a jab war
But yeah, I really feel like Karin is a footsie heavy character, and a really good one.
She certainly is if your game is pristine. With her health and toolset she can't afford to make too many mistakes in this particular SF.
If you're on PC you can avoid disconnections by restricting it from PS4 players, it's more frequent from PS4 players because disconnecting is more accessible. There's a 'disconnect' button at the middle of the controller, haha.
My last experience on the game, was a Ken player on an 8 win streak who disconnected as he was taken for a ride in Rashid's super.
I actually haven't paid much attention to the platforms of the ragequitters. Seems like something I should be paying attention to in hindsight.
1-Wouldn't call them week, her AA normals are average but she have a fast invincible AA, a luxury not many characters in the game have, even if it's behind ex meter. That and she have a great command dash to avoid deep jump ins
Let's not pretend that EX Ressen Ha is suddenly all that good. Her AA options are definitely limited.
2- cr.HP is one of the easiest CC to follow up in the game and st.HK is easy to combo after if used as a frame trap, at poke range you need resources to combo after which is inline with most long range CCs
I gotta get better at following up her cr.HP CC. Whenever I hit it I panic and start looking like the numa numa guy in real life.
3-What's wrong with it? It's really hard to grab her out of even after baiting it with jabs, unpunishable on block and causes knockdown on hit. The good Karin players I've run into seem to prefer it over here V-Trigger. Of the characters I've played against a lot, Karin's seems to be the best V-Reversal in the game!
Sounds just a bit too good to be true since there are apparently V-reversals in this game that cross up.
4-She have the tools to blow up jabs and they lead to rid
iculous damage, if people are mashing jabs against you, you didn't teach them not to, see 5 for crouching[/QUOTE]
We'll see how good those tools are in the coming weeks. I hope you're right because mashy players see more annoying in this game than ever.
5-Absolutely does not need a command grab, has a v-reversal that lead to a knockdown, two over-heads one of them is confirm-able into a knockdown and frame traps that are backed by some of the best damage in the game
She technically has one currently, but it just kinda sucks iirc.
6-V-Revesals do blow up her V-Trigger but her VT mixups are just early days shenanigans that can be blocked on reaction or OSed which would put you in a much worse place than getting v-reversaled. Her VT is more of a combo/pressur tool, trying to mix people up with it wont get you far
Yeah, I think her V-trigger is still evolving. It wouldn't surprise me if people are coming up with nasty ways to use her V-trigger cancel/backdash for reset purposes.
I really hope we hear something about upcoming plans soon. I know they cant say anything until details are firm, but it would go a long way. I just wonder how much the backlash for an arcade mode has them scrambling and if it threw any March update plans out of whack.
I'm pretty curious about all of that as well.
Peter Susini ‏@FGC_Flash 17m17 minutes ago
Wow this birdie beat me 3 times took 300 points from me and then when I finally got good enough to beat him..he rage quit on me after the ko
Peter Susini ‏@FGC_Flash 15m15 minutes ago
BishamGoku who ever you are...you are a straight up bitch lmao
Flash is salty
That shit fucking sucks. A Sim did it to me too. I wouldn't take pleasure in someone's rage after something like that. Capcom better hit these ragequitters hard, fast and hopefully retroactively if possible.