Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Never bothered with all those fancy pads or sticks, heck I started fighting games with sf2 on the snes, arcades were never a thing here.
It always pains me to see new players, or anyone that didn't grow up with arcades, asking what stick they need to buy; just try whatever you have first, shelling out 200+ for a controller isn't suddenly going to make you a good player and certainly isn't a requirement.
 
blowing people up with laura. smells like makoto
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I think Justin Wong won against Ricki's Chunli last week-end using Karin in grand final (Don't remember wich tournament). I could be wrong, but if anyone got a video link...
 
Sako's Karin is giving me new ideas, I had been saving my bar for Super most of the time, outside of when I want to do EX Ressenha. He burns bar for more liberal use of tenko uppercuts on juggles and shoulder tackles. He seems more interested in optimizing damage on each individual hit rather than saving up.

My execution at the moment isn't good enough to hit 10/10 EX Tenkos mid screen, so I'm kinda in the middle. I use EX meter fairly often, but I also have super every single match. It's cool.

A corner combo I've been doing, but I need to test more thoroughly to see if it's actually worth it is (normals) xx Tenko, QCB LK, EX Tenko, EX Ressenha. It seems to deal A TON of stun damage, but I didn't check the actual numbers. It's pretty easy, too.
 
Sako's Karin is giving me new ideas, I had been saving my bar for Super most of the time, outside of when I want to do EX Ressenha. He burns bar for more liberal use of tenko uppercuts on juggles and shoulder tackles. He seems more interested in optimizing damage on each individual hit rather than saving up.
I feel like he's correct cuz meter builds so fast in this game.
 
My execution at the moment isn't good enough to hit 10/10 EX Tenkos mid screen, so I'm kinda in the middle. I use EX meter fairly often, but I also have super every single match. It's cool.

A corner combo I've been doing, but I need to test more thoroughly to see if it's actually worth it is (normals) xx Tenko, QCB LK, EX Tenko, EX Ressenha. It seems to deal A TON of stun damage, but I didn't check the actual numbers. It's pretty easy, too.

553 stun for the corner combo, that's a chunk for sure. I was happening to practicing the same combo as well. I think I'll try this out, one of my struggles with Karin is just doing enough damage, I'm getting the hits but I wasn't optimizing damage.
 
I second this approach. I have been playing fighting games since forever, and I don't consider playing in training mode (or dreadful training stage for that matter) really playing a game. I learn what I can in actual matches and make my peace with the fact I will never go higher than silver ranking (in SF5, or other medium rankings in other fighting games). I rather proceed to have fun in casual and lobby matches than doing an exam on a videogame, which long training sessions basically feel like.

I use training mode to become generally familiar with a character--specials and normals etc--but of course, any "learning" has to happen against human opponents. Even if it's just realizing you simply don't gel with a particular character, like me with Nash. I also use training mode to practice my go-to combos, just so my muscle memory kicks in. Nothing major, no long sessions. Just refreshers/basics. Even so, I know my skill level won't get higher at this point of my gaming life. Married, 2 kids, teaching full time. Just no time. Last night was the first time I tried Ranked, actually. Was able to sneak in a 2 hour session. It's cool, though. I've played enough SF over the years to at least be content with how I play.
 
What's a good way to improve reaction times? I was never good at hit confirms, even well timed crush counters are too fast for my poor brain to react and I always get blocked. I also get walked on from sweep distance and get thrown, two or three times before I am able to tech the fourth one. Birdie's mega slow jump/dive always grabs me, I can see it coming but my fingers don't move in time. I'm 36 now, maybe my reactions are not what they were when I was younger. :(
 
I think jabs being the bane of Karin's mixup game are a little overblown. Their the best answer to most of them, yes, but you don't have to do any of the follow-ups. She has very good tools in most areas, aside from anti-air, so having a bunch of very situational mixup tools is kind of just gravy.

Although I would love it if she had something like M. Bison's knee CC so you could frame trap your opponent, wait for them to jab like crazy, and then blow them up.
 
I think jabs being the bane of Karin's mixup game are a little overblown. Their the best answer to most of them, yes, but you don't have to do any of the follow-ups. She has very good tools in most areas, aside from anti-air, so having a bunch of very situational mixup tools is kind of just gravy.

Although I would love it if she had something like M. Bison's knee CC so you could frame trap your opponent, wait for them to jab like crazy, and then blow them up.
She does have that though, against a good Karin you absolutely don't want to jab carelessly otherwise you will get blown up.

All jabs do is shut down her gimmicks, not her normal footsie play which is where she excels at.
 
553 stun for the corner combo, that's a chunk for sure. I was happening to practicing the same combo as well. I think I'll try this out, one of my struggles with Karin is just doing enough damage, I'm getting the hits but I wasn't optimizing damage.

I spend 2 meters mid screen doing the JWong reset, which is, in case you don't know, EX Shoulder, st HP xx EX Command Dash.

Since there's the EX flash indicating that you'll end up on the other side, it won't really work for too long, and people will soon start to block it easily, but for now it's free damage.

I noticed that early into a game's life, it's never worth doing the fake cross variation of any reset. People need to get used to blocking the crossup first. I always waste my reset when I don't cross up/under.
 
My execution at the moment isn't good enough to hit 10/10 EX Tenkos mid screen, so I'm kinda in the middle. I use EX meter fairly often, but I also have super every single match. It's cool.

A corner combo I've been doing, but I need to test more thoroughly to see if it's actually worth it is (normals) xx Tenko, QCB LK, EX Tenko, EX Ressenha. It seems to deal A TON of stun damage, but I didn't check the actual numbers. It's pretty easy, too.
What's the secret on hitting EX tenko after LK upkicks? It just seems to hit or whiff randomly.
 
Re: Karin, does anyone else have trouble getting Orochi to come out consistently? I have a real tough time on my stick. I always seem to just get Tenko even though I push down quickly.
 
Watching Snake Eyez just makes me want to learn Gief because he looks super fun. Spinning and planting people all day.
 
I spend 2 meters mid screen doing the JWong reset, which is, in case you don't know, EX Shoulder, st HP xx EX Command Dash.

Since there's the EX flash indicating that you'll end up on the other side, it won't really work for too long, and people will soon start to block it easily, but for now it's free damage.

I noticed that early into a game's life, it's never worth doing the fake cross variation of any reset. People need to get used to blocking the crossup first. I always waste my reset when I don't cross up/under.

The problem with the Jwong reset as you said is that there crossup isn't a mixup, the EX guarantees that it goes under. The mixup then becomes throw/block/hit which isn't any different than from the front. It's one of those things that'll be good for ranked since a lot of people will get hit by it once, but once is all.

I guess grinding out EX tenko juggles is the way to go, as another guy said bar builds fast in this game so saving for Supers like I used to was just me wasting tons of resources.
 
What's a good way to improve reaction times? I was never good at hit confirms, even well timed crush counters are too fast for my poor brain to react and I always get blocked. I also get walked on from sweep distance and get thrown, two or three times before I am able to tech the fourth one. Birdie's mega slow jump/dive always grabs me, I can see it coming but my fingers don't move in time. I'm 36 now, maybe my reactions are not what they were when I was younger. :(

Ah don't blame age. Set the dummy to random block and work on hit confirms that way. If the 1st hit or 2 hit do whatever. If they block stop at your safest normal.

You can set the dummy to do multiple wake up options. Have it do a couple footsie pokes and a walk up strow and get used to seeing both.
 
What's a good way to improve reaction times? I was never good at hit confirms, even well timed crush counters are too fast for my poor brain to react and I always get blocked. I also get walked on from sweep distance and get thrown, two or three times before I am able to tech the fourth one. Birdie's mega slow jump/dive always grabs me, I can see it coming but my fingers don't move in time. I'm 36 now, maybe my reactions are not what they were when I was younger. :(

I'm not sure if it'll help you, but what I did in Ultra when I was learning Abel was to set Counter Hit to random and step kick, trying to react to the counter with c.HP or st HP if it wasn't a counter hit. It really really helped, and I started to hit it even online. So maybe try setting block to random and try reacting only to actual hits?
 
Gief doesn't need to jump to deal with the SBs, he has plenty of tools and can wait forever for Nash to come.

Nash never has to come in.

Nash and Sim are two matchups where on a high level I feel like Gief's wins will come from the opponent fucking up more than him winning them. His opportunities are limited imo
 
I think Justin Wong won against Ricki's Chunli last week-end using Karin in grand final (Don't remember wich tournament). I could be wrong, but if anyone got a video link...
It was streamed here: http://www.twitch.tv/wizardworldgaming/profile

Must be somewhere in those long "past broadcasts"

edit: In the middle of this: http://www.twitch.tv/wizardworldgaming/v/48702859

Re: Karin, does anyone else have trouble getting Orochi to come out consistently? I have a real tough time on my stick. I always seem to just get Tenko even though I push down quickly.
I think the fast version of Orochi needs a strict d.p, no db.p or df.p. Not the case for the slower versions. It's kind of weird, I mess it up a lot.
 
Nash never has to come in.

Nash and Sim are two matchups where on a high level I feel like Gief's wins will come from the opponent fucking up more than him winning them. His opportunities are limited imo

Snakeeyes only said chun and sim are bad match ups for Gief in his opinion
 
What's the secret on hitting EX tenko after LK upkicks? It just seems to hit or whiff randomly.

I have no idea, every time I think I have it down, I miss doing the exact same thing right after, haha.

But I feel like the most consistent way is to wait just a tiny bit after the QCB LK. By most consistent I mean not consistent at all, though, so if anyone disagrees, trust them, not me.

EDIT: Or do you mean in the corner? In the corner, wait as much as possible before doing the QCB LK after Tenko, then you can just EX Tenko as quickly as possible.
 
She does have that though, against a good Karin you absolutely don't want to jab carelessly otherwise you will get blown up.

All jabs do is shut down her gimmicks, not her normal footsie play which is where she excels at.

I've been working on a frame trap so I can CC her CR.HP but it seems pretty situational. The damage is great if it lands, though, and you can cancel into Shoulder to make it safe on block.

Yeah, she's great at footsies. I think you can even go far with her online just dashing up, CR.MK xx because her dash is hard to react to with even a little bit of lag.
 
I have no idea, every time I think I have it down, I miss doing the exact same thing right after, haha.

But I feel like the most consistent way is to wait just a tiny bit after the QCB LK. By most consistent I mean not consistent at all, though, so if anyone disagrees, trust them, not me.

EDIT: Or do you mean in the corner? In the corner, wait as much as possible before doing the QCB LK after Tenko, then you can just EX Tenko as quickly as possible.

this why I don't bother with karin's elaborate corner combos, the timing for the juggles just feels too tight.
 
I have no idea, every time I think I have it down, I miss doing the exact same thing right after, haha.

But I feel like the most consistent way is to wait just a tiny bit after the QCB LK. By most consistent I mean not consistent at all, though, so if anyone disagrees, trust them, not me.

EDIT: Or do you mean in the corner? In the corner, wait as much as possible before doing the QCB LK after Tenko, then you can just EX Tenko as quickly as possible.
No I meant mid screen. I don't actually want to use two meters for the corner combo, seems excessive. I just end it with EX ressensha.

So who won WNF? I fell asleep :(
Snake Eyez in two sets, since he came from Loser's Bracket. Never heard of that other guy playing Birdie before, he was legit!
 
this why I don't bother with karin's elaborate corner combos, the timing for the juggles just feels too tight.

They are a bit, but as someone who was kinda disappointed at the easier execution of SF V, Karin is absolutely the perfect character for me.

The fact that I can miss combos with her makes me so happy.

Re: Karin, does anyone else have trouble getting Orochi to come out consistently? I have a real tough time on my stick. I always seem to just get Tenko even though I push down quickly.

Do you do Tenko by "plinking" K~P? If so, I feel like the most consistent method is to try to include the down input in the middle of that.

So QCF K~down~P

If you use the piano method, though, then I have no idea.
 
Snake Eyez in two sets, since he came from Loser's Bracket. Never heard of that other guy playing Birdie before, he was legit!

Dayum!
He lost his first match and was knocked down to losers early in the tournament. Didn't know he had a Birdie, will definitely watch the replay when I come back home later today.

Edit: Yep, piano your shit people, I piano my CAs and my Karin just frames and shoulder.
 
Yesterday was the most frustrating day with the game for me (however the game itself is not to blame). I recently run into quite a few "Oh shit, I didn't want to do that!" situations playing on a keyboard, especially when I'm on the right. Shortcuts and everything else I relied on in USF4 are still pretty much working but something about SFV is starting to mess with me (as in getting a Fireball when wanting to DP, not getting my CA at all, ...). Maybe my Inputs have been sloppy all the time and SFV is just punishing me for it.

I might look into getting a fightstick again because I believe my inputs to be cleaner with one ... however I haven't used one in years, so who knows if that still holds true. And omg at that 250€ price tag for the TE2+.
I've been having problems with the CA motion too. I play on a hitbox so I understand that button struggle haha! Been working on cleaning up my execution after IV let me be so lazy with inputs.
 
*slaps forehead*

st.strong, cr.strong, _ (options) is a beautiful thing with Bison! How did I get to doing his more advanced combos before that very critical ground game bnb? Only in the last few matches did I accidentally work it in to the repertoire and now it is my new go to with cr. forward, scissors being secondary. As long as you're not punished out of dash, it is safe (both hits).
 
It's not a lot, but that's balancing, it's ok. Never felt like I lost a match just because I didn't have enough health. She does a lot of damage and stun.
She does do those things if she can get a rhythm going, but that is easier said than done. Her health sucks, but it's not the worst thing about her.
Yeah, they're a bit too weak, I agree.
I'd honestly keep her weak AA game if I could get a command grab and better CCs. EX Ressen Ha isn't even that bad.
cHP is pretty easy to follow up. stHK is very hard indeed, but that's the character, right? She's possibly the only execution-"heavy" (still easy, just not by the game's standards) character in the game.
Doesn't need to be that way in a game with so many other easy crush counters.
It's only hard to get max damage, another st HK, c HK or V-Skill are fairly easy to connect. And if you do have v-trigger, you can get so much out of a stHK crush counter...
I already know how to connect a second st.HK or a cr.HK. Those are the obvious ones. Needing to pop V-trigger just to get the punish when other characters have it much easier kind of sucks, but it's not the end of the world.
No way, it's great! If it's blocked, it's safe and puts you in st MK range. It's a bit slow, so it might be easier to throw/command grab it, but it's still great.
We'll see
Charged v-skill and shoulder are safe. Stop doing unsafe specials on block? Hit confirm your stuff, people! It drives me nuts to see Karin players (even the big names) doing c.MK xx QCB HK on block. WHY WOULD YOU DO THAT?
Her shoulder is awesome. It seems to beat a lot of fireballs at the right range, but I wish she could V-Trigger it or something. I never use HK Mujinkyaku unless I've V-triggered. It's LK/MK Mujinkyaku or bust.
Didn't really have a problem with jabs at all, her frametraps are really good, but I didn't fight many jab-happy people since beta 2, so I'll have to give you that for now. Down back is indeed Karin's toughest opponent. What you need to do, instead of using unsafe overheads, is force them to play the footsie game. They can't play footsies holding downback all the time. Get them in st. MK range, dash in, c.MK, buffer QCF, if it hits, K~P for an instant Tenko. Hits very often, completely destroys Necalli.
Any video footage of this in action?
Using a few unsafe specials is fine every now and then, too. I actually hit the command grab followup to her QCB P 100% of the time. Which is two times. If you don't use that stuff very often, people aren't prepared for it and get hit. QCB LP in st MK range is pretty good to catch people holding downback, it's hard to react to at that range and is an easy confirm into her Cross Art.
I personally like using LP Ressen Ha at medium range since her sweep catches people off guard.
Not to mention her ridiculous corner reset with the chained jab. Please Capcom don't remove this.
?
That would be way too OP.

I wouldn't mind Karin being way too OP though, so I'm ok with this.
A command grab isn't OP lmao. This isn't Skullgirls or MvC3 where you can combo after them. It actually gives her a decent option in the face of all these characters with their own command grabs. A good player will tech grabs all day in this game. That's not something you can do against command grabs.
What do you mean by that?
I fought Countblack earlier today and after a single session he figured reversals destroy her V-trigger and he was damn right. At least her V-trigger makes people waste their meter. :3
It beats pretty much everything from up close, though. If you're using it as an anti air, just wait a bit. It's also an amazing combo ender. She builds meter so fast too, I almost always die with full super when I lose.
I know to use it in the corner since it does a bit more damage than EX mujinkyaku and it's definitely not terrible. Just today I blew up a scrub Ryu that decided to Shinku Hadouken me at point blank range. I seriously expected him to ragequit when the Ressen Ha cleanly beat his CA.
I don't think her crush counter is that bad, other people's crush counters that are way too good. Why does Nash need a Crush Counter that gives him all the time in the world to confirm? The character is already good enough without it, no need to make his life even easier.
Her cr.HP CC is certainly decent, but her st.HK crush counter is pretty ass compared to other CCs in the game.
Trying to out jab Nash feels like a fool's gambit, but I'm going to try switching gears as of today. Gonna see what a more footsie oriented Karin is capable of. I'm expecting to get blown up in game full of CCs and 40% combos though.
 
Funny thing, this came out as "new tech from Japan":
https://www.youtube.com/watch?v=c0Bxn0feAOQ

and then Alioune posts this old private video heh:
https://www.youtube.com/watch?v=v9ryjq4oxuA

Do we have a tier list yet?
Well, some players like to post theirs, here's Ino's: https://twitter.com/inoVSVSVSVSVSVS/status/702748587227115520
CHUN Dhalsim RYU

CROW NASH KARIN BISON
LAURA KEN RASHID NECALLI

MIKA BIRDIE CAMMY FANG

ZANGIEF

(CROW is the secret DLC character from Rising Thunder)
 
Funny thing, this came out as "new tech from Japan":
https://www.youtube.com/watch?v=c0Bxn0feAOQ

and then Alioune posts this old private video heh:
https://www.youtube.com/watch?v=v9ryjq4oxuA
Thank You

I'm going to mess with these corner shenanigans later on today.
The real miracle here is that he didn't disconnect.
I feel the same way about a Ken that had an 8 win streak today. I was so sure that he would disconnect, but he took his L like a man and returned it to me like half an hour later when we met up again. That was the first time I respected a Ken player more than a Dhalsim player and I played them both last night. The latter beat me in the first round, got perfected in the second round and won the third, but he ragequit in the first round a few minutes later when I shoved Karin's boot up Sim's ass in the first round of a second ranked match. That the was the first time I've ever seen someone ragequit on the first round and I didn't even get a chance to reclaim my honor. :/
 
Thank You

I feel the same way about a Ken that had an 8 win streak today. I was so sure that he would disconnect, but he took his L like a man and returned it to me like half an hour later when we met up again. That was the first time I respected a Ken player more than a Dhalsim player and I played them both last night. The latter beat me in the first round, got perfected in the second round and won the third, but he ragequit in the first round a few minutes later when I shoved Karin's boot up Sim's ass in the first round of a second ranked match. That the was the first time I've ever seen someone ragequit on the first round and I didn't even get a chance to reclaim my honor. :/

If you're on PC you can avoid disconnections by restricting it from PS4 players, it's more frequent from PS4 players because disconnecting is more accessible. There's a 'disconnect' button at the middle of the controller, haha.

My last experience on the game, was a Ken player on an 8 win streak who disconnected as he was taken for a ride in Rashid's super.
 
They have such a good bench of commentators now. Even if UltraChen isn't there they got Aris, rip and, my favorite, Steve. So cool to watch.
Yeah, Steve is really good so I hope he drops by more often for commentary, him and Yipes together for Marvel commentary was amazing
back when the game was still alive.
 
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