Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Jabs are amazing anti-airs in this game. I actually think they're making me a worse player because Necalli's wins 90% of the time so I always do it even in situations where DP would be a better option.
Jabs work better if you can get resets out of them. Though I guess it depends on the situation.
 
If you block one of mikas charged dropkicks are you still stuck in a 50/50 mix up? I kept getting command thrown even after blocking so I'm assuming she must be plus after that move???

If that's the case, what are your options as a defender? Jump to escape the throw or block to defend the bnb?
 
Standard jabs as anti-airs is such an ancient fighting game thing. How do you not accept them? Timed properly, they're godlike.

Because I'm not an ancient fighting game player I guess. Didn't start until Ultra. And I don't remember it being a thing there tbh. At least not when I'm doing a cross up
 
If you block one of mikas charged dropkicks are you still stuck in a 50/50 mix up? I kept getting command thrown even after blocking so I'm assuming she must be plus after that move???

If that's the case, what are your options as a defender? Jump to escape the throw or block to defend the bnb?
The one with long start up? You can hit her out of it, press a button with a lot of active frames like a heavy kick or heavy punch while it's charging.
 
If the third one for Ryu is already j.HK > s.MP > c.MK xx Hadouken I doubt we will have bunch of two move trials.



Problem with Birdie for me like with most of the cast is that he isn't charge character. I much more preferred those over motion characters but I guess it is time to come out of comfort zone.

I feel your pain. I typically play charge characters as well. Thankfully my backup is grapplers/heavy guys, so Birdie fits that mold for me.
 
Alt+Tabbers are like infinitely worse than rqers, the latter are abusing Capcom's short-sightedness until it's eventually punished and "just" avoid losing LP - the former are essentially cheating using an exploit that I don't see Capcom fixing in the near future

Thankfully they implemented the option to filter PC users.
 
So i went and bought a stick today even though i have not used one since i was 7 years old and boy is it different. QC moves seemed impossible at first but now after a couple of hours in training i can do some decent combos from both sides.

Its worth noting that im a complete scrub and this is the first FG that im even trying to learn so i thought it was for the best that i got a stick now instead of several months from now when ive gotten used to a controller

Whats the difference between setting the stick as D-pad vs Left stick? I cant seem to notice any change
 
Mike Z already weighed in on the alt tab thing. It's an issue that affects both platforms and alt tab only transfers the roll back if the connection was poor on one end from the get go. The PC fear mongering here can get pretty dang silly man.
Except you can literally use the alt tab to induce the rollback, according to that post. It "affects" both platforms because it's poor netcode but you can use the alt tab thing to take advantage of it, and that can only be done on PC. that's not fear mongering, it's stating facts.
 
If you block one of mikas charged dropkicks are you still stuck in a 50/50 mix up? I kept getting command thrown even after blocking so I'm assuming she must be plus after that move???

If that's the case, what are your options as a defender? Jump to escape the throw or block to defend the bnb?

+2 on block. Command throws are 5 frames startup.
 
Except you can literally use the alt tab to induce the rollback, according to that post. It "affects" both platforms because it's poor netcode but you can use the alt tab thing to take advantage of it, and that can only be done on PC. that's not fear mongering, it's stating facts.

Is that what it says? Because I've tested this with a friend already and alt tab did nothing.

To be clear, what it says to me is that the situation has to be poor on my end to be able to transfer it.
 
Except you can literally use the alt tab to induce the rollback, according to that post. It "affects" both platforms because it's poor netcode but you can use the alt tab thing to take advantage of it, and that can only be done on PC. that's not fear mongering, it's stating facts.

Agreed.

Word gets out of this and it'll be the next rage quit thing to do when people start losing.

Sorry, but I'm not out to have shitty experiences in this game. If that means giving up on PC opponents so be it. Idgaf.
 
If you block one of mikas charged dropkicks are you still stuck in a 50/50 mix up? I kept getting command thrown even after blocking so I'm assuming she must be plus after that move???

If that's the case, what are your options as a defender? Jump to escape the throw or block to defend the bnb?

Only if she charges it yes, she is +2 on block, you can try a few things before it lands:

Hit her in the air with the appropriate normal
Neutral Jump
Back Dash
Forward Dash and throw/hit her (last option pending your character and bonus if you can predict it a touch early)

Otherwise mika is likely to go into the LK bnb combo or command throw, so yes you either block low or neutral jump.
 
Except you can literally use the alt tab to induce the rollback, according to that post. It "affects" both platforms because it's poor netcode but you can use the alt tab thing to take advantage of it, and that can only be done on PC. that's not fear mongering, it's stating facts.

No one is denying that it doesn't exist, just it's kinda being overblown.
 
Is that what it says? Because I've tested this with a friend already and alt tab did nothing.
If you both have good connections and didn't have rollback issues normally I don't think it would affect you, it seems to be an issue if the game is already slightly de-synced (as it will be in a lot of games) then alt-tabbing amplifies it and switches the direction in favour of the alt-tabber. At least, that's what I understand from the Reddit post. :P
 
Trial mode is coming and you can already smell the struggle

From Eventhubs

barebone trial mode incoming tbh

then again SF4 had some filler trials at the start with the single special attacks and doing the Super/U1/U2.. plus I don't think some characters have 20+ different combos anyway lol

Trial mode was kind of pointless unless you loved tricky execution challenges, which this game doesn't have. I've always thought the trials should focus on actually teaching some useful stuff which seems to be Capcom's approach to Trial mode. And like I said, execution is fairly easy in this so I imagine the toughest thing they'll throw at us is some tight Karin juggles.

I'm just happy that Trials weren't a trophy as I have poor execution. I can probably complete everyone's in V, though.
 
not sure what ppl were expecting from trial mode. like a full on tutorial for each character? has any game every done that sort of thing? a few specific trials each that teach you ways to use v trigger and skill would be nice.

hope they give you FM for completing lol
 
If you both have good connections and didn't have rollback issues normally I don't think it would affect you, it seems to be an issue if the game is already slightly de-synced (as it will be in a lot of games) then alt-tabbing amplifies it and switches the direction in favour of the alt-tabber. At least, that's what I understand from the Reddit post. :P

Well, it doesn't say anything about amplifying it, but yes the match has to be compromised for only one person from the get go. ;)

If a PC player is the only one receiving rollbacks, he or she can transfer it. In the same scenario on console, you'd just have to accept the hitching while your opponent plays perfect street fighter.
 
Mike Z already weighed in on the alt tab thing. It's an issue that affects both platforms and alt tab only transfers the roll back if the connection was poor on one end from the get go. The PC fear mongering here can get pretty dang silly man.
How is it fear mongering if it's literally an issue that can be easily, artificially induced on PC? Yes it can happen on both platforms, but a PC player can manipulate it to thier advantage.
 
not sure what ppl were expecting from trial mode. like a full on tutorial for each character? has any game every done that sort of thing? a few specific trials each that teach you ways to use v trigger and skill would be nice.

hope they give you FM for completing lol

Capcom something about adding character specific tips but who knows what shape that will take. The loading screen character tips from Smash 4 actually would be pretty beneficial to the average player. Just things like what are a character's good anti-airs and what moves have projectile invincibility, etc.
 

My bad

not sure what ppl were expecting from trial mode. like a full on tutorial for each character? has any game every done that sort of thing? a few specific trials each that teach you ways to use v trigger and skill would be nice.

hope they give you FM for completing lol

I believe Skullgirls did. I think, like you said, more than anything they should explain everyone's V Skills/Triggers.
 
yay I actually did a combo in some matches ;_;

j.HP, s.MK, s.HK, close v-skill, EX-srk in the corner with Necalli. Hey its something right? :/
 
Well, it doesn't say anything about amplifying it, but yes the match has to be compromised for only one person from the get go. ;)

If a PC player is the only one receiving rollbacks, he or she can transfer it. In the same scenario on console, you'd just have to accept the hitching while your opponent plays perfect street fighter.
True, on console you just have to suffer it
or rage quit lol
. The main takeaway either way is that the netcode needs fixing :P
 
yay I actually did a combo in some matches ;_;

j.HP, s.MK, s.HK, close v-skill, EX-srk in the corner with Necalli. Hey its something right? :/

Executing combos in actual matches is the bane of my existence. I'll land them 20x in a row in training mode then get overly excited and enter too many stick/button inputs and screw it up in an actual match.
 
If you block one of mikas charged dropkicks are you still stuck in a 50/50 mix up? I kept getting command thrown even after blocking so I'm assuming she must be plus after that move???

If that's the case, what are your options as a defender? Jump to escape the throw or block to defend the bnb?

She's +3 I believe. So you have to guess or use an invincible move.
 
Executing combos in actual matches is the bane of my existence. I'll land them 20x in a row in training mode then get overly excited and enter too many stick/button inputs and screw it up in an actual match.

I have the same issue as well, last night I hit a combo online that was longer than three inputs and I was thrilled lol

Personally, I think it's just a matter of taming your anxiety and getting used to reacting to what your opponent does. Which is why I wish online matches were best 2 of 3, but only after Capcom implements consequences for rage quitters.

Practice against CPU.
This too.
 
I wish there was a way to prioritize what characters you want to play against online that wouldn't completely break online. I only get a little bit of time a day to play and it gets really boring when every match except two is Ryu or Ken. Like, to the point of me becoming bored with the game.
 
If you block one of mikas charged dropkicks are you still stuck in a 50/50 mix up? I kept getting command thrown even after blocking so I'm assuming she must be plus after that move???

If that's the case, what are your options as a defender? Jump to escape the throw or block to defend the bnb?

Last thing you want is to block the charged dropkick, if you cant evade in time use vreversal if you have vmeter.
 
Think I'm like 0-20 right now. Nothing is working with Mika....Feel like I'm missing something ultra important. I never get to properly punish anyone. Meanwhile, everyone will punish me with huge combo's every time I make a slight mistake
 
Uhm the reddit post is pretty clear imo, desyncs can always happen to PS4 and PC players due to things like packet loss (maybe performance issues too?), the issue is that the game doesn't share rollbacks between both players but loads them all off onto only one of them. This is what you can easily abuse via Alt+Tabbing, what I believe MikeZ is stressing is that it's a fundamental problem of the netcode, even if you couldn't exploit it by Alt+Tabbing.

Btw I play on PC so hardly fear-mongering. Thankfully I haven't run into more than a handful of these clowns yet.
 
not sure what ppl were expecting from trial mode. like a full on tutorial for each character? has any game every done that sort of thing? a few specific trials each that teach you ways to use v trigger and skill would be nice.

hope they give you FM for completing lol

SF5 will have character specific guides in March.

In fact, Capcom's already doing it on their youtube channel:
https://www.youtube.com/user/CapcomSF/videos
 
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