legacyzero
Banned
It may procedurally generate bad sales numbers if they dont explain what the hell the game is.
Ah, we're still having that debate huh? I did a video on exactly that. Might answer the question for you.
It may procedurally generate bad sales numbers if they dont explain what the hell the game is.
Lol dude seemed so nervous him and the yarny guy at ea's conference had me laughing my ass off.I don't know if I could handle another E3 presentation haha
Oh, this thread is just deja vu of the previous thread where No Man's Sky was reported to be $60
more like saying a randomized 100 hour flash animated web-distributed movie with no campaign/plot/characters/voice acting/tailored environments or maps/complex artwork/high production values - should not be the same price as any movie that does most of those things with a large scale production backing it up.The argument being put forward by people in this thread about different development budgets is akin to saying
"Deadpool movie tickets should cost less than Gods of Egypt because it was made for a quarter of the budget of Gods of Egypt"
How do people not see how stupid this argument is? Development budget (or in the case of my metaphor production budget) does not create value. Only the actual quality of the final product determines value and that value is subjective and personal.
If you dont think a game is of a $60 value to you or that a movie is not of a $13 ticket value to you then dont buy/see it or pick it up when its available at a cheaper price down the road. But the arrogance and ignorance that must be be present to deem yourself the more appropriate arbiter of a product's worth than the people who mad it is just mindboggling to me. They made it so they get to decide how much they think it is worth you get to choose whether or not to buy it. So stop it with all the delusions of self importance and either buy the game or don't.
You clearly have zero understanding of game development or the work and effort that is needed for something like No Man's Sky to be playable, if you can make a comment like thatmore like saying a randomized 100 hour flash animated web-distributed movie with no campaign/plot/characters/voice acting/tailored environments or maps/complex artwork/high production values - should not be the same price as any movie that does most of those things with a large scale production backing it up.
There's a reason the game has been littered with articles noting how uncertain the depth or gameplay elements of No Man's Sky are. It looks like a thin, inventive production on an ever-spinning wagon wheel. I can't say I get how this has quadruple the market value of Minecraft or whatever if I'm looking at what the games say they produced, and clearly that sentiment is common
I seriously hope they just failed to communicate the depth of the production and artistic vision conveyed and that we'll all eat crow on release day
You clearly have zero understanding of game development or the work and effort that is needed for something like No Man's Sky to be playable, if you can make a comment like that
I don't think it questions how hard they worked, but rather what they worked on, how much cumulative work it involved, and what the production delivers. I'm sure the team put tons of overtime and passion into it.
Maybe you could give me your thoughts on why questions about "what exactly you do" in the game are prevalent and why many are surprised what they've followed could be sold for $60 considering few think lots of hours of procedural dictate value from what I gather.
1) Considering that there are hours of gameplay and the developers have described in detail what you do in the game, from exploration to combat to trading to space battles and so on, the problem is the people asking that question, not the developers or the gameI don't think it questions how hard they worked, but rather what they worked on, how much cumulative work it involved, and what the production delivers. I'm sure the team put tons of overtime and passion into it.
Maybe you could give me your thoughts on why questions about "what exactly you do" in the game are prevalent and why many are surprised what they've followed could be sold for $60 considering few think lots of hours of procedural dictate value from what I gather.
It may procedurally generate bad sales numbers if they dont explain what the hell the game is.
Ah, we're still having that debate huh? I did a video on exactly that. Might answer the question for you.
Straight from Seans mouth at E3Hey so do we know if this is actually coming to PC on the same date?
Pretty much.Anyone still saying they don't know what to do in this game are intentionally keeping themselves ignorant or trolling.
It's 100% willful ignorance at this point.
I am watching your video however - nice job!
more like saying a randomized 100 hour flash animated web-distributed movie with no campaign/plot/characters/voice acting/tailored environments or maps/complex artwork/high production values - should not be the same price as any movie that does most of those things with a large scale production backing it up.
There's a reason the game has been littered with articles noting how uncertain the depth or gameplay elements of No Man's Sky are. It looks like a thin, inventive production on an ever-spinning wagon wheel. I can't say I get how this has quadruple the market value of Minecraft or whatever if I'm looking at what the games say they produced, and clearly that sentiment is common
I seriously hope they just failed to communicate the depth of the production and artistic vision conveyed and that we'll all eat crow on release day
oh c'mon we at least have some idea
1) Considering that there are hours of gameplay and the developers have described in detail what you do in the game, from exploration to combat to trading to space battles and so on, the problem is the people asking that question, not the developers or the game
2) That you can say this game has no complex art and a shallow artistic vision shows you dont know much about the game or its design. Procedural generation is hard work, and being able to generate a planet with a cohesive palette and appearance, dynamic ecosystems across land, air, and sea, climates and atmospheres spawned by factors like distance from the sun, and whatnot isnt easy and isnt random
Compare Evochron Legacy to No Man's Sky
Im sorry what? Why because they are an indie team? Almost every single AAA game this gen has had problems with online,bugs or something and still reviewed nicely and sold tonsYou know i expected the first 60 dollar indie game to be like Minecraft 2 or something.
I expect reviews will definitely bring up the price with good reason. God help this company if the game has technical issues, connection problems, etc.
Plase tell me this is meant to be sarcasm. You cant be seriousPlanets & flying. That's about it.
Im sorry what? Why because they are an indie team? Almost every single AAA game this gen has had problems with online,bugs or something and still reviewed nicely and sold tons
It's too high. I can understand that it's apparently massive and ambitious so it might be worth it but the perception is that it's an indie game and people are going to think of it as such going in and $60 is going to seem high because of that. If the game fails that's why. It should be like $40 or something.
Planets & flying. That's about it.
I'm there day one.
This has thread dissapointed me. I seriously hope some people are purposefully being obtuse with an aim of trolling/being controversial. If not I worry for the average IQ of this forum.
Almost had a fucking heart attack thinking this was coming out on Thursday. Sigh, been waiting too long for this. Almost June baby!
Ah, we're still having that debate huh? I did a video on exactly that. Might answer the question for you.
I'm watching the video right now, but in case it may be faster to ask this way: I know what you do in NMS, but has Hello Games mentioned if there is a story / what that story is? Like, not just impromptu hopping into battles / exploration, but an actual curated story?
Is it a game, like Battlefront, that's rooted in online play for longevity?
We don't know, the point of the video is that the creators don't want to tell us anything, they want us to discover it all ourselves.
Probably means nothing, but I "preordered" on Amazon last year when they had a placeholder up. About a week ago, I checked and the release Date said December 30. Now says June 21st:
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Could you explain exactly why indie games apparently can't be $60? Cause it doesn't make sense to me.
I'm watching the video right now, but in case it may be faster to ask this way: I know what you do in NMS, but has Hello Games mentioned if there is a story / what that story is? Like, not just impromptu hopping into battles / exploration, but an actual curated story?
Is it a game, like Battlefront, that's rooted in online play for longevity?
Im sorry what? Why because they are an indie team? Almost every single AAA game this gen has had problems with online,bugs or something and still reviewed nicely and sold tons
They can. I'm just thinking about it from a business perspective. I wouldn't be surprised if NMS doesn't sell at $60 because customers think "It's indie and should be cheap"
There is some kind of a story. It's not told to you in cutscenes or dialog. It's probably going to be revealed through exploration and paying attention to things like item descriptions and etc. There's no NPC's, and as far as online play goes, Online play just allows you to see what other people have discovered via the star map and atlas. It's not like there's pvp multiplayer or co-op unless they've added it in since they last addressed it.
I don't think it questions how hard they worked, but rather what they worked on, how much cumulative work it involved, and what the production delivers. I'm sure the team put tons of overtime and passion into it.
Maybe you could give me your thoughts on why questions about "what exactly you do" in the game are prevalent and why many are surprised what they've followed could be sold for $60 considering few think lots of hours of procedural dictate value from what I gather.