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Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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If a Chun's jabbing you out of all your throw attempts, you don't need to nerf Chun, you need to counter-hit her out of that and make her respect all your options. If you get a read that a Chun's just gonna jab, especially on her wakeup, do a meaty and enjoy your counter-hit combo.

Cammy's Hooligan slide? If she's doing the slide she's been up the air for an eternity, punch her in her face before she slides. Hooligan's don't have invincibility, react and punish.

I have no problem with a player burning a bar to use a safe EX move, like EX Legs. If you're spending meter, the move should be good.

I also love the idea that we need to make already unsafe moves even more unsafe just because you can't punish them.

That being said, it's not like there aren't balance changes that could be made. But we're way too early for that and I suspect any changes will be subtle considering how good the general balance actually is right now. Some of the stuff posted like taking away 3f jabs from people is nuclear option level nerfs.
 
Bison needs a 3f invincible psycho dragon punch and command grab. And then we're set for balance.

Necalli and Nash are like up there for most brain dead characters I'm fighting against.

How is Nash brain dead? His fastest normal is J.LK, He has low health, low stun, no invincible moves with his V-reversal being unsafe against throws. And Nash also requires good execution unlike most characters in the game who mashes MP or LP(If you're Chun-Li)
 
I don't know how many people in here are new to fighting games in general but yes your character will not always be able to steamroll everyone and you will have to take time to LEARN matchups. Some characters will have stuff that's better than yours and you can either learn to play around it or switch to that character and enjoy doing it to other people. I think alot of people in here are just using way to much hyperbole.
 
Finished all normal survivals, the most difficult for me was FANG, which is surprising because the character kinda cliked with me. Guess I didn't find the right way to cheese the CPU with him.
I'm now sitting on 420k FM, yeah !
I'm about 80k below you but still have a fair amount of normal survival to go. Don't know how we are going to get 1,000,000 FM. I hope daily challenges really do make you go up quickly.
 
I don't know how many people in here are new to fighting games in general but yes your character will not always be able to steamroll everyone and you will have to take time to LEARN matchups. Some characters will have stuff that's better than yours and you can either learn to play around it or switch to that character and enjoy doing it to other people. I think alot of people in here are just using way to much hyperbole.

I think most of it is in jest. Birdie's AA does blow me up though. So does Dhalsim's chop as AA.
 
Matchmaking seems pretty weird right now. I haven't played in about a week since I've been busy on other things, but it was working great then. Quick matches and hardly any lag. It's taking like 5 minutes per match right now and I'm getting people from huge distances.
 
Damn, it is a struggle to get out of Gold. That's all I can say. Here's my thoughts regarding balance changes having made it to Gold status, played the shit out of the cracked Beta's, and playing against a huge variety of characters. I don't know if anyone will give a shit but it might be interesting:

NERFS

Chun and Cammy lose their annoyingly good 3 frame Jabs. Why do these characters have 3 frame Jabs when throws have 5 frame startup? What possible reason is there for these characters to have such a big advantage?

Chun's EX Lightning Legs being made more unsafe on block. Why is it safe unless you have super? This move is so amazingly good right now, it has multiple ways to confirm into, it lets her in, and if you block it this still allows her to dictate the match and possibly throw you or do Hungetzun or something.

Karin's Tenko possibly being made more unsafe on block. Just a personal pet peeve; this move seems to be safe online for some reason. I know how to punish it, I know I can punish it, but for some reason online it's hard to punish it on block. I think it's -4 right now on block, so where's the harm in adding a few extra negative frames so it's not as abusable online?

If they keep jabbing you out of tick throw attempts then just go for mediums and get that counter hit, also Cammy and Chun aren't the only characters with 3f jabs in this game.

Ex Lightning Legs is -2 on Block, I'm not sure why you're getting mixed up by people after they use a move that's negative on block.

Tenko is -10 on block, it's already VERY unsafe.
 
Matchmaking seems pretty weird right now. I haven't played in about a week since I've been busy on other things, but it was working great then. Quick matches and hardly any lag. It's taking like 5 minutes per match right now and I'm getting people from huge distances.
Yeah I took a break and just turned on casuals when I'm in training or do sets in battle lounge.

Heading back to rank maybe this weekend
 
Oh I'm sure, but what's the most we can expect out of trials? Another 100k I'm guessing. We'll see, hard and hell survival with even half the characters is too crazy lol, I did it with Ken and will go for Ryu but that's about it.

How much do a hard survival run net you btw ?
 
Mmmm Laura Salt

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I wish i could crush counter the recovery of this move so bad
 
What Necalli needs, that Bison has, is a way of getting in in footsie range. Notice how Necalli's feet are not on the floor during his dash-in? My first place to start would be to make Necalli immune to low-attacks & sweeps when dashing forward. If Bison can be FULLY INVINCIBLE for that many frames on his dash, than Necalli should have some versatility on getting in on opponents, cause most of Necalli's pokes are already too short changed on range.
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I wish i could crush counter the recovery of this move so bad

then give it invincibility so it never trades lol, good trade off IMO
 
Is there a way for Capcom to tell who is actually ragequitting ive noticed this recently. The ragequiter will try to combo or attack me when they've given up and disconnect. They make it seem like I was the one who ragequit on them.

I haven't gotten THAT many ragequits just one every 30 matches or so.
 
Bison's psycho power attacks should just instantly kill you because they set you on fire. Not just fire but magic fire and lets be honest being set on fire hurts a lot more than being punched.
 
Bison's psycho power attacks should just instantly kill you because they set you on fire. Not just fire but magic fire and lets be honest being set on fire hurts a lot more than being punched.

Ken's flaming shoryu's should inflict a debuff on their opponent.
 
Is there a way for Capcom to tell who is actually ragequitting ive noticed this recently. The ragequiter will try to combo or attack me when they've given up and disconnect. They make it seem like I was the one who ragequit on them.

I haven't gotten THAT many ragequits just one every 30 matches or so.
Why would you ragequit when you're winning?
 
Why would you ragequit when you're winning?

I don't know Ive gotten some really weird ragequits where if you land a combo on them or a CA they are done, disconnect immediately.

If we are going to fantasy buff characters. Give Karin more health and less stun.
 
Didn't 3rd Strike have actual buffs and debuffs from taunts? They should give the opponent an attack debuff when Zangief flex's on them.
 
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