Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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HP Disc does not go full screen. It must eat a fireball to go full-screen, something it cannot do against an arching fireball zoner, which is both zoners currently in the game. So if you're dashing in, both Sim & FANG have escape options they can do against Necalli if he tries to fully dash in against their fireballs. Disc still has all the disadvantages of being a command input move, something it originally was, and gained no benefit from being changed to a charge input. Does Bison have to worry about throwing out scissor kicks? Does fang have to worry about throwing out the LP version of his double-hit bf charge move? No. But Necalli does. All of the disadvantages of a command input move, with no benefit of it being a charge technique that other charges in the very same game get to enjoy.

cr.hp is better as an anti-air? even though it doesn't actually gain any actual height for its hit-box when compared to other moves of Necalli that are actual AA, like his standing jab? The only opponents it would hit is someone who is aiming to land directly in front of necalli on a jump arc, which could also be hit by any of the other normals Necalli has.

You're right that getting in isn't what footsies are about, but Necalli HAS to get in because his normals do not have much range outside of two, cr.mk & st.hk, and both have more startup than most other respective pokes, especially cr.mk. Not only that, most characters can get some solid damage off their pokes in footsies, or they can convert pokes into solid mixups. Necalli can't. Necalli's optimal range is at near close - most of his hit confirms at that range lead to full damage, thanks to the opponent not being fully pushed out of his follow-up range once hits land.

Learn better spacing then. Honestly, there's not much more to say than what's already been said, you just sound like you're struggling with Necalli and are trying to find ways to blame the character.
 
How do you get the Karin "ah-hahahahaha" title? Just saw someone on stream with one and I need it!
Apparently it's still unknown how to unlock most titles, I looked it up a few days ago. There's a guide on GameFAQs that's very incomplete. (The one you're looking for isn't part of it)
 
Yeah, I ain't touching this again until March update drops. It's been more than two weeks yet we are still experiencing server problems, matchmaking issues and RQers leaving matches left and right with no punishment.

This should be one of the most embarrassing launches in Capcom's history.
 
Yeah, I ain't touching this again until March update drops. It's been more than two weeks yet we are still experiencing server problems, matchmaking issues and RQers leaving matches left and right with no punishment.

This should be one of the most embarrassing launches in Capcom's history.

Yep. I get an urge to turn it on sometimes but then matchmaking refuses to find me anyone. Sigh...
 
So someone wants Chun and Cammy to lose their 3 frame jabs? Lol..why not remove everyones 3 frame jab then.

Nerf: These things I don't like about other characters.
Buff: These things I don't like about my characters.

Excellent, now that I've nerfed and buffed, my character i S+ tier and nobody except my character has an answer for anything.
 
The only thing I would really like buffed is V-Reversals to have a few frames of throw invincibility.

I'm talking like, 4 to 6 frames. It would help out that particular technique so much across the board.
 
Need some execution tips: I can't seem to do the BnB Ryu combo st.MP, cr.HP, Srk. For some reason I just can't get the cr.HP to come out, even when drumming the HP button. I can link st.MP into SRK just fine.
 
started off with nash but it seems im complete shit with him. moved onto ken and i absolutely love him but dont want to be just another ken player. been playing with necalli ever since and know now that i was always meant to be a beast man.
 
I played a casual match last night with the most unique and terrible lag I've ever seen in this game to date. It was not roll back at all, it was more like SF4 style lag, where the game slowed to a crawl, inputs took 4-5+ seconds to come out, and it effected both of us (apparently), because we both immediately backed off to full screen and waited 10-15 seconds for it to fix itself/pressed jab. It didn't so I just exited the game from the task manager.

I thought rollback was designed to prevent this type of lag from happening?

Also I somehow managed to sneak into Silver last night when all the decent players weren't looking. I don't expect to stay long. Immediately after hitting silver I queue'd for casual to confirm something I suspected - that casual actual matches you based on your LP - and it seems to be true. In 5 casual matches I got mostly people 2500-4500, where as when I was at 1800 LP I'd regularly get people from 900-2000. More testing is needed but damn, learning alts gonna be even harder now.

Yeah im pretty sure that is how casual matching works too. You should stay in casual for a bit and just fight high silver and gold folks to build up that confidence dood. I've been doing that and now silver feels normal. Also congrats!
 
:(

Beat a Chun player easily first round, then in second round she starts playing more footsie oriented and I'm like "okay, I'll just go lose now :(:(:("

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Nerf: These things I don't like about other characters.
Buff: These things I don't like about my characters.

Excellent, now that I've nerfed and buffed, my character i S+ tier and nobody except my character has an answer for anything.

Your game design skills are masterful.
 
Need some execution tips: I can't seem to do the BnB Ryu combo st.MP, cr.HP, Srk. For some reason I just can't get the cr.HP to come out, even when drumming the HP button. I can link st.MP into SRK just fine.

If the attack doesn't come out, and you are linking a normal, then you are probably pressing the button too early. If you set the dummy to block after the first attack, then you can use the following rule of thumb to narrow in on the timing:

1. Nothing happened: You pressed the button too early.
2. The attack hit: Correct timing
3. The attack was blocked: You pressed the button too late.

The reason why you can link SRK could be because you're cancelling rather than linking, which has to be done much earlier.
 
I should be able to earn fight money in the battle lounges.

I think it's a better mode than ranked or casual, so I should be rewarded for that.
 
anyone know if i have to do anything special to get the pdp mkx fight pad to work on this game (pc version). i got it today as i wanted to try a 6 button pad but whent he game loads it doesnt respond at all.

Any suggestions?
 
you want to trade wins endlessly?

I have been actually losing more than winning in battle lounges, but the the fact that I can play a ton of matches in a hour or so makes it more fun to play.

Yeah 2/3 is way better, but people would just cheese fight money by losing to one another. Capcom wouldn't want that.

Not gonna happen ever.
Would be a way to get infinite FM.
It doesn't have to be the full 50 fight money. Even if it's just 10 FM or 5 FM, make me feel that I'm earning something and making progress towards characters and costumes while I'm in battle lounges.
 
you want to trade wins endlessly?

Yeah 2/3 is way better, but people would just cheese fight money by losing to one another. Capcom wouldn't want that.

Not gonna happen ever.
Would be a way to get infinite FM.

Too easy for abuse, queue a friend, easy wins for money.

Well, Capcom could always just limit the amount of daily fight money you can obtain from a specific fighter ID to a degree that can't be abused. This would encourage you to keep entering open battle lounges as well. If they limit it to a reasonable amount, it could be healthy for the battle lounge scene, and be seen as purely supplemental to whatever daily activities they eventually add in for FM accumulation.
 
Yeah 2/3 is way better, but people would just cheese fight money by losing to one another. Capcom wouldn't want that.

Not gonna happen ever.
Would be a way to get infinite FM.

Let's assume that you earned the standard 50 FM per match. Also, lets assume that you set the game to 1 round only, and that the total time for completing such a match, including loads and win-quotes/screens, would be 45 seconds. If so, then you would be able to earn 4k FM per hour of constant matches, and it would take 25 hours of constant grinding to earn enough to purchase one character for one of the two people engaging in this process. At that point it would probably not even be worthwhile to attempt to automate it, rather than just shelling out the $6.
 
Yeah im pretty sure that is how casual matching works too. You should stay in casual for a bit and just fight high silver and gold folks to build up that confidence dood. I've been doing that and now silver feels normal. Also congrats!

Thanks man! I definitely need to practice against the better opponents and especially certain matchups. I think in the 0-2000 point climb I fought 0 Dhalsim, and maybe 2 Vega (who didn't know what they were doing), but last night I got a 4500 Vega and 3000 Dhalsim that showed me I have a lot to learn still. I have a personal weakness to R.Mika also.

I'm playing Bison and while a lot of people around here and other forums say he's OP or easy or whatever, I have a hard time. I'm continually working on anti-airs and my defense but it's rough for me against very rushdown-oriented players. I feel like my offense is solid, but I know that I tech grabs too much (from stupid SF4), and eat frame traps because of it. It's a hard habit to break. Lately I've just been taking the grab rather than risk the frame trap, but it feels bad.
 
Unless something like this happens

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Ryu deals such an obscene amount of dmg and stun

This has pretty much remained true throughout all the betas when considering the adjustments made to the entire roster.

but nah Ryu sucks because you can't cr.MK fireball all day and call it spacing

Probably the only Ryu thing that sticks out to me is mk tatsu not hitting crouching chars.

That's the kind of thing I'd expect to be reinstated if it turned out next year that the character needs help.
 
They need to allow to stack or speed up immensely R. Mika's V-Skill or change it altogether. There's literally no use for it since you'll only have time to start it up.
 
[QUOTE="God's Beard!";197342078]Throws are how you beat baited out V-reversals. It's intentional.[/QUOTE]

I know. It's just real tough for characters like Dictator who have very few wakeup options. I understand that his V-Reversal is actually unique in that it has projectile properties and also hits behind, but it's really his only tool against high corner pressure.
 
They need to allow to stack or speed up immensely R. Mika's V-Skill or change it altogether. There's literally no use for it since you'll only have time to start it up.

Isn't the point of it that it gives a hit of armor? At least for what you can do in a normal match.
 
Isn't the point of it that it gives a hit of armor? At least for what you can do in a normal match.

Either there's a lot of use for it that hasn't been discovered yet, or it really does seems complete crap. The recovery on it after you start it, even if you cancel it immediately is sooo damn long, really seems like a really really really niche move
 
Isn't the point of it that it gives a hit of armor? At least for what you can do in a normal match.

It's useless because she can only armor one hit. Not only that but she still has to complete her mic toss animation after.

Activating her V-Skill is like sending an invitation to the opponent to come from across the screen and combo her face in.
 
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