No Man's Sky pre-orders start March 3rd, $59.99

I can't find it on Amazon.com

Yeah neither can I. In fact all that shows up is a page for NMS "Digital Code" as well as it being currently unavailable.

I think a lot of people are in the same boat. The cool thing is that you could spend an entire year just watching LPs of this game, wait for a price drop, and then if you decide to pull the trigger you'll still be exploring places in the shared universe that none of us will ever get to see.

It looks like they took the page down, because even the link in my order history leads to a 404 page. I assume the page will go back up tomorrow when launch details are released. June 21st seems like a reasonable date because it falls after E3 and is a Tuesday.

Anyway, I'm pretty excited. I'd probably drop some extra cash for a physical art book, as it seems they have a lot of concept art around the look and feel they wanted in NMS, as well as some of the iterative, procedural art used for different ships and animals shown in a few of their videos over the past few years.

All "butwhatdoyoudoooooo?" questions ought to get that link as a reply. Great find.

Guaranteed people will still complain it doesn't really "tell" them anything.
 
Did you really go through two years' worth of posts from the dude to make your point?

I just wondered the same thing...that's a bit wacky.

On topic: The art style and visual aspect of this game really make me want it but my brain keeps erroneously telling me 'Metroid Metroid!!!!' which it obviously isn't. Gameplay wise I just personally don't really see anything interesting here, more like a cool concept in theory. Will wait for reviews and impressions when it's release to make a decision.
 
HOLY CRAP, This seems like a really good NMS information resource:

http://secretonline.github.io/NMS-Info/
tumblr_m43gi9YYTn1qchdt0.gif



Unconfirmed, but hinted at. I imagine if they plan to sell the game for $60, that it's on lock for retail. Assumption, of course.


Muchas gracias amigo. I hope that i t would have a physical copy
 
isnt Valkyrie launching with it?

I agree though, a game incepted without VR is unlikely to support it. They could have delayed NMS to support it though.

I think EVE is launching or coming out with it. And, that does seem unlikely, but the demo of it that was supposedly running on the Morpheus was glitchy and artefacty as hell.

Lots of artefacts, frequently. Reprojection at its best. But if you look at everything else that has been anounced on Morpheus, NMS, technically speaking just should not even be a little bit close to possible.

Rumors, that it was almost impossible getting it to run on the PS4 as it is. How could it run on Morpheus, with much higher resolution, framerate, and miniscule draw calls? Only two podcasts recently told me they are sure it will come to Morpheus. I am don't see how.
 
I have a strong assumption that No Man's Sky will come out as a retail release day 1. This is why:

On PS Blog BR yesterday, the game was also listed as an error. The price was R$230, which is not normal for a digital only title, even a 60 dollars one. As an example I will list the conversion PS Store BR uses for digital only games at the moment (which is around 3 R$ to every 1U$)

U$10 - R$30,99
U$20 - R$61,50
R$30 - R$ 99,99
R$40 - R$122,90 (The Witness)
R$59.99 - R$183.90 (DARIUSBURST Chronicle Saviours)

As you can see, Dariusburst is an digital only U$59.99 game, and its priced lower than No Man's Sky should be over here. In Brazil taxes work diferently when it comes to digital only releases, they are charged less taxes and the price is usually lower than games that have both retail and digital versions. R$230 though is around what retail games are sold for and that is why I think NMS is getting a retail release at launch.

Or I might be insane and have too much time on my hands.
 
I think EVE is launching or coming out with it. And, that does seem unlikely, but the demo of it that was supposedly running on the Morpheus was glitchy and artefacty as hell.

Lots of artefacts, frequently. Reprojection at its best. But if you look at everything else that has been anounced on Morpheus, NMS, technically speaking just should not even be a little bit close to possible.

Rumors, that it was almost impossible getting it to run on the PS4 as it is. How could it run on Morpheus, with much higher resolution, framerate, and miniscule draw calls? Only two podcasts recently told me they are sure it will come to Morpheus. I am don't see how.
Yeah, but we don't know if the bottle neck with NMS was CPU or GPU. If it's CPU there's a far better chance it would be VR capable.
 
Eh, I'd rather buy it at discount. I couldn't care less about the points.

I do get a discount with GCU. It will be $48. Not too worried about it for this type of game. Especially if they also add VR support.

Regardless. Most games have deals/sales within weeks after it launches, so arguing over day one pricing is moot.

A few big retails have been taking pre orders for a while. I'd be shocked if it wasnt hitting retail.

Especially considering Sony is publishing it, there surely will be a retail release.
 
For those unfazed by the price and defending it, why do you think so many don't agree on the $60 pricing?
 
I can't say I'm excited anymore. Hopefully they'll announce VR support.

It was shown to us far too early, and far too much, for what I believe the game is actually going to be. The marketing and PR has made it like we have already experienced the best of the game has to offer, or at least the core of what it has to offer.

Kinda like how the beta to Evolve killed all interest in it. Imagine if we had only been shown this game in December. We would all be salivating.

Expectations are also through the roof. A neat little game, would've sufficed at one point, but that will not satisfy anymore.
 
For those unfazed by the price and defending it, why do you think so many don't agree on the $60 pricing?
1: Because they never showed the progression of the game and how you get to the centre of the galaxy. 2. Because people know the size of the team.
 
What exactly makes a game "twitch bait"?

For a lack of words i just made the term, but i'd say open world games that focus on user experience combined with imaginative input and exposition from your own prospective rather than linear progression with clear results of progress.
 
How is this fair as a thread title? .... Like... Isn't this purposely diswaying buyers by disingenuously adding the price so those can question the value of the game? This is highly fucked up. Quantum Break threads don't have the price in them? So why does this one?
Quantum Break has many more layers of production, budget, production values, and teams. It's a fully curated campaign with actors, complex textures and capturing, fully planned maps, battles, object placement, writing, and more. No Man's Sky has none of that and its value right now looks similar to Minecraft in that it has far fewer produced and curated elements, no plot or characters, and very limited staff - so like the much much cheaper Minecraft, the "hundreds of hours" are entirely tied to how many ways elements repeating in a largely aimless scenario can be turned into fun by yourself.

No Man's Sky is a photo frame priced like hardcover art books. It can be argued theres going to be plenty filling it with value and that it's a different class of game and done of a quality that justifies the price, but for many, it looks pretty empty for the cost and its chosen a cost reserved for thorough production, artists, texturers (hell No Man's Sky seems to simply have many surfaces, if not most just being flatly colored or gradient filled surfaces, smooth and missing mapping and texture by design, which also makes it look simple), actors, designed encounters and places, etc.

I don't see it on the production level that gaming normally sets for the $60 tier but maybe there's more to it for me I can't pinpoint.
 
For a lack of words i just made the term, but i'd say open world games that focus on user experience combined with imaginative input and exposition from your own prospective rather than linear progression with clear results of progress.
So basically a space sim a la Elite Dangerous and Freelancer?
 
Does this game not have enough content for $60?

Maybe they should buy some licences from NASA so it can be the official space exploration game for 2016 and then push out yearly updates or DLC like most other games.

That should be a fun concept. "Space-DLC", based on recent scientific findings ^_^. I wouldnt mind flying around in that stuff.

http://planetquest.jpl.nasa.gov/exoplanettravelbureau

Kepler_16b_screen_small.jpg


Too bad (for the science-factor) that NMS is quite stylised and doesnt feature realistic sized planets and systems and stuff.

Elite Dangerous and Space Engine.

The Elite developer has in the past added planets and things according to recent scientific discoveries. Space Engine attempts to do this, but is being developed by a single astronomer in Russia.
 
$60, $20, $99. I don't care. My inner Trekkie needs to boldly go where no one has gone before. I've seen enough of the game to know it will be worth full retail price for me.
 
HOLY CRAP, This seems like a really good NMS information resource:

http://secretonline.github.io/NMS-Info/
tumblr_m43gi9YYTn1qchdt0.gif



Unconfirmed, but hinted at. I imagine if they plan to sell the game for $60, that it's on lock for retail. Assumption, of course.

Count me on the cautiously optimistic side for this game, but this repository of information is actually pretty thin and doesn't give a clear enough picture about what the game actually is. It certainly doesn't read to me as a smoking gun for "but what do you do?" questions.

I guess we'll see when preview coverage hits tomorrow...
 
What exactly makes a game "twitch bait"?

Goodness, we have new phrases popping up almost monthly now. Corridor Racer, Walking Simulator, and now Twitch Bait?

Get fucked, these new word's desperate attempts to stifle proper debates in gaming, lol.

For a lack of words i just made the term, but i'd say open world games that focus on user experience combined with imaginative input and exposition from your own prospective rather than linear progression with clear results of progress.

Gasp, you mean, a little bit of imagination and self roleplaying is not to be encouraged? Count me out for all games to be mindless handholding for the partial lobotomy sector of from point A to point B.

I miss the days of self discovery in games, and this seems to harken back to the 80's sci-fi type games and books that did that.
 
Just don't pre-order the game if you think 60$ is a lot. How hard is that? In fact, don't pre-order anything.

Wait for reviews and GAF impressions and then decide if it's worth it.
I really don't get this obsession with plonking down 60$ before you even truly know what you're buying. It's not like it's going to make the game arrive sooner.
 
No Man's Sky is not an MMO

While it does feature multiplayer, it does not affect gameplay at all. The offline experience will be almost exactly the same as the online experience

Friends will show on the galactic map

You will be able to see other players

This is great.

Only a few people can be seen at one time. If lots of people converge on an area, then you will only see a few of them

Friends do not take priority in regards to who can be seen

There will not be PvP or trading between players

This is not great. Especially friends not getting priority. Post-release, I want parties.
 
Count me on the cautiously optimistic side for this game, but this repository of information is actually pretty thin and doesn't give a clear enough picture about what the game actually is. It certainly doesn't read to me as a smoking gun for "but what do you do?" questions.

I guess we'll see when preview coverage hits tomorrow...

I think the main issue is that much of it is simply quotes from the developers, and some people are more trusting of a dev's word than others. Thus on one side it's "I can't believe you would be so gullible as to accept everything that's promised, look at Molyneux, look at Kickstarters," and on the other side it's "look, they've clearly explained what's going to be in the game, you KNOW what there is to do, it's all in black and white, why wouldn't you believe them."
 
Just waiting to see if the whole crazy huge galaxy aspect outweighs the typical open-world trappings that I can't stand. The fact that there is a definitive goal is promising, just need to know what is going on along the way.
 
This is great.



This is not great. Especially friends not getting priority. Post-release, I want parties.

That actually doesn't provide a very accurate picture of what's been said about other players. They said that while you will be able to see other players, you won't even know it's another player. Additionally, space is so large that the chances of actually coming across another player is astronomically low.

It's not really multiplayer, it's more like other players are implemented as a bit of visual flavor.

http://www.trustinplay.com/2014/12/10/wont-see-friends-no-mans-sky/

We don’t want people just scouting off beside their friends. I actually want people to boot up the game and just think, ‘Isn’t the universe huge? Who are we? What are we all doing here?'”
 
That should be a fun concept. "Space-DLC", based on recent scientific findings ^_^. I wouldnt mind flying around in that stuff.

http://planetquest.jpl.nasa.gov/exoplanettravelbureau

Kepler_16b_screen_small.jpg


Too bad (for the science-factor) that NMS is quite stylised and doesnt feature realistic sized planets and systems and stuff.

Hey, I have this hanging up in my apt.

I wonder if there will be a collector's edition or something for this game (let alone physical). Fingers crossed.
 
Count me on the cautiously optimistic side for this game, but this repository of information is actually pretty thin and doesn't give a clear enough picture about what the game actually is. It certainly doesn't read to me as a smoking gun for "but what do you do?" questions.

I guess we'll see when preview coverage hits tomorrow...
If you think they're going to answer this question before launch, youll be waiting until launch. Their silence on the matter is deliberate.

But again, I can help: https://youtu.be/HUJGS7l684s
 
Quantum Break has many more layers of production, budget, production values, and teams. It's a fully curated campaign with actors, complex textures and capturing, fully planned maps, battles, object placement, writing, and more. No Man's Sky has none of that and its value right now looks similar to Minecraft in that it has far fewer produced and curated elements, no plot or characters, and very limited staff - so like the much much cheaper Minecraft, the "hundreds of hours" are entirely tied to how many ways elements repeating in a largely aimless scenario can be turned into fun by yourself.

No Man's Sky is a photo frame priced like hardcover art books. It can be argued theres going to be plenty filling it with value and that it's a different class of game and done of a quality that justifies the price, but for many, it looks pretty empty for the cost and its chosen a cost reserved for thorough production, artists, texturers (hell No Man's Sky seems to simply have many surfaces, if not most just being flatly colored or gradient filled surfaces, smooth and missing mapping and texture by design, which also makes it look simple), actors, designed encounters and places, etc.

I don't see it on the production level that gaming normally sets for the $60 tier but maybe there's more to it for me I can't pinpoint.
You and a few others that seem outraged at the (possible, nothing is confirmed yet) price point frankly sound like a temper tantrum bunch that only place a direct cost of production to selling price ratio.
That is not how things work, or as already said many times a game like Soma would be something like $2, while the next GTA would cost $250+.

If the game ends up too high priced for your level of interest, then it is what it is, and you simply are not interested in what the game is trying to be/ do, and are apparently upset that it won't be in your "I don't give a shit about it but it's cheap enough" comfort zone... (and often the very same people couldn't be bothered to look/ read what the game is about in the past 2 years in fact).

Sorry?
 
This is great.



This is not great. Especially friends not getting priority. Post-release, I want parties.
But the game isn't about that. It's in the vein of Journey or even Demons Souls, where the appearance of another player is this unexpected unpredictable occurance. Being able to team with friends and parties goes against the whole "lone explorer in the galaxy" vibe the game is going for
 
You and a few others that seem outraged at the (possible, nothing is confirmed yet) price point frankly sound like a temper tantrum bunch that only place a direct cost of production to selling price ratio.
That is not how things work, or as already said many times a game like Soma would be something like $2, while the next GTA would cost $250+.

If the game ends up too high priced for your level of interest, then it is what it is, and you simply are not interested in what the game is trying to be/ do, and are apparently upset that it won't be in your "I don't give a shit about it but it's cheap enough" comfort zone... (and often the very same people couldn't be bothered to look/ read what the game is about in the past 2 years in fact).

Sorry?

It's clear that you're far too invested in a game that hasn't even come out yet if you interpret a benign post like that as "outrage," temper tantrum," etc.

It's more of a reply to the person who insisted on comparing NMS to Quantum Break in the first place, with a conspiracy theory that the thread title specifies the price specifically to dissuade people from buying the game while QB enjoyed an unbiased title with no price specified. It doesn't get any kookier than that.
 
You and a few others that seem outraged at the (possible, nothing is confirmed yet) price point frankly sound like a temper tantrum bunch that only place a direct cost of production to selling price ratio.
That is not how things work, or as already said many times a game like Soma would be something like $2, while the next GTA would cost $250+.

If the game ends up too high priced for your level of interest, then it is what it is, and you simply are not interested in what the game is trying to be/ do, and are apparently upset that it won't be in your "I don't give a shit about it but it's cheap enough" comfort zone... (and often the very same people couldn't be bothered to look/ read what the game is about in the past 2 years in fact).

Sorry?
You have a fundamental misinterpretation of my posts.
 
It's clear that you're far too invested in a game that hasn't even come out yet if you interpret a benign post like that as "outrage," temper tantrum," etc.

It's more of a reply to the person who insisted on comparing NMS to Quantum Break in the first place, with a conspiracy theory that the thread title specifies the price specifically to dissuade people from buying the game while QB enjoyed an unbiased title with no price specified. It doesn't get any kookier than that.
I'd say that the comparison to Minecraft (a sandbox game based on user creation) and then going on to liken the game to a "photo frame priced like an art book" would actually qualify plenty as temper tantrum/ outrage.
I will agree that he isn't the worst in the thread though, and that the QB comparison and Conspiracy Theories about the price in the title were about equally bad.

You have a fundamental misinterpretation of my posts.
I understood it fine, I just lumped you with a few others. The part where you respond to the QB comparison is not what I wanted to adress, as it is an equally bad proposition to start with.
 
But the game isn't about that. It's in the vein of Journey or even Demons Souls, where the appearance of another player is this unexpected unpredictable occurance. Being able to team with friends and parties goes against the whole "lone explorer in the galaxy" vibe the game is going for

I definitely got the impression in early interviews that you'd be able to band together with other players (if you arranged it) and control certain segments of space, if that's what you chose to focus on. So I'd be a little disappointed if the social features didn't allow that kind of player freedom in terms of how they negotiate their place in this universe.
 
But the game isn't about that. It's in the vein of Journey or even Demons Souls, where the appearance of another player is this unexpected unpredictable occurance. Being able to team with friends and parties goes against the whole "lone explorer in the galaxy" vibe the game is going for

I wouldn't even put it in the same realm as those games for multiplayer. Other players won't just appear every once in a while, statistically you will probably NEVER see another player, from what I understand.

I mean, there are 18,446,744,073,709,551,616 planets. If the game sells 10 million copies, that still means every player has 184 million planets all to themselves.

You'd have to be incredibly lucky if it turned out you were only 10,000 planets away from the nearest player. Do you think most players will even visit 10,000 planets?

I guess it hinges on how fast you'll be able to travel, if you can see friends on the galactic map and click directly on them to jump to them...but they've stated that they don't want players to be able to find each other.
 
I wouldn't even put it in the same realm as those games for multiplayer. Other players won't just appear every once in a while, statistically you will probably NEVER see another player, from what I understand.

I mean, there are 18,446,744,073,709,551,616 planets. If the game sells 10 million copies, that still means every player has 184 million planets all to themselves.

You'd have to be incredibly lucky if it turned out you were only 10,000 planets away from the nearest player. Do you think most players will even visit 10,000 planets?

I guess it hinges on how fast you'll be able to travel, if you can see friends on the galactic map and click directly on them to jump to them...but they've stated that they don't want players to be able to find each other.

It's probably why getting to the "Center" is largely important. Something everyone could move towards
 
I wouldn't even put it in the same realm as those games for multiplayer. Other players won't just appear every once in a while, statistically you will probably NEVER see another player, from what I understand.

I mean, there are 18,446,744,073,709,551,616 planets. If the game sells 10 million copies, that still means every player has 184 million planets all to themselves.

You'd have to be incredibly lucky if it turned out you were only 10,000 planets away from the nearest player. Do you think most players will even visit 10,000 planets?

I guess it hinges on how fast you'll be able to travel, if you can see friends on the galactic map and click directly on them to jump to them...but they've stated that they don't want players to be able to find each other.

Sounds like a really good argument to not have player encounters at all.
 
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