Why wasn't this done for The Division? Seriously?
Man I would have loved this. My one roommate has a PC and the other an Xbox One. This would have been perfect since I've got a PS4.
The future is bright, though.
Why wasn't this done for The Division? Seriously?
I assume this can be easily patched in for already released games?
Edit: obviously for this to work with PSN, Sony needs to allow the same from PSN versus other networks. Not only PCs.
Good move by MS. People buy consoles because their friends have that console, which means PS4 has huge momentum from that alone. This is a way for MS to make that edge irrelevant.
"...and Xbox Live players will always have the option of choosing to play only with other Xbox Live players."
Wouldn't this be a problem for a game like FFXIV? I really hope not, game is amazing and would be cool to have more people on board.
"...and Xbox Live players will always have the option of choosing to play only with other Xbox Live players."
Wouldn't this be a problem for a game like FFXIV? I really hope not, game is amazing and would be cool to have more people on board.
Yeah, but I don't see why xbox players would wanna do this. I mean, it is an MMO after all, more people the better the game is when it comes to group content.
Could make for a huge E3 annoucment if MS got a Sony guy on stage to announce cross platform play for the new CoD
"...and Xbox Live players will always have the option of choosing to play only with other Xbox Live players."
Wouldn't this be a problem for a game like FFXIV? I really hope not, game is amazing and would be cool to have more people on board.
...what's the catch? Surely, we cannot possibly be this blessed.
Won't happen because of the awkward moment where Microsoft announces that Xbox gets new content first while the Sony guy is still on stage, looking horrified.
This..... makes no sense at all.Won't happen because of the awkward moment where Microsoft announces that Xbox gets new content first while the Sony guy is still on stage, looking horrified.
...what's the catch? Surely, we cannot possibly be this blessed.
...what's the catch? Surely, we cannot possibly be this blessed.
Seriously...OPProbably indies only.
Edit 3: Chris Charla states this is for any game, not just ID@Xbox.
Yeah..... this will never happen.
Whats the catch?
Do games have to run on MS servers only or something? I cant imagining this is as nice sounding in reality as it is. I just cant. Can it?
At this point, the catch is that it seems to only benefit MSFT financially with the initial. They are losing marketshare, and want reasons to keep people in the MAU. If people are switching to the PS4, due to the popularity now for more people to play against online, then this would make it so they could comfortably stay within the Xbox/Win10 ecosystem, and not run to the PS4 for the third party games. So that is something Sony may take into consideration.
More details have to come out. It sounds way too good to be true all in all, but either way, it sure is interesting as a consumer.
Probably indies only.
Dat strategy.So, if MS mandates UWP format for Xbox titles after a certain point, this move was a necessity. If one is developing for Bone, might as well deploy to Windows Store. In that scenario, pc deployment now has less of a hurdle in terms of splitting the Steam/Origin userbase with win10 userbase. Friend lists and such are still muddled, but it is getting closer.
This is like gay rights for video games huge...
CROSS-PLATFORM PRIDE
Lol, you're acting like online games are dead on the XB1.
This isn't huge, as long as MS are the only ones to open it up. Also, for a lot of games it is a very bad idea to mix up console and PC gamers due to possible disadvantages.
So far, this is pretty minor actually.
Sony already technically allows this.
The previous arrangement was, simplifying the details of course, something along the lines of ...
If you are developing for the PS ecosystem, and use their services and servers, you are locked into PSN connections only - only PSN connections can connect to PSN servers (for the most part). If you don't use their services and servers, and build your own infrastructure, you can allow connections from anywhere, regardless of its origin. This allowed open PSN-PC play on games that setup their own matchmaking and servers. And, in theory at least - because Microsoft blocked these from ever happening on their end - connections from XB to the privately run servers of a PSN game.
Obviously there are more security requirements and standards, but for the most part, if you run your own matchmaking and servers, Sony doesn't care where the player connection comes from.
If you were developing for the XB ecosystem, no matter whether you use their services and servers or your own services and servers - all servers on XB must be XB servers - and just like PSN, only XB connections can connect to XB servers. However, you could run an XB server on PC and allow crossplay between XB-PC. The problem is that you can't run a XB server on PSN or allow connections from PSN to an XB server.
Microsoft actively prevented any non-XB ecosystem connections from ever connecting to any server within their XB ecosystem, even if you ran your own matchmaking and servers. And that prevented anything but specific XB-PC crossplay, and only when PC is also running XB ecosystem servers.
Without knowing more details, I have to assume they are finally moving to Sony's requirements - if you run your own servers, it doesn't matter where the player connection comes from. That said, their line about "open invitation for other networks to participate" makes me think they've setup their own conditions, security requirements and standards for what a non-XB server must have and developers will now have to have servers that meet both Microsoft's and Sony's third party multiplayer requirements in order to allow play between the two ecosystems.
Which is fine, as long as it's "meet or exceed", and not a demand for Sony to conform directly to whatever specific requirements Microsoft has deemed appropriate.
Also, for what's it worth, there have been games that have tried XB-PS crossplay before - I've worked on one myself - and Sony was always fine, given their third party multiplayer standards were met, while Microsoft would flat out tell us a hard "No". So while we haven't had any XB-PS crossplay titles actually launch, there have been attempts in the past and Sony has shown no indication - to developers - that they have an issue with it. Microsoft has. Until now at least.
Expectations:
Every game moving forward has cross platform play between all 3 systems where people can play with their pals on another device in joyous harmony singing kumbaya
Reality:
A select few titles have larger matchmaking pools and people still buy the game on and play with the system their friends are on.
I think some people are getting ahead of themselves
MS isn't getting out of hardware, and this in no way leverages Azure.
Azure can already be used for any game on any platform and it isn't a requirement for cross-network MP.
Really man?
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I still want to see what limits MS might have if any, if this is freely open then this is good.
Amazing news. Online communities can get fucking huge.
"Edit: obviously for this to work with PSN, Sony needs to allow the same from PSN versus other networks. Not only PCs."
You know that Sony was always open for this. It was always Microsoft that said no. Thank God it's finally happening.
Gaming lobbies are going to be FULLLLLLLL now!!