...Scatter...
Banned
I need new hardware. Please be real. I'm totally disillusioned by sub 1080p 60fps after seeing so many awesome games on the PC run buttery smooth with it. To think of how awesome Gears 4 could be on new tech.
THE BROWSER YOU FOOLwhen has he ever been right about one goddamn thing
hope there's an addon for existing console owners or some trade deal or something, kinda over ps4 tbh
Well people did complain about last gen going on too long. This would kinda alleviate that lol
Depends if the game was built to use every ounce of resources available, or designed to use only a specifc amount/type of resources.Does this mean I can play until dawn again at a steady framerate? If so I'm out of ps vr abd in on this
Yeah and now imagine XBOX 2.5 launching pitha Polaris 10...Here's what I'm expecting from this:
-Built around the new HDMI spec with 4k output support
-Movies and the OS level stuff will all support native 4k
-High quality 4k upscaling for most PS4 games, some 2D titles will be able to run in native 4k.
-Slightly faster CPU/GPU that could lead to improved load times or steadier framerates, nothing huge. Developers have the option of utilizing them more fully but few will.
-Improved wi-fi
-Improved SATA to take better advantage of faster hard drives
-Quiter fans
It'll be a bit more than a standard revision but not a drastic change that would make older PS4 adopters feel cheated.
Maybe the move to 14nm will allow them to clock the GPU to 1.6Ghz & use all 20 CU's that would be 4.09 Tflops without needing a new design.
Let's look at this seriously. It's been 2.5 years since Sony released the PS4. There is an accessory being released for the PS4 practically at the 3 year milestone that the PS4 will not have enough power to support to it's full potential. There also happens to be a set of technologies (16nm FINfet, HMB2, Zen) for AMD, who is the console manufacturers hardware provider, right around the corner that will vastly improve the capabilities of hardware that have been stagnating for a long time. If Sony were to release a piece of hardware before this upcoming cornerstone, we would be looking at a +30% increase in capabilities (compared to PS4) assuming a "similar" power envelope is maintained. Clearly not enough for 4k or really VR for that matter. After this cornerstone we are looking at a +225% uptick (again compared to PS4) maintaining the same power envelope. That is still iffy for 4k, but would be pretty spot on for PSVR specs.
Here I would like to note that this cornerstone will initially take place (with it's earliest entrants) late this year / early next. This will leave Sony with about 5-6 months to determine demand for new hardware to support this console priced accessory and finalize designs while leaving enough time for manufacturing to attempt to repeat their PS4 launch in November of 2013 with the "PS5" in November of 2017.
In order for Sony to attempt to push such a tight deadline VR would have to be defining point of their business, so much so that it drives PS4 sales. We are talking an early Wii status success. I don't believe VR will hit that critical mass so quickly and even if it does the consensus will be crying wallets.
Bottom line: At most this is just Sony doing tests on new potential hardware (early R&D for the new tech the PS5 will use) particularly in case VR explodes. We won't be seeing yearly or excessively iterative consoles. Manufacturing and programming/content creation for consoles simply couldn't support the constant moving of goalposts.
Yeah and now imagine XBOX 2.5 launching pitha Polaris 10...
In with position from a matket point of view would that PS 4.1 leave Sony?.
or imagine Bloodborne with 60fps and correct frametimes.
which will happen like NEVER even on new hardware but still, IMAGINE
It's basically a PS4 slim with some extra improvements in areas they cheaped out in with the initial release and would allow for better marketing power in the future since it's "4k ready". Old PS4 is discontinued and replaced with this one. Console refreshes aren't a new concept.
Well, it happened to portables before but consoles? I don't remember that.
It's definitely more than just a refresh.
Please tell me you are joking.
Maybe the move to 14nm will allow them to clock the GPU to 1.6Ghz & use all 20 CU's that would be 4.09 Tflops without needing a new design.
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Double that up with a second apu and there ya go. 4k gaming.
No I'm speculating until we get the real answers
For real, x86 tech doesn't grow that much compare to ARM.
30% better can't even turn 1080p 30 into 1080p 60, maybe 30fps with drop to stable 30fps.
Closed box at 4tflops would get you 4K games.
That's largely due to arm being able to continue shifting process nodes.
Most games are not using the True audio hardware and other accelerators that are not found on older PCs but are in some AMD APUs and dGPUs. This is the issue that AMD hopes the XB1 and PS4 will help overcome. It's not going to make a huge difference when they do but enough that pushing to get to 1080P 60 HZ frame rates will be easier.Could this simply be some sort of rejig of existing hardware, ala Jeff Rigby?
As in, they're going to drop something that increases performance of existing consoles? They did something similar with the PS3.
Im calling it now
It will be called PS4k
Here's what I'm expecting from this:
-High quality 4k upscaling for most PS4 games, some 2D titles will be able to run in native 4k.
But if they take this approach every 4 years? I just don't see any downsides for the producers or consumers. Consistent architecture means backward compatibility, the hardware becomes a consistent known quantity for developers and no more 6-7 year console cycles.
I'm all for it, but only if it means more games at 60 fps, not just the vr stuff.
This will just confuse consumers.
Maybe they will just upgrade the hardware and stop producing the original PS4. Just have one model going forward
This will never happen. 60fps has to be targeted by the developer, and they could (and obviously many do) do that now with existing hardware. Simply having better specs would lead to better visuals at 30fps.
The fact is, most people don't give a shit about 30fps vs 60fps, and it's a damned hard differentiator to advertise with. Looking pretty on TV, at the cinema and in screenshots is what sells games to the masses.
A PS4.5 would likely mean at best 60fps games with dips on the standard PS4 would be locked, otherwise you'd just be looking at the same 30fps game with maybe more effects.
After all this, e3 can't come soon enough...
That's largely due to arm being able to continue shifting process nodes.
Dropping to 14nm would have no assurance of reaching a stable 1.6 Ghz {which would likely require liquid nitrogen cooling (which still wouldn't reach 4TFLOPs [which still wouldn't be enough for 4k {even in a closed system}])}.
Not really.
Do iPads confuse consumers? Do iPhones 6 or 6 plus confuse consumers? Does the edge or s7 confuse?
Also they won't stop producing the original PS4. Why would they do that? It's selling and they could lower the price. Whilst keep the newer model at the normal price.
I don't think people even think about it. iPad games are typically free or around a fiver. If you buy one and it doesn't perform well in your device no big deal. If they cost 40-60 quid a pop I reckon people would care about the confusion.
Here's what I'm expecting from this:
-Built around the new HDMI spec with 4k output support
-Movies and the OS level stuff will all support native 4k
-High quality 4k upscaling for most PS4 games, some 2D titles will be able to run in native 4k.
-Slightly faster CPU/GPU that could lead to improved load times or steadier framerates, nothing huge. Developers have the option of utilizing them more fully but few will.
-Improved wi-fi
-Improved SATA to take better advantage of faster hard drives
-Quiter fans
It'll be a bit more than a standard revision but not a drastic change that would make older PS4 adopters feel cheated.
Not really.
Do iPads confuse consumers? Do iPhones 6 or 6 plus confuse consumers? Does the edge or s7 confuse?
Also they won't stop producing the original PS4. Why would they do that? It's selling and they could lower the price. Whilst keep the newer model at the normal price.
The 28nm R9 370X is already clocked at 1.18Ghz
20 CU's clocked at 1.6Ghz would be 4Tflops & yes it would be enough for 4K in a closed system.
The R7 370 can run BF4 at 4K 25FPS with just a little over 2TFLOPS
what make you think that a PS4 with 4TFlops couldn't do 4K games?
If this is true, it sounds like a pretty big kick in the dick for early adopters and even more so for people who bought one in the past 6 months.
It just sounds like a fantastic way to piss off the customer base that put them back on top this generation. Especially if it does a whole lot more then the previous "revisions" (psone, slims etc).
Going to be really disappointing if it heads the way of the N3DS; where games start requiring the new hardware or have features locked to the new models.
Because if it's significant enough, it's basically Sony doing a 3-4 year console generation.
Er... people were confused by the 3DS, 2DS, 3DS XL, New 3DS, New 3DS XL and the Wii U. Because consoles aren't mobile phones. A better question to ask is if the original 3DS owners are happy that they can't have SNES emulation? Are the Xbone early adopters happy that they were forced to pay for Kinect when later adopters weren't? Now imagine how happy PS4 owners would be at this prospect. In addition to the console-priced peripheral in October.... Do iPads confuse consumers? Do iPhones 6 or 6 plus confuse consumers? Does the edge or s7 confuse? ...
And an R7 370 also uses 140-180w of power at full load, which is way more than Sony has access to in a confined space. You're also ignore the amount of heat that thing would generate. This is intended to be a set-top box which means modest cooling at best, and an R7 370 overclocked 40%--something which is unheard of--would basically turn your idea for a PS4.5 into a hot, loud, power hungry, monster of a system that nobody would want. You'd have to OC that GPU so far, that it would end up consuming nearly 250w which is just not reasonable.
That's not even considering that they want this as an APU most likely, and there's almost no chance AMD can squeeze something like an R7 370 on-die with an 8-core Jaguar package.
Here is the answer Sony. 4 year upgrade model. 8 years generation shift
November 2013 - PS4
November 2017 - PS4.5
November 2021 - PS5
PS4 will be forward compatible with PS4.5. All PS4 Games run on both PS4 and PS4.5. There is no confusion as games will still be boxed as PS4 Games. PS4.5 will act as the PS3 Slim of this generation. If will have the same marketing cycle where it's announced not too long before release. The advantage of it is running games on a higher setting save for a few notable VR games that will be exclusive. PS4 owners won't get the shaft as all games will be forward compatible and are jot required to buy this. And for people who feel that the generation goes on for too long and need something new can upgrade every 4 years.
Now when the PS5 releases. All PS4 Games will be backwards compatible. However PS4.5 will not be forward compatible as this will be a true generational shift. Consumers won't get confused as games will be boxed as PS5 games.