NX Controller Rumor [Up5: Original was fake, and thus this is too]

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which situation is more likely?

Hf5oqpN.gif
I think you may underestimate the size of this thing.
 
Not with Apple's 3D-Touch technology, where you have to put force on the screen to press, and then get haptic feedback.

My iPhone has it. Press hard for preview. It knows how hard ur pressing. If it gives some kinda feedback your on the button, then doesn't activate until you press down, it could work


not true on apple's recent screens, they have pressure sensing built in.

Forgot about tha but I don't see Nintendo using it, not unless this device is iPhone priced. Nintendo like to cheap out on mass produced screens, so I cannot see them jumping in this deep.
 
Yeah, if something is not in the frame of reference you would adjust. You would not stand in one place blocking it.

If the on screen buttons required it, you wouldn't adjust much. I'd more lean toward there being real buttons on the back.

I think you may underestimate the size of this thing.

There's a pair of headphones next to it for scale. I don't think there's underestimation.
 
About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are

Sorry, I just prefer to feel the buttons while I am staring at my TV screen. And what about the d-pad? If this is the controller for the console then they pretty much just went backwards from the Wii U and it will flop like a fish. Who does this target?
 
About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are
Yeh, and then Game Y has 3 buttons but they're in different positions and slightly different sizes so then you have to get used to those then and remember where to tap. Bad idea imo.
 
Rösti;199102428 said:
Just for clarification, Nintendo's FY 2015 Financial Results Briefing is tentatively scheduled for April 28, 2016 (JST). I made a countdown a while ago, this corresponds to Pacific time:

t1461801600z4.png


And also to reflect what the insider said, Mr. Kimishima said this in the Q&A sesssion of the Third Quarter Financial Results Briefing for Fiscal Year Ending March 2016


Source: https://www.nintendo.co.jp/ir/en/library/events/160203qa/03.html

For them to announce reveal date, final name and if it's a console or handheld during this briefing or even the tentative news conference on April 27 seems reasonable.
Yeah that was my thinking as well. But usually they did these briefings early May, that's why I said May.

Thanks Rösti.
 
It's growing on me.. whatever it ends up being (controller/NX handheld).

I have this feeling we're still going to get the option for a traditional controller for the main console.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

Hey, I actually really like the look of that. So long as contextual controls are kept out of the area where our hands will obviously cover it up it looks really cool. IF the original image is of a real working device it at least looks like Nintendo is finally giving us a capacitive, rather than a resistance based touch screen. Too flat and glassy looking to be resistance based. Hopefully pressure sensitive like latest iPhones though. I'd actually love it to be 3D but I highly doubt it. I think 3D would work well on such an expansive display, would make the 3D feel more natural rather than boxed into a square 'window' as such. Still don't get the scroll wheel shoulder buttons though... I NEED analogue triggers for racing games. Wonder if there is analogue triggers behind the scroll wheels.


This gif definitely makes me a bit more excited for this, good work!
 
Awesome mockup man, but overall I really hope this doesn't turn out. Just seeing the sword button as a touch command gives me the willies.



It has two analog sticks? What's the problem there?

It's funny how that guy had that concern about camera movement. As if Nintendo doesn't take all those things into consideration. They put out handhelds since the Game & Watch days. I think they know what they are doing after all these years.
 
The worst about this is that every dev can habe their own button layout. How am I supposed to build muscle memory on a flat surface with inputa changing from game to game?

I hope the console comes packed with some normal controller also and this is just a side thing for cool gimmicks.
 
Sorry, I just prefer to feel the buttons while I am staring at my TV screen. And what about the d-pad? If this is the controller for the console then they pretty much just went backwards from the Wii U and it will flop like a fish. Who does this target?
Dpad has been used mostly for item switching or small actions like that which can be mapped to the touchscreen.
 
I thought that your fingers don't ever need to leave the thumb sticks. The buttons are in the thumb sticks, but the display on the controller is just like a help menu since it will all be context sensitive. To switch between using a thumb stick to move the camera and select a button, you would have to hold down a button (on the back I would guess), like a shift key. When you think about how we use a controller, we have to move our thumbs up and down from the control stick to the buttons and back again. I think this simplifies the setup so that the control stick acts as both, because you can't do both at the same time currently. I don't think you actually would press any buttons on the screen and you would always know what you were pressing because your hands would never leave the control stick. I just wonder if the control stick can actually feel like buttons or not.
 
About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are

That's because you can feel the buttons (on a normal pad). You have a physical reference.

/mogatu

edit: also if the sides are really going to be this elipse, there's no anchor for your hand to stay in one place, you'll be shifting (even if it's only slightly) in and out of reference space. There's no definition. The only way this would work would be if you're looking at the controller the entire time you're playing. I've tried it on mobile and I despise touch controls. Not swipe, etc. mind you, but controls that try to emulate a real button. For me personally, it's one of the worst trends in gaming in the past couple decades. It's a compromise, not a solution and certainly not an "evolution".
 
It's funny how that guy had that concern about camera movement. As if Nintendo doesn't take all those things into consideration. They put out handhelds since the Game & Watch days. I think they know what they are doing after all these years.

Eh, as much as I love many things Nintendo, no they don't necessarily know what they are doing all the time. The 3DS revision coming with a second analogue nub, additional shoulder buttons and the circle pad on the 3DS are proof enough for that.
 
After thinking about this a bit, I'm putting myself on #TeamFence.

This could go either way. I know it's apparently just a dev kit but the design is a bit too close to the patent.

I'll continue to keep an open mind.
 
The 350 price tag was an issue

Software Drought was an issue

Word of Mouth of how it had performance problems out of the gate was an issue

Probably upon release, but the price pretty much dropped to $200 not long after.

I didnt see software drought, personally, but I dont play games all that daily. Perspective, eh? There likely was some drought though.

And all systems of performance issues out of the gate these days. I remember ps3/360 having issues as well as ps4/xbone.
 
Has anyone considered/brought up that touch-screen buttons might not be a big deal regardless of haptics when we do have something physical to rely on? I've had a feeling it may be possible to intuitively know where to press if you use the control nub as a landmark position. After that, devs merely need to design their touch interfaces to orbit the nubs.

About the "I have to look down!??!" Crowd:
G0jcS9y.png

They can expand the area of the buttons like this if they wanted to so one glance down when you start the game and you'll know where everything is.
Seems like a non issue. You don't have to look down to see where the ABXY buttons are

Again, I think this is the entire point of the concept. And it will be similar to using the back touch on the Vita for L3 R3 L2 R2. It's not difficult, no. It's functional. It's just not going to work as well as buttons, and it's not going to blend well with devs who need so many buttons for things you end up with 6 buttons around each stick. How the hell would you play an Arkham game for example on something like this?
 
If the on screen buttons required it, you wouldn't adjust much. I'd more lean toward there being real buttons on the back.



There's a pair of headphones next to it for scale. I don't think there's underestimation.
The size of the hands is much bigger in your second pic.
 
Eh, as much as I love many things Nintendo, no they don't necessarily know what they are doing all the time. The 3DS revision coming with a second analogue nub, additional shoulder buttons and the circle pad on the 3DS are prove enough for that.

Yeah, they still make dumb handheld choices. I still damn hate the C stick on the New 3DS. Aggravates me no end every time I have to use it.
 
I thought that your fingers don't ever need to leave the thumb sticks. The buttons are in the thumb sticks, but the display on the controller is just like a help menu since it will all be context sensitive. To switch between using a thumb stick to move the camera and select a button, you would have to hold down a button (on the back I would guess), like a shift key. When you think about how we use a controller, we have to move our thumbs up and down from the control stick to the buttons and back again. I think this simplifies the setup so that the control stick acts as both, because you can't do both at the same time currently. I don't think you actually would press any buttons on the screen and you would always know what you were pressing because your hands would never leave the control stick. I just wonder if the control stick can actually feel like buttons or not.

At least the patent is much more towards using the sticks for multiple operations in combination with the context and less using the touch buttons.
 
After thinking about this a bit, I'm putting myself on #TeamFence.

This could go either way. I know it's apparently just a dev kit but the design is a bit too close to the patent.

I'll continue to keep an open mind.
But which side of the fence has trees? That's the one you go to.

The gif showing the aspect ratio of the UE4 demo confirmed it was fake.
 
I think Nintendo wants to go after three markets with this device:

1) Clash of Clans type of games.

2) Traditional games that do not require many buttons or powerful hardware. Games like Final Fantasy Dragon Quest or indie games.

3) Their own games

I think you're right, but here's the thing. Nintendo's not convincing anyone to invest in additional hardware for games everyone is already perfectly happy playing on their phones or tablets. So 1 becomes less of a big deal.

With 2, at this point, they probably won't be getting anything you wouldn't also find on PS4 or PC for a lower price. Either way, games like Final Fantasy or indie titles aren't selling consoles, let alone Nintendo consoles.

So you're left with 3. Which is what they had with the Wii U, and look how that turned out for them...

It just blows my mind that they'd go down the gimmick controller route AGAIN after the market burned them so hard with the Wii U. I was sure they'd try something more traditional this gen just to be safe and get things back on track.


Third parties willing to put in the extra effort:
 
Now that I look at it... the camera doesn't really look like a camera. You can't see the lens at all, it just looks straight up like acrylic or whatever material the screen is using here. And it makes zero sense to have a camera on the bottom. It won't capture your face at all, just your body, if you're ever going to use this thing for video chat. There's a reason laptops, all mobile phones, DSi, 3DS, Wii U have the camera at the top. It makes zero sense.

Also if you look closely, the white prototype has a mic hole to the left of the "camera". The black one has no such hole in any of the three photos. Of course it could simply be because it's black, but you can't see any kind of hole/indentation at all.

So where did the mic go?

Yeah, I'm leaning towards Team Fake now.
 
I demand a picture of them holding it.

Me too. Otherwise I never believe those leakers. Why taking just photos of that specific angle and not a 360° shot?
Why isn't the device turned on? Whats the point of showing it when it's turned off? Was the leaker in a hurry? Doubt it...so many points just seem so weird.
And why is the leaker so silent now? Why not reveal everything at once and then piss off? No, just reveal a little bit so that no one can say if it's real or not and then never come back. Thats always a sign of the real deal. Not.
 
Now that I look at it... the camera doesn't really look like a camera. You can't see the lens at all, it just looks straight up like acrylic or whatever material the screen is using here. And it makes zero sense to have a camera on the bottom. It won't capture your face at all, just your body, if you're ever going to use this thing for video chat. There's a reason laptops, all mobile phones, DSi, 3DS, Wii U have the camera at the top. It makes zero sense.

Also if you look closely, the white prototype has a mic hole to the left of the "camera". The black one has no such hole in any of the three photos. Of course it could simply be because it's black, but you can't see any kind of hole/indentation at all.

So where did the mic go?

Yeah, I'm leaning towards Team Fake now.
You know, iPhones and iPads also don't have microphone holes on the front. Only back and sides.
 
Dpad has been used mostly for item switching or small actions like that which can be mapped to the touchscreen.

Wow... Look at Pokken, SMM, Yoshi's Wooly World, and tons of other 2D games on Wii U and 3DS.

To say that the DPad isn't used equally as often as the Left analogue stick is totally unfair. Its the primary input method for tons of games.

Just look at all of the indie games on these platforms. Totally DPad oriented.
 
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