Dark Souls III [Import OT] Kindle the fire, one last time

Game is great. Even early on the variety of enemies is great. That bloody big
priest fella next to the bonfire freaked me out
 
It's easy to tell which areas are made by Miyazaki or DS2's team. I'm currently in
a big cathedra
l and the level design is abysmally mediocre >.>

huge step down from early areas
(high wall and undead settlement
) or from comparable areas from the other games like
Cainhurts castle or Anor Londo castle

it's a step up from
Drangleic castle
atleast.

God I hope later areas are better.

This sword has a fucking great moveset



is this a
black knight sword
?


it has Artorias boss move set from DS1 dlc so it's his sword what ever it was called in DS1.
 
Taking my time and slooooooowly making my way through this.

Just beat the second boss and then spent hours just exploring the area after that, which is pretty damn big. Lots of hidden stuff to find, including a couple of covenants that, judging by the Trophy rarity, a LOT of people have missed.

If the game keeps up the current quality, it might just become my favorite Souls game (I still prefer BB though).
 
It's easy to tell which areas are made by Miyazaki or DS2's team.

God I hope later areas are better.

Well, it looks like the early previewers weren't lying when they said it seems to be a mashup of everything that came before. I was expecting this too, but what do I know?

/shrug

At some point the game basically
becomes bloodborne, with moments where it's almost indistinguishable

Yeah, and for some that's going to be fantastic. For me however, the creativity of the series peaked at Dark Souls, and it's been a mild letdown with each consecuitive release after. If nothing else, maybe this will at least be better than Dark Souls 2; which wasn't absolute trash.
 
If anyone is having trouble with the abyss knight, btw, PSA...
there's a really good shield hidden off a secret path from that big tower thing in the swamp.. the one with the big fat demon on it. it's near the lightning spear miracle.

this shield has very high fire % and is just generally great

Well, it looks like the early previewers weren't lying when they said it seems to be a mashup of everything that came before. I was expecting this too, but what do I know?

/shrug

At some point the game basically
becomes bloodborne, with moments where it's almost indistinguishable
 
It's easy to tell which areas are made by Miyazaki or DS2's team. I'm currently in
a big cathedra
l and the level design is abysmally mediocre >.>

huge step down from early areas
(high wall and undead settlement
) or from comparable areas from the other games like
Cainhurts castle or Anor Londo castle

it's a step up from
Drangleic castle
atleast.

God I hope later areas are better.




it has Artorias boss move set from DS1 dlc so it's his sword what ever it was called in DS1.
I think that's a dead end after killing the boss. I couldn't figure out it find another path in that area.
 
I'm only a few bosses in but the amount of shit I've missed is probably enormous.

that and the whole language barrier thing obviously.....
 
I need to calm my nerves about firelink shrine stuff:

One merchant
disappeared (the miracle one, unsure exactly when)
and another
lies dead (magic one, after clearing catacomb boss)
. Anything I can do to resolve this?
Is it the demon serial killer thing again? Is it that fucking thief that I allowed into my home? I was also recently threatened by some white knight type girl, I believe for joining a covenant
 
Soundtrack spoiler kinda
The final boss theme is heartwrenching, good god. I feel like I've been punched in the gut. Trying to stay unspoiled on what the boss actually is, but man...the real Dark Souls starts here
 
the confirmation bias is real lmao

I don't know if Miyazaki had any major involvement with the actual aesthetics and level designs of Demon's and Dark Souls, or if he simply accepted or rejected ideas as they came, but bias or not, there's a stark difference in both aesthetics and level design with the first three games. Two of which he was more involved with. You can also see all of those similarities in Bloodborne for the most part.

Claiming that it's easy to see where he was involved with this game isn't that hard to imagine either since he wasn't just soley focusing on this game. He was working on two at a time. You can't split your time among two games and expect both to come out as well as if you had focused entirely on one.
 
just did my first invasion and died but only because of the white knight there

then I invaded again and won :D

both times were noticably laggy though, with hit reactions occuring a half second after they should when I attack

hope that's only because of the japanese thing
 
I just got to the boss of the
snow
area
with those aurora borealis (absolutely beautiful area btw)
. Damn that guy looks really tough.

Also that
dog/wolf
monster at the beginning of the area looks a lot like
the wolf representation of Guts' armour in Berserk
.

Otherwise, it seems like if you encounter an enemy from Dark Souls 1 you better prepare yourself 'cause they aren't kidding around. The Silver knights and Darkwraiths got some pretty major moveset upgrades, and so did the Taurus and Asylum demon lookalikes
 
I don't know if Miyazaki had any major involvement with the actual aesthetics and level designs of Demon's and Dark Souls, or if he simply accepted or rejected ideas as they came, but bias or not, there's a stark difference in both aesthetics and level design with the first three games. Two of which he was more involved with. You can also see all of those similarities in Bloodborne for the most part.

Claiming that it's easy to see where he was involved with this game isn't that hard to imagine either since he wasn't just soley focusing on this game. He was working on two at a time. You can't split your time among two games and expect both to come out as well as if you had focused entirely on one.

Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
 
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.

anything good is clearly from Lord Miyazaki-San, and all the bad areas are definitely terrible DS2 B-team scrubs not fit to lick Miyazaki-san's boots
 
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
Yeah, just like we know that damned b team was responsible for lost izalith and bed of chaos too! Those mother fuckers with their time machines and shit even retroactively hurt a previous dark souls! Does their nastiness know no bounds?
 
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.

Yeah sure, it could be read that way. I'm in the minority though who thinks that Bloodborne was his least accomplished game of the series, so I don't believe that he's beyond reproach at all.
 
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.

Pretty much.

And even then, I absolutely disagree with the
cathedral
being a bad area. I found it one of the best and most interesting to explore so far, there are shortcuts everywhere, it looks cool, it's got interesting enemies, and the boss was surprising and different from any other in the series.

It's miles better than Cainhurst Castle in my opinion. That area looked cool and had a good boss but those were the only 2 good things about it. The enemies were boring, it was pretty short and there wasn't much to explore.
 
did the DS2 team do Tomb of Giants, Catacombs, and Lost Izalith too behind lord miyazaki-san's back???

Minus the first half of Lost Izalith all of those are God tier compared to this
Cathedral
area.

and lol and mentioning the catacomb there. that area had an amazing design
 
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.

Hmm.. I think what Sanctuary is saying is that it's not that difficult to make the comparison between areas that look and play much more like Dark Souls 2 and areas that look and play more like DeS, DS1, or Bloodborne (the differences between them are usually attributed - and in my opinion rightfully so - to the different visions of key members). Given that a lot of people consider Dark Souls 2 subpar from quite a few points of view, mainly level design, you can see why that comparison is not that difficult to be made. Then again, you might be right as well in not attributing all subpar content to a sort of an escape goat...
 
Really starting to hate the randomness of boss attacks. The damage just scales odd at times. The same hits me and nearly one-shots me while the next time it does 1/3 of the original damage.....

C'mon.

And fuck Dancer with her "I'm gonna grab your ass even though you rolled away from me".
 
I don't know if Miyazaki had any major involvement with the actual aesthetics and level designs of Demon's and Dark Souls, or if he simply accepted or rejected ideas as they came, but bias or not, there's a stark difference in both aesthetics and level design with the first three games. Two of which he was more involved with. You can also see all of those similarities in Bloodborne for the most part.

Claiming that it's easy to see where he was involved with this game isn't that hard to imagine either since he wasn't just soley focusing on this game. He was working on two at a time. You can't split your time among two games and expect both to come out as well as if you had focused entirely on one.

So how do you explain demon ruins and Izalith? That was DS2-quality level design.
 
Really starting to hate the randomness of boss attacks. The damage just scales odd at times. The same hits me and nearly one-shots me while the next time it does 1/3 of the original damage.....

If it's like other Souls games, attacks deal more damage if they catch you when you're in an animation such as attacking or rolling.
 
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