Shadowhaxor
Member
Come back later
NO! Kill the npc and get the item from her and then touch the statue behind her! DO THIS ONLY AFTER YOU GOT THE BANNER FROM HER.....
Come back later
This sword has a fucking great moveset
is this a?black knight sword
guys, how do i go online?
the game always shows offlne on the uppermleft corner of the startscreen.![]()
It's easy to tell which areas are made by Miyazaki or DS2's team.
God I hope later areas are better.
At some point the game basicallybecomes bloodborne, with moments where it's almost indistinguishable
Well, it looks like the early previewers weren't lying when they said it seems to be a mashup of everything that came before. I was expecting this too, but what do I know?
/shrug
-edit nvm, saw the other post. I'll kill her thenCome back later
The game makes sure you know whenlater when, because I thought I was pretty far already.killed the Abyss Watchers
I think that's a dead end after killing the boss. I couldn't figure out it find another path in that area.It's easy to tell which areas are made by Miyazaki or DS2's team. I'm currently inl and the level design is abysmally mediocre >.>a big cathedra
huge step down from early areas) or from comparable areas from the other games like(high wall and undead settlementCainhurts castle or Anor Londo castle
it's a step up fromatleast.Drangleic castle
God I hope later areas are better.
it has Artorias boss move set from DS1 dlc so it's his sword what ever it was called in DS1.
It's easy to tell which areas are made by Miyazaki or DS2's team.
the confirmation bias is real lmao
So you have to be enkindled to co-op right?
How limited are the items, in general? Can I get more through non-loot means?
Here's the Wolf Knight Greatsword's moveset
It seems really versatile to me, I'm thinking about upping my dex a bit and using it
At least for the X1 version, you can't go online yet ;(
I don't know if Miyazaki had any major involvement with the actual aesthetics and level designs of Demon's and Dark Souls, or if he simply accepted or rejected ideas as they came, but bias or not, there's a stark difference in both aesthetics and level design with the first three games. Two of which he was more involved with. You can also see all of those similarities in Bloodborne for the most part.
Claiming that it's easy to see where he was involved with this game isn't that hard to imagine either since he wasn't just soley focusing on this game. He was working on two at a time. You can't split your time among two games and expect both to come out as well as if you had focused entirely on one.
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
Yeah, just like we know that damned b team was responsible for lost izalith and bed of chaos too! Those mother fuckers with their time machines and shit even retroactively hurt a previous dark souls! Does their nastiness know no bounds?Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
It's very meaty, if you explore everything it'll take quite a bit longer than BBAny word on game length vs previous soulsborne games? I've heard mixed answers.
the confirmation bias is real lmao
Does anyone know if lighting a bonfire sets it as your respawn point?
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
did the DS2 team do Tomb of Giants, Catacombs, and Lost Izalith too behind lord miyazaki-san's back???
did the DS2 team do Tomb of Giants, Catacombs, and Lost Izalith too behind lord miyazaki-san's back???
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
did the DS2 team do Tomb of Giants, Catacombs, and Lost Izalith too behind lord miyazaki-san's back???
Sounds more to me like a "any area that looks subpar in my opinion I can blame on the Dark Souls 2 team instead of thinking Miyazaki could do anything wrong" excuse.
I don't know if Miyazaki had any major involvement with the actual aesthetics and level designs of Demon's and Dark Souls, or if he simply accepted or rejected ideas as they came, but bias or not, there's a stark difference in both aesthetics and level design with the first three games. Two of which he was more involved with. You can also see all of those similarities in Bloodborne for the most part.
Claiming that it's easy to see where he was involved with this game isn't that hard to imagine either since he wasn't just soley focusing on this game. He was working on two at a time. You can't split your time among two games and expect both to come out as well as if you had focused entirely on one.
Really starting to hate the randomness of boss attacks. The damage just scales odd at times. The same hits me and nearly one-shots me while the next time it does 1/3 of the original damage.....