Quantum Break Gamersyde preview. HQ gameplay inside.

The argument is that a linear game shouldn't take 6 years to make. It seems to me that every new ip gets stuck in development hell at Remedy, with them building and scraping a lot of stuff in the process, a late change of the cast is a good sign of that.

Why do people still talk about 6 years? One person said that without any info and just assumptions. Wich are weird also. 6 years ago AW wasnt even released. Then they made American Nightmare after that and even started working on a new Alan Wake until it shifted to a new IP called Quantum Break.
 
Quantum Break is equal parts a game out of time and the best single-player action game you’ll find on consoles.

“It’s all laid out in front of the player with such confidence that to not go at Remedy’s pace – to rush through it – is to completely miss the point.”
Playing through the first chapters of Quantum Break it’s clear it’s old fashioned, but in all the right ways.

It’s a classic third-person action game with a neat hook. In this case, time manipulation powers that give you the upper hand in combat and a smattering of puzzles. It has cover shooting and upgrades and it looks fantastic.

The big sell for Quantum Break is that it’s supposed to be a revolutionary blend of entertainment – video games and the TV boxset – but it’s not that, not really. Those two things both work well, but they’re not interwoven seamlessly. The action stops, you make a decision between A and B, then you watch a 20 minute show based on your choice. This changes some of the game and you continue to the next chapter. The “episodes” themselves? They have recognisable actors and high production values but they could just as well be cutscenes or FMV. They serve the same purpose. There’s nothing ground-breaking about them. That’s not a criticism.


What Quantum Break is, is one the best examples of a single-player action game you can get on consoles right now. A massive portion of games have moved to online worlds. Co-op, PvP and PvE are the true future of video games, from The Division to Hitman to Destiny to Call of Duty. Games that live on past their launch for months, hopefully years. Quantum Break is none of those. It’s for you, on your own, and the closest you’ll get to experiencing it with others is talking about it afterwards. It’s defiantely old-school.

This isn’t a bad thing. This is what Remedy knows and does best. If you’re here for the single-player action then get stuck in.


It’s packed with story, whether you buy in to the pulp sci-fi narrative or not. It contains flashbacks, TV shows, newspaper reports, emails, exposition from random characters, voiceovers, photographs and other visual clues, and it even includes a powerpoint presentation. It’s all laid out in front of the player with such confidence that to not go at Remedy’s pace – to rush through it – is to completely miss the point. Soak it up.

Helping the story move along at a rapid pace is the acting and visuals, capturing the likeness of real-world actors and all their quirks, right down to Aiden Gillen’s weird little mouth. You’ll stay focused on the story not just because it’s thrown at you in practically every room, with every character you meet, but because it’s a delight to explore.

(An important aside, I think: Quantum Break isn’t po-faced about its own story. It takes it seriously, but it also pokes fun at it. The dialogue between the lead brothers works well because they’re aware of the absurdity of it all – “a time egg?” – without being hammy. It’s also quite funny in places.)

Visually it’s so lovely, so uncanny. The characters, yes, but also the views of the city, the lighting, the bold strikes of colour in sterile locations. It should look boring, with its train yards and science labs, but it looks beautiful, clinically fresh. Pauses to take in the early morning light and sunsets are picturesque, and at those points even the dirt and graffiti looks clean.


“The gunplay and ability to mess with time is so snappy, brutal and instant that the cliches can’t stop the fun.”
Being a single-player cover shooter it comes with familiar baggage. There’s only ever really one way through each level, and one way to solve puzzles. You run around warehouses and jump across collapsing buildings but it ain’t no Assassin’s Creed parkour. You’ll stumble off a ledge accidently, because the game isn’t really built for that. Enemies announce their intentions with “tossing a frag” and the classic “shotgunner advancing on hostile”, some of the many everyday cliches we’ve come to expect from video games. But then the gunplay and ability to mess with time is so snappy, brutal and instant that the cliches can’t stop the fun.

This is the best Remedy game you’ve played in an age. It’s not out of date, it’s just that its vision of the future is already familiar, both in terms of story and gameplay. Some people want exactly that, and so it delivers to the highest possible standards.

Only you know if you can stomach that over the course of the entire game, but I suspect that if you’re prepared to go with the Remedy flow and immerse yourself in everything on offer, Quantum Break is going to prove to be one of the best single-player actions games on Xbox One.

These impressions are based on near-final code of Quantum Break. The full game is due for release April 5 on Xbox One and PC. Expect our full review soon.

http://www.vg247.com/2016/03/29/quantum-break-is-strictly-for-the-old-school-player/
 
The argument is that a linear game shouldn't take 6 years to make. It seems to me that every new ip gets stuck in development hell at Remedy, with them building and scraping a lot of stuff in the process, a late change of the cast is a good sign of that.
A linear game typically offers more finely tuned content, though. Just being open world shouldn't automatically mean a longer development cycle especially when so much recycling occurs. The one-off animations and sequences in games like Quantum Break are expensive and time consuming to make.

I'm sick of open world games padded out with dull side-quests, to be honest.
 
A linear game typically offers more finely tuned content, though. Just being open world shouldn't automatically mean a longer development cycle especially when so much recycling occurs. The one-off animations and sequences in games like Quantum Break are expensive and time consuming to make.

I'm sick of open world games padded out with dull side-quests, to be honest.

Agreed. Imagine how much time scene's like this took to put together.

8VaMfHj.gif
 
The argument is that a linear game shouldn't take 6 years to make. It seems to me that every new ip gets stuck in development hell at Remedy, with them building and scraping a lot of stuff in the process, a late change of the cast is a good sign of that.

That's a silly argument. How can you arbitrarily attach an appropriate development time on a game based solely on its structure?

Also, i don't think they spent 6 years making this game.
 
The argument is that a linear game shouldn't take 6 years to make. It seems to me that every new ip gets stuck in development hell at Remedy, with them building and scraping a lot of stuff in the process, a late change of the cast is a good sign of that.

You mean like game development then?

Also, what was the late change to the cast you're talking about?
 
Highly looking forward to Shin-Ra's detailed report deliberately nitpicking the game. Should be a wonderful read.

Lol....

So far we've got game ending spoilers, bad news for longtime TLOU haters and deniers with comparisons been thrown out and about....always funny to see the subtle "coming around.."
that happens as a result...while others offering words of caution (fully well knowing what such a comparison entails)..., resolution wars, and high adrenaline tension regarding reviews...

Complete thread.

Game seems to be following Halo 5 blueprint of allowing certain sections to be played by the "press". Makes the weak even weaker to resist.
 
Lol....

So far we've got game ending spoilers, bad news for longtime TLOU haters and deniers with comparisons been thrown out and about....always funny to see the subtle "coming around.."
that happens as a result...while others offering words of caution (fully well knowing what such a comparison entails)..., resolution wars, and high adrenaline tension regarding reviews...

Complete thread.

Game seems to be following Halo 5 blueprint of allowing certain sections to be played by the "press". Makes the weak even weaker.

ugh. Great contribution there yourself with this imagined stuff right there. So edgy.

The game isn't being played in piecemeal, reviewers have had the full retail game since last week even though the embargo is up Friday. Act 1 was shown last week and footage for act 2 left embargo this week. That's all there is to it.
 
Lol....

So far we've got game ending spoilers, bad news for longtime TLOU haters and deniers with comparisons been thrown out and about....always funny to see the subtle "coming around.."
that happens as a result...while others offering words of caution (fully well knowing what such a comparison entails)..., resolution wars, and high adrenaline tension regarding reviews...

Complete thread.

Game seems to be following Halo 5 blueprint of allowing certain sections to be played by the "press". Makes the weak even weaker to resist.

What do you mean by TLOU haters?
 
Really encouraged by the fact that almost every official outlet with access to the game is singing its praises. Having seen tweets comparing it to both TLOU AND Half-Life 2 (in theme, if not yet proven in quality), this is precisely what I'm looking for right now.

I'm totally down for a linear, single player and narrative focused game. An antidote to the bloat of open world we've seen in recent times.

With UC4 coming a month or so later, I'm glad these have been spaced out this way so I can finish one off before dipping into the next.
 
Really encouraged by the fact that almost every official outlet with access to the game is singing its praises. Having seen tweets comparing it to both TLOU AND Half-Life 2 (in theme, if not yet proven in quality), this is precisely what I'm looking for right now.

I'm totally down for a linear, single player and narrative focused game. An antidote to the bloat of open world we've seen in recent times.

With UC4 coming a month or so later, I'm glad these have been spaced out this way so I can finish one off before dipping into the next.

Same. Multi console owning hits the wallet
 
Congrats on being a shit poster. What you replied to doesnt even relate to what you posted.

Shit poster? So if someone doesn't like all the thing that have been done is a shit poster? A game doens't need to be praised more then what it deserve, it's the same with all the praise for Uncharted 4 that have it's load of problem (but in those thread i've never seen you tell to ppl like KKRT that he's a shit poster for telling is point of view when i try to minimize the technology of the game and what he does when you play).

When you've the pad in your hands and you're playing QB have a lot of problem: The Hitbox are not perfect (just in one of the gif i've posted), the shadow changing position and quality...how many time do you see those things today? Other then that there are a lot of problem already seen (just like texture pop-in, LOD problem with tree etc.) so i'm a shit poster because i hate those problems? I prefer to have a game like Alan Wake (that have it's load of problem but when you play is homogeneus) then a game that have cool things like the time change and then when i'm in control of the protagonist have a lot of little detail rushed, spend less time in time change and more on tech when you're playing.
 
Really encouraged by the fact that almost every official outlet with access to the game is singing its praises. Having seen tweets comparing it to both TLOU AND Half-Life 2 (in theme, if not yet proven in quality), this is precisely what I'm looking for right now.

I'm totally down for a linear, single player and narrative focused game. An antidote to the bloat of open world we've seen in recent times.

With UC4 coming a month or so later, I'm glad these have been spaced out this way so I can finish one off before dipping into the next.

Glad Remedy didnt listen to the people who said they needed to delay because the release was to close to Uncharted before. :P
 
Jaw dropping.

I cannot wait for this to drop. I just pre-ordered it this morning from the CDKeys link.

Alan Wake is one of my favourite games of all time. This just looks phenomenal.
 
Yeah and then when you play you see thing like this

gifryysbo.gif


It'll be a nice game but come on it's not all gold what we've seen so far.

It's a shotgun. Shot fires out at all angles. It isn't a point particle like a bullet. That would totally take that guys knee out.
 
You mean like game development then?

Also, what was the late change to the cast you're talking about?

They got the famous actors just last year. Remember what Jack Joyce looked like originally? Honestly I preferred the old actor, this new guy just looks too fat and round???, he really let himself go since Xmen 2.
 
It's a shotgun, not a flak cannon. You'd be surprised at the accuracy.

Got less to do with accuracy and more to do with crosshair/bullet spread and more importantly, analog stick movement in coordination with a button press - or lack there off by the player. It's a pretty short encounter (distance wise). Otherwise that would be sort of an unnecessary input lag...
 
I am pretty sure time manipulation does not work that way in real life either.

Wait, are you telling me this is a videogame like almost all other games and that there is some unrealistic stuff in it? Time to quit the hobby. Lazy devs can't even do anything right.
 
"Sean Durrie, whose character model we used in the original trailers and whatnot, is still in the game, he's just playing a different character. A lot of this has to do with just how long it takes to create a high-res character model and actually get it working properly in the game; sometimes you gotta go with what you've got in order to be able to show stuff in the first place. I know it's not ideal, but so it goes."
 
It's a shotgun. Shot fires out at all angles. It isn't a point particle like a bullet. That would totally take that guys knee out.

It's mostly likely firing buckshot shells, which are supposed to have a degree of spread. That said, I don't think the shot is the issue in that gif, rather the erratic camera which we've seen many examples of in other videos and gifs. Hopefully it won't be much of an issue during play, and we adjust to it's sensitivity pretty quickly.
 
Shit poster? So if someone doesn't like all the thing that have been done is a shit poster? A game doens't need to be praised more then what it deserve, it's the same with all the praise for Uncharted 4 that have it's load of problem (but in those thread i've never seen you tell to ppl like KKRT that he's a shit poster for telling is point of view when i try to minimize the technology of the game and what he does when you play).

When you've the pad in your hands and you're playing QB have a lot of problem: The Hitbox are not perfect (just in one of the gif i've posted), the shadow changing position and quality...how many time do you see those things today? Other then that there are a lot of problem already seen (just like texture pop-in, LOD problem with tree etc.) so i'm a shit poster because i hate those problems? I prefer to have a game like Alan Wake (that have it's load of problem but when you play is homogeneus) then a game that have cool things like the time change and then when i'm in control of the protagonist have a lot of little detail rushed, spend less time in time change and more on tech when you're playing.

Youre 100% a shit poster. You went off in a completely different direction than the post you quoted which was about the length of time it would of taken for that scene to get done and then you make it about something completely different. He didn't say it was all golden he didn't talk about glitches or that the game handles well. Just about the length of development time.

You make it about how bad some things are like hitboxes in gameplay and the shadows, he didn't even specify that he thought the finished scene was any good, had any merit or infact looked aesthetically pleasing only that it would of taken a fair bit of time to put together and agreed that he was sick of open world designs.

If that's not shit posting then what is? you used any excuse you could to get a dig in even going so far as to quote a totally unrelated post. Its so transparent that its not even funny. You are now on my blocked list I don't care what you have to say because you have nothing worth listening to.

Constructive discussion is worth listening to but awfully transparent attempts to get digs in just to undermine a completely different point as to the one you are trying to make is just petty.

Edit: btw there were many, many people before you in this thread that expressed things they disliked and I didn't have any problems with them. The way you went about it pulling up some random quote just so you can talk about an unrelated aspect of the game which doesn't look good. You could of just came in and talked about these things which obviously don't look too great.
 
They got the famous actors just last year. Remember what Jack Joyce looked like originally? Honestly I preferred the old actor, this new guy just looks too fat and round???, he really let himself go since Xmen 2.

That actor in the original reveal is still in the game, just not the lead. No one was dropped and Remedy didn't change their vision for the game, it just took a while for them to contractually get everyone in place and get all the mo-cap work done.

You're looking for something that isn't there, whether you prefer one actor over another is immaterial and just down to personal preference.
 
It's a shotgun. Shot fires out at all angles. It isn't a point particle like a bullet. That would totally take that guys knee out.

Isn't the problem with the GIF that the NPC/enemy's animation carries him out into thin air and then when his animation finishes he falls straight down two feet in a glitchy way?

edit: judging from post above, clearly not. It's about the hitboxes

some shotguns have very high accuracy up to 30 feet.

there is nothing problematic about that GIF
 
Yeah and then when you play you see thing like this

LargeEarlyBettong.gif


gifryysbo.gif


It'll be a nice game but come on it's not all gold what we've seen so far.

I think that's the problem Some are discrediting the game to much. On the other side some are really giving way to much credit.
 
Shit poster? So if someone doesn't like all the thing that have been done is a shit poster? A game doens't need to be praised more then what it deserve, it's the same with all the praise for Uncharted 4 that have it's load of problem (but in those thread i've never seen you tell to ppl like KKRT that he's a shit poster for telling is point of view when i try to minimize the technology of the game and what he does when you play).

When you've the pad in your hands and you're playing QB have a lot of problem: The Hitbox are not perfect (just in one of the gif i've posted), the shadow changing position and quality...how many time do you see those things today? Other then that there are a lot of problem already seen (just like texture pop-in, LOD problem with tree etc.) so i'm a shit poster because i hate those problems? I prefer to have a game like Alan Wake (that have it's load of problem but when you play is homogeneus) then a game that have cool things like the time change and then when i'm in control of the protagonist have a lot of little detail rushed, spend less time in time change and more on tech when you're playing.

How long have you played it for?
Is it getting better or worst the more you play it?
 
Still dont see the problem with first gif on the train. Second one yeah. Glitched out abit. Can happen. Lets not make it bigger then it is haha.
 
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