People here are making generalizations about the full game based on a demo (with content that's not even in the full game), so I figure that's fair game.
This thing has 5 stars on PSN.
Seems 1080p to me. But with poor AA and Vaseline filter or something (FXAA?).
IQ wasn't that horrendous, nor was framerate (should be OK at launch).
Edit: definitely 1080p and a noticeable jump over duscae 2.0 for me.
Confirmed native 1080pLooks sub HD to me. Could it be a dynamic resolution ?
This makes no sense but okay.I contributed, fantastic demo. Criticism isn't really fair in this thread when obviously everybody wanted some hybrid Witcher3/Bloodborne gameplay. It is not, it's FFXV and it plays great for what it is.
Looks sub HD to me. Could it be a dynamic resolution ?
I contributed, fantastic demo. Criticism isn't really fair in this thread when obviously everybody wanted some hybrid Witcher3/Bloodborne gameplay. It is not, it's FFXV and it plays great for what it is.
A lot of people just want it to be more intuitively responsive. The reason people cite games like those is because while they have animation commitments for attacks (Witcher less so), they address character agency during combat animations in an effective manner that makes for and engaging and strategic combat experience.
I don't think anybody wants that gameplay, but they want that sense of connection with the buttons you press/hold and the actions you take and your character's ability to respond to that. As it is now, it just feels really underwhelming and that click of satisfaction just is not there yet.
Been reading thru the impressions in this thread and I'm really surprised. Isn't XV supposed to be the game that restores Final Fantasy's reputation post FFXIII?
Sounds like this game won't be the entry that does it.
How long is the demo?
They are using a really terrible post-process solution for the game. Duscae felt the same to me. This one looks much more sharper in detail than Duscae.Which is my point with dynamic. Some screens seems to be clean, others seems to be subnative res. If this is 1080p:
![]()
Then SE is doing something wrong.
This is my biggest complaint. Anyone else feeling this way or has my coffee cream gone off?
15 minutes if you rush through
About an hour if you mess around and explore
Yeah can last longer if you explore the environments to find all the gems.
Because FF is apparently now spyro the fucking dragon.
How do you attack lol. Held O nothing. Press O also nothing..
Been reading thru the impressions in this thread and I'm really surprised. Isn't XV supposed to be the game that restores Final Fantasy's reputation post FFXIII?
Sounds like this won't be the entry that does it.
Have u equipped a weapon? Track pad on PS4 to select weapon first. Then O to attack.
Yeah can last longer if you explore the environments to find all the gems.
Because FF is apparently now spyro the fucking dragon.
Yeah can last longer if you explore the environments to find all the gems.
Because FF is apparently now spyro the fucking dragon.
But it still looks noticeably blurry compared to practically every other game this gen. This screen just looks lifeless and sterile.They are using a really terrible post-process solution for the game. Duscae felt the same to me. This one looks much more sharper in detail than Duscae.
Jesus christ.
They are using a really terrible post-process solution for the game. Duscae felt the same to me. This one looks much more sharper in detail than Duscae.
Which is my point with dynamic. Some screens seems to be clean, others seems to be subnative res. If this is 1080p:
![]()
Then SE is doing something wrong.
Been reading thru the impressions in this thread and I'm really surprised. Isn't XV supposed to be the game that restores Final Fantasy's reputation post FFXIII?
Sounds like this won't be the entry that does it.
I don't have an answer to your question because I am not the developer, obviously. But I liked what I played and saw. Now if your theory holds and the resolution is dynamic, that would be certainly an interesting turn of event. If this leads to stable 30 fps, no issue for me.This explains the blurryness... but the jaggies ?
It's driving me crazy.
How can I get this thing?
It's driving me crazy.
I don't have an answer to your question because I am not the developer, obviously. But I liked what I played and saw. Now if your theory holds and the resolution is dynamic, that would be certainly an interesting turn of event. If this leads to stable 30 fps, no issue for me.
Can someone with experience from the previous demo explain some of the strategies and combos in XV's combat system? I've been testing with the Iron Golem repeatedly but nothing seems to work as I would expect it to.
Tap Square to dodge does absolutely nothing. I'm getting hit by attacks that aren't even remotely connecting to the character. There also seem to be no i-frames.
Holding Square to defend works sometimes but it leaves Noct in a weird unresponsive state for about 2 seconds. Tried switching weapons, attacking, teleporting but you are just stuck in something like a recovery animation. Any way to avoid this?
Using Triangle to teleport to the Golem seems like a bad idea as I have to defend immediately without attacking otherwise I'll get smacked. Tried using multiple teleport points to get to the Golem's back but his attacks hit even while sticking to the back.
I found the fastest and most reliable way to kill him was holding Circle while having the great sword equipped (he staggers every 3-4 hits). That can't be it, right?