You have to hold it.
figured it out, i'm dumb, carry on
You have to hold it.
I beat the boss on my first try without the dog healing me, but there is something about the combat that you don't feel like it's your fault when you're doing poorly.I don't get how people had a hard time with the combat.
I found it incredibly easy to understand...people saying they got destroyed by the boss? Really? Maybe I'm just used to games like this and Duscae helped a little but man I got right into the combat almost immediately.
I beat the boss on my first try without the dog healing me, but there is something about the combat that you don't feel like it's your fault when you're doing poorly.
Replayed it again and I did considerably worse than the first (not sure if summoning him with the switch makes him harder)
He goes from level 3 to 15
I beat the boss on my first try without the dog healing me, but there is something about the combat that you don't feel like it's your fault when you're doing poorly.
Replayed it again and I did considerably worse than the first (not sure if summoning him with the switch makes him harder)
3 fires and the shurikin will kill him if people wanna do it the boring way lolHe goes from level 3 to 15
Oops I guess I posted in the wrong thread before.
This demo confirmed to me the things I've been wondering since 2006.
It is indeed a beautiful modification of KH combat. It is exactly the breath of fresh air the FF series needs.
The graphics are beautiful (love the way Noctis' hair bounces). It's not like the CGI trailers but let's be real, those trailers were never possible on PS3 or PS4.
The framerate is not as bad as I feared.
This is exactly the game that I wanted.
Ugh. I wish I got a CE.
Also Yoichi Wada leaving SE is the best thing to happen to SE ever.
The demo is more like a playbox environment to show things off not in the Duscae Demo. Which is why we have Magic, can practice driving the car, changed combat, and quite possibly the animal transformations? (Being cursed and becoming a animal possibly a thing?)Seems like it runs better than episode Duscae, but it also takes place in more tech demo-like environments with no party members which I imagine is partly why they put this together since it likely runs better while looking as nice as possible.
What issues exactly? The most common complaint was holding on dodge to basically never be hit which was changed and balanced.The demo also shares all the issues I had with duscae which were regrettably not fixed despite SE saying the game is finished and in the optimization phase.
I sort of agree, I like the realism, but I also want to see his running speed slowly grows better as he levels up/runs more throughout the game. Like a secret skill to train just by constantly running.Noctis's running speed is awful made worse by the fact that he stops to take a breather. I guess this is to add to the realism but it's not very fun.
Jumping is realistic, which is fine, would be cool to have a magical double jump. Or better yet, BEING ABLE TO CLIMB A FUCKING LEDGE.Jumping doesn't go very high and looks weird still so I guess that's not getting fixed.
I agree. Combat seems more jaggy because the lack of combos from the weapons. I liked my weapons being easily transitioned into their next weapon. I really loved Duscae's combat, this feels like somewhat a step back and forward. Why can't we have the one combat from Duscae along with this new combat? That way you have a set combo, but you can still switch between your weapons and magic at your whim.Combat is...somehow worse?
I agree, everything seems off. That and now you must fit magic and weapons into the same place? Why can't magic and weapons be separate, keeping magic with the D-Pad/Wheel and then rotate between weapons with the back triggers?The original allowed you to create your own combos but here they just made it so you have to switch between some weapons and magic but seemingly you can only carry 4?
This change feels like it was added late into development (because it was) since there's a big delay between switching and actually using an different weapon.
I think this has to do with the lack of cancelling out of animations which is present in most good action games. Makes everything feel stiff and unresponsive.
Eeeh. If it's a larger sword I give it a pass, but if it's some short sword Noctis should be able to dodge. This is a little ridiculous actually.If you want to dodge you can't do that right away because Noctis has to finish swinging his sword so you're probably going to get hit.
The demo is more like a playbox environment to show things off not in the Duscae Demo. Which is why we have Magic, can practice driving the car, changed combat, and quite possibly the animal transformations? (Being cursed and becoming a animal possibly a thing?)
What issues exactly? The most common complaint was holding on dodge to basically never be hit which was changed and balanced.
I sort of agree, I like the realism, but I also want to see his running speed slowly grows better as he levels up/runs more throughout the game. Like a secret skill to train just by constantly running.
Jumping is realistic, which is fine, would be cool to have a magical double jump. Or better yet, BEING ABLE TO CLIMB A FUCKING LEDGE.
I agree. Combat seems more jaggy because the lack of combos from the weapons. I liked my weapons being easily transitioned into their next weapon. I really loved Duscae's combat, this feels like somewhat a step back and forward. Why can't we have the one combat from Duscae along with this new combat? That way you have a set combo, but you can still switch between your weapons and magic at your whim.
Oh and Square and Circle.. WHY THE FUCK DID THEY SWITCH THEM? And they made the back triggers a little useless....
Some of these small changes just confuse me.
I agree, everything seems off. That and now you must fit magic and weapons into the same place? Why can't magic and weapons be separate, keeping magic with the D-Pad/Wheel and then rotate between weapons with the back triggers?
Eeeh. If it's a larger sword I give it a pass, but if it's some short sword Noctis should be able to dodge. This is a little ridiculous actually.
Overall, I'm slightly disappointed with the changes to combat from Duscae 2.0. They had the right ideas added, but they implemented them very terribly? The game no longer feels flashy anymore. I think the combat needs to be tweaked again by combining elements of Duscae 2.0 and this current combat.
But I find it really ridiculous by a company/design stand point on the small changes they did.
Get the deluxe
I don't think I understand the combat in this game. The final enemy didn't take much damage from holding the attack button. The warping hit into him didn't seem to stun him or anything and I just got smacked instantly in return. I'm sure there's some tricks to it, but the demo does not explain them. Sometimes I could use an ability but not much seemed to happen from it. One time it told me to counter with it but I could never get it to work again. Poor showing overall. Hopefully the final game makes a point to explain the combat mechanics of I'll just die on the first fights for three hours and then quit.
Sigh.....
I don't understand.
In a game that's not Souls, this boss just had really awkward tells for his attacks. I was trying to dodge at the last minute ala Souls for invincibility, but he'd do a like a tracking attack.
I got my ass whooped multiple times the second time around. As in I beat him but with multiple heals.
It definitely does not feel too satisfying, but I can see potential. I'm hoping that in the full game with the addition of more spells, weapon types and other enemy types that require their own tactics it will blend into something more satisfying.Anyone else disappointed with the combat? Speaking moreso with Duscae than this, since only has the one solo fight. Feels really simple and lazy. All flash, no substance. Hold down O, occasionally square, call it a day.
GAF has some diehard Persona fans I get it.
Sometimes it's a bit annoying, like, what the fuck has Persona to do with FFXV? Is there an inner competition or something that I missed before I joined GAF? Since when did FF and Persona become a CoD vs BF thing?
Contextual animation or coincidence? (leaning on the barrel for support)
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I don't think I understand the combat in this game. The final enemy didn't take much damage from holding the attack button. The warping hit into him didn't seem to stun him or anything and I just got smacked instantly in return. I'm sure there's some tricks to it, but the demo does not explain them. Sometimes I could use an ability but not much seemed to happen from it. One time it told me to counter with it but I could never get it to work again. Poor showing overall. Hopefully the final game makes a point to explain the combat mechanics of I'll just die on the first fights for three hours and then quit.
I didn't play the first demo, but maybe it's not flashy because it's basically a really easy tutorial demo. Having seen the other trailers, I'm sure it gets flashier.
Mhmmm.. If you played Duscae you might understand what I mean, the gameplay has become a lot more stiff making it the characters more stiff-like making it harder to pull off flashy moves in sequence.
Watch someone play the Duscae Demo for a little bit for comparison.
Can definitely be irritating. Video games don't have to be a zero sum game! I will purchase (and likely enjoy) both XV and P5, and I don't think the universe will cease to exist.
Yeah, I'm super hyped for P5. I get the CoD and BF adversary since that's exactly what EA want. But P5 and FFXV? It just doesn't make any sense.