Final Fantasy XV: Platinum Demo Thread

The combat was a little weird. I was doing pretty well with the nightmares but that boss wrecked my shit. It's strange holding square to dodge. The combat feels a bit sluggish though. And am I crazy or are the visuals not that impressive?
 
Seems like it runs better than episode Duscae, but it also takes place in more tech demo-like environments with no party members which I imagine is partly why they put this together since it likely runs better while looking as nice as possible.
Probably the most likely reason I could think of that would make sense why they'd put out this rather poor demo.
After playing Xenoblade Chronicles X, these out of place crystals with tiny hitboxes felt pretty rough to collect.
The demo also shares all the issues I had with duscae which were regrettably not fixed despite SE saying the game is finished and in the optimization phase.
Noctis's running speed is awful made worse by the fact that he stops to take a breather. I guess this is to add to the realism but it's not very fun.
Jumping doesn't go very high and looks weird still so I guess that's not getting fixed.
Combat is...somehow worse?
The original allowed you to create your own combos but here they just made it so you have to switch between some weapons and magic but seemingly you can only carry 4?
This change feels like it was added late into development (because it was) since there's a big delay between switching and actually using an different weapon.
I think this has to do with the lack of cancelling out of animations which is present in most good action games. Makes everything feel stiff and unresponsive.
If you want to dodge you can't do that right away because Noctis has to finish swinging his sword so you're probably going to get hit.
The automation of the combat thanks to Tabata's casual approach exacerbates these issues where everything looks nice, but it feels too easy because it's automated but at the same time too hard because the enemies are balanced to the unresponsive controls.
A lot of people gave me flack about complaining about the first demo despite having to pay for it and that it was still early but hopefully with the game essentially done I can complain about it now?
Looks nice enough, at least and also runs better than duscae though not ideally for the type of combat it's going for.
The demo tried to evoke a KH-like whimsy and almost achieves it but since it feels cobbled together (because it is) and the rat dog being annoying and Noctis seeming unappealing throughout it comes out as fake.
Wouldn't complain too much about the controls and combat if the story made up for it, but the little I've seen and SE's awful track record of late isn't too promising.
Hope the final game is good and that the demo is just a bad demo, but if the demo really is better in the final game thanks to different abilities then they really should've included them. It's a failure in part of their marketing team that they thought this was ok to release.
 
I just got through with it, the combat definitely felt weird after spending so long on Duscae. It definitely will take some getting used to again. Hopefully the main game will ease you into combat a little better than this did.

Swapping between weapons manually instead of assigning each one to part of your combo felt a little odd too but maybe it'll be better with four unique weapons in each slot. Speaking of combat, enemy AI was way weirder in this as opposed to in Duscae. They would run in weird directions away from me and attack only occasionally. Maybe because it was just a tech demo?

I did experience some frame drops (PS4) usually when using fireworks, and one particularly bad time when I first turned into a Garuda.
 
I don't get how people had a hard time with the combat.

I found it incredibly easy to understand...people saying they got destroyed by the boss? Really? Maybe I'm just used to games like this and Duscae helped a little but man I got right into the combat almost immediately.
 
yeah I got through it an my biggest complaint is definitely how sluggins the combat feels. When I play this I might put dodging on one of the triggers. Having to manually select weapons against tough enemies is a fucking pain
 
I don't get how people had a hard time with the combat.

I found it incredibly easy to understand...people saying they got destroyed by the boss? Really? Maybe I'm just used to games like this and Duscae helped a little but man I got right into the combat almost immediately.
I beat the boss on my first try without the dog healing me, but there is something about the combat that you don't feel like it's your fault when you're doing poorly.
Replayed it again and I did considerably worse than the first (not sure if summoning him with the switch makes him harder)
 
I'm not seeing it you guys, the frame rate doesn't seem any worse than most 3rd party multiplatform developed games like Witcher 3 or AC: Syndicate. To be fair, I am undecided on whether I'll be getting this on PS4 or waiting for the PC release (Even if poorly optimized, I could get it running at a stable 30fps at 1080p with my 970).

I imagine it will hinge largely on whether or not I am finished with Persona 4 at the time of release.

tl,dr: The demo seemed fine. I liked Duscae better. Still getting it.
 
I beat the boss on my first try without the dog healing me, but there is something about the combat that you don't feel like it's your fault when you're doing poorly.
Replayed it again and I did considerably worse than the first (not sure if summoning him with the switch makes him harder)

He goes from level 3 to 15
 
I beat the boss on my first try without the dog healing me, but there is something about the combat that you don't feel like it's your fault when you're doing poorly.
Replayed it again and I did considerably worse than the first (not sure if summoning him with the switch makes him harder)

In a game that's not Souls, this boss just had really awkward tells for his attacks. I was trying to dodge at the last minute ala Souls for invincibility, but he'd do a like a tracking attack.

I got my ass whooped multiple times the second time around. As in I beat him but with multiple heals.
 
I just don't get the point. If you're going to go to the effort of making the demo at least make it... indicative of the final product. Like show off the combat!
 
Oops I guess I posted in the wrong thread before.

This demo confirmed to me the things I've been wondering since 2006.

It is indeed a beautiful modification of KH combat. It is exactly the breath of fresh air the FF series needs.

The graphics are beautiful (love the way Noctis' hair bounces). It's not like the CGI trailers but let's be real, those trailers were never possible on PS3 or PS4.

The framerate is not as bad as I feared.

This is exactly the game that I wanted.

Ugh. I wish I got a CE.

Also Yoichi Wada leaving SE is the best thing to happen to SE ever.
 
Just beat the boss by holding down triangle.. really didn't enjoy the combat. The mob enemies are tedious and the boss battle felt cheap and unresponsive. Maybe it's because I don't fully understand the mechanics. The city looks great at least. Hopefully the story and writing are better.
 
Oops I guess I posted in the wrong thread before.

This demo confirmed to me the things I've been wondering since 2006.

It is indeed a beautiful modification of KH combat. It is exactly the breath of fresh air the FF series needs.

The graphics are beautiful (love the way Noctis' hair bounces). It's not like the CGI trailers but let's be real, those trailers were never possible on PS3 or PS4.

The framerate is not as bad as I feared.

This is exactly the game that I wanted.

Ugh. I wish I got a CE.

Also Yoichi Wada leaving SE is the best thing to happen to SE ever.

Get the deluxe
 
Seems like it runs better than episode Duscae, but it also takes place in more tech demo-like environments with no party members which I imagine is partly why they put this together since it likely runs better while looking as nice as possible.
The demo is more like a playbox environment to show things off not in the Duscae Demo. Which is why we have Magic, can practice driving the car, changed combat, and quite possibly the animal transformations? (Being cursed and becoming a animal possibly a thing?)


The demo also shares all the issues I had with duscae which were regrettably not fixed despite SE saying the game is finished and in the optimization phase.
What issues exactly? The most common complaint was holding on dodge to basically never be hit which was changed and balanced.

Noctis's running speed is awful made worse by the fact that he stops to take a breather. I guess this is to add to the realism but it's not very fun.
I sort of agree, I like the realism, but I also want to see his running speed slowly grows better as he levels up/runs more throughout the game. Like a secret skill to train just by constantly running.

Jumping doesn't go very high and looks weird still so I guess that's not getting fixed.
Jumping is realistic, which is fine, would be cool to have a magical double jump. Or better yet, BEING ABLE TO CLIMB A FUCKING LEDGE.

Combat is...somehow worse?
I agree. Combat seems more jaggy because the lack of combos from the weapons. I liked my weapons being easily transitioned into their next weapon. I really loved Duscae's combat, this feels like somewhat a step back and forward. Why can't we have the one combat from Duscae along with this new combat? That way you have a set combo, but you can still switch between your weapons and magic at your whim.
Oh and Square and Circle.. WHY THE FUCK DID THEY SWITCH THEM? And they made the back triggers a little useless....
Some of these small changes just confuse me.

The original allowed you to create your own combos but here they just made it so you have to switch between some weapons and magic but seemingly you can only carry 4?
This change feels like it was added late into development (because it was) since there's a big delay between switching and actually using an different weapon.
I think this has to do with the lack of cancelling out of animations which is present in most good action games. Makes everything feel stiff and unresponsive.
I agree, everything seems off. That and now you must fit magic and weapons into the same place? Why can't magic and weapons be separate, keeping magic with the D-Pad/Wheel and then rotate between weapons with the back triggers?

If you want to dodge you can't do that right away because Noctis has to finish swinging his sword so you're probably going to get hit.
Eeeh. If it's a larger sword I give it a pass, but if it's some short sword Noctis should be able to dodge. This is a little ridiculous actually.


Overall, I'm slightly disappointed with the changes to combat from Duscae 2.0. They had the right ideas added, but they implemented them very terribly? The game no longer feels flashy anymore. I think the combat needs to be tweaked again by combining elements of Duscae 2.0 and this current combat.
But I find it really ridiculous by a company/design stand point on the small changes they did.
 
The demo is more like a playbox environment to show things off not in the Duscae Demo. Which is why we have Magic, can practice driving the car, changed combat, and quite possibly the animal transformations? (Being cursed and becoming a animal possibly a thing?)



What issues exactly? The most common complaint was holding on dodge to basically never be hit which was changed and balanced.


I sort of agree, I like the realism, but I also want to see his running speed slowly grows better as he levels up/runs more throughout the game. Like a secret skill to train just by constantly running.


Jumping is realistic, which is fine, would be cool to have a magical double jump. Or better yet, BEING ABLE TO CLIMB A FUCKING LEDGE.


I agree. Combat seems more jaggy because the lack of combos from the weapons. I liked my weapons being easily transitioned into their next weapon. I really loved Duscae's combat, this feels like somewhat a step back and forward. Why can't we have the one combat from Duscae along with this new combat? That way you have a set combo, but you can still switch between your weapons and magic at your whim.
Oh and Square and Circle.. WHY THE FUCK DID THEY SWITCH THEM? And they made the back triggers a little useless....
Some of these small changes just confuse me.


I agree, everything seems off. That and now you must fit magic and weapons into the same place? Why can't magic and weapons be separate, keeping magic with the D-Pad/Wheel and then rotate between weapons with the back triggers?


Eeeh. If it's a larger sword I give it a pass, but if it's some short sword Noctis should be able to dodge. This is a little ridiculous actually.


Overall, I'm slightly disappointed with the changes to combat from Duscae 2.0. They had the right ideas added, but they implemented them very terribly? The game no longer feels flashy anymore. I think the combat needs to be tweaked again by combining elements of Duscae 2.0 and this current combat.
But I find it really ridiculous by a company/design stand point on the small changes they did.

I didn't play the first demo, but maybe it's not flashy because it's basically a really easy tutorial demo. Having seen the other trailers, I'm sure it gets flashier.
 
Not a big FF or JRPG guy so I tried this on a whim as I haven't followed this game much.

I really liked the art design and sense of wonder despite it not being so technically impressive. That's a feeling I've missed in games so my interest is definitely more piqued. The combat on the the other hand was iffy. I wasn't sure if it was the game or my inexperience. Basic movement didn't feel that great and I had trouble with multiple boss repeats when it came to dodging, getting in attacks, and hitting QTEs. I just couldn't get the flow of combat down. The early mobs were easy bordering on tedious. Switching enemy targets wasn't great.

Neat demo but it didn't seem indicative of the final game. Hopefully, the combat works out in the end.
 
Get the deluxe

I'm so tempted to get this... It's hard for me to justify deluxe/collector's editions nowadays though... It's not even really about the money so much as most of it would just collect dust sitting in my room or in the box. I guess this comes with some digital content which would be nice to have (but not required by any means). Owning the blueray of the movie is kinda eh, too. Still thinking about it.
 
I don't think I understand the combat in this game. The final enemy didn't take much damage from holding the attack button. The warping hit into him didn't seem to stun him or anything and I just got smacked instantly in return. I'm sure there's some tricks to it, but the demo does not explain them. Sometimes I could use an ability but not much seemed to happen from it. One time it told me to counter with it but I could never get it to work again. Poor showing overall. Hopefully the final game makes a point to explain the combat mechanics of I'll just die on the first fights for three hours and then quit.
 
I don't think I understand the combat in this game. The final enemy didn't take much damage from holding the attack button. The warping hit into him didn't seem to stun him or anything and I just got smacked instantly in return. I'm sure there's some tricks to it, but the demo does not explain them. Sometimes I could use an ability but not much seemed to happen from it. One time it told me to counter with it but I could never get it to work again. Poor showing overall. Hopefully the final game makes a point to explain the combat mechanics of I'll just die on the first fights for three hours and then quit.

If anything, the tutorializing and slow introduction of mechanics in the main game will be too slow/hand-holdy for many.

They actually did a good job with the tutorial in Duscae though it still doesn't explain all the mechanics.
 
Sigh.....

I don't understand.

GAF has some diehard Persona fans I get it.

Sometimes it's a bit annoying, like, what the fuck has Persona to do with FFXV? Is there an inner competition or something that I missed before I joined GAF? Since when did FF and Persona become a CoD vs BF thing?
 
The one thing I'll give Duscae credit is that it had a tutorial, but I'm glad with the current weapon switching because Duscae was too automatic for my liking. I loved both Dusace and this extremely excited for sept.
 
In a game that's not Souls, this boss just had really awkward tells for his attacks. I was trying to dodge at the last minute ala Souls for invincibility, but he'd do a like a tracking attack.

I got my ass whooped multiple times the second time around. As in I beat him but with multiple heals.

I think he's too far ahead to face head on at lv15 unless you have a very good idea of the dodging mechanics. The best way to take him on then is to rely on warping to nearby points any time he starts something that could be the gravity attack and try to make use of the 7x damage multiplier you get dropping from the top of the citadel once or twice.
 
Anyone else disappointed with the combat? Speaking moreso with Duscae than this, since only has the one solo fight. Feels really simple and lazy. All flash, no substance. Hold down O, occasionally square, call it a day.
 
Anyone else disappointed with the combat? Speaking moreso with Duscae than this, since only has the one solo fight. Feels really simple and lazy. All flash, no substance. Hold down O, occasionally square, call it a day.
It definitely does not feel too satisfying, but I can see potential. I'm hoping that in the full game with the addition of more spells, weapon types and other enemy types that require their own tactics it will blend into something more satisfying.
 
Demo impressions:

-I like how you can so easily switch between weapons in combat. Should make for some crafty and strategic execution when playing the fulll game.
-Focused too much on baby Noctis mode. Yes, I understand it's a demo and is just going over the basics. but honestly, way too much time.
-Final "boss" fight was cool. Most of the demo should have been like this.
-Music is decent.
-Graphics a bit underwhelming. I wasn't expecting Uncharted 4 or something, but honestly it feels like a PS3 game sometimes.

I know the game has more to offer... not sure why the demo didn't represent this better.
 
GAF has some diehard Persona fans I get it.

Sometimes it's a bit annoying, like, what the fuck has Persona to do with FFXV? Is there an inner competition or something that I missed before I joined GAF? Since when did FF and Persona become a CoD vs BF thing?

Can definitely be irritating. Video games don't have to be a zero sum game! I will purchase (and likely enjoy) both XV and P5, and I don't think the universe will cease to exist.
 
Contextual animation or coincidence? (leaning on the barrel for support)

etQrqN0.gif

That's inverse kinematics(IK) at work. It's used to dynamically modify animations ingame using physics and the bone structure of the model.

Here's an example of a lot of the things they're using IK for(starts @ 2:28): https://youtu.be/Fa1BKCjobZs?t=2m28s
 
I don't think I understand the combat in this game. The final enemy didn't take much damage from holding the attack button. The warping hit into him didn't seem to stun him or anything and I just got smacked instantly in return. I'm sure there's some tricks to it, but the demo does not explain them. Sometimes I could use an ability but not much seemed to happen from it. One time it told me to counter with it but I could never get it to work again. Poor showing overall. Hopefully the final game makes a point to explain the combat mechanics of I'll just die on the first fights for three hours and then quit.

He gets stunned everytime you do the warp attack from one of the high vantage points.

I really think they need to add i-frames to the regular dodges. It is ridiculous right now and the poor framerate makes it even worse.
 
Just decided to boot up Duscae and try 2.0 since I never got around to it. Something is definitely not 100% IMO. Duscae doesn't have anywhere near as much trouble with the IQ and seems quite a lot more stable outside of the summon. I already miss the new combat system though since I hate the lack of freedom you have by being locked to when you switch weapons.
 
Just finished the demo and I actually loved it! Certainly better than the first one. I guess I just don't enjoy big open areas in games, because these environments in this Platinum demo were much better, it felt more intimate but were overflowing with personality.

The "Alice in Wonderland" section was so cool, clearly reminded me of Kingdom Hearts, actually the entire thing felt like KH, so maybe thats why I enjoyed it so much. Young Noctis and Carbuncle were cool characters for the few things they said/did in this.

I loved the visual effects of the magic/spells, they look amazing (especially the rain one). The combat is ok, not really a big fan of the hold to win thing, but I guess the warp and dodge/parry system kind of makes up for the lack of strategy on the rest.

Ended up with 320 crystals I think, do those mean anything at all?
 
I didn't play the first demo, but maybe it's not flashy because it's basically a really easy tutorial demo. Having seen the other trailers, I'm sure it gets flashier.

Mhmmm.. If you played Duscae you might understand what I mean, the gameplay has become a lot more stiff making it the characters more stiff-like making it harder to pull off flashy moves in sequence.

Watch someone play the Duscae Demo for a little bit for comparison.
 
This demo is a pile of garbage. The graphics are underwhelming and the framerate is atrocious. The framerate at the fight against the iron giant is so bad it feels like slow motion. Also, the sound of the cat like creature was so annoying I had to turn the volume down
 
I beat the demo today. I think some people's reactions in this thread have been a bit over the top. The framerate is still an issue but it's nothing that was game breaking. It looked fine in motion except the cutscenes which was pretty jaggy.

I do however agree with the controls. I'm confused as to why they made such drastic changes to the controls from Duscae. I was having a really hard time with the Iron Giant. I love the aerial combat though it's very, very fun. I have some concerns about the final game graphics wise and I'm confused what the AA solution is because it looks WORSE than Duscae in some places which is pretty weird. They are betting everything on this horse so maybe they know something we don't.
 
Goddamn the textures are fucking awful. In the 3rd bit with the rain i kept waiting for them to load in all the way but it never happened.

Combat continues to be slow and boring. Is there no one at SE with real time combat experience?
 
Mhmmm.. If you played Duscae you might understand what I mean, the gameplay has become a lot more stiff making it the characters more stiff-like making it harder to pull off flashy moves in sequence.

Watch someone play the Duscae Demo for a little bit for comparison.

I guess you like the automatic weapon decks, I feel freedom now compared to Duscae.
 
Can definitely be irritating. Video games don't have to be a zero sum game! I will purchase (and likely enjoy) both XV and P5, and I don't think the universe will cease to exist.

Yeah, I'm super hyped for P5. I get the CoD and BF adversary since that's exactly what EA want. But P5 and FFXV? It just doesn't make any sense.
 
Yeah, I'm super hyped for P5. I get the CoD and BF adversary since that's exactly what EA want. But P5 and FFXV? It just doesn't make any sense.

You would think fans of jrpgs would want both to suceed since we really need both to suceed to keep seeing these big JRPGs.

I mean I get being a fan of one series more than the other but the constant shitting on other series just for the sake of it gets old
 
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