Final Fantasy XV: Platinum Demo Thread

Contextual animation or coincidence? (leaning on the barrel for support)

etQrqN0.gif

Sure looks contextual. Nice detail!
 
Thinking of picking up type-o so I can play episode duscae. Good idea?

If you can get it cheap, sure.
The graphic is not bad, some people have taken some screenshots that are better than any of the official screenshots SE have released. The framerate is in line with current gen games. The battle is clunky but you have far more options in the battle. The summon is legit cool. You can just walk around and have a better sense of the feel of the final game.
Type-0 is not that bad actually, if you can get used to the camera.

edit: it seems the code expired. But if you can get a chance to play it, do it.
 
Well this was underwhelming... Why did they throw this out to the public?
Still don't know what to think of this game. I'll buy it day one because it is a Final Fantasy.
 
If you can get it cheap, sure.
The graphic is not bad, some people have taken some screenshots that are better than any of the official screenshots SE have released. The framerate is in line with current gen games. The battle is clunky but you have far more options in the battle. The summon is legit cool. You can just walk around and have a better sense of the feel of the final game.
Type-0 is not that bad actually, if you can get used to the camera.

edit: it seems the code expired. But if you can get a chance to play it, do it.

They patched Type-0 camera.

Wonder when's the next ATR.
 
Lets see:

Circle is to attack
Dpad to change bwten weapons and spells on the fly
Square to dodge and defend
Triangle to teleport
X to jump
R1 and L1 for that ability

The teleport works different with each weapon and magic which is cool.
 
Not sure where to put this but our local stores are mentioning the Asian version is dual sub and dubbed (JP/ENG).
 
How anyone can think the graphics aren't anything other than fantastic is beyond me with shots like these.

Well because we have played a lot of next gen games and sorry but this is hardly impressive in this state.

It looks blurry, the textures are mediocre at best, the framerate is all over the place (and it has framepacing issues) etc.

The only thing this demo has going for it is its lighting. Everything else looks sub par.

Cherry-picked screengrabs do not tell half the story...

Also, these graphics have almost nothing to do with whatever we have seen showcased before as well as the newly released videos, like the environmental one.

I can put screenshots too:

56FCB9303C0CC9001E


56FD695B426D320017
 
I'm replaying it again and it's a lot more fun once I took my time and messed around.


Honestly the performance is not bad. If this was we get by final release and considering the scale of the game, I'll be satisfied. I do think that'll be the case but if it is improved then I'll be surprised and happy.


Combat wise, I enjoy it. I like how each weapon is different. I was running around with the big ass weapon and I was wondering why I couldn't warp but then I realized that you can only warp with the sword and the other weapon found on top of the building. Also that building can be scaled really high, amazed by that. Lucis looks amazing and I hope that we get to explore some of it.
 
They patched the blur effect, but the camera is still positioned in this weird angle that you aren't always sure if the enemy is 1 feet away from you or 10.

I'm fine with that since I've dropped more than 100 hours in the PSP version. It's the camera spin speed that I can't stand. It makes sense on PSP because you have smaller screen, but on a larger screen it's too fast.

It won't look that bad. No way. I wonder how good it'll get though.
If the body of water is as good as that in Duscae then I won't complain. I'm still hoping for the environment trailer quality (that trailer actually shows some draw distance problems and some textures are not very impressive, but overall it's like a beautiful dream, easily the best trailer so far).
 
Still trying to figure out the combat.

The thing is there's clearly a lot missing so it definitely is not representative of everything you can do in the final game.

What's there is promising though.
 
I'm fine with that since I've dropped more than 100 hours in the PSP version. It's the camera spin speed that I can't stand. It makes sense on PSP because you have smaller screen, but on a larger screen it's too fast.

Yeah, I have around 50 so far and I really love that game, if only I could make the camera go a bit higher then it would be perfect :(
 
You cannot possibly be expecting that Square-Enix of all companies would release a retail game with performance that consistently poor. Of course it's going to be ironed out for the final release.

I swear, this forum...

Yeeeaaahhh...you may want to check out Just Cause 3...
 
I mean, ultimately since all the footage in the recent trailers looks much better than how much of that demo looked, you need to assume that either a) all the footage is running on high-end PCs/is fake and the console releases were never going to look like that from the beginning or b) the demo has a bunch of assets disabled (possibly for performance reasons while they work out kinks) and isn't representative of the final product?
 
Yeah, I have around 50 so far and I really love that game, if only I could make the camera go a bit higher then it would be perfect :(

My main complain is that the story is clearly unfinished (what remained is not that bad). Considering they already made the game in two UMDs, I'd say they tried their best to put everything into it. The game has loads of content and it has the best airship and summon implementation in any FF games. But this is NeoGAF, so Type-0 is just hot garbage no matter what.

And also the magic, Ultima looks great, even the framerate drop makes it more majestic.
Can't wait for the FFXV Untima, let me melt everything to oblivion.
 
https://www.youtube.com/watch?v=74yhOh1jzyc

Here's another good one. There's a Perfect Shield mechanic where you can stun the enemy if you Shield at right time. Doing aerial combos using a shuriken and then switching to sword to finish it off is really cool.

There are a lot more options in the new build. Fully on board with this direction.
 
I mean, ultimately since all the footage in the recent trailers looks much better than how much of that demo looked, you need to assume that either a) all the footage is running on high-end PCs/is fake and the console releases were never going to look like that from the beginning or b) the demo has a bunch of assets disabled (possibly for performance reasons while they work out kinks) and isn't representative of the final product?

I really hope it's B. But then you have to question how wise it was for them to release this at all. It looks rough.
 
Yeeeaaahhh...you may want to check out Just Cause 3...

I think a mainline, Japan-developed, offline, numbered FF game is not the same as Just Cause 3, and I think you probably realize that is what he meant.

I don't claim to totally know what state SE is in these days -- XIII was released fucking ages ago -- but I think a commitment to production values in their mainline games is not something they're going to let go of.

The rough frame rates and image quality in the demo were concerning, I won't lie. But I refuse to believe SE won't pull through on a technical level.

It's the other stuff, like gameplay and narrative, that worries me....
 
My main complain is that the story is clearly unfinished (what remained is not that bad). Considering they already made the game in two UMDs, I'd say they tried their best to put everything into it. The game has loads of content and it has the best airship and summon implementation in any FF games. But this is NeoGAF, so Type-0 is just hot garbage no matter what.

And also the magic, Ultima looks great, even the framerate drop makes it more majestic.
Can't wait for the FFXV Untima, let me melt everything to oblivion.

I would not say "clearly not finished" because I really didn't and don't feel like the story isn't finished. It has a beginning and an end with some stuff in between, there might be a couple of things that weren't explained but those I can forget (what happened to Concordia for example)
 
I played through this last night. I enjoyed it more than Duscae when it comes to gameplay. Is the final game going to play more like this combat wise, or is the combat different because you're playing as kid Noctis/not in a party?

Can you rename Carbuncle if you either replay it or delete your save and play through it again?
 
I played through this last night. I enjoyed it more than Duscae when it comes to gameplay. Is the final game going to play more like this combat wise, or is the combat different because you're playing as kid Noctis/not in a party?

Can you rename Carbuncle if you either replay it or delete your save and play through it again?

The prompt to name him comes up every time you finish.
 
Played it and it seemed a little underwhelming.

The graphics arent really good. Definitely not as good as earlier videos. It seems very blurry and the textures are a mess.

The gameplay in the demo wasnt entertaining at all. Maybe its just the demo though.

Demo actually decreased my hype for the game :(

Edit: Did appreciate the different environments for the demo though. Jungle, room, city in one demo.
 
Square ain't the wisest folks in the business.

Yes. I will state this one more time, though:

It is unlikely this demo is going to have any effect on sales. It's Final Fantasy, a numbered one. If, god willing, the finished product is of a high quality, then this will be reflected in reviews and word of mouth. People will then buy the game. That they may have played this weird "demo" months and months ago is unlikely to matter at that point.

Was releasing this... thing... a GOOD idea? Possibly not. Was it a BAD idea? I doubt it.

---

I am reminded of the Gran Turismo 5 demo they released many months before the game. If you think this demo is bad, check that one out. It had one car and it looked like an aliased pile of shit. Really it was meant to showcase the physics model and be a time trial for some academy competition, or something like that, but they didn't mention this... in the PS Store, it was just called "Gran Turismo 5 Demo."

I too thought this was a terrible business move. But when the game came out, and wasn't even all that great (though obviously far better than the "demo" suggested), it sold like gangbusters on brand alone. In fact, GT5's blahness only really took its sales effect once GT6 was released.
 
I love the combat. It seems trivial at first but it does go pretty deep. Including warp-strikes there are tons of ways to engage an enemey or enemies.
 
Didn't think it was that bad. Def has frame and response issues but I kinda just see it for the tech demo it is.

I recall FFXII having an unfavourable demo way back but the final was legit.
 
I think I know what really bothers me, and it may sound weird, but its the infinite combos. They just drag on, no finishers or anything. Just feels wrong. At least in duscae, you had a pace with the whole deck set up they had, even if that felt too long.

The infinite combo bothers me as well. In the grand scheme of things in the final game, we probably aren't going to chaining combo for very long, but the fact that it's still there really makes the attack felt...automated. I don't get why they put in infinite combo there. I mean, there is no stamina or anything that stops the combo from going, like Souls game. Other ARPG games like KH and Tales have player earn the rights to more combo hits to regular attacks by levelling, improving the character and here it was just a given.

It's just jarring to see Noctis keep swinging the weapon non-stop nonchalantly like an idiot, and you do that by holding. The whole thing sucks. In Versus XIII 2011 trailer, Noctis does a 3-hit combo before coming to an end, which was when Nomura directs the game. I like that a lot better. In fact, I just watched the 2011 trailer again, and whole gameplay and camera impresses me more than the recent footage and gameplay despite the current ones have more flashy effects.
 
This felt like a kingdom hearts to me which is good. I just think they need to work on the gameplay a litre bit; couldn't defebd properly against the Knight.
 
Square ain't the wisest folks in the business.
Not at all. I think they are genius business wise.
They ride the mobile wave and swim in cash. They milked the shit out of those remakes and there's more to come. They acquired Eidos which instantly became another leg. They support underdogs such as Sleeping Dogs, Life is Strange, and Dead Island. They have the balls to redo FFXIV.
Genius tends to be mad That's why we get this weird demo that seems to come out of nowhere.
Look at them now. They have a great position in the industry with a large variety of franchises. They have so many games in their pipeline. People on GAF always like to laugh at SE's decision making which is rediculous to me.
Man even if FFXV bombs they still have Deus Ex to make up for it, and they will make so much money with DQXI, KH3 and FFVIIR that shareholders will forget about it in 2017.
 
https://www.youtube.com/watch?v=74yhOh1jzyc

Here's another good one. There's a Perfect Shield mechanic where you can stun the enemy if you Shield at right time. Doing aerial combos using a shuriken and then switching to sword to finish it off is really cool.

There are a lot more options in the new build. Fully on board with this direction.
I like the guard/ counter attack mecanism.It add good options to the combat.
But what I dislike is the dodge mecanims it seems there is no possibility to cancel an attack animation and make a dodge/guard.
I hope they will bring evades cancelling attacks, such as dodge rolling mid-attack and even ad them when comboing mid-air by unlocking skills like Kingdom Hearts.
This will give us a fun /fast combat system.
For now it feels awkward, sluggish.
 
Cherry-picked screengrabs do not tell half the story...
It's harder to cherry pick good screenshots from bad looking games, on the other hand, you can make any game look bad by cherry picking bad spots, especially open world games with free camera.

That being said, demo performance is really bad, not sure what they were thinking releasing it in this state.
 
Well because we have played a lot of next gen games and sorry but this is hardly impressive in this state.

It looks blurry, the textures are mediocre at best, the framerate is all over the place (and it has framepacing issues) etc.

The only thing this demo has going for it is its lighting. Everything else looks sub par.

Cherry-picked screengrabs do not tell half the story...

Also, these graphics have almost nothing to do with whatever we have seen showcased before as well as the newly released videos, like the environmental one.

I can put screenshots too:

56FCB9303C0CC9001E


56FD695B426D320017
You are talking like the game looks like that all the time, and it DOESN'T.
I seriously don't get people, and they buy much less ambitious tittles and complain 0 about them, but when we talk about FFXV, which yes, has variable IQ, they won't stop complaining.

I'm the first one to say that such a thing is wrong since Duscae's been released, but from what i've seen in this demo the game is still impressive, not only because of the visuals but the little nice touchs which makes this games much more alive than almost anything that's been released; only only because of the character's animations; but because of the animations of objects and much more things.

If we focus so much in the dithering of the character's hair, which is still greatly done and much better than the balds & overcut hair, and in the textures of really distant objets, we're doing wrong as gamers. IMO.

Even the FPS isn't really annoying, yes, it's hard for the game to sustain 30 fps, but we didn't get a single FPS drop that makes things unbereable, and they got time to adress this.

Why can't we just enjoy the good things and stop focusing in the tiny (yes, they are) details, it's beyond my comprehension.
 
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