DeepEnigma
Gold Member
I just found it curious how that AVS buff chart has recommendation for 100" @ 10' gone up 36 times in resolution in the past decade
Same posters eyes have gotten worse in 10 years?

I just found it curious how that AVS buff chart has recommendation for 100" @ 10' gone up 36 times in resolution in the past decade
Our leakers are not sayingWhich price? 399 or 499?
Just because you are a developer does not mean you understand the business side of things and how it is evolving with that.
I know plenty of tool maker, designers, world builders, code machines, etc., that could not tell you shit about the business side enough to merit it being 'make or break' arguments, other then clocking in, and doing their tasks.
But I would also like more reasons, considering we have this thing called a PC that has been doing this at a much higher rate, for over 20 years.
All concerns and positives should be brought to the table, however, like both sides, there is very thin info being said/shared to draw a definite on here nor there.
Ding! Ding! Ding! I've been trying to get at this so many times, so have other developers. The cost to support this is not free. This will take up time, money and resources for the developer.
Who said I was speaking for the entire dev community? I said there have been numerous developers in this thread saying the same thing and yet it gets ignored because it goes against the argument that this is all great. I'm not the only one saying this.
So what's the difference between cross gen games and forward compatibility?
So what's the difference between cross gen games and forward compatibility?
Which video is that from?
I just think it all comes down to who you ask. I'm sure there are devs who are weary of this and I'm sure there are some who are geeked about this. For something like this devs and publishers have to be on board for.
What? I only heard one so called developer spout none sense that doesn't make sense, we have a insider here claim that developers are happy about this
While that may be the case - multi-hw target paradigm directly increases the cost of sw-development, by non-trivial amount. And last third of most development cycles is a race against the clock in how many corners to cut. This includes optimization targets, in a big way.
I meant along the lines of- who would actually develop for the new piece of hardware, when you have an established large install base of the original consoles.
And further, who will want to spend development time making "special features" and content in their games for the better hardware, when the install base is so low?
Unless Sony/MS is going to subsidize the development and pay off developers and publishers to do it...
Also, it's going to up the QA and support costs twofold if you have to make sure your game is compliant on four separate platforms instead of just two. (if the XBone.five rumor is true as well)
As for your Apple/Android example, it doesn't take 3-4 years to make a AAA Apple/Android app.
Finally some sense in this thread! As a dev I've been saying the same thing. I don't think he majority in this thread understand the extra work involved.
Also, as dev time can take 3-4 years what spec do developers target?
So what's the difference between cross gen games and forward compatibility?
And some that are thinking what's the fuss about? It's another x86 platform to account for. Big whoop.
I'm assuming it means you'll be able to play all your old games right from the disc without having to buy a remaster. I can easily see this being the way to solve the BC problems.
You're describing backwards compatibility, I'm talking about PS4K playing PS5 games.
Well that truly depends on how all of this pans out I think. I think from now on you'll be getting hardware with pretty much the same architecture but just more power.
You're describing backwards compatibility, I'm talking about PS4K playing PS5 games.
Here's a few in this thread including myself.
You're describing backwards compatibility, I'm talking about PS4K playing PS5 games.
So not only are you questioning our experience and knowledge as a developer, you're now trying to say we have no understanding of the industry and business model? All because it goes against what you want to believe? You're saying my 10 years of development experience and 23 years of being in the industry hasn't given me any insight to draw from? What background do you have to draw from these conclusions that all of us posting are not correct?
Heck, let's take a step back and simplify things since you keep going off on tangents. Answer the following questions.
1) Do you believe it takes more time or the same amount of time to do PS4 and PS4K versus PS4 only?
2) Do you believe it takes more money or the same amount of time to do PS4 and PS4K versus PS4 only?
3) Do you believe it takes more resources or the same amount of time to do PS4 and PS4K versus PS4 only?
4) Do you believe Day 1 patches are a result having enough time or not enough time?
Quick question, do those saying this'll be merely akin to the PC market also assume future consoles will have myriad graphics settings for each game?
I never said you, personally. But I also said, just because someone said, "I am dev", does not all of a sudden have a barometer of weight. People can register with ID@Xbox now and say, "I am dev", so do not take my comment personally. However, what you are saying is also not shared as a consensus, because there are those who are on board with this as well.
Obviously more to all of the above, however, unless you have been briefed on this, are you in liberty to discuss the added time and cost will not see a larger return in the long run if this is successful?
Yeah this could be a big problem in the future when PS9 buyers demand games still work on their PS4 in the basement.
Devs can't be expected to create games that work well on 10 iterations. So there would have to be a cut-off. Which defeats the purpose.
What a mess!
Seems like I not explaining myself too well. Sorry, English not my first language.
I'm pro change and pro progress. I'll buy PS4K day one and never look back. I wish they make exclusive for PS4K and couldn't care less PS4 getting shit port.
That said, I'm against 3 years iteration because of one reason, forward compatible,
This thing is the opposite of change and progress. We can't have games design exclusively for the lastest tech, we can't have new invention because it won't be compatible with old iteration.
We won't have Wii if console become PC/mobile, no movement tracking because it won't compatible with GC.
That's one of the perk of traditional console generation.
Look at all those 4K60fps fancy games running on Titan X , the same exact game could play on 750ti, that's not real progress. That's what Nvidia tricks you to think its progress.
The only reason we need forward compatible because we don't want to pissed off early adopter.That's it.
A 5 years iteration like traditional 5 years gen, we don't need foward compatible and we get to keep all the perks of iterative hardware.
The more I think about it, the less this whole thing makes sense. People ITT are saying it's about retaining install base, but the forward compatibility thing doesn't really fit that. But like you said, unknown.That's a complete unknown for now. Historically, a generational jump meant also a completely different, exotic and proprietary processor/GPU architecture with X10 or more increase in performance. That made completely impossible for the previous device to play games from the new platform. With X86 architecture, while forward compatibility can be theoretically possible, the computational requirements of PS5 games in terms of memory and/or processor/cpu power can make it impossible to run on the PS4/PS4K. Maybe Streaming services and infrastructures would be mature enough by that time to enable that, but as I said, it's a complete unknown for now.
I don't trust this chart for the sole reason that the person who made it decided to make it go up to 60 feet..
For the sake of argument, let's say PS4 LTD will be 100m scenario 1.
PS4 80M + PS4K 20M scenario 2.
1. Dev make one configuration for 100M install base.
2. Dev make two configuration for 100M install base.
Now, PS5 release.
1. Dev make two configuration for 100M + whatever PS5 sold at that time or one configuration for whatever PS5 sold at that time.
2. Dev make three configuration for 100M + whatever PS5 sold at that time or two configuration for 20M + whatever PS5 sold at that time.
I could be so wrong but that's what I think going to happen.
For the sake of argument, let's say PS4 LTD will be 100m scenario 1.
PS4 80M + PS4K 20M scenario 2.
1. Dev make one configuration for 100M install base.
2. Dev make two configuration for 100M install base.
Now, PS5 release.
1. Dev make two configuration for 100M + whatever PS5 sold at that time or one configuration for whatever PS5 sold at that time.
2. Dev make three configuration for 100M + whatever PS5 sold at that time or two configuration for 20M + whatever PS5 sold at that time.
I could be so wrong but that's what I think going to happen.
Wow, so many people buying PC's in the next 12 months or so...
Ever been to a theater?
I don't trust this chart for the sole reason that the person who made it decided to make it go up to 60 feet..
I don't trust this chart for the sole reason that the person who made it decided to make it go up to 60 feet..
Not one with a 120 inch screenEver been to a theater?
I do have more information but have decided not to post it. Boogz brought something to my attention last night and after sleeping on it, he is right. Also Diana of Themyscira is not sure who all has access to her information outside of Mr Wayne so I will not throw her under the bus.
The only thing I can add is that after checking around the date seems to be in question. Diana suggests the holiday 2016 date is not what she has heard and is early. Mr Wayne is sure that its holiday 2016. Her belief is that they wont even announce until after the holiday to try to get rid of as many OG units as possible during the holiday without the new sku interfering with the PSVR and OG sku sales.
Not really.The Cell dream collapsed by the Microsoft efforts in Xbox 360, but instead the attack and assimilation of the home base of Microsoft which is the x86/PC architecture is fascinating
Wow, so many people buying PC's in the next 12 months or so...
Good shit, and all on point.Not really.
Cell was a "Proto-APU" (sort of), just like the Emotion Engine was a "Proto-Cell". It was a hybrid processor, just like AMD APUs are. It had the traditional CPU part (PPE) and the SIMD-heavy/GPU-like part (SPUs). Guess which one was the hard part to program for.
Radeon CUs are the evolution of Cell SPUs. GPGPU wouldn't have existed without Cell. Crazy Ken wasn't so crazy after all. Cell definitely influenced the semiconductor industry. It's not dead, it still lives inside modern GPUs, just in another form (just like extinct dinosaur DNA still living inside modern birds' DNA). It even lives inside the Xbone GPU (even though it has less ALUs/ACEs/queues, it still adheres to the same GPGPU concept).
The PS4 is a GPU-centric system, while the PS3 is a CPU-centric one. You could say that the PS4 is an "inverted" PS3.Both systems require excellent CPU-GPU cooperation to yield the best results. Uncharted 3 & 4 have proved this.
Devoting more resources to the CPU than the GPU is a historical "anomaly", since most gaming systems (including PCs, consoles, portable devices) dedicate more transistors/power/die space to the GPU compared to the CPU.
TBF, there aren't many devs in the industry period with artists of that caliber, either.It's insane that Dreams is ONLY using compute for it's graphics per Media Molecule.
This is insane to me. When people say that the leap from the PS3 -> PS4 wasn't that big of a leap, it just leads me to believe that they don't understand what the PS4 can actually do. And that devs are also still working in the 2nd generation of PS4 games.
No triangles, just GPGPU/Compute software based rendering on the GPU and this what you get in Dreams.....
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Well, we are already seeing games now with options to lock/unlock framerate, as well as enable/disable/adjust % of PP effects on the consoles. I do not believe it will go too much further beyond that at this point in time however.
Ah I see. That's just a bit selfish no? This is all meant to make the community and userbase larger, not shrink it with each iteration. As an owner of a 980ti I can tell you that just because the same games I play can run on a 750ti they will be doing so with nowhere near the same quality. Nvidia is not tricking anyone, that's a ridiculous statement.
Not really.
Cell was a "Proto-APU" (sort of), just like the Emotion Engine was a "Proto-Cell". It was a hybrid processor, just like AMD APUs are. It had the traditional CPU part (PPE) and the SIMD-heavy/GPU-like part (SPUs). Guess which one was the hard part to program for.
Radeon CUs are the evolution of Cell SPUs. GPGPU wouldn't have existed without Cell. Crazy Ken wasn't so crazy after all. Cell definitely influenced the semiconductor industry. It's not dead, it still lives inside modern GPUs, just in another form (just like extinct dinosaur DNA still living inside modern birds' DNA). It even lives inside the Xbone GPU (even though it has less ALUs/ACEs/queues, it still adheres to the same GPGPU concept).
The PS4 is a GPU-centric system, while the PS3 is a CPU-centric one. You could say that the PS4 is an "inverted" PS3.Both systems require excellent CPU-GPU cooperation to yield the best results. Uncharted 3 & 4 have proved this.
Devoting more resources to the CPU than the GPU is a historical "anomaly", since most gaming systems (including PCs, consoles, portable devices) dedicate more transistors/power/die space to the GPU compared to the CPU.
Interesting. So, if we head down a route where forwards compatibility is entrenched, and there are multiple variants of a console out, do you still think there'll be so few options?
It seems to me that the likeness of "well it's already done that way on PC" is a flawed comparison without the true flexibility to adjust major aspects like resolution in order to allow the user to tailor things. Without that, the onus will be on developers to spend extra time optimising for multiple machines.
And this is all thanks to Compute in the PS4's GPU. Guys please realize that there's years to go before the OG PS4 will be tapped out. Probably 2019 at the earliest.
The more I think about it, the less this whole thing makes sense. People ITT are saying it's about retaining install base, but the forward compatibility thing doesn't really fit that. But like you said, unknown.
Those charts are stupid. They use a measure system only three countries in the world use: Liberia, Myanmar, and that other one. Why not use the metric system like the rest of the civilized world...
We've also had people who are devs/in contact with devs saying they're on board with this.
I also don't know what thread you're reading if you think this thread is one sided or overwhelmingly positive.