The average developer can be as misinformed and have just as bad judgment on evaluating the business side of this industry as can the average gaming aficionado.
Yeah. This elitist complex I am starting to see is troubling.
The condescending, "no wonder people say devs are lazy", does not help, because most of us who study market trends, sales, etc., ignore and do not subscribe to that level of thinking. I have lots of friends in the industry, and been a part of developing cycles, and seen crunch times first hand, and would never think to question their work ethic.
Just like my previous career, the training regiment and conditioning I had to go through does not have me going around thinking the average person is lazy because they would not be able to keep up physically or mentally.
It's just childish shit tossing. As some have said, if publishers and developers were not on board, this would not even be happening.
Like anything new, we will have first wave growing pains, and the market will dictate it's success.
That isn't even be remotely true. The PS4K will be fully backwards compatible with the PS4. If a developer wanted to, they could pretend the PS4K didn't exist. They could make their normal PS4 game and it would run perfectly fine on the PS4K. Support for the PS4K is totally optional.
This.
Interesting stance, but I wonder if any sort of studio can afford that. The performance pushers will make use of PS4K, either the budget way ("we market with PS4K footage, now stop optimizing") or the pro-PS4K owner way ("let's improve this") - if they don't, competition will take advantage of that. For stuff such as visual novels, I guess it makes no change at all.
It is not a whole lot different now with some developers being more talented than others getting the most out of each system. A good game is a good game, regardless if one has more bells and whistles.
As others have said too, there will more than likely be SDK tools to aide as well. I am positive it will not be a thrown to the fire scenario.