And, as with the Oculus Rift, you’re going to need a pretty powerful gaming PC. Ninety frames per second isn’t a goal for comfortable VR; it’s the absolute minimum, and Valve doesn’t seem to be doing nearly as much when it comes to enforcing a minimum experience for players. Oculus Home is its own curated store. Vive games will come from Steam, which is a bit of a Wild West when it comes to quality control.
So the headset is heavier and not as polished as its competitors, the cable bundle is clunky, and setup requires a large initial investment from the player in just about every way.