First impressions from setting up the Oculus Rift and playing a couple of levels of Luckey's Tale (ordered by time):
Hardware and Oculus Home:
+ Oculus box and equipment finish is quality. Seems expensive. Nice fabric on HMD.
+ Setting up Oculus equipment very straight forward (had set up Oculus Home prior).
- Spent 15minutes(!) getting Xbox One controller to work. Always disconnected. Seems like the wireless dongle was ultra sensitive to not being in sight and/or resting on plastic stand of monitor. Had to 'hang it up' on a wooden chair in clear sight of controller. Seemed to sort of interrupt with wireless Internet dongle as well.
+ Oculus Remote has a satisfying 'clickedy-click' button.
+ Oculus Home is beautifully made. Gear VR Home is nice but it seems more like a rudimentary 'Unity project' while Oculus Home on PC is a beautiful and sharp mix of photo-realism and polygon art (fireplace and outdoor blossom trees are very low-poly in a great artistic sense while carpet is folded, shadowed and hyper-realistic). Menus flow very nicely.
- Missing service features that really should be standard by today like Achievements, messaging etc.
+ Image quality it seems like physical pixels are on pair with Gear VR (you can see the hints/roughness if you really focus on sharp font edges etc) but the software resolution, anti-aliasing, 90 HZ (up from 60) and general graphics and responsiveness lifts it to a completely different level. Two ballparks removed.
+ Earphones are comfortable and their flip up/down mechanic feels rigid and quality.
- The insides of the HMD gets hot relatively quickly and it feels like its hovering around 30-35celsius in there, definitely like a warm summer feel on your face. Will cut down on long play sessions I think (swimming goggle sized HMDs needed asap).
Luckey's Tale:
+ Wow. This is a Great VR experience straight off the bat. I have played a lot of VR experiences over the last three years but its really nice to see this family friendly and bundled game be upper-echelon stuff with no fuss (I mean, it outclasses anything I've witnessed on a DK2). It's also very well done and clearly above something like ...Knack... even if played on a 2D monitor. Here's to hoping that Oculus/Facebook has rewarded Playful well for this pack-in.
+ Lots of fun little touches like soundtrack cues mimicking Mario when going underground or 'hoisting the flag' (Air-balloon) at the end of the level. Luckey tripping over when you lean in too close or just simply making eye-contact with you.
+ Most things react to physics which gives it a extra visual flair. There's also other nice fx like slight blur when getting to close or underground ponds shimmering with advanced DX11+ effects (something we haven't really seen in a Mario game to date).
+ Easy and comfortable to play. Camera moves on a set path like God of War so it's always optimal.
- After playing I had the Oculus logo stamped on my face. The DK1/2 could leave you red but not like this.
Overall impression: This is Cool. I'm going to play more stuff now.