Giant Bomb Vive stream | What a Time to Be a Vive!

Oh I thought that and why I am interested in VIVE, but you heard the GB guys, they dont want to be in a 360 deg box, they want to move around move using a left stick.
Well, I've been moving around with a left stick in DK1, then in DK2, and now in the Rift CV1 for over 3 years now.

I don't think it's the future. At all.

Also, yes, cockpit experiences can be done so that many people don't get sick from induced movement. But ultimately, what that comes down to is a tradeoff between immersion and sickness.

In any case, if you believe in the "VR + traditional movement" experience, then the Vive can do that too. Me, I'd rather take my chances with the "box" and the innovative ways developers have come up with and will continue to come up with to use it.
 
Problem with the attitude of "wait for content" is that the content won't come until people own the hardware.

If nobody buys the hardware, nobody makes software.

It's why Oculus is making a bunch of first-party software, and Valve should probably release a full game for the platform; they have the most invested in this.

In any case, I don't see why it's different than any other first-generation tech. But then again you can argue that the platform has been around in some form for 3 years now and there still isn't a killer app or some inkling of one.
 
So ....it's basically like most console launches. The system works great, it just needs games that utilize it's strengths with some depth to them.

It's more comparable to the Wii launch... new tech that tries to do something very different in the gaming space, resulting in a lot of simple tech demo's getting fluffed up into full games without much depth.

Only in this case some of those tech demo's are just getting released with a price tag... without the fluff.

Right now these games are being priced for a market of what, 20-50k users? (I honestly have no idea how many units got shipped out... but we're not talking a million right?)

Anyways... VR won't survive on these small tech-demoish games. It will survive on non-gaming applications.
And Porn.
 
Whoa don't get me wrong. Guys, I'm still sold on it, lol.

My pre-order isn't going anywhere. I'm just sad that Jeff is kind of right. This is somewhat similar to early Wii days. Quantity of software is there to keep me personally invested UNTIL the big shit drops, but there isn't anything for core gamers, traditional gamers that need convincing to jump in to begin with,

Games need stats, stories, bosses, platforming mechanics, multiplayer, achievments, etc

The dangling carrots that keep gamers coming back for more.


Hopefully PSVR will provide that when it launches, and hopefully Oculus and Vive benefit as a result. For now, it's an indie's paradise.
 
All that being said, if Valve develops Xortex into a fully fleshed out arcade VR bullet hell game that would justify the tech in games for me.
 
I would want to wait until there is a good viable wireless headset and I'm able to move around a lot before I jump in on VR.
 
In any case, if you believe in the "VR + traditional movement" experience, then the Vive can do that too. Me, I'd rather take my chances with the "box" and the innovative ways developers have come up with and will continue to come up with to use it.

From what I understand, give me virtual desktop and let me play my traditional games with a controller on a gigantic virtual screen and I'm way happy.

The rest of the VR stuff itself is like a bonus in many cases.
 
I like that Giant Bomb is one of the few outlets not acting fanatical about our VR future.

They are pretty fanatical about our VR future I think. They're just being fairly realistic with the current state of VR.
I would want to wait until there is a good viable wireless headset and I'm able to move around a lot before I jump in on VR.

That's going to take a while I think. You can grab a Gear VR now though
 
I appreciate Jeff's candor on this. I feel like I'm willing to make compromises on my expectations of the launch software, and even on the price.. but when it comes to rearranging my PC, and house then yeah.. it's probably a step too far for me.

But Super Mario 64 was a launch title.

One console out of the 10s of consoles that have been out since gaming beginnings is not a good counter argument.(You could add Halo to that list of rare killer apps on launch day too) N64 also wasnt the first platform to go 3D either.
 
VR


right now. Jeff is pretty much saying, it's cool, but not feasible and not worth it. Blaming the software. Saying the experiences are dope initially, but none of it is good enough to invest long term into it.


So, :-(

He qualified everything with right now. So far, the hardware is capable but there isn't anything available software-wise for him to want to rearrange his living space to accommodate VR, which very reasonable right now. However, it obvious that most of these games are establishing mechanics that work. The next step is for the mechanics that work to be refined and combined in a way to create deeper experiences and as that happens things will change.
 
Problem with the attitude of "wait for content" is that the content won't come until people own the hardware.

If nobody buys the hardware, nobody makes software.

I think the killer apps in VR won't be games. They will be things like the Ikea app if they ever get that working properly. If VR proves to be significantly useful, people will shell out for them and allow them to take up significant space in the home. People didn't buy computers just to play games for the first few decades of their existence. Traditional consoles are just specialized computers to play games, so when they launch, it's fair to judge them by their game lineup. I think we're seeing a focus on games early simply because early adopters want things to show off how "cool" this expensive toy is. For mass market appeal, we'll need more practical uses of VR to drive sales. Maybe you'll have VR in your home to simulate a walkthrough of a new home or to check out new products to scale. Once you have it, you'll then look for games to play on it. With that said, I think VR games will really be better realized when headsets can go wireless and when we can have a 360 degree treadmill.
 
Oh I thought that and why I am interested in VIVE, but you heard the GB guys, they dont want to be in a 360 deg box, they want to move around move using a left stick. Explore worlds, move around like we do in most games.

This is exactly what I am waiting for. The stand in place/teleport around to move stuff doesn't interest me at all.
 
God damn, I want one of these. This thing looks leaps and bounds better than Oculus! Having those touch controllers at launch is a super big win.
 
The problem when comparing the launch lineup of VR to other consoles is that when those other consoles launched we had ideas of what was to come. VR has been being shown off for years at this point and it still feels like we're getting nothing but the same type of things over and over.
 
Waiting for The Gallery, Vanishing Realms, Budget Cuts impressions. This A10 doesn't look half as good as Xorax(?). I can see why they're underwhelmed.

edit: this turned into a livestream for the blind.
 
i can't even tell who's trolling anymore with this excessive black/white scenario people are painting.

Hey we watched the Occulus stream, we watched the Vive stream, we just want to play a game like skyrim or Destiny or Dragon age or witcher in VR.

And the games are just not there at the moment, from anybody.
 
t's so weird to me that people actually have higher launch day expectations for VR than traditional consoles. 3D Monitor based games have been going strong for 20+ years and VR is on day 1. Yet no one said that the PS4/XBone era was dead when both launches were extremely lackluster.
 
"It's really fucking cool, but I wouldn't recommend it to anybody."

Yeah that sums it up succinctly taking into account things like price, spacing, current suite of games, etc.

Games look fun, but assuming you have a PC that can run it, an $800 box not including the software is a tough sell for what you're getting right now. Especially when cheaper and better revisions are probably in the not too distant future.
 
I think people should just experience it themselves. I feel that they're very wrong about the launch games not bringing anything unique to the table.
 
Hey we watched the Occulus stream, we watched the Vive stream, we just want to play a game like skyrim or Destiny or Dragon age or witcher in VR.

And the games are just not there at the moment, from anybody.

We are in the NES days of VR. Did those games exist on the NES at launch?
 
Also, yes, cockpit experiences can be done so that many people don't get sick from induced movement. But ultimately, what that comes down to is a tradeoff between immersion and sickness.

That is a kind of gametype that I can see being really fun with this stuff. Gives a reason why you are sitting in space and moving around and can still look around to a limited degree with head movement. It is something that I hope doesn't become "required" for exploration type games though since I'm also perfectly fine with controlling movement with a controller/some other method/not actually walking around a space.
 
I think people should just experience it themselves. I feel that they're very wrong about the launch games not bringing anything unique to the table.

They front-loaded the stream with some really great stuff. These shitty indie games are coloring the conversation disproportionately.
 
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