The robot is just fucked at all times.
With how much they seemed to enjoy that game Jeff only saying he "might" go back to that game is pretty damning.
With how much they seemed to enjoy that game Jeff only saying he "might" go back to that game is pretty damning.
A lot of it just seems like a one off experience that is 'neat' without much depth after the initial fun.There is a real disconnect between their reactions while playing and their statements somehow.
There is a real disconnect between their reactions while playing and their statements somehow.
OK, Holodisk looks fun. Always wanted VR Archery.
There is a real disconnect between their reactions while playing and their statements somehow.
A lot of it just seems like a one off experience that is 'neat' without much depth after the initial fun.
He was pretty clear about explaining that getting geared up for a somewhat fun but shallow title hasn't worked for him as he has had VR systems for a long time connected continually to his PC. So most of the time what he is saying is actually making a ton of sense. Its just lacking a lot of the hyperbole alot of people see during new product releases.
I think it's mostly because he won't have a Vive set up at home any time soon.With how much they seemed to enjoy that game Jeff only saying he "might" go back to that game is pretty damning.
A lot of it just seems like a one off experience that is 'neat' without much depth after the initial fun.
He was pretty clear about explaining that getting geared up for a somewhat fun but shallow title hasn't worked for him. So most of the time what he is saying is actually making sense.
Apparently it's good enough for people to juggle the physical controllers while viewing them in VR.
Not feeling this light puzzle game, the dull music is not helping.
2012!Featuring 2014's hottest weapon
Leaning would working, but constantly leaning forward isn't a comfortable thing to do. I mean, stand up and try it. Would be awkward to lean forward and aim a weapon, or swing a sword, as well.
Additionally, leaning for movement makes leaning to peak around things either require a button press or removes it entirely. The latter being a no-no in VR.
Here we go, pretty close: https://giant.gfycat.com/GentleFavoriteBrontosaurus.gif (16 MB GIF)
He is giving his initial, first blush impressions of it. It clearly didn't grab him enough to want to devote more time to it. That's part of the job.Yeah, but the point is that this statement is about a game that he hasn't even grasped completely its mechanics while playing for some good minutes. That's not a shallow game.
Jeff is color blind?
Jeff is color blind?
Jeff and color puzzles![]()
$800 to play numerous archery mini games and physics tech demos?
I thought Vive was suppose to be the "premium VR experience", SMH.
$800 to play numerous archery mini games and physics tech demos?
I thought Vive was suppose to be the "premium VR experience", SMH.
$800 to play numerous archery mini games and physics tech demos?
I thought Vive was suppose to be the "premium VR experience", SMH.
$800 to play numerous archery mini games and physics tech demos?
I thought Vive was suppose to be the "premium VR experience", SMH.
People still have to MAKE the experiences
$800 to play numerous archery mini games and physics tech demos?
I thought Vive was suppose to be the "premium VR experience", SMH.
But wasn't Vive suppose to be the "best" VR?
But wasn't Vive suppose to be the "best" VR?
What did you expect at the launch of a very expensive platform?
But wasn't Vive suppose to be the "best" VR?
this teleport/blink movement system sucks. it sucks in Farlands too.
Technically it is. And it will allow for experiences you can't have on say a PSVR.
But the games and expriences aren't there yet, and they won't be for a while, IMHO.
i just caught myself thoughtfully regarding the light fixture in my future VR room and wondering if i can get some sort of cable boom up there
the cord... that damn cord