Jeff is color blind?
Except for occulsion and things behind you, 2 move controllers could play those games.
Hoverjunkers - yes.
Audio game with shields - yes.
Pirate trainer - yes as long as its 180 degrees in front of you.
But I dont think Sony will go beyond standing with 2 x moves (accidents and law suits lol)
Hoverjunkers - no.
PSVR doesn't support 360 turning.
Hopefully that high-bandwidth low-latency wireless video transmission tech works out, because that would indeed solve so many issues. Wouldn't mind at all having to wear a "battery belt" if it meant losing the tether entirely.
Why is that blonde guy looking so goddamn serious all the time. You're gaming, not finding a cure for cancer. Lighten up a little..
Why is that blonde guy looking so goddamn serious all the time. You're gaming, not finding a cure for cancer. Lighten up a little..
Why is that blonde guy looking so goddamn serious all the time. You're gaming, not finding a cure for cancer. Lighten up a little..
It does. There's LED lights on the back.Hoverjunkers - no.
PSVR doesn't support 360 turning.
I think people are not even putting the prices of these games in consideration, for what they offer, it's fucking insane.
lmao, what do you think about this? followed by waggle waggle.
Yeah I'm not a fan of this teleportation movement at all.
It does. There's LED lights on the back.
Just tuned in. Have they done TimeMachine VR?
It does. There's LED lights on the back.
It does. There's LED lights on the back.
They tried it in the Rift stream. Check out the OP for the games they played.
Yeah, but the point is that this statement is about a game that he hasn't even grasped completely its mechanics while playing for some good minutes. That's not a shallow game.
So there just isn't an analog stick on one of those controllers?
Drew's a sleeper agent awaiting activation. Give him time.
These games can barely pass for $10 on mobile, yet they want $40.
Hopefully that high-bandwidth low-latency wireless video transmission tech works out, because that would indeed solve so many issues. Wouldn't mind at all having to wear a "battery belt" if it meant losing the tether entirely.
Jeff "hail satan"
They could come up with something, they will ahve same issue with occulus as thats camera as well isnt it ?
If anything this stream has taught me about Vive it's:
- Wait until the room-scale shit is improved on Vive.
- Wait until I have enough room to actually use it.
- Wait until it's cheaper because it offers nothing better than any cheaper solution as far as software goes.
I'm sure eventually Vive will be worth it, but not for that price and not with all it demands from the user to have some "premium" room-scale experience. Does seem better for people interested in using it as a creative tool however.
Just out from work, how has the stream been?
- Wait until the room-scale shit is improved on Vive..
i dunno. the data and latency required seems a long, long away from a wireless reality.
id rather wear a laptop on my back honestly. if a laptop existed that could run this shit.
Oculus will eventually use 2 cameras
Some people have expensive hdmi wireless receivers and broadcasters. I would be interested if anything like that worked. Even if just as a test.
It's basically like the launch of any console.
Latency is far too high. It might be acceptable when used on a regular screen, but any added latency is VR is magnified.