Giant Bomb Vive stream | What a Time to Be a Vive!

Getting tired, I hope Will Smith is on soon to show his thing

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Except for occulsion and things behind you, 2 move controllers could play those games.

Hoverjunkers - yes.
Audio game with shields - yes.
Pirate trainer - yes as long as its 180 degrees in front of you.

But I dont think Sony will go beyond standing with 2 x moves (accidents and law suits lol)

Hoverjunkers - no.

PSVR doesn't support 360 turning with the move controllers.
 
Hopefully that high-bandwidth low-latency wireless video transmission tech works out, because that would indeed solve so many issues. Wouldn't mind at all having to wear a "battery belt" if it meant losing the tether entirely.

Foveated rendering would help out a lot in both respects. Say you have a protocol that can handle sending a low-res full screen and a high-res focus area and the receiving device reassembles them - much less data to transmit. If you're wearing the computer, having less to render means more battery life. Should be on the order of 10-50x, depending on how good the eye tracking is.

Would definitely need very low latency for eye tracking to work wirelessly.
 
Yeah I'm not a fan of this teleportation movement at all.
 
Did they play Job Simulator yet? Can't find it skipping back on the stream.

edit: nm just seen the list in the op mentioned above.
 
Yeah, but the point is that this statement is about a game that he hasn't even grasped completely its mechanics while playing for some good minutes. That's not a shallow game.

Sure ok. Maybe he will get geared up once in a great while for it. The causal comment still stands as an initial impression and its offering to extend the Vive. And since Junker is a very shallow title its not something that will magically change for him most likely.


They did for sure play Job Simulator for those asking. .
 
Hopefully that high-bandwidth low-latency wireless video transmission tech works out, because that would indeed solve so many issues. Wouldn't mind at all having to wear a "battery belt" if it meant losing the tether entirely.

i dunno. the data and latency required seems a long, long away from a wireless reality.

id rather wear a laptop on my back honestly. if a laptop existed that could run this shit.
 
If anything this stream has taught me about Vive it's:
- Wait until the room-scale shit is improved on Vive.
- Wait until I have enough room to actually use it.
- Wait until it's cheaper because it offers nothing better than any cheaper solution as far as software goes.

I'm sure eventually Vive will be worth it, but not for that price and not with all it demands from the user to have some "premium" room-scale experience. Does seem better for people interested in using it as a creative tool however.
 
If anything this stream has taught me about Vive it's:
- Wait until the room-scale shit is improved on Vive.
- Wait until I have enough room to actually use it.
- Wait until it's cheaper because it offers nothing better than any cheaper solution as far as software goes.

I'm sure eventually Vive will be worth it, but not for that price and not with all it demands from the user to have some "premium" room-scale experience. Does seem better for people interested in using it as a creative tool however.

It's basically like the launch of any console.
 
i dunno. the data and latency required seems a long, long away from a wireless reality.

id rather wear a laptop on my back honestly. if a laptop existed that could run this shit.

Some people have expensive hdmi wireless receivers and broadcasters. I would be interested if anything like that worked. Even if just as a test.
 
You really do get used to navigating around with the wire. It becomes second nature. Please acknowledge this people of the internet.
 
ok watching Jeff toss the plant to fuck with the robot, and him just trying to casually look around the corner, was pretty funny

i am not too big a fan of thos translocation method. i get why they use it and Budget Cuts is clever about it... but we need better locomotion methods.
 
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