Hyper Light Drifter |OT| We On A HyperLight Beam

Patch is live (was in beta for the last couple days, I think).

Here are the notes:

Massive Texture Optimization
You now heal 2 frames faster
Grenade is thrown in mouse direction (KBM)
Alt f4 to quit always works
Alt Drifter intro sequence fix
Changed final gearbit requirement for Gearbit achievement
Hoarder achievement now achievable
Various bug fixes for levels (couple of warp/death loops)
Various level patching for missing floor/odd collisions
Adjusted Gearbit counts/slight change to few placements
Various health kit placement adjustments
No more West Boss skip (sorry speedrunners; you can still skip East with your super tricks)
 
I think it's nice and makes the tone of the game better, but I'm much more into melodic soundtracks. I won't get the album and listen after I finish the game, compared to melodic ones.

North area of the game is an exception so far.

Yeah, totally understandable. I (so far, haven't finished HLD yet) enjoy the Fez soundtrack more than HLD but think they're both incredible and love the dynamic bits of the HLD soundtrack... really neat context reactions with the music. Sound design in general really impresses me with the game.
 
I usually agree with his opinions, but I think he really missed the mark with this video.

I agree. He's one of the very few subs I have and I usually agree with his opinion, but he was close to whining on this one. I have no issues with the difficulty, framerate or even the occasional hiccup. I think the level of polish he expects would make the game feel too...safe. And he was really off about the music in the Eastern Zone, it's got a quiet ominous tone that's perfect.
 
Not sure if this has been posted or not, but SuperBunnyHop released a really good review of this game.

https://www.youtube.com/watch?v=OWFYccSCk0Y

I don't necessarily agree with all of it (especially that part about the music), but he does a great job of explaining why the game not being 60 fps is really hurting it. It's a pity that this can't easily be modded to support 60 fps.

Can't say I agree with this, and the video actually comes across a bit surreal at times. He spends a heap of time talking about how unpolished the game is and how dramatically the frame rate hinders the experience, while footage plays in the background of scene after scene of perfectly executed combat. He's telling us one thing and showing us another.

Agreed. After I got an upgrade the game was pretty easy.....

I don't want to give the impression that I found the game to be easy; I found it really hard, frequently. However I did find it to be a manageable difficulty, and at no point did I find myself sitting back asking "How am I ever going to beat this?" It always felt achievable.
 
How do I get the diamond crystal thingy to the far right in the east section? I've been wandering around for an hour now and cannot figure out how to get there.

Also,the framerate cuts in half ever few minutes for a split second on my 980ti,anyone know a fix?
 
How do I get the diamond crystal thingy to the far right in the east section? I've been wandering around for an hour now and cannot figure out how to get there.

Also,the framerate cuts in half ever few minutes for a split second on my 980ti,anyone know a fix?

Try playing in borderless window or limit framerate with RTSS. If you done that already, not sure what could be the issue.
 
SBH is right about the framerate disrupting gameplay, difficulty spikes mostly due to encounters with too many enemies and projectiles, some really touchy platforming, and the occasional scripting errors that disrupt fights or interrupt player control. A little more polish might have fixed these problems.

The bombs he drops on the soundtrack I can't abide. The tune in the east works. In fact his whole rant about another pixel art game with vague storytelling and a post rock soundtrack comes across a bit like old man cloud yelling.

He's damn right about the east being a bad starting zone, too!
 
Can't say I agree with this, and the video actually comes across a bit surreal at times. He spends a heap of time talking about how unpolished the game is and how dramatically the frame rate hinders the experience, while footage plays in the background of scene after scene of perfectly executed combat. He's telling us one thing and showing us another.



I don't want to give the impression that I found the game to be easy; I found it really hard, frequently. However I did find it to be a manageable difficulty, and at no point did I find myself sitting back asking "How am I ever going to beat this?" It always felt achievable.
This was the case for SBH's review of The Witness as well. He complains about the lack of environmental hints to help solve puzzles while playing footage of him brute-forcing a puzzle that has a very obvious and easy environmental hint literally right in front of him. I like him, but he tends to whine a lot about things that are more due to his own failures than the failures of the game itself. He's much better at retrospectives than he is at reviewing games.
 
Beat the final boss and judging from the number of things activated plus other random collectibles I'm guessing there's still a ton left to find but I'm done for now. I'll wait for the other drifter DLC and hopefully a 60fps patch but I definitely don't regret backing it. Easily one of the best games to come from kickstarter.

And about the difficulty, simply getting the ability to reflect projectiles and integrating your shot cancelling into combat allows you to just chew through enemies.

Do I need to unlock one of the dash moves first? I can only do three before it seems to go on cooldown.

Yea you need the very first ability.
 
Finally fought my first boss. That was so gooooooooooood TT_TT

I still have some more exploring to do in the Eastern Area, I think, gotta go back to a few doors I couldn't open to see if I can now that I've gathered some more stuff. Can't wait to test the shotgun against a few enemies.

I'm still very confused on the story,
is the Drifter being revived by the dog to fulfill his mission? So every time we encounter the Judgment thing (that's the name of the trading card, at least) it effectively kills us, as it does with everyone in our position, but the dog brings us back so we can move forward?

So the "visions of the end of the world" we see are actually some sort of after life, since some images repeat themselves? Or are we just being reminded of our mission? Maybe even a new drifter is built and then needs to get the memories again in order to continue with the mission?
I have NO IDEA. I think it'll take me a few playthroughs before I can start to understand something, and then read other people's thoughts on it, then maybe I might have some sort of understanding of what's going on. But what I'm most eager to know more about is the zone's area. I'm assuming each zone has its own backstory, but I wasn't able to gather that much from the eastern zone. Aside from the monolith's descriptions (I'm using the codex to translate, found 3 so far), but they're pretty vague, so I'll need to explore and think a lot more in order to gather my thoughts.
 
I'm playing it on a Surface Pro 3 and it's totally smooth.

OK, did you do anything to make it work properly?

Mine runs only after the latest patch and after a few screen transitions it goes into super slo-mo and then crashes. Without fail. Cannot play for more than 15 minutes at a time.
 
So after a maddening number of close-but-no-cigars, I finally beat the 100 chain dash challenge. Imagine my displeasure at seeing another challenge unlock. How many dashes does this one take? 72 barely made a pip of the meter.
 
OK, did you do anything to make it work properly?

Mine runs only after the latest patch and after a few screen transitions it goes into super slo-mo and then crashes. Without fail. Cannot play for more than 15 minutes at a time.

I was having the Intel Graphics driver error that wouldn't let me boot it at all and fixed it with this from Steam:

Guys! I found the solution, now the game works, thanks to a guide found online, you just have to go on "computer", then "programs", then search for steam and once entered in its directory just use the reserach bar and type Hyper light drifter, you should be able to see the install directory, now search in the bar for "options", once there change the text "CreateTexturesOnDemand=0" in "CreateTexturesOnDemand=1". If that does not work try "AlternateSyncMethod=0" set to "AlternateSyncMethod=1".

The bolded is all I did. Haven't had any trouble since.
 
I did it on my second try. Wasn't really that hard.

I'm assuming the first try failed because you wasn't familiar with the timing, so it would fail anyway, would that be correct? If so, you'd still get it on your second try, it would just be less time consuming for a repetitive task.

I got up to 547 on my second try, which I consider pretty decent, even if not as good as you, and I still thought that took longer than it should have for an outfit.

That being said, it is completely optional content, so it's not a big deal if they keep it that way. I just don't think it was particularly interesting. And I'm constantly defending this game from difficulty related criticism.
 
You must be... pretty damn good.

What's this KB+M exploit?

Basically you stand to one side of the recharge floor panels in the challenge room and position your cursor in the middle of the panels. Then you just mash the dash key with the correct timing, and your drifter will just leap back and forth over the panels (meaning you won't have to steer or aim).

Takes a little time to get the rhythm down, but it isn't so tough once you've got it.
 
Basically you stand to one side of the recharge floor panels in the challenge room and position your cursor in the middle of the panels. Then you just mash the dash key with the correct timing, and your drifter will just leap back and forth over the panels (meaning you won't have to steer or aim).

Takes a little time to get the rhythm down, but it isn't so tough once you've got it.
Thanks! I'm going with that strategy, then.
 
I was having the Intel Graphics driver error that wouldn't let me boot it at all and fixed it with this from Steam:



The bolded is all I did. Haven't had any trouble since.

Yea that ini tweak is now activated by default on the latest patch, which is why I'm able to run it, but not for very long each time...

How long do you play for usually? Are you running Windows 10 and on the latest intel drivers?
 
Yea that ini tweak is now activated by default on the latest patch, which is why I'm able to run it, but not for very long each time...

How long do you play for usually? Are you running Windows 10 and on the latest intel drivers?

Played for about an hour today. Maybe longer. Running Win10 with latest drivers.
 
South boss down, just need to finish up some collection in the south and I'll be set. Haven't really had trouble with any of the bosses outside of the first one, which was north for me. He still seems the most difficult of the bunch, the rest have much easier patterns.
 
Now that I've beaten the game and achieved marginal skill at chain-dashing, this game ends up being very good. Bosses hard but not very frustrating since they have a pretty low HP pool (at least they do when you're using a shotgun). That gun is pretty ridiculous; hidden easy mode of the game.
 
Not sure if this has been posted or not, but SuperBunnyHop released a really good review of this game.

https://www.youtube.com/watch?v=OWFYccSCk0Y

I don't necessarily agree with all of it (especially that part about the music), but he does a great job of explaining why the game not being 60 fps is really hurting it. It's a pity that this can't easily be modded to support 60 fps.
SuperBunnyhop is now three for three on reviews I'm disagreed on (The Witness, Superhot). Has SuperBunnyhop ever listened to post-rock? Because there's no post-rock in Hyper Light Drifter. The only example he gives that resembles post-rock was Sword and Sworcery.

I started off East and had less issues than if I had started West. The ninjas and frogs that drop projectile waves are fine enough enemies to start on. He says the game would benefit from a different engine to get 60fps which I get. I agree with the platforming quibbles. But the rest like the game needing more conventional storytelling like text to get charming likeable characters is just weird. I got plenty of wonder and adventure, it's like a more horrific version of a typical fantasy tale much like it used to be with dark fantasy films in the 80s (Neverending Story, Labyrinth).

He says the game's enemies don't telegraph their moves as well as Dark Souls, I disagree. They all have wind-ups. I could predict every enemy's attack pattern and know when to dash away. At 2:49, the mistake he made was letting the purple frogs throw down their projectile waves when that room gives you plenty of time to scope it out without starting combat. You can shoot the frogs first and stop them from dropping the projectiles so the screen doesn't become as much of a mess. You can hide behind the pillars and take them out first before tackling the ninjas. Then he wouldn't have gone "what even just killed me?".
 
Finished it today. My short review is that it's very good and solid, but while the base gameplay is excellent, the whole felt a tad shallow in the end.

The first hours left a strong impression on me, but it's a bit too one-note and nothing really expands much beyond the intro.

I don't doubt the ng+ lets experts show a better matery of the battle system, but that's not enough to make me come back yet.

It's a good game and I actually like that it's short. So I would still recommend it, but it is not quite the expected masterpiece.
 
How do I get into these 2 areas on the Western side?

1BRjnLb.png


Looked all over and I can't seem to figure it out.
 
Got to the West boss area; didn't try him much, but he fucked me up good (after such an easy level, I was actually kind of worried the bosses would be too easy).

Went back and got my first upgrade, which is the dash/sword thing. Still, that boss has a lot of HP it seems, so we'll see.
 
Got to the West boss area; didn't try him much, but he fucked me up good (after such an easy level, I was actually kind of worried the bosses would be too easy).

Went back and got my first upgrade, which is the dash/sword thing. Still, that boss has a lot of HP it seems, so we'll see.

He completely pushed my shit in the first couple of times I did it.

I found that
hitting him about 3 times, dashing away from him, waiting until he does 2 slashes, walking back in, hitting him 3 times, ect ect ect
works pretty well.

Once I got the rhythm down I was able to kill him pretty easily.
 
He completely pushed my shit in the first couple of times I did it.

I found that
hitting him about 3 times, dashing away from him, waiting until he does 2 slashes, walking back in, hitting him 3 times, ect ect ect
works pretty well.

Once I got the rhythm down I was able to kill him pretty easily.

Yeah, that's pretty much what I was settling on as a strategy
(though I chose to go in after the 3 blasts)
.

Might check out the other areas before I go back though? I just started the game, and chose west -- not sure if that's easier, or harder than most areas/bosses, or if I get anything cool for going elsewhere first (like megaman-style upgrades or?)
 
SuperBunnyhop is now three for three on reviews I'm disagreed on (The Witness, Superhot). Has SuperBunnyhop ever listened to post-rock? Because there's no post-rock in Hyper Light Drifter. The only example he gives that resembles post-rock was Sword and Sworcery.

I started off East and had less issues than if I had started West. The ninjas and frogs that drop projectile waves are fine enough enemies to start on. He says the game would benefit from a different engine to get 60fps which I get. I agree with the platforming quibbles. But the rest like the game needing more conventional storytelling like text to get charming likeable characters is just weird. I got plenty of wonder and adventure, it's like a more horrific version of a typical fantasy tale much like it used to be with dark fantasy films in the 80s (Neverending Story, Labyrinth).

He says the game's enemies don't telegraph their moves as well as Dark Souls, I disagree. They all have wind-ups. I could predict every enemy's attack pattern and know when to dash away. At 2:49, the mistake he made was letting the purple frogs throw down their projectile waves when that room gives you plenty of time to scope it out without starting combat. You can shoot the frogs first and stop them from dropping the projectiles so the screen doesn't become as much of a mess. You can hide behind the pillars and take them out first before tackling the ninjas. Then he wouldn't have gone "what even just killed me?".

Hah, funny you mention the pillars, because every time I see a few of them in a room I already think "I guess I'm about to fight some shuriken frogs".

I really have no issues with the game so far, even the framerate, which is still so surprising to me, because I almost lost all interest in the game when it was revealed to be 30fps, really glad I still decided to check this thread for whatever reason.

THAT BEING SAID, if even Dark Souls has some shit areas, maybe I'm just lucky and East is far better designed than everything else, so I'm still in my honeymoon period with the game, and I'll find major flaws later on.

I support devs to do whatever they want to do, but I really hope what they want to do next is a game that is at least very similar to this one.

Someone else mentioned he talks about "yet another indie pixel art game with vague storytelling", that's also interesting to me because I'm getting less interested in indies in general as well. Back when XBLA was starting to get strong, I was of the opinion that indie games were better than AAA games, period. Now the indie market is so big that I think they're just as bad, in general (which is actually a good thing, as strange as it may sound, since what I may consider "bad" is someone else's GOTY), but this game's quality is amazing.

Anyone else feel like the damage you take from falling kinda discourages exploration?

A little bit, but it's still more forgiving than trying a tricky jump in Dark Souls and dying :P

What feels a bit cheap is when you fall in places you couldn't even know would be possible to fall while looking for secrets.
 
Finished Hyper Light Drifter this morning at about 8 hours. Pretty fun, I already started up a NG+ file. Bums me out that the Alternate Drifter is locked for kickstarter backers but hey I get that, I'll definitely look forward to a playthrough using her sometime down the road. The South is my favorite section.
Fought the Spellcaster boss and Archer boss there, those along with tthe Western Warrior boss fights were the highlight's for me.
Really fun and enjoyable game Heart Machine. The game really reminded me a lot of the Megaman Zero series. I might just replay the collection now haha.

Might check out the other areas before I go back though? I just started the game, and chose west -- not sure if that's easier, or harder than most areas/bosses, or if I get anything cool for going elsewhere first (like megaman-style upgrades or?)

You're free to explore as you wish, only gated by certain parts that won't unlock unless you beat a boss or activate a switch. For upgrades you'll find hidden boxes or enemies will drop gold pieces(?) that you can use to purchase further upgrades to your Drifter through the shops in town. Definitely would take a look and see which ones would be more useful. I got the dash upgrade first but really enjoyed upgrading the sword since it compliments how I play.
 
What do you need to do in the larger square room next to the vendor that has the counter on the bottom of the screen? If you do 101 of something you unlock a door and then another after 6-800. Was watching the Giant Bomb quick look and they showed him dashing around but I dont think it was just the regular dash, anyone know?
 
Top Bottom