Enter The Gungeon |OT| Praise the gun

Maybe I'm doing something wrong but most of the guns I've got so far have felt very weak. Even if they have a cool feature to them, it'll still take almost all of it's ammo to kill one boss. And when ammo drops are scarce, it can make things pretty frustrating.

Drops in general have been spotty for me. Is there any trick to them? I rarely get anything after a room clear.

The more you play, the more you'll unlock better guns in the shop. And you'll also learn that some guns are better for clearing out rooms and some are better saved for boss fights. That being said, the game is very stingy with drops, too much so. It can kill your runs quite easily when you're not getting any keys and can't get any weapons/items. I'm hoping they patch the game to increase key drops.
 
Finally had my first great using the Marine. Got some great guns like the hegemony rifle and the shock canon. Most bosses went down easy including the beholster and the tank. Made it all the way to level 4.

So I met the guy who wants to fix the elevator and talked to him in the breach but now what?
 
Finally had my first great using the Marine. Got some great guns like the hegemony rifle and the shock canon. Most bosses went down easy including the beholster and the tank. Made it all the way to level 4.

So I met the guy who wants to fix the elevator and talked to him in the breach but now what?

Jump down the shaft after the elevator drops you off and leaves on the floor he specifies (2 to start). There is arrow sign attached to the elevator shaft on the correct floor.
 
Jump down the shaft after the elevator drops you off and leaves on the floor he specifies (2 to start). There is arrow sign attached to the elevator shaft on the correct floor.

Ahh so that's what he meant. Thought it was just beating the levels like normal til you got to a certain spot
 
It's hilarious how much the fightsaber breaks the game. Every single boss is a cakewalk with it.

Fightsaber, The Emperor (think Thunderlord from Destiny but 4 shot burst), and Shotgun Full of Hate (acid rounds that also leave acid puddles on the ground) have decimated bosses for me.
 
Wow I just unlocked the shortcut for the second floor, that took a while...
And the first thing he's asking me to unlock the shortcut to the third floor is making me think what he's going to ask next is going to be some really "fun" stuff.
He wants 3 ARMOR. Oh boy.

Also I'm being really unlucky with my weapon drops, I'm figuring what I need to get the last
component for the Bullet That Can Kill The Past
, but I need a weapon with some specific properties
(something that wets the floor?)
and I'm just not getting any :/
 
You have to have a good weapon by the time you face one is basically what it boils down to for me. The one time I got to the boss, I had the Serious Cannon which wrecked the maidens in one/two shots.

The starting weapons or any low powered weapons just don't do enough damage because I'm too busy scrambling to avoid their attacks instead of firing at them.

Convicts starting weapon is pretty good, it can take out some of the bosses relatively quickly. Here's a run I had earlier today using the starting weapons (with laser attachment) - https://www.youtube.com/watch?v=BcszwOjhFsc
 
Yeah, most of the weapons make for quite a bit of bullet sponge gameplay. I play as the Marine and it seems his default pistol is just as strong/effective as many of the pickup guns.
I think most weapons that aren't weird overpowered gimmick weapons really just shoot differently more than do damage. Like a starter gun needs about 3 hits to kill the regular bullet enemies. It's just that say with an AK or Mac10 they fire much faster or in a burst so it's less clicks, but usually the same amount of bullets is required.
 
I think I've already talked shit about the Pilot once today but the Rogue Special is frustratingly bad. I'm fine with rocking every other starting character's pistol until floor 3 but I can't stand the Special.
 
I've been playing for a bit now and I'm thinking the bosses take too long to take down with most weapons.

Yes and 3 hearts just isn't enough. I still struggle to defeat the first boss on a regular basis. This game makes me want to chuck my controller across the room
 
Dam just had a Insane first Floor run with he Marine, ended up not taking a single hit on the boss got 4 hearts and 3 Armor to spare and got the Pulse Cannon which seems to be decent. Hopefully the rest of the floors go well...
 
I've bought a map, and I assume those two grey squares are secret rooms. But I have no effing idea on how to access them. I've shot all the walls close to them (and the ones not that close :P) in all the rooms with a "real" gun trying to uncover the crack to use the blank, but no luck.

Nxi2BAo.png

What am I missing?
 
I've bought a map, and I assume those two grey squares are secret rooms. But I have no effing idea on how to access them. I've shot all the walls close to them (and the ones not that close :P) in all the rooms with a "real" gun trying to uncover the crack to use the blank, but no luck.



What am I missing?
Are there any fireplaces on that level?
 
Are there any fireplaces on that level?

Welp. Yeah, I didn't remember it as it was in the farthest part of the level. That opened one, with the regular grate with two locks.

But the other? As far as I remember that grate just leads
to an extra dungeon for a certain item
, isn't it?
 
Welp. Yeah, I didn't remember it as it was in the farthest part of the level. That opened one, with the regular grate with two locks.

But the other? As far as I remember that grate just leads
to an extra dungeon for a certain item
, isn't it?

Have you checked
under the elevator that sent you to your current floor? Though I don't think you can go under it for the first floor, which is the floor that has the fireplace.
Maybe it's some kind of other secret room?
 
I finally made it to the boss in level 4..... that one's gonna take me a while to beat. Also interestingly I found two passive items with no apparent effect whatsoever, all their description said was
that they're Bullet components
. Anyone know what this is all about?
 
I finally made it to the boss in level 4..... that one's gonna take me a while to beat. Also interestingly I found two passive items with no apparent effect whatsoever, all their description said was
that they're Bullet components
. Anyone know what this is all about?

You give them to someone on a later floor (She's right before the boss, so not missable)
 
I finally made it to the boss in level 4..... that one's gonna take me a while to beat. Also interestingly I found two passive items with no apparent effect whatsoever, all their description said was
that they're Bullet components
. Anyone know what this is all about?

You need them to craft the
bullet that kills the past
, for the real ending I presume
 
Any hints as to when you would know to shoot a wall with ammo-consuming gun to make the crack show up? Only time I ever found one was when I had a map.

Also, 5th floor...no joke. Certain rooms are harder than any boss I've fought.
 
I never knew rolling did damage to enemies until I got an item that increased roll damage. Now I can 1 shot the regular bullet enemies with a roll lol.
 
I never knew rolling did damage to enemies until I got an item that increased roll damage. Now I can 1 shot the regular bullet enemies with a roll lol.

Theres a achievement to kill a frozen enemy with a roll
 
i just started playing this game today. damn it's hard. it's like binding of isaac but actually good. yep I said it.

What character do you guys think is the best? Furthest I've made it was chamber 4 and that was with the hunter. I also really like the pilot. The convict seems bad because the passive means you're getting hit to have to use it.

Anybody got some general tips? Like things you wish you knew when you first started?

The only question I have right now is how do you get rid of guns? Like I'll end up with 4 guns but some of them just suck and it takes forever to cycle through to the good ones during a fight.
 
I have the shortcut guy in the outside of the Gungeon but he doesn't want to help me. What am I supposed to do to get this started?

Fall down the elevator shaft in the second floor

Also to the above post, just started and already on floor 4? I dont think we have tips for you, you should have tips for us lol
 
Fall down the elevator shaft in the second floor

Also to the above post, just started and already on floor 4? I dont think we have tips for you, you should have tips for us lol

my only tips are don't get hit and spend all your money on hearts and armor
 
The only question I have right now is how do you get rid of guns? Like I'll end up with 4 guns but some of them just suck and it takes forever to cycle through to the good ones during a fight.

If you hold down triangle, you can choose a specific gun. Then when you push triangle quickly, it only switches between the last two guns you've used.
 
If you hold down triangle, you can choose a specific gun. Then when you push triangle quickly, it only switches between the last two guns you've used.

Or you can drop them at the sewer mutant in the store and he gives you money for them
 
Oh man, this was a very productive round of Gungeon just now. I finally managed to get the shortcut guy to build the first shortcut and also had a amazing run that got me to the final boss and killed him on my first try. I didn't have amazing weapons but I had an insane amount of passive items that made almost all my weapons really good at clearing rooms. Though I guess if there was one item that carried me, it would be the electric rounds, they're so good.
I found a rainbow colored chest on the second floor in this run, which dropped 4 guns and and 4 passive items all at ones. I got unlucky with the weapons which all were a bit too gimmicky for their own good, but the passive items gave me electric rounds, bouncing rounds and a passive that caused your bullets to do less damage but shoot more bullets at the same time. That synergy alone made for a very strong run, any fast shooting gun basically colored the whole screen blue of electricity, which made dodging a bit harder but most enemies died before the could shoot at me anyway. I'm still amazed by that run, probably the only win I'll ever get that didn't involve a OP weapon.
 
So does using the M
irror chest gives you a curse, making all the shopkeepers dissapear?
. Got to chamber 5 for the first time and had more than 200 bulletcoins left in my wallet.
 
how do you drop them?

With the gun out, hold down the dpad. For passive items, you can open up the menu, press left/right on the dpad to select them item and Y/Triangle to drop it.

I'm not sure what the equivalent key is for kb&m but it should be there in the controls.
 
I'm still feeling this isn't balanced very well. A lot of attention was given to the individual systems in the game, but it feels like the final product wasnt played enough. A good player can turn a bad Isaac run around and adapt. Here, you have very few options for obtaining keys which are the lifeline of a good run. In Isaac, you'd find keys hidden in rocks, pots, supply chests and given out at gambling machines. Sometimes you'd find a key just sitting in a room. If RNG isn't on your side in Gungeon, you are SOL. Sorry for the constant Isaac comparisons, but it's clear that they took that as part of their initial design document. The end result is a game that feels confused on what it wants to be. I'm still playing it, and have warmed up a lot to the game since, but it really feels like a regression of isaacs systems in a lot of ways.
 
I'm still feeling this isn't balanced very well. A lot of attention was given to the individual systems in the game, but it feels like the final product wasnt played enough. A good player can turn a bad Isaac run around and adapt. Here, you have very few options for obtaining keys which are the lifeline of a good run. In Isaac, you'd find keys hidden in rocks, pots, supply chests and given out at gambling machines. Sometimes you'd find a key just sitting in a room. If RNG isn't on your side in Gungeon, you are SOL. Sorry for the constant Isaac comparisons, but it's clear that they took that as part of their initial design document. The end result is a game that feels confused on what it wants to be. I'm still playing it, and have warmed up a lot to the game since, but it really feels like a regression of isaacs systems in a lot of ways.
I fully agree, especially in the later levels where you have tons of bullet sponges closing you down.
 
I'm still feeling this isn't balanced very well. A lot of attention was given to the individual systems in the game, but it feels like the final product wasnt played enough. A good player can turn a bad Isaac run around and adapt. Here, you have very few options for obtaining keys which are the lifeline of a good run. In Isaac, you'd find keys hidden in rocks, pots, supply chests and given out at gambling machines. Sometimes you'd find a key just sitting in a room. If RNG isn't on your side in Gungeon, you are SOL. Sorry for the constant Isaac comparisons, but it's clear that they took that as part of their initial design document. The end result is a game that feels confused on what it wants to be. I'm still playing it, and have warmed up a lot to the game since, but it really feels like a regression of isaacs systems in a lot of ways.

I'm sorry but I don't understand how you can say those things for one game but not the other, for both bolded things. In BoI, if you have bad RNG, you'll have a much harder run, but if you're skilled enough, you can still win. In EtG, if you have bad RNG, you'll have a much harder run, but if you're skilled enough, you can still win. How are those any different?
 
Finally got my first OP run but I still blew it. Still I arrived to floor 4 boss when previously my best was to die on level 2 boss.
The BSG gun was just too good!
 
I'm sorry but I don't understand how you can say those things for one game but not the other, for both bolded things. In BoI, if you have bad RNG, you'll have a much harder run, but if you're skilled enough, you can still win. In EtG, if you have bad RNG, you'll have a much harder run, but if you're skilled enough, you can still win. How are those any different?

The systems are far more flexible in BoI and there are multiple ways to game the system in order to bend things your way even with bad RNG. You can sacrifice health or bank on turning your bombs into potential keys, or gamble away in the hopes of something better. I understand gungeon is trying to be it's own thing but it feels like it was a design decision that was done without fully understanding the importance of the mechanic is Isaac. The end result is badly paced runs where you can be content starved early on and suffer because of it. Isaac ultimately gives you far more agency over your own fate.
 
The systems are far more flexible in BoI and there are multiple ways to game the system in order to bend things your way even with bad RNG. You can sacrifice health or bank on turning your bombs into potential keys, or gamble away in the hopes of something better. I understand gungeon is trying to be it's own thing but it feels like it was a design decision that was done without fully understanding the importance of the mechanic is Isaac. The end result is badly paced runs where you can be content starved early on and suffer because of it. Isaac ultimately gives you far more agency over your own fate.

I feel like most of the examples you gave that game the system in BoI still wind up relying on RNG in order to turn a "bad" run into a "good" one. In EtG it's rare you don't get a single key drop anywhere, and even then you can usually by at least one from shop, since they are usually not locked and currency is a relatively abundant commodity. There are also some other ways to get items that don't need keys that I won't mention cause they might be spoilers, but in the end, it's still RNG.
I can't help but feel that most of the feeling about the game being unbalanced comes more from the fact that the game is new, people don't know exactly what weapons and items are good and not, and don't have in depth knowledge of the game systems and secrets.
 
I did it!!! First clear run ever and also on Beastmode!

I got screwed hard on the first 3 floors but bounced back later.

I had half a heart when I started floor 3 and ended the run with 4 hearts + 2 armor :D
 
I feel like most of the examples you gave that game the system in BoI still wind up relying on RNG in order to turn a "bad" run into a "good" one. In EtG it's rare you don't get a single key drop anywhere, and even then you can usually by at least one from shop, since they are usually not locked and currency is a relatively abundant commodity.

The point is there are far more alternative methods. Look at a game like Spelunky to show you how flexibility offers agency to a player.

Keys are much rarer in EtG but the chest rewards definitely don't guarantee anything more gamechanging. Where is the tradeoff?



I can't help but feel that most of the feeling about the game being unbalanced comes more from the fact that the game is new, people don't know exactly what weapons and items are good and not, and don't have in depth knowledge of the game systems and secrets.

It's possible yes - it's just a lot of other small niggles that don't inspire confidence in the design. Like the scaling HP enemies, so while your crossbow can take out a wizard in one shot on the first floor, it'll take 2 on the 3rd floor. Is that really necessary? Why not use another enemy type or a colored variant instead of having the player to guesstimate the potency of their weapon of choice. Or the functional overlap a lot of weapons have with one another that don't really offer any meaningful variety, it's just flab to the core design of the game.

I'm only arguing for these because I believe the game has almost everything it needs to become something special, but some of these issues just get in the way of greatness.
 
oh shit, the boss manny wants you to kill gives a bunch of items and money. and gave me the
duck hunt
gun LOL

its a
light gun, and then shoots the duck hunt duck as the last round
:D
 
Keys are much rarer in EtG but the chest rewards definitely don't guarantee anything more gamechanging. Where is the tradeoff?

You are a bit overstating how rare keys are imo. You can also just destroy chests to gamble at the loot inside.
If you have the Chest Anatomy upgrade you always get loot from destroyed chests.

I mean you basically always have 2-4 keys on floor 1. I actually looked out for it the last 10 or so runs because
I was trying to go to the secret stage each time and you need at least 2 keys to get in there and there wasn't a single run I wasn't able to get there.

Yes you definitely don't get enough keys to open everything on every floor but making decisions on what you want to spend your resources is also an integral part of the game.

oh shit, the boss manny wants you to kill gives a bunch of items and money. and gave me the
duck hunt
gun LOL

its a
light gun, and then shoots the duck hunt duck as the last round
:D

I really like the
light gun
it's a nice sidearm for room clearing!
 
Is it just my system or does this game not run very well? I have a new razer blade 14 with i7 4720 and a 970m and can play the Witcher3 on high/ultra/1080p with 40-50 fps but this game struggles to go above 30fps. I already forced to use the dedicated graphics card, updated my drivers and closed everything in the background.
 
The point is there are far more alternative methods. Look at a game like Spelunky to show you how flexibility offers agency to a player.

Keys are much rarer in EtG but the chest rewards definitely don't guarantee anything more gamechanging. Where is the tradeoff?





It's possible yes - it's just a lot of other small niggles that don't inspire confidence in the design. Like the scaling HP enemies, so while your crossbow can take out a wizard in one shot on the first floor, it'll take 2 on the 3rd floor. Is that really necessary? Why not use another enemy type or a colored variant instead of having the player to guesstimate the potency of their weapon of choice. Or the functional overlap a lot of weapons have with one another that don't really offer any meaningful variety, it's just flab to the core design of the game.

I'm only arguing for these because I believe the game has almost everything it needs to become something special, but some of these issues just get in the way of greatness.

I did mention there are a number of ways to get items and weapons without keys, so there are alternative methods turn a run around.
Here's 6 ways on the top of my head:
Using blanks to the blank statue (which you can do multiple times!)
After unlocking, clearing all rooms in the floor that Link is
Finding a mimic
Feeding 2 guns to the gun muncher
Finding a shooting range and hitting most or all of the targets
After unlocking, talking to the knight and clearing a specific room without being hit

Yes you need to get lucky for most of those, but so do you in BoI. There are also plenty of items that can make you not even need to shoot most of the time!
I don't know in Spelunky because I've never played it, but saying you can't adapt and that there's no flexibility in EtG seems wrong to me. I'll even argue it's much easier to turn a run around in EtG than in BoI, cause in Isaac past a certain point if you've been screwed by RNG it's incredibly hard to get good amounts of damage, while in EtG one good gun can completely flip a run on its head.

I can agree with you on the lack of coloured variants though, it would add a nice touch, even if I think the scaling hp is fine. There is also some functional overlap over some weapons, but at the same time there are so many weapons that it's hard to get that overlap on a run.
 
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