Star Citizen and No Man's Sky

I wouldn't really consider crashing to the desktop, or being unable to join a stable instance of 16 players "fun". And even then when you do get into a match, you are instantly shot out of the sky thanks to some poor sucker that spend half his retirement on a $5,000 ship. Furthermore I wouldn't consider being able to buy $80 dollar jpegs as "depth", they're called gimmicks. With the exception of visual fidelity and the multiplayer "capabilities" both games really are pretty similar. And yet only one has a release date.

Every single Star Citizen thread ;/
 
Hmm to me it's always like:

Star Citizen = ARMA 3 in Space
No Man' Sky = hmm don't know ... Rust or something like that with a higher budget

I wouldn't categorize the latter that way. It would require persistent interaction with internet scum.

Honestly the sense I get is definitely the dev's own comparison, which is The Long Dark.
 
I wouldn't really consider crashing to the desktop, or being unable to join a stable instance of 16 players "fun". And even then when you do get into a match, you are instantly shot out of the sky thanks to some poor sucker that spend half his retirement on a $5,000 ship. Furthermore I wouldn't consider being able to buy $80 dollar jpegs as "depth", they're called gimmicks. With the exception of visual fidelity and the multiplayer "capabilities" both games really are pretty similar. And yet only one has a release date.

If you're referring to Star Citizen, bugs are understandable as it's still in development.

For the record, $5,000 isn't half one's retirement (at least, I REALLY hope it's not)...
That's, like, $500 short of one's annual IRA retirement contribution limit, and that's not even accounting for personal investments or physical assets.

Besides, no ship costs that much at this point in time. Think the most expensive ship thus far is a $2,500 Destroyer. I don't recommend purchasing one, but it is meant to be crewed by dozens of people, so you could potentially rationalize it on a per person price.
 
Very very different games.

It seems like No Man's sky will be a procedural generation showcase and will be very cathartic to play, but I'm not sure how gripping it would be after an initial stint. My worry is a mile wide and an inch deep.

Star Citizen's focus on the socioeconomic factors are what makes it really compelling to me.
 
I wouldn't really consider crashing to the desktop, or being unable to join a stable instance of 16 players "fun". And even then when you do get into a match, you are instantly shot out of the sky thanks to some poor sucker that spend half his retirement on a $5,000 ship. Furthermore I wouldn't consider being able to buy $80 dollar jpegs as "depth", they're called gimmicks. With the exception of visual fidelity and the multiplayer "capabilities" both games really are pretty similar. And yet only one has a release date.

If you retire with $10,000 then spending money on a virtual game ship is the least of your problems.
 
Like everyone has said, they're both completely different games, only really sharing space.

One thing that they do have in common, is that if both 100% met their hype, they'd be games of the generation.
 
SC is expensive to get into now, while its developing. Hopefully those amazing ships won't cost real world money and only in game currency.. With a few DLC ships. Lol

NMS looks cool and all, but the texture pop-in and lack of campaign (that I know of-I really don't know what it is besides a space explorer) and weird colors and art style aren't my cup of tea. Funny thing is, I'll probably still get it lol

To answer your question OP, so far, I think SC looks better and offers a fuller experience. I actually like Elite: Dangerous too. I can't get enough of space sims, especially ones with correct star maps.
 
SC is expensive to get into now, while its developing. Hopefully those amazing ships won't cost real world money and only in game currency.. With a few DLC ships. Lol

NMS looks cool and all, but the texture pop-in and lack of campaign (that I know of-I really don't know what it is besides a space explorer) and weird colors and art style aren't my cup of tea. Funny thing is, I'll probably still get it lol

To answer your question OP, so far, I think SC looks better and offers a fuller experience. I actually like Elite: Dangerous too. I can't get enough of space sims, especially ones with correct star maps.

Star Citizen isn't really expensive. The single player campaign is now separated from ship packages. But it's $45 for Squadron 42. The persistent universe just requires a game package which is $45.

Prior to February you could get everything for $45 and they even had sales for $35 starter packs with a package and the single player sporadically.

I believe they've already said after launch you can't buy ships for anything but in game currency. Anyone can earn any ship.
 
Exploration is fine, but when it's focused entirely on walking around randomly just to look at pretty things for no real reason and that's the entire aspect the game is based around, there's a lack of depth. There needs to be some sort of purpose and more engaging gameplay than that.
Which is why everyone hated Journey
 
My worry is a mile wide and an inch deep.

Star Citizen's focus on the socioeconomic factors are what makes it really compelling to me.

Hard to say. No one knows what to do in NMS :)

People need to stop with this shit. My posts from the very fucking last page of this thread:

Yes, exactly these things are in No Man's Sky.

There are also some sentient alien races across the universe. Many are at war with each other and have battles/frontiers for territory.

You can trade with them with for information or new technology. But you have to learn their language first: read their writing on planets or space stations, try random words with them (though you might aggro them in the process).

You have faction affiliations with each race. Killing members of one race might improve your standing with another, etc. The better you get to know a race, the more information and trade sharing options you will get.



Yeah, the space stuff is 'lite' in comparison with Elite - but there's infinitely more on-planet depth in NMS, as you mention. Weather systems, dangerous atmospheres, dangerous and dynamic ecologies. There are even procedural buildings and towns (possibly cities, but we haven't seen them yet).

One GAFfer who has played the game (at the press event last month) said that they found a planet which was all one massive storm. It was perpetually pitch black, with lighting and heavy rain. He could only see a few feet in front of him. It was so cold and dangerous he had to find a cave for shelter. Then mine for resources so he could upgrade his suit/ship to escape.

Elite never had shit like that. (As much as I love Elite.)

All they've shown of NMS is stuff from near the outer rim of the galaxy; where the player starts the game.

The closer you get to the centre of the galaxy (which they're highly secretive about and haven't shown any screens/footage of) the more the procedural algorithms start breaking/twisting. Their examples are planets where gravity is broken, where landmasses go into increasingly bizarre shapes, where the procedural flora and fauna starts getting mixed into things which physically don't make sense. The formula start breaking its own rules and tweaking, increasingly so towards the center of the galaxy.

Indeed, this even applies to animal life:
- at the outer rim of the galaxy: the algorithm generates a dog-like animal, and then maps a dog-like animation onto it.
- nearer the center of the galaxy: the algorithm generates a dog-like animal, but procedurally maps the animation skeleton of a worm onto it (tweaking each animation skeleton bit by bit until it has a match). Or the animation of a pterodactyl, or a fish, or whatever. Each planet will be surreal (and apparently it gets pretty unsettling/creepy). So you'll get these truly alien, surreal things happening.

Until this morning I was pretty worried about the variety of skeletons and models, too - but there are two videos that show really weird alien shapes (one is giant sandworms which are literally 100 feet long and the other is these flying wraith-like aliens. There must be countless more types. You can find these if you look at their last couple of YouTube videos.)

All of this stuff is confirmed in written previews by journalists and with quotes from Hello's staff.

Do some reading and your concerns will be alleviated, if only slightly. (It would still be good to see this stuff!)

Edit: in terms of interactivity, there are alien buildings which are also procedurally generated. They contain either high end/special technology or blueprints or stockpiles of resources (which could leap your tech in one go) or language information about the race.

You can shoot into these bases, hack into them, or talk your way into them (trade or persuasion or faction standing). Sean Murray also hinted you can sneak into them.

There are other things on planets, like portals which will leap you (without your ship) to a planet far nearer the galactic center. So you can rummage around, get some high-end resources, then escape.

Apparently they're trying to make the actual act of just surviving really dynamic and fun by itself - that's the core of the game.



Read the recent press previews - there's some amazing shit in there. My hype for the game didn't really take off until last month when I read them :)
 
People need to stop with this shit. My posts from the very fucking last page of this thread:

I said that was my concern. Why should I stop with that shit. When it's based on my personal preferences. I did the OT for Elite Dangerous. Guess what? I loved the game but I found it to be very very shallow in terms of the experience I was looking to get. There's tons of space, great. There's missions where you haul cargo, explore or kill bandits. There's factions and all of that stuff. At least at launch that really wasn't enough to keep me attached for long. I felt it was a mile wide and an inch deep. It's the problem I have with alot of sandbox open wold games. My personal preference is for a smaller more hand crafted universe. But that's just me.

I may still love NMS, from what you've posted it seems really cool. But the experiences that keep me coming back are social ones.
 
Every single Star Citizen thread ;/
I feel like you're stalking me. ;)

If you retire with $10,000 then spending money on a virtual game ship is the least of your problems.
Sadly, I think that might by applicable to more people then you realize. :( But, the point being their vessels are expensive. And there have been thread after thread of people being manipulated by other forum members into buying more ships and recklessly throwing money at the game. I would provide some examples but i'm on lunch. As salty as I may sound, I really would like Star Citizen to succeed.
 
In their current states they are very different games, but once Star Citizen is actually done, what its developers have projected actually seems to encompass what NMS and Elite Dangerous do. Elite Dangerous is also continually developing. All three games eventually seek to provide procedurally generated universes to explore with planets to land on.

I feel like a lot of the people who are confused about NMS or worried it won't have enough "good" content to explore, and find the realism of scale in Elite daunting, might actually prefer Star Citizen. I think at launch Star Citizen is going to have a set number of hand-crafted star systems to explore. If I'm not mistaken the cosmic distances in Star Citizen also won't be realistic, in that respect they're pushing playability over realism like in No Man's Sky. Won't won't be able to explore entire planet surfaces but rather just land in certain locations. It'll actually be somewhat like Mass Effect in that regard. It seems the only really complex "sim" aspect to the game will be actually operating ships as well as the economy. At some point later it will do procedurally generated planets and systems.

NMS however is going to bring about most of what it's promising much sooner. It's also going to have a lot more to it than Hello Games is willing to show. We know it's going to have an economy system, but we haven't seen it. We know there are going to be things to dig up and discover on planets, we just haven't seen very much of them yet. It's looking like the space exploration part of NMS will be Elite-lite, but it's going to have much much more to do on planet surfaces than Elite.
 
Star Citizen looks boring. Far more interested in NMS... atleast the art style makes me want to go out and explore.
 
To me, No Man's Sky looks like an awesome relaxation game. Sure, you can fight things if you want, but I'm going to be an explorer. Boot up the game, play for ten minutes and find a new planet, maybe with life on it, or take a marathon session and chart several solar systems, or just park on an asteroid near a space battle and watch the pretty colors.

I don't want PvP, I don't need some big nagging "Do this!" sign. I just want to cruise around space and from planet to planet. Land somewhere, find some neat animal. Just relax and take the scenic route until I reach the center of the galaxy. No hurry, the center will still be there later.

I'm getting some heavy exploration sandbox vibes from it, and I couldn't be happier. Those are my favorite bits of open world games. Not doing mission, just going places and finding stuff to go "Oh, neat." at.
 
Are we still sure that NMS is going to hit it's release? I know the article was a little old, but this month's Edge preview really made it sound like it could get pushed back.
 
My opinon on the matter was that Star Citizen would be the game with more gamplay depth. While No Man's Sky would be limited in the gameplay and be more about exploration.

Star Citizen is more about a cinematic AAA campaign, at least the one that is coming out anytime soon - Squadron 42. Very Hollywood.

I'm excited for both games but I have my doubts about Star Citizen's multiplayer and persistent universe releasing before PS4/k gen is over. In any case these games really aren't competing with eachother whether it's release dates or scope.
 
I said that was my concern. Why should I stop with that shit. When it's based on my personal preferences. I did the OT for Elite Dangerous. Guess what? I loved the game but I found it to be very very shallow in terms of the experience I was looking to get. There's tons of space, great. There's missions where you haul cargo, explore or kill bandits. There's factions and all of that stuff. At least at launch that really wasn't enough to keep me attached for long. I felt it was a mile wide and an inch deep. It's the problem I have with alot of sandbox open wold games. My personal preference is for a smaller more hand crafted universe. But that's just me.

I may still love NMS, from what you've posted it seems really cool. But the experiences that keep me coming back are social ones.

Sorry – I thought you were more directly misunderstanding NMS. I'm a bit of a trooper for NMS since reading a lot about it and get a bit defensive sometimes!

Sorry man I was just joking. I'm super excited for NMS. It's on the top of my hype list for this year, already have it preordered and everything.

My bad dude. I'm being defensive.


That all sounds great but some of it also sounds quite unlikely.

Specifically the stuff about
homes/houses. The game is about exploration. Why would they want to give you that?
 
That is incredibly nitpicky, ignoring the point of his post in favor of a hyperbolic statement.

Complaining about the insane ship prices isn't an interesting topic since the game wouldn't have anywhere near the budget it does without it. Direct ship purchases will cease when the game launches anyway.

Now, complaining about CIG's intention to sell in-game currency after launch is another story. I'm not too happy about it but we have a long way to go before the actual economy is in place.
 
Which is why everyone hated Journey

While I think many are selling NMS short, Journey is not really a good point of comparison.

That game is a very tight and short experience which doesn't really mesh with the freeform aspect and layers of interactivity demonstrated by NMS.
 
Complaining about the sane ship prices isn't an interesting topic since the game wouldn't have anywhere near the budget it does without it. Direct ship purchases will cease when the game launches anyway.

Now, complaining about CIG's intention to sell in-game currency after launch is another story. I'm not too happy about it but we have a long way to go before the actual economy is in place.

I really hope they don't continue forward with that. The necessity of the ability to buy ships was one thing... but buying in game currency just doesn't sit well with me. Well see how that works out. If it's enough to disrupt the economy in a significant way it would completely devalue a huge part of the experience. I guess the ships potentially do that already. But I feel like given the average pledge is less than $100 it won't be as impactful as some people make it out to be.
 
That is incredibly nitpicky, ignoring the point of his post in favor of a hyperbolic statement.

Dunno. Fighting hyperbole with hyperbole.

Dude is full of it. In a previous thread he came with his usual fire and brimstone bullshit. Got all his nonsense ripped to shreds by actual game developers, yet that doesn't really enter his skull.
 
Are people incapable of comparing things unless their mirror images? At the very least, you should be able to compare any video game to another under the premise that both are games. Star Citizen and NMS ate both games about space, so even more for comparison. Sure, the goals and gameplay are vault different, but difference is why weer compare things.

To the OP, both games should be about the same price to get into unless you're considering the price of the rig to run Star Citizen. As far as things to do, neither game has an actual objective (treating Squadron 42 as a separate game), aside from vague things like get to the center of the universe. Both games you'll have to make your own objectives, Star Citizen having the benefit of lots of players to interact with and NMS having the benefit of more scale to interact with.
 
Star Citizen is more like an MMO while NMS is more like an Open-World (Open Galaxy) single player RPG, minus almost all the traditional RPG stories and characters. It's mostly a gated survival game.

I think Star Citizen will be a lot more fun.

But since NMS is coming out a couple years sooner, I can give both a try.
 
One sort of reminds me of AA space games of yore, the other is a lesson in comparative management and outsourcing.

More on topic, how is Star Citizen more expensive to get into? Isn't it cheaper than NMS?
 
One sort of reminds me of AA space games of yore, the other is a lesson in comparative management and outsourcing.

More on topic, how is Star Citizen more expensive to get into? Isn't it cheaper than NMS?
Technically it is cheaper, but when you start adding the cost of the hardware that you need to play it as well as any upgrades to your ship the costs begin to rise. Sure, the plan is that you can eventually work your way up to all those fancy upgrades & ships, but until then you are going to be slaughtered by the whales that have poured real money into getting a astronomical advantage.
 
Technically it is cheaper, but when you start adding the cost of the hardware that you need to play it as well as any upgrades to your ship the costs begin to rise.

But I already have the hardware because I play other games. :/ Also, upgrades for ships do not cost anything. Everything for the game will be purchasable with ingame money. Ships cost money now just to help fund the game and nothing more.

Edit: On your edit: There is a limit on money you can buy per month.
 
Technically it is cheaper, but when you start adding the cost of the hardware that you need to play it as well as any upgrades to your ship the costs begin to rise. Sure, the plan is that you can eventually work your way up to all those fancy upgrades & ships, but until then you are going to be slaughtered by the whales that have poured real money into getting a astronomical advantage.

You completely have no idea how combat and ship balance will look at this game.
Having more money or more ships or even bigger ships means nothing, absolutely nothing in encounters. 3 organized Auroras will take out the Idris piloted by one noob any day of the week.

Stop thinking about space ships as levels in MMOs. Idris is not lvl 80 character and Aurora is not lvl 5. It does not work that way.

---
Star Citizen won't come out for another 2 years. It might get delayed to 3.
Star Citizen will be playable next year, not maybe full release but really advanced beta for sure.
 
No Man's Sky is coming out in 2-3 months. Star Citizen won't come out for another 2 years. It might get delayed to 3. There's no point in making a comparison as if they'll both compete for your time. They shouldn't.
 
personally i'm more interested in no man's sky right now simply because it will be more accessible. it's coming out in a couple months and is available on both PS4/PC. with star citizen you will need a beast of a PC and who knows when it will be fully finished.

I suppose that Star Citizen might end up having quite modest specs. High specs today might end up being bog standard specs two years from now. With the Star Citizen devs putting all hands on deck for Squadron 42, I think Star Citizen is not going anywhere fast.

Although, they could completely change the engine to something that needs higher specs in the future (Cry Engine V?)
 
I wouldn't really consider crashing to the desktop, or being unable to join a stable instance of 16 players "fun". And even then when you do get into a match, you are instantly shot out of the sky thanks to some poor sucker that spend half his retirement on a $5,000 ship. Furthermore I wouldn't consider being able to buy $80 dollar jpegs as "depth", they're called gimmicks. With the exception of visual fidelity and the multiplayer "capabilities" both games really are pretty similar. And yet only one has a release date.

If any of that was in some way accurate you would have a point.

The forum you need for posting that shit in is that way -------> with your friend Derek, who coincidently is having his latest shit fest yanked off steam because of his arsehole antics.
 
From what I understand, No Man's Sky is trying to be a new spin on the Minecraft Concept, only executed on a tremendous level and fidelity to increase a lot of weird and interesting circumstances. The Space ship Combat looks alright, the feedback isn't as strong as say Star Fox Zero but it's quite serviceable given the game.

Star Citizen Scares the hell out of me that they're not going to be able to accomplish all they wanted at a good enough level. FPS, RPG, SpaceShip Combat, some sim elements. Those on their own would be full games and together they could make an interesting game, but they just keep pushing the goalposts too far for themselves too often. I fear that they're trying to be everything and thus produce nothing.
 
It's going to have several trades, like 50 or 60 ships, single player, multiplayer, racing, trading, mining, first person shooter mode, etc.

NMS has all that too except the ship count will be in the thousands/millions because they also get procedurally generated.

The main difference I suspect is NMS will be arcadey and SC will be a sim.
 
NMS has all that too except the ship count will be in the thousands/millions because they also get procedurally generated.

The main difference I suspect is NMS will be arcadey and SC will be a sim.

The difference is how everything is connected and build in SC.
For example here is a multicrew ship - Starfarer.
Every part of this ship was designed to be functional. Ships have real components that requires power and all moving/functional parts also require power, so for example if You cut power in one of the section of the ship all lights will turn, all doors will stop working etc. You will be able to breach ships like that and have FPS combat inside them.
Closed doors will have to be opened by hand or locked doors will have to be cut with tools to be unlocked. Broken modules will have to be repaired or replaced, the power nodes fixed and power rerouted etc.
Now imagine that this level of depth is applied to almost anything in the SC universe.
Starfarer_map.jpg


Ps. I'm personally still interested in NMS a lot, i love exploration in games. This is what i do mostly in Bethesda games, explore and experiment.
 
According to that dubious NMS "insider" info above, NMS will also have larger style ships which require two pilots and you can upgrade them with living quarters, different compartments, etc. You can live on your ship if you like.

Very dubious, though.
 
The difference is how everything is connected and build in SC.
For example here is a multicrew ship - Starfarer.
Every part of this ship was designed to be functional. Ships have real components that requires power and all moving/functional parts also require power, so for example if You cut power in one of the section of the ship all lights will turn, all doors will stop working etc. You will be able to breach ships like that and have FPS combat inside them.
Closed doors will have to be opened by hand or locked doors will have to be cut with tools to be unlocked. Broken modules will have to be repaired or replaced, the power nodes fixed and power rerouted etc.
Now imagine that this level of depth is applied to almost anything in the SC universe.



Ps. I'm personally still interested in NMS a lot, i love exploration in games. This is what i do mostly in Bethesda games, explore and experiment.

That still fits my arcade vs sim comparison :-p
 
I think finished Star Citizen will have to be compared to finished No Man Sky 2, or maybe even NMS3, depending on release date.

At which point it will be a textbook case of boundless feature creep against a traditional iteratively-developed project built on top of actual full playtesting and feedback.
 
At which point it will be a textbook case of boundless feature creep against a traditional iteratively-developed project built on top of actual full playtesting and feedback.
You do realise that SC has had iterative play and feedback since like August 2014, and has had constant fan feedback since the very beginning?
 
No Man's Sky is coming out in 2-3 months. Star Citizen won't come out for another 2 years. It might get delayed to 3. There's no point in making a comparison as if they'll both compete for your time. They shouldn't.

Yeah, this means to be kept in mind. SC is but a distant dream for now.
 
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