Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

That NEO mode has me confused. Will the launch PS4 games need to be patched to be playable on Neo or will the Neo be able to play old PS4 games with no issues?

NEO will be able to play pre-NEO PS4 games just fine without any (compatibility-)patches, though for the games to take full advantage of the new specs they would need a patch.
 
ZEN cpus will be out for the end of 2016. It will be 2017 when all the AMD HBM2 chips are out...

In technological relative times it will be "tomorrow". And is a bad moment to launch "today" a gimped console.

Sony can always one up MS if MS bring out there consoles at end of 2017 \ mid 2018 .
 
Not gonna lie, the idea that my ps4 not being able to run deep down while ps4k could doesn't sit well with me :<

Well then rejoice because according to the leak Sony is making sure that doesn't happen. Every game needs to be playable on PS4 and PS4K though PS4K will obviously get graphical/performance improvements.
 
See:

AMD-Zen-APU-roadmap.jpg


The last APU, with HBM memory and ZEN cpus...for 2016...if not for Sony, who will be the customer?.

Phil Spencer must be very happy today.

AMD isn't designing all of their cores for consoles.
 
I am not sure about this. Games could automatically run better just because of the higher CPU/GPU clock speed. There would be no bugs introduced.

Introducing higher clock to an executable that expects a specific environment can definitely introduce bugs.

It's why the Wii U downclocks all the way to Wii speeds in Wii mode, even though it could technically run the processor at full speed while running Wii games.

Like.. I wouldn't doubt some games would be fine, but in terms of support overhead, developers no longer existing or having the time to come back, it's more trouble than it's worth and downclocking when loading older software is easy to do.
 
What does XBOX have to do with this thread?

Let MS do the catching up in numbers first and get their act together in defining what they want with a console before turning this thread into a console war.
 
http://wccftech.com/amd-polaris-10-gpu-specs-leaked/

As for this Neo´s GPU could be a Ellesmere Pro chip, the version with 36 CUs (the full chip or Ellesmere XT would have 40 CUs).

The GPU is great. What it´s not is the CPU. And we still should hear about the bandwidth in the Garlic and Onion buses, that are quite a bottleneck in PS4.

Ah yes, forgot about Ellesmere (and 14nm altogether). Thanks for the info about it being 36 / 40 CUs.

It's a shame the CPU couldn't be 2.5ghz or something around that.
 
Codename NEO? It's only fair that NeoGAF changes to SonyGAF until the official name is revealed.

I'm relieved to hear that there are no exclusive features but I am going to get sick of all gameplay videos running on PS4K really freaking fast.
 
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs.

Day one, if true.
 
Sony can always one up MS if MS bring out there consoles at end of 2017 \ mid 2018 .

I doubt Sony will move to a schedule, where they release a new console every year.

Edit: Also, is it confirmed that the power of the GPU is equivalent to a GTX 970? If yes, that is crazy!
 
The last APU, with HBM memory and ZEN cpus...for 2016...if not for Sony, who will be the customer?.

Phil Spencer must be very happy today.

Last I read was that Zen is supposed not to be available before the end of 2016. With AMD's history of paper launches, I'm not sure if it will make the cut. There was discussion according to the last "bish-verified source" that talks on better CPUs were on going and would be changing the price.
But I don't think Sony is going to be changing their schedule around it. Polaris though could make the cut timingwise, but would it be even possible to integrate polaris architecture/features into the old Carrizo APU?
 
Say hey to 15fps, sub 1080p games on regular PS4.

Not unless they want the game to run at 20fps on PS4k. Most PS4 games are framerate limited by the CPU after all. I'd expect PS4k to be more about using the extra GPU power for increased resolution or AA. For instance rendering PS4 games above 1080p and either downsampling to 1080p or upsampling to 4k depending on the TV.

There's only so much you can use the extra GPU performance for though with things being tethered to PS4, for instance you won't see better textures on PS4k, resolution is easy though so I think that's going to be by far the most common use.
 
Soo what happens to all the indie devs now, they will have even more work to do when they release on Playstation?

For the large portion of indies for whom games are already running at max performance on PS4, they won't have to do anything. For those that want to improve the settings, they could if they have the resources to. Or they could just not.
 
What if Sony leaked false shit, named it Neo, knowing some on the board would latch onto it, just to watch comedy gold and meltdowns on NeoGAF. ;)
 
For me it is not issue of burning early buyers, i simply can't trust MS or Sony that it will make things right for everybody. Both companies have certification process but beside checking if game is right rating and if code is ok it doesn't mean anything for end customer. More and more broken games are out and after that how i can trust them that they will make sure that games work good on both PS4 versions.

Not to mention that devs will now have to work on 3 consoles, from weakest X1 to strongest PS4K. If Nintendo does right thing there will be 4th one too. And not to mention if we get new version of X1 that will be 5 consoles to work with. Somewhere, something will suffer.
 
8 core Jaguar is really disappointing - now the relatively weak CPU is going to be even weaker given the improvements to the GPU. I guess GPU compute will be encouraged for some games.

I don't think Zen will happen -- Sony's probably sticking with Jaguar (a dead end in itself) to retain binary compatibility with existing games, much like how Nintendo stuck with ARM11 on N3DS (though they tripled the core count and tripled the clock speed, while adding 2MB L2 Cache).
 
So you want the PS4K at a price that completely killed the XO, and would similarly prevent the PS4K from selling well enough to ever warrant games taking full advantage of its specs, and with a big enough power gap with the PS4 to split the user base?

Because that would be much, much worse than this.
Like I said, I can totally see why Sony would go for this kinda upgrade and price point. I was only hoping that if you were going to come out with a better ps4, make the upgrade a bit more substantial. Not ps5 level obviously but more ps4.5. This seems like 4.25. People that are going to buy into this obviously are not going to be price conscious imo. when xb1 came out at 499, it was underpowered compared to ps4 at a higher price point and that is why it failed
 
What if Sony leaked false shit, named it Neo, knowing some on the board would latch onto it, just to watch comedy gold and meltdowns on NeoGAF. ;)

When I saw the codename that was my first thought actually even before "Wow. Sony really loves the PS2's best selling launch title".
 
http://ranker.sisoftware.net/show_r...e0d2e3d4e7d0e8cebc81b197f297aa9abccff2c2&l=en

Polaris 10 is equipped with an 8GB GDDR5/X memory and 256-bit wide memory bus. The GPU features 36 compute units (CUs) coupled with 2304 4th generation GCN cores.

67DF:C4 (36CU 2304SP SM5.0 800MHz, 8GB DDR5 6GHz 256-bit, PCIe 3.00 x16) (D3D 11)
Is it possible that rather than Tahiti (its a magical place) it is a Polaris chip?

Specs seem to match up. Rumours are that NX is also going to have Polaris and it's not a stretch to assume Xbox One.5 will as well.
 
Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new consoles

This is big. While both PS4.5 and N3DS don't give existing games performance benefits "for free" like iOS/Android/PC, Sony seems to be controlling the situation for *new* games much better than Nintendo did.

Since all new games going forward will support the extra hardware in some way, we'll probably see improvements across the board, at least depending on what devs can do and whether their games were GPU bound.

N3DS has a few enhanced games that did use the extra CPU power, but I'd say only 1/3 of new, notable releases supported it.
 
everyone calm now ?

Calm after having the confirmation.

Can ditch Playstation safely now, without the fear of remorse.
Hopefully Xbox sticks to a more traditional model so I don't have to leave console gaming altogether. PC gaming isn't that bad nowadays though.
 
PC devs have to do this already testing for multiple hardware configurations. This will be a lot simpler with only two variations.

Now there are two variations, instead of one.


The end of "buy it and you're set" consoles as we know it.

I hate this. If I wanted to join the technological power rat race I'd just get into PC gaming.
Well said. In the same boat. My next gaming will be done on a PC. I'm damn sure about it.

Because it "works" in the rest of the tech field (consumers like buying / upgrading stuff they don't need), it doesn't mean they need to adopt the same principle. It's probably good for Sony and consoles won't be doomed, but it's not necessarily good for the consumer. Another something you have to be keeping an eye out for, how worse a game should run on my PS4 vs PS4K before I upgrade. Add half-gen-same-platform console wars and PlayStation master race (those with PS4K :P) to the mix.
 
everyone calm now ?

Unfortunately not. Check the rest of the thread bro. Yikes.

Calm after having the confirmation.

Can ditch Playstation safely now, without the fear of remorse.
Hopefully Xbox sticks to a more traditional model so I don't have to leave console gaming altogether. PC gaming isn't that bad nowadays though.

LOL I guess you're leaving console gaming altogether then mate.
 
From the specs, it seems as if Sony also wants a smaller, cooler and more power efficient APU. If they had kept the TDP and APU size the same as launch PS4, they had room for 5.5 - 6 teraflop gpu because of 14nm finfet. Although the price would be $499 instead.
 
PC devs have to do this already testing for multiple hardware configurations. This will be a lot simpler with only two variations.

Two for exclusives and 1st party games. Potentially 4 or 5 hardware variations and PC with tons of other variations for multiplatform developers (PS4, Neo, X1, maybe X1.5 and NX if Nintendo do right things).
 
MS can contract AMD right now for a 50% better design, zen and polaris, coming out at the end of 2017. Sony desire to rush this to market without cutting off legacy tech might hurt them. Maybe they're not confident they have the software prowess to get emulated BC right.

Then again, MS might not be interested in releasing a traditional console. Might release some UWP Windows machine with equal or lesser specs.

How much do you think MS are willing to spend? If they go with an APU they wouldn't want to spend too much die area on CPU because it limits GPU. And the Jaguars in xb1/ps4 will limit what an xb1.5 up with zen could do anyway. Devs are more likely to add graphics options with more GPU power available than optimise for increased CPU power.

36CU in a 14-16nm APU isn't a small chip,and the node still isn't that mature. Assuming Sony will take some upfront cost on the basis it'll drop in price fairly quickly. I don't see the wiggle room to put a 54CU + zen CPU and still come in at a reasonable price during 2017
 
From the specs, it seems as if Sony also wants a smaller, cooler and more power efficient APU. If they had kept the TDP and APU size the same as launch PS4, they had room for 5.5 - 6 teraflop gpu because of 14nm finfet. Although the price would be $499 instead.

Leaving headroom for PS5 incremental upgrade.
 
If titles from Square Enix and Atlus take advantage of the hardware boost, then I'm in.

I'm much more excited about the NX, but this mid-cycle upgrade scenario will be interesting to watch.
 
How much do you think MS are willing to spend? If they go with an APU they wouldn't want to spend too much die area on CPU because it limits GPU. And the Jaguars in xb1/ps4 will limit what an xb1.5 up with zen could do anyway. Devs are more likely to add graphics options with more GPU power available than optimise for increased CPU power.

36CU in a 14-16nm APU isn't a small chip,and the node still isn't that mature. Assuming Sony will take some upfront cost on the basis it'll drop in price fairly quickly. I don't see the wiggle room to put a 54CU + zen CPU and still come in at a reasonable price during 2017

Maybe go back CPU+GPU route and fuck APU all together, more expensive but MS can take the loss.
 
Introducing higher clock to an executable that expects a specific environment can definitely introduce bugs.

It's why the Wii U downclocks all the way to Wii speeds in Wii mode, even though it could technically run the processor at full speed while running Wii games.

Like.. I wouldn't doubt some games would be fine, but in terms of support overhead, developers no longer existing or having the time to come back, it's more trouble than it's worth and downclocking when loading older software is easy to do.
How do you know the neo won't downclock to ps4 mode when running legacy software?
 
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