(Grain of Salt) Moore's Law is Dead: PS6 SoC codenamed 'Orion', PS6 Portable SoC codenamed 'Canis'

The issue many see is the resources needed to make these games run on a 15W TDP.

We barely got any PS5 exclusives because of the focus of GAAS without having dedicated Studios for those titles. Now your telling the current studios to spend extra time optimizing for the handheld?

And it's not like Sony couldn't make a PS4 handheld either. The hardware was available and nearly all of the Playstation exclusives came to the PS4 as well.

We got the PS Portal to avoid resources going into optimizing for a dedicated handheld. If Sony is going to be using resources to optimize for this new handheld at the expense of PS6 exclusives, I don't want it.

I for one don't think that PS5 Low Power mode is for a handheld either, it's just a PS5 eco mode for those with a high light bill.
You were never going to be getting PS6 exclusives to begin with.

Developing a Returnal-level project with production values that set the standard for a next-generation game would be orders of magnitude more expensive than it was to make Demon's Souls, Rift Apart and Returnal early in this generation. So much more expensive, that we'd be talking about budgets that only established (God of War, Spider-Man, The Last Of Us, Horizon) or big emergent (Intergalactic, Wolverine, Physint) franchises get these days -- and at that point, it'd be foolish to limit the sales potential of a $300M project by making it only available on the new console -- one that doesn't even have it's success guaranteed.

And I say that it doesn't have it's success guaranteed because, in and of itself, a home console PS6 wouldn't bring much new to the table to justify a price tag that'd no doubt rival that of PS5 Pro. More visual fidelity certainly doesn't push a 5080 ahead of a 5060 on the Steam hardware surveys.

That's where the handheld comes in, offering an element of novelty to the PS6 ecosystem at an accessible price point, while taking advantage of the facts that we'll continue to get cross-gen PS Studios titles until, at least, 2030 -- given that even current PS5 exclusive games are all optimized around offering 60fps even on the standard PS5, meaning that there aren't game-design limitations in the way Sony engineers their games that would prevent PS6-level games to operate at a lower resolution and 30fps on the PS5, as well as on the PS6 handheld.

Like, what is it that you're expecting to get out of a PS6 home-console-exclusive that would make it unfeasable across the PS5, PS5 Pro and PS6 handheld? Hell, with Cyberpunk 2077 you've seen already how a game can scale from a rasterized last-gen version, to a compromised current-gen version with limited raytracing, to a PC version that goes from low to ultra raytracing, and even a state-of-the-art pathtracing implementation on the highest end Nvidia cards, with handheld iterations of the game for Steam Deck and the Switch 2 somewhere in between all that.

Quit beating that dead horse.
 
I hope people getting a PS5 purely for one game will get the best out of it.

I don't have 100% faith in the optimization of the game, unless Sony is directly working with Rockstar to make this game the second coming of Christ.
Rockstar games though, if there's a big twist you WILL get spoiled if you don't play it as soon as it comes out, I got spoiled on RDR, I got spoiled on RDRII, I didn't get spoiled on V but only because it lacked a real major twist.
 
You were never going to be getting PS6 exclusives to begin with.

Developing a Returnal-level project with production values that set the standard for a next-generation game would be orders of magnitude more expensive than it was to make Demon's Souls, Rift Apart and Returnal early in this generation. So much more expensive, that we'd be talking about budgets that only established (God of War, Spider-Man, The Last Of Us, Horizon) or big emergent (Intergalactic, Wolverine, Physint) franchises get these days -- and at that point, it'd be foolish to limit the sales potential of a $300M project by making it only available on the new console -- one that doesn't even have it's success guaranteed.

And I say that it doesn't have it's success guaranteed because, in and of itself, a home console PS6 wouldn't bring much new to the table to justify a price tag that'd no doubt rival that of PS5 Pro. More visual fidelity certainly doesn't push a 5080 ahead of a 5060 on the Steam hardware surveys.

That's where the handheld comes in, offering an element of novelty to the PS6 ecosystem at an accessible price point, while taking advantage of the facts that we'll continue to get cross-gen PS Studios titles until, at least, 2030 -- given that even current PS5 exclusive games are all optimized around offering 60fps even on the standard PS5, meaning that there aren't game-design limitations in the way Sony engineers their games that would prevent PS6-level games to operate at a lower resolution and 30fps on the PS5, as well as on the PS6 handheld.

Like, what is it that you're expecting to get out of a PS6 home-console-exclusive that would make it unfeasable across the PS5, PS5 Pro and PS6 handheld? Hell, with Cyberpunk 2077 you've seen already how a game can scale from a rasterized last-gen version, to a compromised current-gen version with limited raytracing, to a PC version that goes from low to ultra raytracing, and even a state-of-the-art pathtracing implementation on the highest end Nvidia cards, with handheld iterations of the game for Steam Deck and the Switch 2 somewhere in between all that.

Quit beating that dead horse.
I can see PS6P/PS6 exclusives, tbh. Mostly smaller stuff, tho.
 
I think they could make it work if the home unit is just the dock, but with an integrated eGPU, using USB 5 as the connection interface. That way, we could have the best of both worlds. The dock would be optional. They could offer a pro SKU that includes the dock. High fidelity games while docked and a good experience while on the go. However, it would be tricky to find a good balance. They must stick to 1080p in the portable, minimum 30 fps, target 60 fps. VRR display for portable unit a must, heavy reliance on PSSR. All this while providing good battery life. While docked, it should target 60 fps and 4K for all games, optional 120 fps. All this might not matter though if they do end up releasing all their games on PC. The only thing that would keep them competitive is a relatively low price compared to the competition.
 
You were never going to be getting PS6 exclusives to begin with.

Developing a Returnal-level project with production values that set the standard for a next-generation game would be orders of magnitude more expensive than it was to make Demon's Souls, Rift Apart and Returnal early in this generation. So much more expensive, that we'd be talking about budgets that only established (God of War, Spider-Man, The Last Of Us, Horizon) or big emergent (Intergalactic, Wolverine, Physint) franchises get these days -- and at that point, it'd be foolish to limit the sales potential of a $300M project by making it only available on the new console -- one that doesn't even have it's success guaranteed.

And I say that it doesn't have it's success guaranteed because, in and of itself, a home console PS6 wouldn't bring much new to the table to justify a price tag that'd no doubt rival that of PS5 Pro. More visual fidelity certainly doesn't push a 5080 ahead of a 5060 on the Steam hardware surveys.

That's where the handheld comes in, offering an element of novelty to the PS6 ecosystem at an accessible price point, while taking advantage of the facts that we'll continue to get cross-gen PS Studios titles until, at least, 2030 -- given that even current PS5 exclusive games are all optimized around offering 60fps even on the standard PS5, meaning that there aren't game-design limitations in the way Sony engineers their games that would prevent PS6-level games to operate at a lower resolution and 30fps on the PS5, as well as on the PS6 handheld.

Like, what is it that you're expecting to get out of a PS6 home-console-exclusive that would make it unfeasable across the PS5, PS5 Pro and PS6 handheld? Hell, with Cyberpunk 2077 you've seen already how a game can scale from a rasterized last-gen version, to a compromised current-gen version with limited raytracing, to a PC version that goes from low to ultra raytracing, and even a state-of-the-art pathtracing implementation on the highest end Nvidia cards, with handheld iterations of the game for Steam Deck and the Switch 2 somewhere in between all that.

Quit beating that dead horse.
 
PS6 Amateur, coming in hot to gimp the gen even worse than the Series S(hit). Fucking Sony man.
it doesn't exist I don't even know why we're talking about this, there's just no technology out there

the apu Ryzen AI Max+ 395 "Strix Halo" and its integrated Radeon 8060S GPU is the most powerful, in all games tested (17 in total), the AMD Ryzen AI Max+ 395 was able to outperform the NVIDIA GeForce RTX 4070 laptop GPU (aka RTX 3060 desktop or PS5). Now, it's not known what power configurations were used to test both systems, but here we can see the Ryzen AI Max+ 395 and its Radeon 8060 iGPU offering over 50% better performance and going as high as 68% in Borderlands 3. But on average, this is a 23.2% improvement versus the laptop RTX 4070.
AMD-Ryzen-AI-Max-395-Strix-Halo-APU-With-Radeon-8060S-iGPU-_-Gaming-Benchmarks.png


yes ps5 handheld it's feaseble

AMD Ryzen AI Max+ 395, 16 cores and 32 threads @5.1ghz, Radeon 8060S, which is a 40 CU graphics configuration based on the RDNA 3.5 architecture and clocks up to 2900 MHz, 45-125w tdp.
 
it doesn't exist I don't even know why we're talking about this, there's just no technology out there

the apu Ryzen AI Max+ 395 "Strix Halo" and its integrated Radeon 8060S GPU is the most powerful, in all games tested (17 in total), the AMD Ryzen AI Max+ 395 was able to outperform the NVIDIA GeForce RTX 4070 laptop GPU (aka RTX 3060 desktop or PS5). Now, it's not known what power configurations were used to test both systems, but here we can see the Ryzen AI Max+ 395 and its Radeon 8060 iGPU offering over 50% better performance and going as high as 68% in Borderlands 3. But on average, this is a 23.2% improvement versus the laptop RTX 4070.
AMD-Ryzen-AI-Max-395-Strix-Halo-APU-With-Radeon-8060S-iGPU-_-Gaming-Benchmarks.png


yes ps5 handheld it's feaseble

AMD Ryzen AI Max+ 395, 16 cores and 32 threads @5.1ghz, Radeon 8060S, which is a 40 CU graphics configuration based on the RDNA 3.5 architecture and clocks up to 2900 MHz, 45-125w tdp.
The handheld is said to be 16CUs and 15W total TDP. That's not even close to what Strix Halo offerings.
 
The handheld is said to be 16CUs and 15W total TDP. That's not even close to what Strix Halo offerings.
Strix Halo is a fascinating technology, I think the PS6 could be very powerful, this apu already outperforms the PS5 in both cpu and gpu
yes 16CUs and 15w doesn't do more than a Series S, much less a PS6 handheld, we can only wait.
 
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Strix Halo is a fascinating technology, I think the PS6 could be very powerful, this apu already outperforms the PS5 in both cpu and gpu
yes 16CUs and 15w doesn't do more than a Series S, much less a PS6 handheld, we can only wait.
I dont follow handheld/mobile stuff. But all I remember is people saying there is no way, no how a handheld device can outdo a PS5/X. It'd burn up in the atmosphere trying to do that in a small form factor.

But a Strix Halo thing can beat a PS5?
 
But a Strix Halo thing can beat a PS5?
Yes. I think we underestimated AMD's new architecture, clocks can reach now up 3ghz on the gpu and 5ghz on the cpu, that's the power of 4nn rdna3,5 vs 7nn rdna2. Smaller nanometer = more cu, more clock speed, people tend to think of technology within the limits possible at that nanometer, disregarding the impact of moving to a smaller nanometer.
 
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To me that just so damn pointless, make two separate system to share same library….it just waste of money.

And in the end devs still have to compromise in order for a game able to run decently on portable version.

Either make proper hybrid like Nintendo or don't fucking bother….this is just half-ass.
What if I told you …. Nintendo's approach is half ass, regardless of what you do?

Even if you are a major Nintendo fanboy and want to spend and buy best possible home console experience, its not possible. It will always be half assed.

PS6 home system needs to be separate. It will soar.
 
What if I told you …. Nintendo's approach is half ass, regardless of what you do?

Even if you are a major Nintendo fanboy and want to spend and buy best possible home console experience, its not possible. It will always be half assed.

PS6 home system needs to be separate. It will soar.
Your idea of "half-ass" is the system is not powerful and I can tell you when it comes to my gaming system I don't give a fuck about power. I didn't buy Nintendo systems for "power" I bought it because it has games I want to play.

What I don't like is paying for two separate systems in order to TV mode and portable mode……to me that's not hybrid.

My entire reason buy any system is about having games I want to play….thats it. I'm not gonna pay for a portable system that just plays port version of console game.
 
Your idea of "half-ass" is the system is not powerful and I can tell you when it comes to my gaming system I don't give a fuck about power. I didn't buy Nintendo systems for "power" I bought it because it has games I want to play.

I agree with this. Its not only about power. But take a look at TOTK running on Switch 2.

Wouldn't you want at least an option like that instead of waiting for next gen?

What I don't like is paying for two separate systems in order to TV mode and portable mode……to me that's not hybrid.

My entire reason buy any system is about having games I want to play….thats it. I'm not gonna pay for a portable system that just plays port version of console game.

Buying both systems is for dedicated fanboys. Who want access to their PS library whether they are at home or travelling. Are you one of those?

If not, get PS home console, get a Switch 2 for travel. Simple.
 
It will become the lead console and all 3rd party will target that.

Likely will be PS4 pro level of power in handheld mode, in PS6 generation.

Surely they have to make the handheld dockable?

If it's some bullshit of, you have to own the home console to play the games on tv then it can be DOA for me.

We are going to have a situation where the ps5 Pro is considerably more powerful than the ps6 handheld, aren't we. :/
 
I agree with this. Its not only about power. But take a look at TOTK running on Switch 2.

Wouldn't you want at least an option like that instead of waiting for next gen?
You say that and yet Sony released PS5 pro and people still not happy about its level of power hoping PS6 deliver the "true next gen" and I bet you anything people still will complain and hoping for PS6 pro.

There is no end with graphic race…But for me I only care about them delivering the games I care about…in that regard Nintendo delivering the game I like while Sony this gen stopped making the games I like.
Buying both systems is for dedicated fanboys. Who want access to their PS library whether they are at home or travelling. Are you one of those?

If not, get PS home console, get a Switch 2 for travel. Simple.
I'm doing that now, I have PS5 for third party multiplatform game while Switch 2 for 1st and 3rd party exclusives.
 
Your idea of "half-ass" is the system is not powerful and I can tell you when it comes to my gaming system I don't give a fuck about power. I didn't buy Nintendo systems for "power" I bought it because it has games I want to play.

What I don't like is paying for two separate systems in order to TV mode and portable mode……to me that's not hybrid.

My entire reason buy any system is about having games I want to play….thats it. I'm not gonna pay for a portable system that just plays port version of console game.
That's fine. You aren't the target audience then. The PlayStation portal has sold around 2 million units. And that doesn't even work as a stand alone device. This would automatically appeal to a wider audience. It's not pointless for them.

I don't think Sony has any delusions about competing head on with the switch. So they are probably looking at sub-10 million as their sales target.

We don't even know if they will share the same library. It's possible it's not mandatory that every game should support both SKUs. If that were the case, it would hold the entire generation back and Cerny doesn't seem like the guy who would encourage that. Devs may choose to release an optimized version of a less demanding game, which would be quite viable for 90% of games that would come out. And most indie games would likely work as-is.
 
Yes. I think we underestimated AMD's new architecture, clocks can reach now up 3ghz on the gpu and 5ghz on the cpu, that's the power of 4nn rdna3,5 vs 7nn rdna2. Smaller nanometer = more cu, more clock speed, people tend to think of technology within the limits possible at that nanometer, disregarding the impact of moving to a smaller nanometer.
You are overestimating modern density improvements between processes if anything.
 
Surely they have to make the handheld dockable?

If it's some bullshit of, you have to own the home console to play the games on tv then it can be DOA for me.

We are going to have a situation where the ps5 Pro is considerably more powerful than the ps6 handheld, aren't we. :/

Depends on type C port they use. If it supports display out, a hub should do the trick.

That said, it will likely be 720p etc. Better to get full PS6 for tv use. PS6 portable is almost guaranteed to be lower powered than base ps5, considering its using 16 gb lpddr5 ram.

You say that and yet Sony released PS5 pro and people still not happy about its level of power hoping PS6 deliver the "true next gen" and I bet you anything people still will complain and hoping for PS6 pro.

There is no end with graphic race…But for me I only care about them delivering the games I care about…in that regard Nintendo delivering the game I like while Sony this gen stopped making the games I like.

I'm doing that now, I have PS5 for third party multiplatform game while Switch 2 for 1st and 3rd party exclusives.
If you are talking about trolls who complain about minor fps dips, those will never be happy.

But a lot of games on Switch 2 have meaningful upgrades over Switch 1 versions that anyone, including me who isn't into graphics, can appreciate.

Nice clean IQ, smooth 60 fps. Good to have those. More power in a dedicated home system is useful.
 
It's really starting to look like PS6 gen will have 2 skus: One home and one portable. Both will play the same games (obviously less resolution, etc for the portable).

Kinda like if the switch was a home console only and Switch Lite is the handheld version of it.

The home console will not be released with a disc. You will have to buy it separately (almost for sure).

This is my bet.
So few people will buy the disc drive, I can't see them making discs and taking up space in stores for how very few drives will be sold.
 
We are going to have a situation where the ps5 Pro is considerably more powerful than the ps6 handheld, aren't we. :/
Who cares, really?

I don't understand why so many people here are negative about the two SKU. There is many things you don't take into account:
- Sony doesn't have enough resources to develop exclusives for two different devices. PlayStation Vita, PlayStation VR and even Wii U/3DS proves that. If Sony wants a PlayStation 6 handheld, it has to be compatible with PlayStation 6 games.
- 1080p is fine for a handheld and require far less power than 4K. So a less powerful handheld could play PlayStation 6 games in 1080p.
- The main problem of Xbox Series S isn't the fact that it is too weak. It's that it doesn't sell well enough to justify the cost of taking it into account. If PlayStation 6 (and PlayStation 6 Portable) sell well, they will be the baseline for game development.
- PlayStation 6 Portable will be released at least seven years after Xbox Series S, so Sony had plenty of time to see what works and what doesn't. If they decide to make a PlayStation 6 Portable, they will be sure that it can support PlayStation 6 without too much work.
- We're in the five year of the PlayStation 5 and there still is many releases on PlayStation 4 (and even on Switch, which is less powerful). Most of the catalog of a PlayStation 6 Portable will be PlayStation 4/5 games, for years.
- Nintendo Switch 2 has just been released and a PlayStation 6 Portable will be more powerful than that. So if a game is released on Switch 2, it could be on PlayStation 6 Portable.
- Switch (especially Switch Lite), Windows handhelds (especially Steam Deck) and PlayStation Portal all prove that there is a market for handheld. None of them have exclusives, all of them sell well.
 
PS6 portable is almost guaranteed to be lower powered than base ps5, considering its using 16 gb lpddr5 ram.
I think that the mistake people are doing is that they call it PS6 Portable.

It will most likely just be called PlayStation Portable [or whatever name they come up with] with no reference to any stationary console.
 
I think that the mistake people are doing is that they call it PS6 Portable.

It will most likely just be called PlayStation Portable [or whatever name they come up with] with no reference to any stationary console.
If its runs same games as PS6, nothing wrong with calling it PS6 portable. If its coming in 2027-28, I suppose it will be quite capable as a portable device.
 
If its runs same games as PS6, nothing wrong with calling it PS6 portable. If its coming in 2027-28, I suppose it will be quite capable as a portable device.
It has nothing to do with performance.

Software generations are [almost] dead [or more precise, they will cover multiple hardware generations and configurations] due to technical and economical reasons.

In essence, there will be PlayStation-games. And this is the device that run these games portably.
 
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But the point of hybrid is both TV mode and portable mode in one system, if I have to buy two separate systems for it there is no point and not having its own exclusive makes me less willing spend money on it.

When I bought Switch 1&2 I bought it for its exclusive games and portable mode was nice bonus.

It was nice option of two different way of playing games without needing to spend money for extra system.

If I'm spending money for separate system then it fucking better have exclusive games that makes it worth spending money on instead of being just port machine for console version.

We have different reasons to buy a portable then.
Im buying it so I can play my PS library on the go, which PS library has its exclusives. I have the PS5/PS6 for home console use. I don't need exclusives, i just need to play my current and future library while i travel and away from my living room
 
Isn't there a simple solution to having multiple SKUs - just don't force devs to support both.

Let devs take a strategic approach ie depending on the game, team size, expertise etc.

And with devs supporting the Steam deck (and next gen Steam deck), it should have more than enough games.
 
We have different reasons to buy a portable then.
Im buying it so I can play my PS library on the go, which PS library has its exclusives. I have the PS5/PS6 for home console use. I don't need exclusives, i just need to play my current and future library while i travel and away from my living room
I guess we do. My entire reason buying any system either be a console or portable because there are games on it that I want to play…thats it.

I don't care much about portability since I don't take my systems outside of my home. Most cases I use portable system to play on my bed before going to sleep.
 
Isn't there a simple solution to having multiple SKUs - just don't force devs to support both.

Let devs take a strategic approach ie depending on the game, team size, expertise etc.

And with devs supporting the Steam deck (and next gen Steam deck), it should have more than enough gagames.
PS5 will be able to run 99% of all games anyway. Very, very few will develop something that can't run on PS5 at all. The technology in PS5 is "good enough" in that aspect. Then add the economical side of the equation: why leave money on the table? Especially when development costs are ever increasing.

But yes, for the last 1% it is a good idea to not make PS5/PSP-versions mandatory. It creates an "unrestricted" path to future (even if 99% won't bother).

However, in order to secure maximum support it will be a good idea to require that both PSP and PS6 versions shall be mandatory for anyone wanting to release on PS5 (and that PS5 and PS6 is mandatory for a PSP title, of course).

That way, basically all games will be "PlayStation games" that can run on any Playstation hardware.
 
One other was i can see this working is if it's the PS6 controller, which acts as a second screen when playing PS6 games to render locally (inventory, map, hub, chat, etc.).

Can also play PS4 games locally and stream PS5-PS6 native games from the PS6. 5G built-in should help with streaming.
 
I dont follow handheld/mobile stuff. But all I remember is people saying there is no way, no how a handheld device can outdo a PS5/X. It'd burn up in the atmosphere trying to do that in a small form factor.

But a Strix Halo thing can beat a PS5?
Yes, in some cases. At least at like ~80 Watts. So, while good, it ain't that remarkable.
 
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strix halo serves as proof for me. I can't think of a ps6 with less performance than the RX 9700 xt.
the day the ps6 is released it will be the most powerful amd gpu.

9070 XT is 300 W for just the board.

I'll say that the PS6 will stick to around the same system power draw as the PS5 does (so 200-220). But that includes the CPU and everything else that comes with the system.
 
9070 XT is 300 W for just the board.

I'll say that the PS6 will stick to around the same system power draw as the PS5 does (so 200-220). But that includes the CPU and everything else that comes with the system.
I am optimistic that with the new architecture and 4nm they will be able to synthesize an apu with the performance of a cpu 7900 12c/24t, rx 9070 xt and the same TDP as the PS5 Pro. We cannot analyze future technology with today's examples.

K KeplerL2 Can I dream about this for $549 in 2027 ?
 
I can see PS6P/PS6 exclusives, tbh. Mostly smaller stuff, tho.
Sure, I can see an Astro game that takes advantage of the novelties of the next-gen controller (that'd carry onto the PS6P too) or something weird and interesting from MediaMolecule, but that's hardly what tech enthusiasts want out of a "PS6-only" game in their heads when they beg for those to exist in this very thread.

They're probably thinking of a Bloodborne remake that costs 4 to 5 times the budget of the Demon's Souls remake, but certainly wouldn't have the attach rate necessary to break even on PS6 home console sales alone (because they don't want the handheld to exist, as it'd allegedly "held back" the fidelity of such remake).
 
Sure, I can see an Astro game that takes advantage of the novelties of the next-gen controller (that'd carry onto the PS6P too) or something weird and interesting from MediaMolecule, but that's hardly what tech enthusiasts want out of a "PS6-only" game in their heads when they beg for those to exist in this very thread.

They're probably thinking of a Bloodborne remake that costs 4 to 5 times the budget of the Demon's Souls remake, but certainly wouldn't have the attach rate necessary to break even on PS6 home console sales alone (because they don't want the handheld to exist, as it'd allegedly "held back" the fidelity of such remake).
I'm completely fine with big stuff being cross-gen while smaller games are PS6 only.
 
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