(Grain of Salt) Moore's Law is Dead: PS6 SoC codenamed 'Orion', PS6 Portable SoC codenamed 'Canis'

Keep in mind Magnus is a Chiplet design.
MLiD says the GCD will be used as a desktop GPU with a Media Die attached to it.

WxPlfl0wHpz6gDfm.jpg

Remember that at least AT2 utilizes "Media Dies" chiplet for video output, but also so it can be shared as the iGPU in "Magnus" (and maybe other products?).

I guess they could use the GCD for discrete GPUs. But that Magnus will also need that Media Die for AV1 hardware encoders and decoders in order to be used for xCloud.

Why does it need to be a variant when you can combine one of a few Zen 6 discrete CPU consumer products and most of not all of the RDNA5 GPUs together via the advanced packaging solution.
Makes sense. If they can match the power draw of Z2X in the Xbox Ally which has 16 CUs, I guess it could work with the chiplet design. Point was, they have to have at least one other configuration.

Something that accommodates 1080/120 and 4k/120 profiles.


Because Magnus is a package of discrete off the shelf AMD Zen6 CPU and discrete off the shelf RDNA 5 GPU. It's the mid-range / Series X successor.

Xbox won't have a bespoke CPU nor GPU that will not be able to be bought individually of the market in AMD consumer GPUs. All discrete AMD RDNA5 gaming GPUs (only two configurations really) and future GPUs will have Xbox BC and all will have the latch for a bridge die.

Specs:

11 Core Zen 6.
68 CUs at 2.5-3GHZ
18GB GDDR7 on 192 bit bus, 896GB/s.
8-16GB DDR5 on 128 bit bus, 70-100GB/s
I'm not sure if ALL AMD discrete GPUs will have BC. For example, I don't think if an AMD GPU paired up with Intel CPU will have Xbox Console BC.

AMD specifically mentioned "combining the power of Ryzen and Radeon to build a future roadmap". So I think only the AMD APUS or whatever Magnus is categorized as, will have Xbox Console BC.

Even if the GCD portion used in a discrete AMD GPU has the Console BC, it wouldn't function if not paired up AMD Ryzen.

MS is likely going to use Smart Delivery to distribute the GDKX versions of Console libraries to the Xbox platform of devices, regardless of form factor. So it would have to be on select APUs only. Xbox designed, Xbox certified, Xbox branded.
Upscaling on the NPU isn't viable.
It's outside the graphics pipeline and is only 50 TOPs, while RDNA4 has upto 1557 TOPs.

The NPU would be most likely used by Copilot as an AI assistant.


Qualcomm Snapdragon X Plus and X Elite devices used Auto SR for upscaling after doing the x64 to ARM64 code translation in real time. Those devices all have NPUs with 50 TOPs.

The leaked Xbox slide also mentioned use of Auto SR. So the NPU will be good enough to do upscaling to at least 1080/60. It's more likely for use on the handhelds and laptops like the Xbox Ally with Z2X includes the NPU.
 
The estimated per wafer prices for N5 and N3 are in the $17k - $20k range. So likely the price per transistor is similar. It's N2 that sees the huge price jump.
Each major step since N7 roughly doubles the price while the advantages in density and clocks on everything past N5 are +50% at best combined.
You're not getting anything out of these new processes aside from the ability to make a huge and expensive as fuck chip - which can only be used in DC space or by Apple since they had like 80% margins on their A chips previously.
N2 is just more of that on top of what we've seen with N7, N5 and N3 already with an added "bonus" in the form of completely lackluster density gains.
I'll be very surprised if next gen consoles will launch on anything but N4. Or, well, they could wait till 2030 I guess.
 
Each major step since N7 roughly doubles the price while the advantages in density and clocks on everything past N5 are +50% at best combined.
You're not getting anything out of these new processes aside from the ability to make a huge and expensive as fuck chip - which can only be used in DC space or by Apple since they had like 80% margins on their A chips previously.
N2 is just more of that on top of what we've seen with N7, N5 and N3 already with an added "bonus" in the form of completely lackluster density gains.
I'll be very surprised if next gen consoles will launch on anything but N4. Or, well, they could wait till 2030 I guess.
The rumoured price for N5 was ~$17k per wafer, compared with ~$10k for N6/7.



AMD was getting 70% more density for their CPUs with N5, and more for their GPUs (though the setup of RDNA 3 makes it hard to compare). So already you are not seeing an increase in the cost per transistor. And N3 wafers are rumoured to cost ~$18k – ~$20k. For example:


If your claim is that N3 wafers instead cost roughly $34k (!), please provide a source.
 
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I guess they could use the GCD for discrete GPUs. But that Magnus will also need that Media Die for AV1 hardware encoders and decoders in order to be used for xCloud.

Media/Display Engines are within the SoC Die.
teuDzIhnZK9sHlwg.jpg


Qualcomm Snapdragon X Plus and X Elite devices used Auto SR for upscaling after doing the x64 to ARM64 code translation in real time. Those devices all have NPUs with 50 TOPs.

The leaked Xbox slide also mentioned use of Auto SR. So the NPU will be good enough to do upscaling to at least 1080/60. It's more likely for use on the handhelds and laptops like the Xbox Ally with Z2X includes the NPU.
It would be better to use FSR3 with the Xbox Ally imo. With Magnus though, the GPU being based on RDNA5 is more than capable for upscaling, utilising it's 3rd gen AI Accelerator for FSR5.


Like I said before, the CPU, GPU and NPU all have different use cases.

CPU: Handles complex game logic, physics, open-world simulation, and smarter AI decision-making.

GPU: Renders high-resolution graphics with ray tracing, advanced lighting, detailed effects, and AI-powered upscaling and frame generation.

NPU: Powers real-time NPC speech, dynamic dialogue, adaptive difficulty, real-time gameplay tips, and personalized help based on your playstyle.
 
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Why 192 bit?

"MC" nomally means "Memory Controller" but since a GDDR Memory Controller typically handles 2 channels I suspect "MC" in this case means "Memory Channel".

That gives us 12 memory channels. Each channel is 32 bit giving us a total bus width of 12×32=384 bits.

Or maybe the sketch just sucks...
 
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teuDzIhnZK9sHlwg.jpg


Why 192 bit?

"MC" nomally means "Memory Controller" but since a GDDR Memory Controller typically handle 2 channels I suspect "MC" in this case means "Memory Channel".

That gives us 12 memory channels. Each channel is 32 bit giving us a total bus width of 12×32=384 bits.

Or maybe the sketch just sucks...
It's 192-Bit (each MC is 16bit) and 64-128-Bit DDR is speculated to be in the SoC die, like this.
P1x01FPc1NlJ7UWa.png

Which is a representation I did based on what I think it may look like. As more info becomes available, I'll update it.
 
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It's 192-Bit (each MC is 16bit) and 64-128-Bit DDR is speculated to be in the SoC die, like this.
P1x01FPc1NlJ7UWa.png

Which is a representation I did based on what I think it may look like. As more info becomes available, I'll update it.
Ohh, I see. "MC" refers to 16 bit sub-channels.

Very confusing to call them "MC" though. Edit2: And the 4×3 grouping doesn't make any sense either.

Edit: And we are expecting the console to actually use the DDR interface? I.e. we could end up with a 16GB DDR5 + 18GB GDDR7 solution?
 
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Ohh, I see. "MC" refers to 16 bit sub-channels.

Very confusing to call them "MC" though.

Edit: And we are expecting the console to actually use the DDR interface? I.e. we could end up with a 16GB DDR5 + 18GB GDDR7 solution?
Correct.

RTX IO or DirectStorage is how I see it working.
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If there's parity rules regarding game modes then that handheld is sure gonna hinder the gangbuster games. Simple resolution scaling doesn't work anymore.
 
It's 192-Bit (each MC is 16bit) and 64-128-Bit DDR is speculated to be in the SoC die, like this.
P1x01FPc1NlJ7UWa.png

Which is a representation I did based on what I think it may look like. As more info becomes available, I'll update it.

I think it's most likely dual channel DDR as the CPU die will be in consumer desktop CPUs. Are there even single channel CPUs on the market?
 
If there's parity rules regarding game modes then that handheld is sure gonna hinder the gangbuster games. Simple resolution scaling doesn't work anymore.
I don't see why there would be parity rules.

As long as the CPU performance and the memory capacity is the same as PS5 the handheld PSP will not cause too much trouble in 99/100 (or so...) games.

That last 1 ambitious (and probably rather costly) game will have to aim for PS6 and higher end PCs (including that xbox) and hope it can make profit despite the more limited pool of potential buyers.
 
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