(Grain of Salt) Moore's Law is Dead: PS6 SoC codenamed 'Orion', PS6 Portable SoC codenamed 'Canis'

Haha. That actually may not be far off!
It's the End Game. Two of the perfect shapes in the universe. Sony can do a Sphere (PS9), and since they already like doing consoles with stands, the sphere will need one to stop it from rolling around. Nintendo already did the Game Cube. So Tesseract is the perfect fit for Xbox.

The inner cube could house all the parts while the outer cube holds the fans and cooling solutions like vapor chambers and external storage solutions.. The final shape of an X box, simple and efficient. Could also do limited Borg Cube edition.
 
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Well yeah it's ~400mm² of N3P, I doubt Mark Cerny will design something so expensive.
Since its a chiplet design, it should have better yields and on top of that, it's used as a desktop GPU as well. Which should result in an overall lower cost for Magnus or no?

But it's true for Sony, a chiplet design would help with yields and reduce cost but sticking with a monolithic design means a smaller die to combat yields and cost per chip. Which in it self means a weaker console from Sony.
 
I am optimistic that with the new architecture and 4nm they will be able to synthesize an apu with the performance of a cpu 7900 12c/24t, rx 9070 xt and the same TDP as the PS5 Pro. We cannot analyze future technology with today's examples.

K KeplerL2 Can I dream about this for $549 in 2027 ?
Sure, you can dream about it. Nothing stops the dreaming. Doesn't mean it will become reality though, at that price point.
Raster, and I think 2x is a bit conservative. 9060 XT with 32 CU RDNA4 matches PS5 Pro, Magnus is 68 CU RDNA5.

Greatest leap for mankind in Console history.
Since its a chiplet design, it should have better yields and on top of that, it's used as a desktop GPU as well. Which should result in an overall lower cost for Magnus or no?

But it's true for Sony, a chiplet design would help with yields and reduce cost but sticking with a monolithic design means a smaller die to combat yields and cost per chip. Which in it self means a weaker console from Sony.

Not a desktop GPU, but a desktop APU. MS and AMD have clearly stated so:


"This week, Xbox announced it is actively building its next-generation lineup across console, handheld, PC, cloud, and accessories. As part of this, Xbox unveiled that it has entered into a strategic, multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including future first-party consoles and cloud."

"Lisa Su, Chair and Chief Executive Officer of AMD, shares how Xbox and AMD are building on two decades of partnership, innovation, and trust. AMD will extend its console work to design full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud."

Technically 4-6 form factors, since PCs have 3 sub device types (Desktop, Laptop, Tablet)

Magnus is going to power Xbox PCs, Xbox Consoles, and Xbox Cloud. There is either a secondary APU for use in Xbox Laptops, and Xbox Handhelds or they will use a cut down variant of Magnus with third of the CUs.
 
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I suspect that MS plan involves shipping a very performant design but not subsidising it as they will not make enough to get economies of scale to reduce costs. So their solution is off-the-shelf parts - which AMD can use too in discrete GPUs. MS will release first - high performance, high spec, high (unsubsidised) cost - expect $1200.

Sony will have a less performant (on paper) part, same process node, but stripped of directx specific stuff and altered to be a pure gaming part rather than MS approach of glomming together un-adulterated cpu cores/gpu. I expect Sony to have less cache on the CPU, fewer compute units, some other custom logic, perhaps a different ram strategy.

They will release 1yr+ after MS and they will get economies of scale due to placing very large orders (they'll release late 2027 or maybe even 2028), but the design is nailed down now - they just wait for the price of the node and the silicon etc to come down over the next couple of years - I'm guessing $500-599 for the ps6, with a separate blu-ray drive at $80.

Unlike this gen, I expect there to be actual differences (not just in business strategy) between MS and Sony's offerings. The other twist here is that Sony+AMD working on FSR/PSSR -> this will end up as default directx tech (rebranded) and MS will benefit from it also.

I think that the next gen, MS will claim the power crown (once more) on paper and probably in a variety of real-world games - but I'm not sure it will translate into meaningful sales.
 
strix halo serves as proof for me. I can't think of a ps6 with less performance than the RX 9700 xt.
the day the ps6 is released it will be the most powerful amd gpu.
PS6 will likely be released after RDNA5 PC GPUs.
As for performance Navi 48 seem like a solid target honestly. It's on N4 which is the most likely process for a PS6 APU as well, and it's 350mm^2 just for the GPU which means that we're looking at ~400-450 for an APU with a similar GPU in it.
Going to N3 is highly unlikely for a console which would need to launch in the 20s I'd say. And then the step from N4 to N3 is mostly about energy not density so you would be able to clock the chip higher but not reduce its size by that much. And this higher clock is likely to be in the range of +20% at best which makes no sense if you consider the costs which are well into +100%+ between these processes.
 
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Not a desktop GPU, but a desktop APU. MS and AMD have clearly stated so:
Keep in mind Magnus is a Chiplet design.
MLiD says the GCD will be used as a desktop GPU with a Media Die attached to it.

WxPlfl0wHpz6gDfm.jpg

Remember that at least AT2 utilizes "Media Dies" chiplet for video output, but also so it can be shared as the iGPU in "Magnus" (and maybe other products?).
 
I suspect that MS plan involves shipping a very performant design but not subsidising it as they will not make enough to get economies of scale to reduce costs.
I suspect they will launch several products but only the main one will be powered by the APU Magnus and the weakest model will be a PC version of the Series X. Basically, Microsoft has become a company like Asus or worse, an intermediary between AMD and Asus maybe Asus and other third parties will make this xbox.
So their solution is off-the-shelf parts - which AMD can use too in discrete GPUs.
I believe that MS bought the exclusivity of these chips, discrete GPUs will not be able to use them.
They will release 1yr+ after MS and they will get economies of scale due to placing very large orders (they'll release late 2027 or maybe even 2028), but the design is nailed down now - they just wait for the price of the node and the silicon etc to come down over the next couple of years - I'm guessing $500-599 for the ps6, with a separate blu-ray drive at $80.
Sony will stick to its traditional 7-year timeline. Microsoft is the underdog here, launching this product in 2026.
I think that the next gen, MS will claim the power crown (once more) on paper and probably in a variety of real-world games - but I'm not sure it will translate into meaningful sales.
the answer is a resounding no
 
Keep in mind Magnus is a Chiplet design.
MLiD says the GCD will be used as a desktop GPU with a Media Die attached to it.


Remember that at least AT2 utilizes "Media Dies" chiplet for video output, but also so it can be shared as the iGPU in "Magnus" (and maybe other products?).

Doesn't mean the reverse can be true and at least some of not all the AMD desktop GPUs will be in a Xbox chiplet design?
 
"This week, Xbox announced it is actively building its next-generation lineup across console, handheld, PC, cloud, and accessories. As part of this, Xbox unveiled that it has entered into a strategic, multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including future first-party consoles and cloud."

"Lisa Su, Chair and Chief Executive Officer of AMD, shares how Xbox and AMD are building on two decades of partnership, innovation, and trust. AMD will extend its console work to design full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud."

Technically 4-6 form factors, since PCs have 3 sub device types (Desktop, Laptop, Tablet)

Magnus is going to power Xbox PCs, Xbox Consoles, and Xbox Cloud. There is either a secondary APU for use in Xbox Laptops, and Xbox Handhelds or they will use a cut down variant of Magnus with third of the CUs.

Why does it need to be a variant when you can combine one of a few Zen 6 discrete CPU consumer products and most of not all of the RDNA5 GPUs together via the advanced packaging solution.
 
I still think I'll be a PS5 vs XBSX scenario.

PS6 with 12 Zen6c cores and 60 RDNA5 CUs and 8x4 Tile XDNA3 should fit within N3 330mm².

XBSX with 16 more CUs was more powerful on paper but not in practice, I expect the same with PS6 and the next Xbox.
 
I still think I'll be a PS5 vs XBSX scenario.

PS6 with 12 Zen6c cores and 60 RDNA5 CUs and 8x4 Tile XDNA3 should fit within N3 330mm².

XBSX with 16 more CUs was more powerful on paper but not in practice, I expect the same with PS6 and the next Xbox.

One of the next Xbox configurations.
 
PS6 will likely be released after RDNA5 PC GPUs.
As for performance Navi 48 seem like a solid target honestly. It's on N4 which is the most likely process for a PS6 APU as well, and it's 350mm^2 just for the GPU which means that we're looking at ~400-450 for an APU with a similar GPU in it.
Going to N3 is highly unlikely for a console which would need to launch in the 20s I'd say. And then the step from N4 to N3 is mostly about energy not density so you would be able to clock the chip higher but not reduce its size by that much. And this higher clock is likely to be in the range of +20% at best which makes no sense if you consider the costs which are well into +100%+ between these processes.
No way. PS6 APU will be made on N3 (N3P).

Advanced%20Technology%20Roadmap.PNG
 
PS6 will likely be released after RDNA5 PC GPUs.
As for performance Navi 48 seem like a solid target honestly. It's on N4 which is the most likely process for a PS6 APU as well, and it's 350mm^2 just for the GPU which means that we're looking at ~400-450 for an APU with a similar GPU in it.
Going to N3 is highly unlikely for a console which would need to launch in the 20s I'd say. And then the step from N4 to N3 is mostly about energy not density so you would be able to clock the chip higher but not reduce its size by that much. And this higher clock is likely to be in the range of +20% at best which makes no sense if you consider the costs which are well into +100%+ between these processes.
The estimated per wafer prices for N5 and N3 are in the $17k - $20k range. So likely the price per transistor is similar. It's N2 that sees the huge price jump.
 
Sounds like Magnus would be more powerful than the PS6. True?
Yes—based on current leaks, the next-gen Xbox ("Magnus" APU) appears to be more powerful than PlayStation 6's "Orion" APU, at least on paper.


Here's a detailed comparison using the most credible leak data we have so far:
SpecXbox MagnusPlayStation 6 (Orion)
GPU ArchitectureRDNA 5 (or RDNA 4.5+ custom)RDNA 5 (or similar, but possibly cut-down)
CUs72 total (68 active for yields)~60 (rumored)
GPU TFLOPs (est.)~33–38 TFLOPs (FP32)~28–30 TFLOPs (FP32)
CPU ArchitectureZen 5c or Zen 6 (custom 8-core, high clock)Likely Zen 5 or Zen 6 (possibly dual-cluster 8+8)
RAM24 GB GDDR7, 192-bit, 32 Gbps16–20 GB GDDR6/X or early GDDR7 (rumored)
Memory Bandwidth768 GB/s~500–600 GB/s (rumored, lower)
SSDPCIe 5.0, 10+ GB/s (expected)PCIe 5.0, 7–9 GB/s (expected)
Ray TracingLikely higher-end RT + ML coresGood RT, but possibly less RT/ML compute
AI/ML AccelerationIncluded (rumored hardware cores)Included (also likely)
Target Output4K/60 native + 4K/120 (upscaled)Similar target but slightly less headroom
Decompression HWNext-gen BCPack 2 + DirectStorage 2.1Kraken 2 or similar


TL;DR: Is Xbox Magnus More Powerful?


✅ Yes, in raw specs:


  • More CUs, higher memory bandwidth, larger VRAM pool, and likely better RT/ML throughput
  • Designed to aggressively push DirectStorage, high-res assets, and AI-enhanced rendering

🟨 BUT keep in mind:


  • Final performance depends on thermals, efficiency, software stack, and dev tools
  • Sony may continue to win in optimization, exclusives, and fast I/O like it did with PS5 vs XSX
 
SpecXbox MagnusPlayStation 6 (Orion)
GPU ArchitectureRDNA 5 (or RDNA 4.5+ custom)RDNA 5 (or similar, but possibly cut-down)
CUs72 total (68 active for yields)~60 (rumored)
GPU TFLOPs (est.)~33–38 TFLOPs (FP32)~28–30 TFLOPs (FP32)
CPU ArchitectureZen 5c or Zen 6 (custom 8-core, high clock)Likely Zen 5 or Zen 6 (possibly dual-cluster 8+8)
RAM24 GB GDDR7, 192-bit, 32 Gbps16–20 GB GDDR6/X or early GDDR7 (rumored)
Memory Bandwidth768 GB/s~500–600 GB/s (rumored, lower)
SSDPCIe 5.0, 10+ GB/s (expected)PCIe 5.0, 7–9 GB/s (expected)
Ray TracingLikely higher-end RT + ML coresGood RT, but possibly less RT/ML compute
AI/ML AccelerationIncluded (rumored hardware cores)Included (also likely)
Target Output4K/60 native + 4K/120 (upscaled)Similar target but slightly less headroom
Decompression HWNext-gen BCPack 2 + DirectStorage 2.1Kraken 2 or similar

We don't have any leaks on Orion other than its name, where are you getting this from?
 
The estimated per wafer prices for N5 and N3 are in the $17k - $20k range. So likely the price per transistor is similar. It's N2 that sees the huge price jump.
And, as pointed out above, N3P is tagged by TSMC as the next "mainstream" node.

Not saying it will be cheap though. But then again, they have the cheaper PS5 and it ain't going away.
 
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Yes—based on current leaks, the next-gen Xbox ("Magnus" APU) appears to be more powerful than PlayStation 6's "Orion" APU, at least on paper.


Here's a detailed comparison using the most credible leak data we have so far:
SpecXbox MagnusPlayStation 6 (Orion)
GPU ArchitectureRDNA 5 (or RDNA 4.5+ custom)RDNA 5 (or similar, but possibly cut-down)
CUs72 total (68 active for yields)~60 (rumored)
GPU TFLOPs (est.)~33–38 TFLOPs (FP32)~28–30 TFLOPs (FP32)
CPU ArchitectureZen 5c or Zen 6 (custom 8-core, high clock)Likely Zen 5 or Zen 6 (possibly dual-cluster 8+8)
RAM24 GB GDDR7, 192-bit, 32 Gbps16–20 GB GDDR6/X or early GDDR7 (rumored)
Memory Bandwidth768 GB/s~500–600 GB/s (rumored, lower)
SSDPCIe 5.0, 10+ GB/s (expected)PCIe 5.0, 7–9 GB/s (expected)
Ray TracingLikely higher-end RT + ML coresGood RT, but possibly less RT/ML compute
AI/ML AccelerationIncluded (rumored hardware cores)Included (also likely)
Target Output4K/60 native + 4K/120 (upscaled)Similar target but slightly less headroom
Decompression HWNext-gen BCPack 2 + DirectStorage 2.1Kraken 2 or similar


TL;DR: Is Xbox Magnus More Powerful?


✅ Yes, in raw specs:


  • More CUs, higher memory bandwidth, larger VRAM pool, and likely better RT/ML throughput
  • Designed to aggressively push DirectStorage, high-res assets, and AI-enhanced rendering

🟨 BUT keep in mind:


  • Final performance depends on thermals, efficiency, software stack, and dev tools
  • Sony may continue to win in optimization, exclusives, and fast I/O like it did with PS5 vs XSX
PS6 should be clocked higher, then this comes into play.
o8E7iOu7G0tX9IvL.jpg
 
Yes—based on current leaks, the next-gen Xbox ("Magnus" APU) appears to be more powerful than PlayStation 6's "Orion" APU, at least on paper.


Here's a detailed comparison using the most credible leak data we have so far:
SpecXbox MagnusPlayStation 6 (Orion)
GPU ArchitectureRDNA 5 (or RDNA 4.5+ custom)RDNA 5 (or similar, but possibly cut-down)
CUs72 total (68 active for yields)~60 (rumored)
GPU TFLOPs (est.)~33–38 TFLOPs (FP32)~28–30 TFLOPs (FP32)
CPU ArchitectureZen 5c or Zen 6 (custom 8-core, high clock)Likely Zen 5 or Zen 6 (possibly dual-cluster 8+8)
RAM24 GB GDDR7, 192-bit, 32 Gbps16–20 GB GDDR6/X or early GDDR7 (rumored)
Memory Bandwidth768 GB/s~500–600 GB/s (rumored, lower)
SSDPCIe 5.0, 10+ GB/s (expected)PCIe 5.0, 7–9 GB/s (expected)
Ray TracingLikely higher-end RT + ML coresGood RT, but possibly less RT/ML compute
AI/ML AccelerationIncluded (rumored hardware cores)Included (also likely)
Target Output4K/60 native + 4K/120 (upscaled)Similar target but slightly less headroom
Decompression HWNext-gen BCPack 2 + DirectStorage 2.1Kraken 2 or similar


TL;DR: Is Xbox Magnus More Powerful?


✅ Yes, in raw specs:


  • More CUs, higher memory bandwidth, larger VRAM pool, and likely better RT/ML throughput
  • Designed to aggressively push DirectStorage, high-res assets, and AI-enhanced rendering

🟨 BUT keep in mind:


  • Final performance depends on thermals, efficiency, software stack, and dev tools
  • Sony may continue to win in optimization, exclusives, and fast I/O like it did with PS5 vs XSX
30% more powerful coming out before ps6. MS is crazy this is nothing.
 
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Yes—based on current leaks, the next-gen Xbox ("Magnus" APU) appears to be more powerful than PlayStation 6's "Orion" APU, at least on paper.


Here's a detailed comparison using the most credible leak data we have so far:
SpecXbox MagnusPlayStation 6 (Orion)
GPU ArchitectureRDNA 5 (or RDNA 4.5+ custom)RDNA 5 (or similar, but possibly cut-down)
CUs72 total (68 active for yields)~60 (rumored)
GPU TFLOPs (est.)~33–38 TFLOPs (FP32)~28–30 TFLOPs (FP32)
CPU ArchitectureZen 5c or Zen 6 (custom 8-core, high clock)Likely Zen 5 or Zen 6 (possibly dual-cluster 8+8)
RAM24 GB GDDR7, 192-bit, 32 Gbps16–20 GB GDDR6/X or early GDDR7 (rumored)
Memory Bandwidth768 GB/s~500–600 GB/s (rumored, lower)
SSDPCIe 5.0, 10+ GB/s (expected)PCIe 5.0, 7–9 GB/s (expected)
Ray TracingLikely higher-end RT + ML coresGood RT, but possibly less RT/ML compute
AI/ML AccelerationIncluded (rumored hardware cores)Included (also likely)
Target Output4K/60 native + 4K/120 (upscaled)Similar target but slightly less headroom
Decompression HWNext-gen BCPack 2 + DirectStorage 2.1Kraken 2 or similar


TL;DR: Is Xbox Magnus More Powerful?


✅ Yes, in raw specs:


  • More CUs, higher memory bandwidth, larger VRAM pool, and likely better RT/ML throughput
  • Designed to aggressively push DirectStorage, high-res assets, and AI-enhanced rendering

🟨 BUT keep in mind:


  • Final performance depends on thermals, efficiency, software stack, and dev tools
  • Sony may continue to win in optimization, exclusives, and fast I/O like it did with PS5 vs XSX
Using generative A.I for this is a waste of time. The A.I doesn't have any more information than there is in the leaks, and anything it makes up is likely to be bogus. Like here, 500GB/s-600GB/s of bandwidth is what the PS5 Pro already has. So it makes zero sense unless the PS6 is using Infinity Cache, which would be expensive in terms of die size.
 
I know K KeplerL2 already said it but its more than double the Pro

Yes it will be and at a cost

Actually the die size of Magnus is misleading. There is about 50-75mm2 that won't make sense in an gaming APU. DDR5 128bit phy. Bridge die. XDNA APU.

The ~300mm2 PS6 chip can easily best the performance of Magnus with higher clocks and closer to the metal APIs.
 
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I wonder if Sony surprises us with the clocks again. It's looking like RDNA5/UDNA + N3P is shaping up to do well on clocks already.

I recall everyone being shocked by 2233MHz on the PS5, most were expecting 1500-1800, perhaps with a slightly bigger die. Some time back I was expecting 2.8-3.0GHz with 72CU for around 27TF Single Issue FP32 (+architectural gains), but maybe we see something well into the 3GHz range. If the clocks are good, the thermal solution will still likely be cheaper than a big die.
 
Actually the die size of Magnus is misleading. There is about 50-75mm2 that won't make sense in an gaming APU. DDR5 128bit phy. Bridge die. XDNA APU.

The ~300mm2 PS6 chip can easily best the performance of Magnus with higher clocks and closer to the metal APIs.
It's actually a Multi-Chip Module (MCM) and not an APU that's why.
 
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Comparing PS6 and Xbox will be meaningless.
Given the likely price differential, this is true. Just curious from an academic standpoint. And I wonder to what extent Sony would bridge the gap with proprietary tech and cooling.

And as a consumer and graphics whore, I do feel tempted to get the Xbox if the difference is significant, even though PS6 will be my primary console. Will just have to wait and see, I guess. I just loathe having more than one system in the living room. Ugh.
 
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Actually the die size of Magnus is misleading. There is about 50-75mm2 that won't make sense in an gaming APU. DDR5 128bit phy. Bridge die. XDNA APU.

The ~300mm2 PS6 chip can easily best the performance of Magnus with higher clocks and closer to the metal APIs.
But I highly doubt it will have 2x or more the raster performance as the pro, regardless of die size. The costs are just not coming down and Sony would want to hit the launch price point of the pro at least. It may have effective performance that's more than 2x with smarter design, AI and RT boosts, including whatever new comes out of project Amethyst.

I think MS is unshackled from those constraints and are free to brute force it. Is that a good strategy? I think not. But definitely an interesting one.
 
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Actually the die size of Magnus is misleading. There is about 50-75mm2 that won't make sense in an gaming APU. DDR5 128bit phy. Bridge die. XDNA APU.

The ~300mm2 PS6 chip can easily best the performance of Magnus with higher clocks and closer to the metal APIs.
The XDNA NPU does make sense for gaming. It will be for machine learning/AI and upscalers like Auto Super Resolution and FSR4.
 
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Magnus chip won't be that expensive (as a 408mm2 Apu) as it's not a monolithic APU. It'll just be pricier than the PS6 equivalent, tho not by much, and might be potentially worse in real world performance.
 
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I wonder if Sony surprises us with the clocks again. It's looking like RDNA5/UDNA + N3P is shaping up to do well on clocks already.

I recall everyone being shocked by 2233MHz on the PS5, most were expecting 1500-1800, perhaps with a slightly bigger die. Some time back I was expecting 2.8-3.0GHz with 72CU for around 27TF Single Issue FP32 (+architectural gains), but maybe we see something well into the 3GHz range. If the clocks are good, the thermal solution will still likely be cheaper than a big die.

3.5-3.6GHZ will be the upper end. For 68CUs (you need 4 disable for binning), that's 63 teraflops dual issue fp32 peak. In path traced games, I expect 2-4x improvement. Like 1440p30 on PS5 pro, 4k60 on the PS6 with the same RT settings.

8-10 core Zen6
68CUs at 3-~3.5ghz
24GB of GDDR7 on 256 bit bus, 896+ GB/s.
4GB DDR5 / LDDR5
2TB + SSD.

Episode 8 Nbc GIF by America's Got Talent
 
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3.5-3.6GHZ will be the upper end. For 68CUs (you need 4 disable for binning), that's 63 teraflops dual issue fp32 peak. In path traced games, I expect 2-4x improvement. Like 1440p30 on PS5 pro, 4k60 on the PS6 with the same RT settings.

8-10 core Zen6
68CUs at 3-~3.5ghz
24GB of GDDR7 on 256 bit bus, 896+ GB/s.
4GB DDR5 / LDDR5
2TB + SSD.

Episode 8 Nbc GIF by America's Got Talent's Got Talent
PS6 is very likely to be 60 CUs just like the PS5 Pro. But why do you expect it to be on the 256 bit bus when Magnus is on 192?

And I think Magnus has DDR5 because of the way MS runs multiple OS. Basically will be needed for Steam/Epic games. If they run entire Xbox OS as a subsystem for most of the time, then invoke full windows when a third party store game is launched, otherwise it stays dormant. They may be using that DDR5 ram for that part of the OS.

So I don't think PS6 will need that part. It's something to do with MS specific setup in order to do two things: full Console library BC/Compatibility and third party PC store access.
 
PS6 is very likely to be 60 CUs just like the PS5 Pro. But why do you expect it to be on the 256 bit bus when Magnus is on 192?

Because Magnus is a package of discrete off the shelf AMD Zen6 CPU and discrete off the shelf RDNA 5 GPU. It's the mid-range / Series X successor.

Xbox won't have a bespoke CPU nor GPU that will not be able to be bought individually of the market in AMD consumer GPUs. All discrete AMD RDNA5 gaming GPUs (only two configurations really) and future GPUs will have Xbox BC and all will have the latch for a bridge die.

Specs:

11 Core Zen 6.
68 CUs at 2.5-3GHZ
18GB GDDR7 on 192 bit bus, 896GB/s.
8-16GB DDR5 on 128 bit bus, 70-100GB/s
 
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The XDNA NPU does make sense for gaming. It will be for machine learning/AI and upscalers like Auto Super Resolution and FSR4.
Upscaling on the NPU isn't viable.
It's outside the graphics pipeline and is only 50 TOPs, while RDNA4 has upto 1557 TOPs.

The NPU would be most likely used by Copilot as an AI assistant.
 
is there any information about a 200gb bd rom?
Unfortunately consumer optical disc development has slowed to a crawl and pretty much non-existent on the BD front, with only a handful of obscure but much more expensive technologies seeing prototypes.

There's BDXL which can bump up to 128GB with four layers but I'm not sure that they have the capacity to press tens of millions of XL discs.

Between slightly better general compression, Neural Texture Compression, many games using only RTGI having no light bake data and many games with virtual geometry only having 1 of each asset we could see games with a lot more high quality assets within similar data footprints or even get smaller games.

Overall 100GB will probably be fine for many games and if they balloon an extra disc (or even a third) is very cheap.
 
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