Second try alright!:
![]()
I take it there's no medal higher than gold in this game then?
i feel ya took me 4 tries to get 300 kills on that stage![]()
most important thing is to hit the exploding flying enemies again for extra 1+ hitHow?
oh yeah finally! 300pts, not 1 more xD
most important thing is to hit the exploding flying enemies again for extra 1+ hit
also use break on crowded places
I lack recording equipment of any sort so I can't but like said above shoot down destroyed fighters for an extra +1 and use the breaks during intense moments to make sure you can get as many enemies as you can. I'm not sure on the specifics of the giant blue charge blast but that helps.Can you post a video? I have no idea how you guys are getting those scores...
Are the ingame conversations really relegated to the gamepad speakers instead of the TV?
There's a setting in the options for that.
I lack recording equipment of any sort so I can't but like said above shoot down destroyed fighters for an extra +1 and use the breaks during intense moments to make sure you can get as many enemies as you can. I'm not sure on the specifics of the giant blue charge blast but that helps.
How?
Is it really that hard to understand that some of us just don't like motion controls? Different strokes for different folks, it's not a difficult concept for crying out loud.That's the thing. Most people who complain about motion controls come across as "I've never liked motion controls and I'm never gonna like them so never going to try." I watch someone with that mindset stream this game or Splatoon and after 5 minutes they're looking for an option to turn them off or turning them off before they even start playing. I know that not everyone can grasp them as quickly as others, but doing so will yield much better control so it's worth doing. I notice people also think they have to do these ridiculous big movements with motion controls when really you're supposed to just hold the pad in your lab and make subtle movements. Big movements should be handled by the right stick.
Like, I get not liking change. But motion control is so superior to dual analog for aiming that it's not even funny. It allows for so much faster and more accurate movement and frees up your right thumb to do other things. It's like refusing to adapt to analog sticks for 3D games because you're used to d-pads; or refusing to use a mouse because you're used to sticks.
more focus on getting +1s will put him over easily
So you can play the game with headphones and have both voices and sound, right?
Are you guys also keeping L pressed so that you dont lock on?
Played it for a bit. It's pretty much what I expected, which is good. Some missions kinda drag like the Gyrocopter thing. It controls just fine, but those missions are a bit too deliberate for Star Fox.
The controls in general are pretty great though, it's obvious they're gonna take some getting used to and I feel like I'm totally sucking at the game right now. I had the same feeling with Metal Gear Rising, where it was also clear the game had a lot to it and you'd have to pay attention and actually learn the controls to get anywhere in the game. I consider this to be a huge plus. Pick and and play games are fine and all, but there's nothing wrong with having to take your time to learn the controls. I'm sure by the time the controls click I'm gonna be playing like a badass and I'll feel like I've earned it.
How do alternate paths work in this game?
I beaton Corneria and got the opportunity to play two hovercraft levels as the Arwing. I choseAquarosa, which was a shitty mission now with a time limit. I screwed up twice and quit, but now I can only select that mission as the hovercraft again. Do I have to fight Aquarosa all over again to play that shit mission for the 4th time?Zoness
yes you have to beat that mission once. After that you can select the mission like the other ones. Imo this is the worst mission. feel ya
played co-op with my son for a while
it's our first starfox game, man this is hard. Taking a break after dying on the landmaster boss like 7 times
I remember seeing all that fuss over an easy mode but I guess they cut it
So would I have to beat that secret boss AGAIN to try the other fork? When I beat it I had two options.
I didn't exactly enjoy that boss either.
Ok so I'm atand I'm having difficulty with the last phase. Spoilers ahead:Andross
I always get him down to his last hand and does the tractor beam grab toss. Is there anyway to avoid that attack? Also if (and when) I DO get grabbed I just spam ZR and shoot his hand but still get grabbed anyway. I usually don't have my smart bombs at this point. Any advice would help. Thanks.
I love Sin&Punishment 2, but SFZ does what it does better than S&P. In that game, you are limited to moving right and left on a bi-dimensional plane. In SFZ, you retain tridimensional control of your ship across different control methods. It's much more sophisticated than S&P in that respect.
Not knocking that game, but there's nothing quite like SFZ out there.
Well, it seems Amazon's "Release Day Delivery" has failed me. FedEx is telling me it won't get here until tomorrow. Fuckers.
Thing is, I think this is more of an issue with Nintendo than Amazon. Back when Smash came out, I ordered through Best Buy and was guaranteed Release Day Delivery, but when the day came and the package didn't arrive, they blamed it on Nintendo. I wonder if it's Nintendo's fault.
Either way, I won't be playing Star Fox today![]()
Do you have Prime? Either way, I'd call Amazon and complain. They'll give you something to compensate for the inconvenience, which you deserve.
If the first representative isn't receptive to your complaints, ask for someone higher up. Keep escalating until you get results.
With Prime, they're more likely to give you something substantial, but either way you're covered. Even like a $10 Amazon credit.
They delayed my SF5 collectors edition, and I called and made a huge deal out of it, got a digital copy for free.
I'm not totally sure what you mean... S&P2 allows you to fly and maneuver all over any space of the screen in any direction, just as you would in a Starfox game. You occasionally have 2D side to side segments, but most of the game is full 3D flight, pretty much the same as Starfox.
In terms of the shooting itself, IR aiming is faster and doesn't require as much movement. It also never loses calibration. The one downside is that you have to sit within clear view of the bar and stay that way. Gyro aiming takes more movement and as a result is more sluggish, and it's prone to frequent calibration drift. I consider it to be an inferior way of aiming hands down.
My understanding from the other threads is Nintendo designed the actual encounters, with PG assisting primarily on art and musicJust finished it. Fantastic game, and still plenty to unlock/replay, but this is the third game to make me feel like W101 sucked the 'last boss' ambition out of PG. Then again, there's enough last boss in W101 for ten last bosses in anything, so I look forward to them topping it in seven games' time.
That Fichina boss doesn't fuck around.
I remember Miyamoto saying PG designed some of the bosses.My understanding from the other threads is Nintendo designed the actual encounters, with PG assisting primarily on art and music
Love the game so far but what the hell am I supposed to do with the Gigarilla? I take control of it and then keep getting "Mission Failed" shortly after seemingly out of the blue.