Star Fox Zero |OT| The Fox Awakens

So...looking at some of the posts on the last page or so, looks like some of you are enjoying this game. Is Dan Ryckert from Giant Bomb just full of shit and completely wrong about the quality of this game? He talks about how maybe Star Fox was never that great because of how similar this is the SF64, but I have such fond memories of 64.
He's entitled to his opinion. Not everybody enjoys motion control.
 
Agh mixed feelings!! The controls feel over designed and at the same time, I respect the fact they are trying to innovate... The game kind of feels cheap but then it is starting to get its hooks into me. I happily keep replaying the first level, trying to find the alternative routes, and earn the medals so it must be doing something right. It is FUN.
 
Agh mixed feelings!! The controls feel over designed and at the same time, I respect the fact they are trying to innovate... The game kind of feels cheap but then it is starting to get its hooks into me.

How the mighty have fallen!

Nintendo used to be the company that could hook people from the very first minute.

Now they have become mediocre :-(
 
If you like Star Fox and don't hate motion controls I think you'll like this game.

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Damnit.
 
^^^ Haha, I'd forgotten about that guy

Seriously, even if you think you don't like motion controls, give it a try

Zero is a game where you can have fun from the start but you won't be a pro from the start

Go into the game like you're learning to pilot a real-life vehicle, and be willing to get better
 
How the mighty have fallen!

Nintendo used to be the company that could hook people from the very first minute.

Now they have become mediocre :-(

Mediocre is not an applicable word for what their game output has been in the last decade lol.
 
How the mighty have fallen!

Nintendo used to be the company that could hook people from the very first minute.

Now they have become mediocre :-(
This game is sublime and very "Nintendo". Pretty hard difficulty wise as well. Nothing mediocre about it what so ever.

If anything, its refreshingly ballsy in its design to be different than anything else out there.
 
Wish I had my Wii U out here, but I left it at home and wont be returning for at least another year - haha. Too poor to buy a new one. I need that Star Fox action. Game sounds like it captures a lot of the magic from 64, which itself is a divisive game.
 
Goddamn I hate GAME sometimes.

Birthday's coming up, will have a decent amount of money to spend. Would love to get the First Print Edition for that steelbook but NOPE, retailer exclusive bullshit.

Now it's sold out, so it's either getting just the game itself or not getting it at all.
 
How the mighty have fallen!

Nintendo used to be the company that could hook people from the very first minute.

Now they have become mediocre :-(

I played the game for 6 hours yesterday so I'm hooked :p

I get that most people like to play with traditional controls. But I'm glad Nintendo tries new things and I get to play something out of the boundrys of the norm.
 
How the mighty have fallen!

Nintendo used to be the company that could hook people from the very first minute.

Now they have become mediocre :-(

Not really. Nintendo games have always had some kind of obtuse-ness about their beginnings. Whether it be SMB, Zelda, Metroid, etc.

You play Nintendo games because you know they try to make you better as a gamer and make you happy to earn what you play, and not angry that the game didn't let you win.
 
Pulling off a critical charge shot is like crack.

It's like, Metal Gear Rising perfect parry levels of satisfying.
...critical charge?
How the mighty have fallen!

Nintendo used to be the company that could hook people from the very first minute.

Now they have become mediocre :-(
I appreciate Nintendo trying out new things. Wii U sadly is more suited to more deep but complicated experiences which will undoubtably be devisive. I love it, tho
 
Of the first four levels so far, the Gigarilla is the only part that seemed a bit odd. I wasn't entirely sure how to lead him around, but I made him stomp on one robot and throw debris at another!
 
There are times when this game shines in spite of itself... But holy shit I can't believe they thought this control scheme should be the way to go. It's basically Star Fox 64 while patting your head and rubbing your stomach at the same time. You should be enjoying things but the game just won't let you.
 
There are times when this game shines in spite of itself... But holy shit I can't believe they thought this control scheme should be the way to go. It's basically Star Fox 64 while patting your head and rubbing your stomach at the same time. You should be enjoying things but the game just won't let you.
The game hasn't clicked for you yet. Keep playing — don't be a Gies! For some people, it clicks within the first level or two. For others, it takes multiple runs through the entire campaign. But when it clicks, it clicks, opening up vast realms of gameplay that SF64 couldn't even begin to imagine, and making Zero the more engaging and exhilarating experience.
 
There are times when this game shines in spite of itself... But holy shit I can't believe they thought this control scheme should be the way to go. It's basically Star Fox 64 while patting your head and rubbing your stomach at the same time. You should be enjoying things but the game just won't let you.
You just need time to adjust. Before you know it you will feel like you are getting good at pulling of some amazing maneuvers with no issues.
 
So...looking at some of the posts on the last page or so, looks like some of you are enjoying this game. Is Dan Ryckert from Giant Bomb just full of shit and completely wrong about the quality of this game? He talks about how maybe Star Fox was never that great because of how similar this is the SF64, but I have such fond memories of 64.

SF64 is still great. Played it earlier. Still a load of fun.

Zero has it's problems and part of it is being a re-imagining of SF64 but yeah, I think he's mostly wrong. Like, there are issues with the control scheme, not so much motion aiming (that is great) but having to look at the pad to get the accurate crosshair while your TV one is off by a bit. The actual cockpit view and how you need to look at it for correct aim is bad, seems like they purposefully made the TV crosshair wrong to force you to have to look at the gamepad instead of playing it Splatoon style. And a lot of the

But yeah, SF64 is still a fantastic onrails arcade style shooter that is a joy to play, it's just that Zero isn't as good (and it has it's own problems) and I guess because of how similar it is to 64 in it's structure then some people might think 64 was just Zero without the motion.
 
Ok. I didn't think I'd be saying this but after adjusting to the controls in Zero, there's no way I could go back to 64. It's just way too useful and functional to aim anywhere while I'm flying.

It does take a few missions to really get the feel down though, at least for me. I'll admit I was resistant to the Wii U pad view and did my best to not use it so I just played in third person for a while. Then I realized I had to play in first person to get more hits, but I could coordinate moving my Arwing and aiming very well. Finally I started to get the hang and it's really changed the experience for me. All I can say is I appreciate the different aspects Zero introduced to the series.
 
Like, there are issues with the control scheme, not so much motion aiming (that is great) but having to look at the pad to get the accurate crosshair while your TV one is off by a bit. The actual cockpit view and how you need to look at it for correct aim is bad, seems like they purposefully made the TV crosshair wrong to force you to have to look at the gamepad instead of playing it Splatoon style.
Dude, this is the fourth time you've repeated the same wrong thing about the crosshairs. They are lined up correctly relative to the ship, not the camera. They didn't do the wrong on purpose, they actually fixed them--they were wrong before. The only reason splatoon works ok is because the player is always in the same spot on screen but even then it's kind of faked.
 
So...looking at some of the posts on the last page or so, looks like some of you are enjoying this game. Is Dan Ryckert from Giant Bomb just full of shit and completely wrong about the quality of this game? He talks about how maybe Star Fox was never that great because of how similar this is the SF64, but I have such fond memories of 64.
I have extremely fond memories of Star Fox 64, and I went against my better judgement and listened to the people in this thread and decided to open up my copy despite not enjoying motion controls in the slightest, and I completely regret it. But if you loved SF64, and are fine with motion controls then I can see there being a lot to love. Had there been a damn demo I wouldn't have been out nearly $90 :(
 
Dude, this is the fourth time you've repeated the same wrong thing about the crosshairs. They are lined up correctly relative to the ship, not the camera. They didn't do the wrong on purpose, they actually fixed them--they were wrong before. The only reason splatoon works ok is because the player is always in the same spot on screen but even then it's kind of faked.

I know, and it's an issue with the game. I know they are lined up correctly to the cockpit, but they shouldn't on the screen. The screen should show where the shoot will go. Like, there should be two crosshairs, one for the TV screen, one for the gamepad, they shouldn't use the same on both because it's stupid. I have no problems in SF64 having my shots go where I expect them to. I don't have to adjust the crosshair so the square is just to the left or right of the weak point, I point it on the weakpoint and my shots hit where it says they will.

What if it was the other way? Like it lined up correctly on the TV screen but was off in the cockpit?

It's just something that forces you to look at the gamepad. Yeah you can play without doing it but your shots aren't accurate. It's ok when sweeping over a lot of enemies or hitting a bit target but then when you need to be accurate and it turns out that your shots will always miss unless you take your eyes off the screen it sucks.

The crosshairs are wrong on the TV screen. It doesn't matter that they are lined up with the ship, that isn't the view you have on the TV! It'd be like excusing the aim in a TPS "well of course the crosshairs are wrong! It's lined up for the guy not you!"
 
Reviews aren't player impressions? Reviewers aren't people?

I think reviews are legitimate impressions but reviewers also literally have to play the game (except in Polygon's case where they decide to not do their job). If it's a game they have no interest in to begin with that can create a bit of resentment naturally. Additionally it means they're under pressure to finish the game as fast as possible in order to move on to the next one. This means they aren't always playing in the same way the average person would, or exploring all the game has to offer. Typically their job is to just get to the credits unless there's a major multiplayer component, and in this game's case getting to the credits does not showcase all of the levels. I'm generalizing of course, some reviews out there do more fully explore a game before putting out a review. But I understand the general distrust of review scores (except when they're reaffirming what people already wanted to think of course lol). And this has definitely led to some amazing games being treated pretty unfairly (like Wonderful 101) by reviewers due to them not having time to really comprehend and the pressure to finish creating greater frustration/lack of desire to comprehend.

I personally do find longer term impressions much more valuable and I'm waiting to see how it all hashes out. I don't think buying on day one is a necessity. This way there will be enough genuine impressions not colored by "hype" or whatever.
 
I think reviews are legitimate impressions but reviewers also literally have to play the game (except in Polygon's case where they decide to not do their job). If it's a game they have no interest in to begin with that can create a bit of resentment naturally. Additionally it means they're under pressure to finish the game as fast as possible in order to move on to the next one. This means they aren't always playing in the same way the average person would, or exploring all the game has to offer. Typically their job is to just get to the credits unless there's a major multiplayer component, and in this game's case getting to the credits does not showcase all of the levels. I'm generalizing of course, some reviews out there do more fully explore a game before putting out a review. But I understand the general distrust of review scores (except when they're reaffirming what people already wanted to think of course lol).

I personally do find longer term impressions much more valuable and I'm waiting to see how it all hashes out. I don't think buying on day one is a necessity. This way there will be enough genuine impressions not colored by "hype" or whatever.
Very smart man.
 
hmm-mmm a high quality rip of Star Wolf's theme

Actually in this game it isn't necessarily Star Wolf's theme, it's just outright Wolf's theme. It never plays unless he's specifically around. The other goons have their own generic theme that plays when one of them is around without Wolf.

I didn't think it was possible to outdo Assault's version of this song, but the choir in this one might just push it over the edge for me.

This game is making want Wolf back in Smash so badly. The Wolfen Walker needs to be a Final Smash. Speaking of which, there's quite a few nods to Smash in this game. Besides Fox and Falco having reflectors, when you use the Land Master, Falco outright says "personally, I prefer the air" word for word his Final Smash voice line. Also Corneria uses a remix of Venom from Star Fox, rather than an actual remix of any Corneria theme. Sticking Venom's theme on Corneria is something Smash did back in Melee.
 
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