While certainly true, the question that should be asked isn't "why?", because the answer is obvious in a smart-phone-iteration world. The question we need to ask is: "why now?" The fact is that the rate of improvement for the technologies that the video game industry uses is largely slowing down, as you note below. During the PS2 generation, a mid-gen revision would have made sense in terms of staying relevant, because the sheer degree of technological improvement available within that time was enormous. Instead, we got the PS2 Slim, to prevent user-base fracture, while dropping manufacturing costs. Contrasted with today, the improvements available are so small, the only thing we're really able say that the new hardware will provide are slightly better resolutions and slightly better frame-rates. I don't believe Sony are trying to keep their hardware relevant, or adapt to a change in the market. They're simply scrambling to find reasons to get PS4 owners to buy more hardware while still netting new consumers, and a small hardware upgrade is the best they could find. Sony's financial situation is well known, and Playstation is currently its crown jewel. I believe Sony is doubling down on Playstation, because it is currently it's best proven chance of profitability. The PS4K makes perfect sense from Sony's point of view, but little sense from anyone else's.
It makes a large amount of sense given the main narrative through this generation has been "underpowered hardware." I never really agreed with that, but to say they're scrambling in a market that they're currently winning by a large degree is overstating it a bit.
I understand your point, however I largely disagree with it. "Generational loyalty" is a by-product of limited means. People buy one console, because most households don't have enough disposable income to purchase multiple boxes. The PS4k is not responding to this market. The best example of my point is the PS2 Slim, which was a perfect response to the market. The "slim" edition was cheaper to manufacture, and thus Sony could price it quite cheaply, enabling more people to buy in. House holds that couldn't afford two consoles now could, and Sony sold a significant number of them, driving software sales. In contrast, a hardware upgrade keeps the price high without the drop in manufacturing costs. Dropping the current PS4 in price to fill the 'slim' gap while releasing objectively superior hardware damages good will for short term gains. This is because, if console manufacturers are hoping for multiple hardware purchases more often, consumers will quickly find the path of least resistance. It's the nature of the market. And that's pretty simple in this case: its better value for me to buy an NX over a PS4K if looking for new hardware, because Sony have guaranteed that my PS4 can do everything a PS4K can do. Because a PS4k will not provide improvements to the games I own and play today, whereas an NX provides a new library and potentially superior multi-plat versions, it's the smarter purchase. In my opinion, Sony are actually banking on brand loyalty to drive their mid-generation revisions amongst their fans, while using the strong word of mouth from the PS4, and promise of objectively better hardware to entice new people to buy-in.
Slim revisions drive sales not because they are smaller, sometimes better versions of current hardware, rather they lead a strong marketing push with a lower price. I agree though: this is a play for the most loyal fans to secure their future with PS4, though that's certainly not the entire market this is aiming for. It renews interest in a console that's already three years old.
You're point here is largely confused, I feel. Consumers aren't after "new hardware" when buying a new console. They're after new games, and a clear, demonstrable generational leap in them when buying in. The hardware is the gateway to that. We've seen clear, demonstrable impacts of this, with the PS3 being the most recent, and the 3DS being a solid second example. The PS4k provides literally none of this. It provides the same games, only with improvements that are going to be largely difficult to spot short of extensive YouTube breakdowns, and largely misunderstood by mainstream consumers. The PS4k isn't filling a need, and it isn't responding to the market.
The problem is there's no generational leap to be had in the way that it was done in years prior. So that creates a new situation that Sony is responding to before we actually got there: a generational leap with PS5 that would have been the weakest jump in console history, should it arrive 5 years past the launch of PS4. Instead, they're going the iterative route.
No, the market isn't clamoring for this, and it will be up to Sony to convince them why they should be.
Again, I think you're point is largely confused. You're painting a picture that of a situation that doesn't exist, where virtually no one is happy and the poor consumers need a change. The demonstration that is false is that literally hundreds of millions of people buy in over the course of a generation, and have been doing so for nearly eight full generations now. Clearly, something works, and consumers like it because they keep coming back. This is because buying a console is the single most cost effective way to play video games, bar none. A single hardware purchase can set you up with prime support for AAA releases for six years, with a library of games numbering in the thousands. It's simply a fantastic value proposition. Consumers simply choose when the proposition is the best value for them. Buying in at the start of the PS4 was a good decision for me, because I've spent literally thousands of hours with my PS4. Buying a PS2 at the end of its generation was a good decision for me, because I got cheap access to entire generation of incredible games at bargain bin prices. The PS4K works to counter this, with my hardware purchase costing the same, but only receiving prime support for three years. After that, I may be supported, but if I want the best support, I need to buy-in again at the same high price, which only buys me another three years of prime support. The value proposition halves. As I mentioned above, this is a great deal for Sony, but a bad deal for everyone else.
You're assuming a lot when it comes to how people decide to purchase consoles. Sure, theoretically I could have bought the PS3 on launch day for $500 and enjoyed the 8 years of games. Is that what actually happens with most people? No, because a lot of them jump in at the mid-point, when sales plateau.
You look at it and say that Sony is forcing you to upgrade, ruining your value proposition that you had at launch. I say that they extended the lifespan of the PS4 to a large degree because the cycle of iterative hardware is theoretically set to last forever. At some point they'll have to drop PS4 support, but that most likely won't happen for quite some time.
I'm going to have to question your experience with game development here, because the PS4k creates more problems than it solves, that have far longer impacts than a simple PS5 generational leap would.
In all the time I've been a game developer I've never been questioned about my experience with game development. There's a first for everyone I suppose.
The examples you used to highlight your point actually demonstrate this issue, but you appear to have missed them. You're arguing that only the biggest publishers can afford to do handle multi-generational development, while missing that only the biggest publishers can offer games like Destiny and The Division.
In order to demonstrate the issue that the PS4k creates, let's use Destiny. This was a multi-platform, multi-generational title. The game worked, with scaled back visuals, on the PS3 and Xbox 360. This held back the next generation versions from using the new hardware to its fullest, required four full QA sweeps, and required additional development houses to actually craft those versions. But they sold additional copies on the 360 and PS3, which offset the expenditure. And herein lies the problem: the PS4k is expensive new hardware that can't be used but must be accounted for without creating new revenue for the developer. Assuming a similar situation with the PS5, developers and publishers QA costs double instantly, and they can't even use the new hardware properly, because the older hardware is a platform-holder-mandated anchor around its neck that must be taken into account during the software feasibility, frame budgeting, and software engineering phases. Sure, you might save Bungie a headache or two, but you create a permanent, unmoving, costly headache for every other developer in the industry, without creating a pay off. Once again, the PS4k is a wonderful move for Sony, and a terrible move for everyone else.
You're absolutely dead wrong here. Only the biggest publishers can do games like Destiny and the Division? Have you not seen the multitude of games on the XB1/PS4 store that have ever growing communities that have been growing for years now?
Honestly, everything that you mention about game development for the PS4 and PS4K and how it's more costly than the PS3/PS4 generational gap is wrong, wrong wrong. There is no headache involved in developing for something like the PS4k. More work, sure. But it is not a problem. Not something like a traditional PS5 that severs ties with the PS4 like all other generations would bring.
I don't believe this is true at all. Multi-billion dollar corporations do not launch products with the R&D costs of a console and just "hope". They're calculated moves. The internet only confuses a consumer response if you don't actually move outside of closed circles such as NeoGAF. The response for the PS4k is pretty clear. If you want to know if a consumer response will be positive or negative, you just need to understand if the product represents a positive or negative proposition for the consumer. The PS4k straddles the line: its a negative impact on current PS4 owners, but a terrific proposition for potential new owners. Sony are calculating that the amount of new business they can generate will outpace the disgruntled customers they'll incur. Microsoft made similar calculations with their original Xbone plans. Hopefully Sony get the math right.
You cannot compare the moves MS made with the original XB1 with the moves Sony is doing here. MS threatened everyone's right to owning a game, selling it, and disrupting the used game industry solely for the purpose of their own gains. Sony is offering a new premium PS4. I fail to see how this will garner the kind of anti-consumer rights movement the XB1 did at its reveal.
You might not have heard of VR, which promises fast iterations and hugely disruptive technologies like foveated rendering. You're point is demonstrably false.
The arguments you've put forth seem to boil down to: current situation is bad for consumers, new situation is better for consumers. However, as I've hopefully demonstrated, the exact opposite is true. This is why there is a negative push against iterative hardware models in the console space: you're asking consumers to pay double the money to get what they've always had, and providing literally zero incentives to consumers to sweeten the deal. The best you've been able to offer is "its better for developers", which I've shown to be false. The PS4k is a great deal for people who don't own a PS4, and a great business opportunity for Sony. For everyone else, be they current PS4 owners, developers, or publishers, the PS4k creates a headache that isn't responding to market forces or consumer demand. It's only reason for being is for Sony to sell more hardware. And it will certainly sell, because its an objectively superior piece of hardware. But the problems it introduces could up burning bridges with Sony's most loyal, dedicated fans, that showed up in droves to support Sony when it was "for the players". Microsoft imploded the Xbox brand with a similar gamble. Time will tell, but currently, I'm not seeing the case for the PS4k.
As a developer, I disagree with you. I look forward to expanding my point in the near future.
I basically disagreed with everything, but I greatly appreciate the feedback and response. This is why I love GAF. It's great to just have a good conversation.